Val's Demon/Pain Tankerminding Build - comments and advice, please!
Could you put the data chunk in or the link to throw the build into mids again.
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
So far I only see minor tweaks:
Stamina, I know the performance shifter proc plus endmod, plus a generic, gives more than three generics. Does the proc plus endmod give more than two endmods? If not, go two generics, no reason to pay more for one set IO when two generics will be identical. If it does, go proc plus endmod.
World of Pain, Save yourself 1 billion Inf: Use a Titanium Coating Res/Rech instead of the Gladiator's Armor. Both go to level 50 and you're not stacking Glad's in that power, so there's no reason to pay the premium. Not to mention you'll be lucky enough to find two glad's available at all unless you already have the contacts.
Looks like you did a good job though. Nice build! I might make a cheaper version of this myself.
Just a shame you can't slot the purple confuse set. Get a bit of everything you want in one place. Recovery, recharge, and the highest ranged defense in the game. though depending on how going rogue turns out, might be able to run heroside, and swap out provoke for world of confusion. =)
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.
datachunk as requested
and thanks for the true advice.
does anone nthink it might be wise to ditch assault for soothe, even if I can only leav eit with one slot? how much is 10% when you really think about it? XD
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1442;728;1456;HEX;|
|78DA9D944953135110C7DF64210402490811080910C2BE4C1 2C0FD609546ABB4485|
|52080965AA6A6604846939998A54A6E7E004F9EDC500FAE5F 412FF20D3CEB3770C3|
|ED6855ECE511F0EA54E5FF7BD3D3DDAFBB675ED2B7521E216 E9F128AEF4C51AB567|
|369AD5AD32B25C3DC70A6B5BCB1EE5ED38ABA59DB32359710 22BAFF3897AD974A96|
|A9A67450796398F9C1031EA7EB9B9B6A4633CC5CCA0283563 32CD37FDE2CE815C8A|
|8EE2DDA32965554B3655DDFF0D0F29C5133F56AD54F3769CD 34CAF522C57AC9B2A8|
|6B1B7AA55A30CAE1B365635D3D5892552FCA0EB67AA1DC49F 8DDF70979359CE2132|
|0296C9F195F088EAF8C6F84965DC21F988A5028CA21C27634 0D4518038C2142344A|
|B8E793DEE0AECCD8D01456090371468291243C0077BBACC9B EC9FBE609AD058641E|
|8BA4E98BD417808514E8E12CE28991E81C925F775CD51EEAE 7942F7022174988B39|
|4218065F377765734F5386B67FB00DF9DA6561ED3C2C0F0FC BC3C3EAE461F978583|
|E1E560CD2767094D2F18176EAFC486881275EDE507827C8D9 0526BF34F92FC0625C|
|B48229C0262530445EDD77295E81B4417EE20C2E29683AB4C CC8127A5718AB84D01|
|A03F2F5703DF61E9312452DC64D42AC427802DDF6C96EFBB8 DB18771BE36E47B8DB|
|11EE7684BBB5414DFD7288FD3DB08888B105FA0AC692B47D1 76C1F911D46F83D3D8|
|59D06E5AB1B64931DD20CCBA10DF3F4C7DF535901881F954D 8F3E23D3D873C2F80B|
|C64BC2D42BC2EC6BC23B286142464DC4A99EC90423C998234 CCD33B8E41DD069F90|
|14D6728D1CC3223CB58E14D56098FA10F554E4CDD2553FC3B E307E32721F98BF19B|
|E0878612F2FD268234A3E451B86BB18BB0A3793A8508D1141 61DCDA307A78412641|
|CCDE325149E557ADFABE1DE3F18FF7BBD699E77F7521BACB2 206215E522DE5E42B9|
|8C72056D5751AEA1E4501A6F3D7B5D788F615DC7514EA09C4 409E25FD01DF474E1E|
|16A47F1A074A074A278517C28019410CA364AE32FE6860396 |
|-------------------------------------------------------------------|
Lady Valentyna Penderghast, Archmage
"Love her not, lovely though she be/
Watch warily: there lies/
A glint of ghoulish ancestry/
Deep in her green bright eyes..."
