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Posts
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Quote:Sort of. The key with storm is that you use the knock to herd enemies, not just blow them back. Trapping them with hurricane in a corner so they can't run and letting them die in the burn patch while they try to get out of it without attacking is actually pretty darn funny to watch.Disagree... Bots/Storm does not synergize well at all, because the assault bot causes the enemies to flee in terror in all directions which storm only has one tool to counteract (Freezing Rain) and the slow from that isn't really that strong. Storm relies heavily on being able to keep the enemy contained where you want them, taking a primary that screws that to hell is sort of counterproductive.
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Quote:It does, the entirety of Mercy and Oaks are a sewer run. Seriously, take your level 2 right out of the tutorial villain and walk to the black market (on Monday when it is back up). Kill everythign you see on the way. By the time you arrive you will be level 4. Gank a few wolf spiders and skuls around town until you hit 5 and then go to oaks. Do your 3 paper missions and get your rocket pack. congrats, you are now level 6 possibly 7. I find doing this is faster than joining up with "bank farm" groups.No I was referring to HEATs not VEATs in that last statement.
It is a shame redside does not have something like the sewers for quick low level runs.
Once you have your rocket pack head to Cap and join any random team that will take you. Sharkhead is also a good place to find teams. -
howling Twilight, Vengeance, Fallout lots of reasons only players are targetable. Hell they had to even make players untargetable from the self-destruct power to prevent exploitation.
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Quote:On the upside, the proc is immunce to -recovery debuffs. So if you are on a blaster and use a nuke, ED capped stamina won't do you any good, but the proc keeps going. Same with the recovery penalty after being rezzed, or when enemies shut you down. I like the proc for that reason alone and the fact that it works better over time is just gravy.It is also, Ive always thought, worth remembering that that proc has the disadvantage of randomness, as opposed to a simple recovery boost. .2 is simply an average. Sometimes, it might happenf ar more often, and sometimes far less. It all works out in the wash, so to speak (or so the statisticians tell us), its entirely possible that at a time when you actually NEED it it won't be there. a flat %recovery bonus is reliable.
Much less important on non-nuking characters like this one, but I still like it. -
If you're on Virtue toss me a PM as I might be able to help you with those. Which ones and what levels, I know I have a couple I'm not using right now in my base. I know even when the market is working it's not easy to get some things.
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That should work. I get stuck inside the tube all the time and /stuck has never failed me yet.
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Quote:Only crash I've seen is on using an elevator. Which seems semi reliable. Can you define "careful use of/reloadgfx" so I know how to test and see if it helps?
- Occasional crashes during gameplay due to the memory addressing scheme used by Cider (careful use of /reloadgfx minimizes that).
By the way Manga, thank you for all the help you provide in here! -
Quote:Did you gain a level? Your SOs get weaker each time you level until they expire.Has anyone noticed anything different since the release of 17.
Here's a for instance. I have a Claws/SR scrapper with Practiced Brawler currently at level 31. I have it slotted with 2 recharge reduction enhancements. I've been keeping pretty close watch on the recharge speed is on this power. Before 17, with 2 SO enhancements I had the recharge speed on this down to almost 1:30. Now, after the new issue the recharge is back up to 1:57. Is this a bug? Has something been nerfed? -
This is excellent advice. If you get and use a stealth IO, you can drop it and still have perfect stealth. But without the IO SS + shadow is very handy. Especially since you mentioned you have assemble the team.
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Quote:That is true, I can agree that I've never seen them really cause enemies to run. But the commando does piss me off with his knockback. I've been told it's better with the electric patron immobilize, but I gave up on mine without respeccing out of scorpion.I know I'll get flamed for this, but Mercs has been my favorite MM primary before the introduction of Demons. In my opinion there is at least one reason to take Mercs over others, and that is that they are a ranged set that doesn't make the enemies run away.
And it doesn't look like anyone's flaming =) -
And it stacks with other sources of -res like sonic attacks, venom grenade etc.