Have you played Pain or Empathy before? Although Pain's a bit more offensive minded, lol
Soothe: Your main heal as a Pain/Emp
Share Pain: Optional, will pretty much fully heal whatever you target in one shot, needs minimal slotting (1-2 recharge)
Conduit of Pain: Optional
Enforced Morale: Optional as well, but buffs
Painbringer: Turns whatever you use it on into an almost unstoppable juggernaut, one EndMod slotted in it can defeat nuke crashes.
You're going for Ranged defense bonuses though, so I don't have much to add besides that. Pain is pretty demanding power-selection-wise, under normal circumstances.
I would have liked soothe and painbringer in about that order. Assault is better than pain-bringer, no question - 11% to 8 team members and 7 pets is a much greater addition to damage than 37% to any one person, and although the regeneration is nice, any worthwhile tank will have had to plan to survive whatever you're doing without counting on the presence of a /pain mastermind, unless you're part of a regular supergroup team.
Whether I should take Soothe and drop assault, though, still keeps me up at night (literally, one time - i need help! XD). What i probably will do is simply wait and see whether I find myself needing it at high level. After all, in theory, people should be trying to damage /me/ not my team-mates, but no agro management is air-tight, especially not with pool-power taunts, so one never knows when an errant pet (or team-mate) may need saving. If I find this situation is common enough at high level I'll definitely change yup the build and forgo the 11% damage buff.
Lady Valentyna Penderghast, Archmage
"Love her not, lovely though she be/
Watch warily: there lies/
A glint of ghoulish ancestry/
Deep in her green bright eyes..."
Why do you have a flight speed I/O slotted in swift with no flight powers ?
Hmm! Hold over fromwhen the build ahd flight in it, I think. I never noticed! XD Probalby I'll take hurdle, now.
Lady Valentyna Penderghast, Archmage
"Love her not, lovely though she be/
Watch warily: there lies/
A glint of ghoulish ancestry/
Deep in her green bright eyes..."
Keep in mind, these are personal opinions, but here are some suggestions:
Pain Domination - Okay, first off, you left most of your support tools on the floor. This is a mistake. At a minimum, you should work in Soothe (single target heals will save you're pet's bacon very often. And the longer they stay alive, the longer YOU stay alive.) Enforced Moral (Heh, you think your pets won't get Mezzed? Your first encounter with Lost or CoT bosses should be quite the eye-opener) and Painbringer (+Regen, +Recovery, +Dam? This plus Hell on Earth on your Demon Prince is probably the main reason to TAKE this combination!)
Personal attacks - While the Whip attacks are much more useful than other Mastermind attacks, taking all three is a bit much. Especially when there are much better powers from your secondary that you SHOULD be taking. I would personally at least drop Lash. Maybe even Corruption.
Slotting the attacks - Um... you do know how anemic that a Mastermind's personal attacks are, right? The ONLY thing these attacks have going for them is the Resist Debuff. You don't need to slot these up so much. If you MUST take these attacks, I wouldn't have more than 3-4 slots in them.
Provoke - You went to a lot of effort to make what looks to me to be a semi-Tankermind. In my experience, /Pain doesn't make a good Tankermind.
Leadership - You know, all these buffs look good on paper. In practice? Your pets aren't going to stay within you Leadership range. To be frank, these are something you should be investing in only when you've got the room and slots, AFTER you've worked the vital powers in.
IO choices - Woof. Nice to know you don't plan on cheap. Now, I'll admit, I'm unusual in this regard - I never plan for slotting Purple sets. While the bonuses are great, I want a character that comes together before level 47. Furthermore, you're planning for slotting Gladiator sets... which indicates that you have the patience of a stone statue. Good luck getting them, though. Might I suggest planning a build that doesn't involve such high-end gear? Set the IOs to 30 or 35, and work out from there. If you can't get a build that you would play with that, you should go back to the drawing board.
All just my opinion, of course. Take with a grain of salt.
-This Space Intentionally Left Blank.-
Mmm, I think you're right about soothe. I will probably ditch the assault for it. As you point out, those toggles are a lot fo end to run for what they do. I do need maneuvers, and tactics (with its set), though, to reach the defence threshold. I supposeI could go back to flgiht and get 2 copies of BotZ to make up the difference, but don't you find tactics is worth it, at all?
Slotting up perosnal attacks is mroe for the set bonusses than for the extra damage. The damage is just nice. I mgiht as well be doing it as opposed to /nothing/, after-all.
I can't say I agree with you about painbringer though. It would be nice to ahve, but again, I'd rather have assault if I ahd slots to spare, and I'd certainly rather have the -res of the personal attacks. If I weren't planning on absorbing the bulk of the agro myself, the +regen component would be more useful, but I just don't see it as a must have for this build.
My patience (and my budget for gold farmers, when patience runs out), is as close to infinite as makes no difference. Influence is no object. But I appreciat ethe concern.
Incorporating your suggestions, my current build is as follows (may change if I decide ot replace leadership with a 2nd travel pool):
Villain Plan by Mids' Villain Designer 1.703
http://www.cohplanner.com/
Valentyna: Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Pain Domination
Power Pool: Speed
Power Pool: Fitness
Power Pool: Presence
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Villain Profile:
------------
Level 1: Summon Demonlings
(A) Blood Mandate - Accuracy/Damage
(3) Blood Mandate - Damage/Endurance
(3) Blood Mandate - Accuracy/Endurance
(5) Blood Mandate - Accuracy/Damage/Endurance
(5) Blood Mandate - Accuracy
(7) Blood Mandate - Damage
Level 1: Nullify Pain
(A) Panacea - Hea/Recharge
(33) Panacea - Heal/Endurance/Recharge
(33) Panacea - Heal
Level 2: Corruption
(A) Apocalypse - Damage
(29) Apocalypse - Accuracy/Damage/Recharge
(31) Apocalypse - Accuracy/Recharge
(31) Apocalypse - Damage/Endurance
(31) Apocalypse - Chance of Damage(Negative)
Level 4: Lash
(A) Mako's Bite - Accuracy/Damage
(7) Mako's Bite - Damage/Endurance
(9) Mako's Bite - Damage/Recharge
(9) Mako's Bite - Accuracy/Endurance/Recharge
(19) Mako's Bite - Accuracy/Damage/Endurance/Recharge
(46) Mako's Bite - Chance of Damage(Lethal)
Level 6: Enchant Demon
(A) Endurance Reduction IO
Level 8: Crack Whip
(A) Ragnarok - Damage
(19) Ragnarok - Damage/Recharge
(21) Ragnarok - Accuracy/Damage/Recharge
(27) Ragnarok - Accuracy/Recharge
(29) Ragnarok - Damage/Endurance
Level 10: Hasten
(A) Recharge Reduction IO
(11) Recharge Reduction IO
(11) Recharge Reduction IO
Level 12: Summon Demons
(A) Blood Mandate - Accuracy/Damage
(13) Blood Mandate - Damage/Endurance
(13) Blood Mandate - Accuracy/Endurance
(15) Blood Mandate - Accuracy/Damage/Endurance
(17) Blood Mandate - Accuracy
(17) Blood Mandate - Damage
Level 14: Super Speed
(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
(15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 16: Hurdle
(A) Jumping IO
Level 18: Health
(A) Miracle - +Recovery
Level 20: Stamina