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Quote:Physical perfection provides .125, stamina .2, so physical perfection is abit more than half the value of stamina.That's not quite right.
That post is talking about Physical Perfection, a power with a much lower base than Stamina. Mids shows the difference between one level 50 EndMod IO and two as being ~0.17 EPS. So at ~0.2 EPS, the proc has a bit of an advantage, but not too exciting a one. It certainly doesn't provide more than both slots in Stamina.
-Morgan.
Quote:Slotting endmod over +end in PP is shooting yourself in the foot. PP gives +12.5% base, so 3 end mod slots will give you an additional +12%. That's +0.22 EPS with 110 max end. One +end proc is almost as good (~+0.2 EPS) and you save 2 slots.
Now that means each one in stamina is worth... less than .2 and the proc is worth .2 anywhere. -
Three seems like overkill. If you have one in an aoe and one in the most common attack in your st chain, shouldn't that cover your bases pretty well?
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I really talk too much. =) But you have such great posts I want to respond to every sentence. Heh. Just wanted to thank you for the conversation!
Quote:You're making the assumption that the person making the build understands more than I am assuming they do. For example, do you really think it is obvious that defense is multiplicative and resistance is additive? Do you really think most of the playerbase understands that there is a good reason weave gives a 4% bonus and toughness gives 11%? I know it's not obvious based on the number and specific types of mistakes I see in first-time posters builds compared to more regular posters.You know, I respectfully disagree. Nin is so easy to get it right. Slot your defs, slot your heal, then go for recharges and you're done. Then IO for rech and def (and capping HP with accolades which is standard for any Stalker except WP who can cap them without the accos).
Quote:Bill Z Bubba does crazy thing with his claws/sr scrapper and he slotted for extreme regen and recharge besides def, and loves Tough. That's an example that it' not a waste of time. I'm happy with my claws/SR scrap I have a planned build and it has great regen, recovery, slotted tough and Aid Self, should be unkillable. I'd go for some regen on a /SR stalker if I couldn't fit aid self in.
If you're at 27% defense and add toughness, that's a bit less effective than if you added maneuvers or another 3.75% set bonus. If you were at 35% and added toughness it's way less effective than getting the next 3.75% (because of how defense is multiplicative). But it is a much more noticable effect than if you added toughess back when you were at 27% defense. And if you're actually capped, or you regularly cap yourself using purples when you need it, then adding toughness makes a really big difference. In fact, it is so big a difference that the whole nerf to resistance was to prevent people from having giant levels of both defense and resistance at once.
Add toughness too soon and it's less useful than more defense. Add it later and it's wonderful. Again, I'm not now and I didn't in my earlier post say resistance wasn't good on a defense based character. I did say that adding certain bonuses at different times will greatly change what you notice as a result. For a defense-based character in particular.
By comparison on a dark or a regen add toughness anytime. It's all good. Bill, is not at 22% defense. And I was specifically talking about pug-level play, levelling builds, not top-end builds like Bill runs. Your regen isn't top end right now, and your nin wasn't top-end at the level you're comparing the two. At the point where you are right now, toughness will make much more of a noticeable difference on your regen than it would have on your nin when your nin was back there. Adding some extra defense would make more difference on your nin than on your regen, but on your regen you'll still really feel it. In otherwords, one choice will benefit your nin much more than the other. Both choices will help the regen about the same.
that's not exactly the same as saying you can make a mistake with a /nin more easily than with a regen, but it's close enough for my purposes.
Quote:/Nin was always widely recognized as the most Stalker friendly secondary, easiest to play since SO - level (all defense sets suck big time before that, and other like regen too because you need decent recharge on the heals).
SR and nin are certainly the cheapest to softcap and can get the best top-end performance on SOs. But that is assuming the person comparing them to say regen is smart enough to know to put more slots in fast healing than in health. Look at proposed builds, only half or less of first-attempt builds get that one right. It's one of the most common mistakes out there. And yet the people who make that mistake still do ok. Choosing not to take your ranged defense toggle because you're a melee character? I've seen those sorts of builds. Nothing is obvious. Nothing.