(A) Endurance Modification IO
(21) Endurance Modification IO
Level 22: Suppress Pain
(A) Numina's Convalescence - Heal/Endurance
(23) Numina's Convalescence - Endurance/Recharge
(23) Numina's Convalescence - Heal/Recharge
(25) Numina's Convalescence - Heal/Endurance/Recharge
(25) Numina's Convalescence - Heal
(27) Numina's Convalescence - +Regeneration/+Recovery
Level 24: Provoke
(A) Perfect Zinger - Taunt
(34) Perfect Zinger - Taunt/Recharge
(34) Perfect Zinger - Accuracy/Recharge
(36) Perfect Zinger - Taunt/Range
Level 26: Summon Demon Prince
(A) Blood Mandate - Accuracy/Damage
(36) Blood Mandate - Damage/Endurance
(36) Blood Mandate - Accuracy/Endurance
(37) Blood Mandate - Accuracy/Damage/Endurance
(37) Blood Mandate - Accuracy
(37) Blood Mandate - Damage
Level 28: Soothe
(A) Panacea - Hea/Recharge
(33) Panacea - Heal/Endurance/Recharge
(34) Panacea - Heal
Level 30: World of Pain
(A) Steadfast Protection - Resistance/+Def 3%
(39) Titanium Coating - Resistance/Recharge
(39) Aegis - Resistance/Recharge
Level 32: Abyssal Empowerment
(A) Endurance Reduction IO
Level 35: Maneuvers
(A) Luck of the Gambler - Recharge Speed
(40) HamiO:Enzyme Exposure
Level 38: Tactics
(A) Gaussian's Synchronized Fire-Control - To Hit Buff
(39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
(40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
(40) Gaussian's Synchronized Fire-Control - Recharge/Endurance
(43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
(46) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 41: Dark Embrace
(A) Gladiator's Armor - Resistance
(42) Gladiator's Armor - Resistance/Rech/End
(42) Gladiator's Armor - End/Resist
(42) Gladiator's Armor - TP Protection +3% Def (All)
(43) Gladiator's Armor - Recharge/Endurance
(43) Gladiator's Armor - Recharge/Resist
Level 44: Soul Tentacles
(A) Gravitational Anchor - Immobilize
(45) Gravitational Anchor - Accuracy/Immobilize/Recharge
(45) Gravitational Anchor - Accuracy/Recharge
(45) Gravitational Anchor - Immobilize/Endurance
(46) Gravitational Anchor - Chance for Hold
Level 47: Hell on Earth
(A) Expedient Reinforcement - Accuracy/Recharge
(48) Expedient Reinforcement - Accuracy/Damage
(48) Expedient Reinforcement - Damage/Endurance
(48) Expedient Reinforcement - Accuracy/Damage/Recharge
(50) Expedient Reinforcement - Endurance/Damage/Recharge
(50) Expedient Reinforcement - Resist Bonus Aura for Pets
Level 49: Anguishing Cry
(A) Recharge Reduction IO
(50) Analyze Weakness - Accuracy/Recharge
------------
Level 1: Brawl
(A) Accuracy IO
Level 1: Sprint
(A) Unbounded Leap - +Stealth
Level 2: Rest
(A) Recharge Reduction IO
Level 1: Supremacy
Level 6: Ninja Run
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1442;723;1446;HEX;|
|78DA9D94594F135114C7EF745A4A61A02DA5026529A5EC85A 105DC1F4CB49A68685|
|228A0516333810146CB4CED92C89B1FC00FE086FAE0FA15F4 45BF81CFFA0DDC707B|
|D4D4B35C0ABCDAA4FFDF9D73CF3DF79CD333CDDC4A6B42DC3 E2594C09982512EE73|
|346B96296362D7BD59331D6AD15DFB25130EDCA966D788510 B1BDED7CAEBAB9E9D8|
|7ADA04950F96BD1EDDE771BABAB6A6670DCBCEA71D301815C BB183E7ED0DB30411F|
|5DD4553D6710A7AAE689AAB1A2DCF5915DB2C9783F490316C AB582DD0593F59E64C|
|63D52C9537AC62CFD9A2B5A2EF4FC9A91664055B9D90EE187 CEF0584FCD43CE2132|
|0255C9F195F08EEAF8C6F84861DC21FAD7ECA25FA5434F547 19FD84BB10566107B7|
|32E142538F4EE89B62241929C27D70576516EA1ADFB44E68D C605884B6EB84C91B8|
|40770CAC3A7842746A68760F2CA7BBDD314BB6D86D03E4B88 1CE6648E1006C0D7A7|
|701DBE0445683A806D88D72C136BE6F668DC1E8DDBD3CAED0 9707B02DC9E38846DE|
|1534ACB07BAA9F523A10176FC7CA1F08F92B3174C41690A5E 80C588680453884D4A|
|A89FBCDA190A840DF38E273CAFA0E9D0022347E85C642C112 2CB0C88D7C1F9A81D3|
|6251273183709F112E13154DB25ABEDE26AE35C6D9CAB1DE4 6A07B9DA41AEF62F0C|
|43B71C86EE03C310E3617041D2BDB2CBBD1DB0E815C3094A6 C38457802F746E50F1|
|9E51F3208290FC8160C84C96BE4283CB9551182AD21D983A1 A794F8F033C2C873C6|
|0BC2F84BC2E42BC25B4865549E1A9DA2BCC6928C14639A303 EC39825BC034DC8794|
|A6429D0C40223C758E44B96088FA0105D3650DF21D3D477C6 0FC64F42EA17E33741|
|85FE24E5B82479EE52EF794CDDF5F74C8808EDCCA1498E8B5 0C92BEBAEBF6C42E1F|
|3993DAF9A6FEF35F9DFCF6B6D379C6FBE09563910B1847211 1F2FA15C46B982B6AB|
|28D750F228B537F57F0BFF31CCEB38CA0994932861FC0BBA8 39E5E7CD59A5134941|
|69456143F4A0025841241D946A9FD0326B10407|
|-------------------------------------------------------------------|
Lady Valentyna Penderghast, Archmage
"Love her not, lovely though she be/
Watch warily: there lies/
A glint of ghoulish ancestry/
Deep in her green bright eyes..."
Hmm, I CANT make up the difference with travel powers. they seem to ahve nerfed BotZ! Bastards! Grr!
Lady Valentyna Penderghast, Archmage
"Love her not, lovely though she be/
Watch warily: there lies/
A glint of ghoulish ancestry/
Deep in her green bright eyes..."
Inspiration!
I realized the other night that if I wasn't too particular about enduring horrible, horrible agrivation, I could always drop super speed and simply rely on Ninja Run, and free u some space in the build. What I arrived at was the following.
My one remaining tortured internal controversy is whether tactics, or Pain-bringer, will be more useful to me over-all. Thoughts?
Oh, and thanks to all. the suggstions have been fantastic! I really appreciate it. This is the only game I've played where you can really ahve a thread like this since UO.
Villain Plan by Mids' Villain Designer 1.703
http://www.cohplanner.com/
Valentyna: Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Pain Domination
Power Pool: Presence
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Villain Profile:
------------
Level 1: Summon Demonlings
(A) Blood Mandate - Accuracy/Damage
(3) Blood Mandate - Damage/Endurance
(3) Blood Mandate - Accuracy/Endurance
(5) Blood Mandate - Accuracy/Damage/Endurance
(5) Blood Mandate - Accuracy
(7) Blood Mandate - Damage
Level 1: Nullify Pain
(A) Panacea - Heal/Endurance
(37) Panacea - Hea/Recharge
(40) Panacea - Heal/Endurance/Recharge
(43) Panacea - Heal
(46) Panacea - +Hit Points/Endurance
Level 2: Corruption
(A) Thunderstrike - Accuracy/Damage
(7) Thunderstrike - Damage/Endurance
(9) Thunderstrike - Damage/Recharge
(9) Thunderstrike - Accuracy/Damage/Recharge
(11) Thunderstrike - Accuracy/Damage/Endurance
(11) Thunderstrike - Damage/Endurance/Recharge
Level 4: Lash
(A) Mako's Bite - Accuracy/Damage
(13) Mako's Bite - Damage/Endurance
(13) Mako's Bite - Damage/Recharge