In my experience, not pushing the difficulty slider up, but keeping it pug-level even solo, regen was a more forgiving set than nin. Dark was, energy was. Slots I should have put and used in my toggles I wasted on my toys and bad attacks. Complimentary pools I should have taken I didn't because I look at 2% defense and don't know that it is so easy to stack them to get a good number, I just saw 2% defense on maneuvers or 10% damage on assault, and 10% is much bigger than 2%. Thinking like that, regen is more forgiving.
I believe because of that, and I also think differences in the primaries, I had the experience that almost every other secondary I tried was more survivable than /nin.
Quote:Btw replace your endred in your dark stalker's Hide for something like a kismet or another kb io (or a lotg if you can pay) because now Hide costs 0 endurance, doesn't require a respec to replace one IO.
Quote:I don't see wrong options in nin, it's kinda obvoious you should slot your defenses and max recharge and heal on kuji in sha, plus 2 lvl 30 rech common IOs in the mez protection and you never have to worry about it again.
These things might be obvious to you, but not to everyone. I originally didn't slot enough defense and resist on any character because I didn't know there was a good reason the defense and resist enhancements have half teh bonus of endurance, damage and accuracy. I just thought they sucked and therefore assumed it was not a worthwhile investment using them compared to other bonuses. Knowing what I know now it is obvious. Back then? Not so much.
Knowing that combat jumping, weave, and maneuvers combined are better than alone? Knowing that combining them on someone who already has defense is better than starting from zero? Took me over a year to learn that. I thought 3% was 3%. I didn't realize the difference between 22% and 25% is way less important than the difference between 42% and 45%. As a result, I think that not picking pools that add defence is a mistake on a defense character. It is not a mistake on a resistance based character. As a result, I feel that resistance or healing sets are "easier" to get right.
Quote:And with IOs Regen gets a lot more help if you get defenses instead of going purely for hp/sec because you mitigate much more damage with 25% def than regenrating a lot of hp/sec and getting 2-shot by a freak tanker. Ok, use your heals, but you can't stay in the middle of a red mob with a pink tank on a team because they'll all be hitting you for full damage - remember that even at extreme recharge, instant healing is not available most of the time. If you go extreme ZOMG expensive recharge (100% global rech via IOs) plus 3 rech IOs in instant healing, it won't be available even 1/3 of the time;
On my regen I found that I could walk away from the computer and make a cup of tea with 9-12 crey cold/elec tanks attacking her and she'd be fine. I've actually done this against a number of different types of enemy (that crey comp mission where you go into the factory and destroy 30 crates specifically). But against even one paragon protector with noone else present she's toast unless I'm using parry and/or her clickies. Against rikti the minions hit much harder than the crey do. She can't ignore 9 rikti minions forever. For a while, but not forever. 9 nemesis minions? the jaegers will tear her up but the dragoons can't hurt her. Dot vs regen is a bad match for the dragoons. Even at the aggro cap dragoons don't do enough to get her down without help from bosses, lieuts, and jaegers.
For a defense character things are much more reliable that's for certain. Regen is a weird set in that sense. -
You want to slot stamina with the performance shifter proc and endmod. I finally found a decent post with numbers, and the proc alone is worth more than both your endmods in stamina.
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Quote:Unai Kemmen has a banished pantheon mission. The zombies are vulnerable to energy and very wimpy. As long as you can handle the shamans. Fortunately, the combo of ranged attacks and nukes should give you that ability.Now, as to this 'suitable for farming' question, I'd say that's entirely a matter of playstyle and other choices. Pick an enemy that is weak to Energy damage and build the right team, and you may be able to farm yourself crazy. Not being in the least bit interested in farming, I can't advise you, there.
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Quote:Y'know, the only easter egg I remember is the one in the projector area, when you click on the desk.Quote:
There is the x-ray in the medical area, and the morgue as well. However I've been told that they've existed since the zone revamp in Issue 10. -
Quote:I'm having visions of Arbiter Fabulous and the Cape Radio's DJ Cosmic as peacebringers. And it really hurts my brain.The Ice Sets and Stone sets have ranges of colors that fit the theme of those sets, so Peacebringers and Warshades could have their own palletes, too. I'd like to see more colors than just blue and purple, maybe greens and yellows for Peacebringers and reds and deep blues for Warshades, but still limited to light shades and dark shades respectively.
And why can't there be a bright pink Peacebringer?
I'm going to go lie down now. -
Put the performance shifter proc and end mod in Stamina. The proc by itself is worth more than one end mod, and with two pieces of teh set you get a minor bonus to speed.
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Getting off topic by a lot. though it is all a good read. The point is which powersets feel squishy on the way up, not which have what high-end potential.
But, to be on topic, you know how comparing all powersets on SOs, then on IOs, then on Purples and PvPs you get three different groupings of what is the best and what is not? My point all along (granted very poorly expressed) is that some powersets are harder to come up with a good build on.
It's not just that I screwed up this /nin. ALL my builds are that bad. And yet several can do what my /nin cannot. For example, My /dark stalker has end reduction and recharge in hide intentionally. Her only "fully slotted out" defense is her status resistance which has 5 pieces of aegis. Because I didn't know any better back in 2008 and I've never respecced her because I'm afraid I'll only make her worse. And even that borked, she is tougher than my /nin. Because dark is an easier set than /nin. Not better, not tougher, but easier.
Think about it. And this should help you see that yes I do understand defense. With defense sets you have to add defense first if you add anything else it's less effective. With regen, you can add almost anything and it just makes you better. People build for massive hp/second builds. Some do all recharge. Some do recharge plus defense. It all works. Not all as good as eachother, but anything you add makes a difference you can feel. Add resist or regeneration to a defense build? Waste of time. Slap tough on a /nin and it's not enough to even notice a change unless you're already at the softcap or darn close. I'm talking for general play not for AV soloing and not even for +whatever/x6 here. Just pug-level play.
/nin is trickier to get right because there are more wrong options. Regen has almost no wrong options. Some are better, but all help. -
Quote:I was just noticing that what might be an experience difference in your regen and my regen and your nin and my nin is the primary pairing. I went Bs/Regen. Meaning I had parry. At best you have some knocks. On my nin I have spines, you have energy. So you're killing things in one hit that take me three. Even if we had the same exact defense numbers on both cahracters on the regen my parry gives me an advantage your electric can't match. And on the nin your fast kills means you have three times fewer attacks incoming.Mine, now at 25, is far squishier than my /nin who had the same 'basic heal' (Recon) and 27% def to all since 22. But maybe because I still have no IH, just got Hasten and it's 1 slotted, FH will come at 30. I'm already feeling the difference now that I have Integration and Heath (Integration provides the biggest passive regen bonus in the set, except of course for IH which isn't an always-on power). But I still have to use insps a lot more than on my /nin when she was at a similar level.
But I'm doing well on SOs I think, I rarely die on 8 man teams at +3/bosses and I'm quick to activate my heals (I bound H for Recon, J for Dull Pain, and will bind K for MoG and L for IH I think).
But well, on my 50 em/nin, softcapped to mele/ranged without much effort, I spend entire missions without using my heal. I still find /Nin a better secondary overall, but I'll pvp with this /regen (better than Nin for PvP). Of course the pvp build is entirely different - spirit shark, stealth, phase, tactics, no fitness...
But anyway I'm having more fun than I thought with a non-defensive Stalker, and I was against non-def set for them (I still don't consider dark armor a very good secondary because you have to toggle your aura on and off, and elec is meh, although I LOVE both sets on scrappers, especially for the damage aura).
and that might also be part of your experience with nin compared to regen. What is your perception of your kill rate with elec compared to energy? If the enemy is getting two attacks vs your regen when they only used to get one on your nin, you will absolutely feel the difference. Also, I'm curious because I'm thinking of an energy melee stalker for going rogue.