(15) Mako's Bite - Accuracy/Endurance/Recharge
(15) Mako's Bite - Accuracy/Damage/Endurance/Recharge
(17) Mako's Bite - Chance of Damage(Lethal)
Level 6: Enchant Demon
(A) Endurance Reduction IO
Level 8: Crack Whip
(A) Ragnarok - Damage
(17) Ragnarok - Accuracy/Damage/Recharge
(19) Ragnarok - Accuracy/Recharge
(19) Ragnarok - Damage/Endurance
(21) Ragnarok - Chance for Knockdown
Level 10: Soothe
(A) Panacea - Heal/Endurance
(39) Panacea - Endurance/Recharge
(39) Panacea - Hea/Recharge
(40) Panacea - Heal/Endurance/Recharge
(40) Panacea - Heal
Level 12: Summon Demons
(A) Blood Mandate - Accuracy/Damage
(21) Blood Mandate - Damage/Endurance
(23) Blood Mandate - Accuracy/Endurance
(23) Blood Mandate - Accuracy/Damage/Endurance
(25) Blood Mandate - Accuracy
(25) Blood Mandate - Damage
Level 14: Provoke
(A) Perfect Zinger - Taunt
(31) Perfect Zinger - Taunt/Recharge
(33) Perfect Zinger - Accuracy/Recharge
(37) Perfect Zinger - Taunt/Range
Level 16: Hurdle
(A) Jumping IO
Level 18: Health
(A) Miracle - +Recovery
Level 20: Stamina
(A) Endurance Modification IO
(27) Endurance Modification IO
Level 22: Suppress Pain
(A) Numina's Convalescence - Heal/Endurance
(27) Numina's Convalescence - Endurance/Recharge
(29) Numina's Convalescence - Heal/Recharge
(29) Numina's Convalescence - Heal/Endurance/Recharge
(31) Numina's Convalescence - Heal
(31) Numina's Convalescence - +Regeneration/+Recovery
Level 24: Hasten
(A) Recharge Reduction IO
(36) Recharge Reduction IO
(37) Recharge Reduction IO
Level 26: Summon Demon Prince
(A) Blood Mandate - Accuracy/Damage
(33) Blood Mandate - Damage/Endurance
(34) Blood Mandate - Accuracy/Endurance
(34) Blood Mandate - Accuracy/Damage/Endurance
(34) Blood Mandate - Accuracy
(36) Blood Mandate - Damage
Level 28: World of Pain
(A) Steadfast Protection - Resistance/+Def 3%
(33) Titanium Coating - Resistance/Recharge
(36) Aegis - Resistance/Recharge
Level 30: Assault
(A) Endurance Reduction IO
Level 32: Abyssal Empowerment
(A) Endurance Reduction IO
Level 35: Anguishing Cry
(A) Recharge Reduction IO
(46) Analyze Weakness - Accuracy/Recharge
Level 38: Painbringer
(A) Recharge Reduction IO
(39) Recharge Reduction IO
Level 41: Dark Embrace
(A) Gladiator's Armor - Resistance
(42) Gladiator's Armor - Resistance/Rech/End
(42) Gladiator's Armor - End/Resist
(42) Gladiator's Armor - TP Protection +3% Def (All)
(43) Gladiator's Armor - Recharge/Endurance
(43) Gladiator's Armor - Recharge/Resist
Level 44: Soul Tentacles
(A) Gravitational Anchor - Immobilize
(45) Gravitational Anchor - Accuracy/Immobilize/Recharge
(45) Gravitational Anchor - Accuracy/Recharge
(45) Gravitational Anchor - Immobilize/Endurance
(46) Gravitational Anchor - Chance for Hold
Level 47: Hell on Earth
(A) Expedient Reinforcement - Accuracy/Recharge
(48) Expedient Reinforcement - Accuracy/Damage
(48) Expedient Reinforcement - Damage/Endurance
(48) Expedient Reinforcement - Accuracy/Damage/Recharge
(50) Expedient Reinforcement - Endurance/Damage/Recharge
(50) Expedient Reinforcement - Resist Bonus Aura for Pets
Level 49: Maneuvers
(A) Luck of the Gambler - Recharge Speed
(50) HamiO:Enzyme Exposure
------------
Level 1: Brawl
(A) Accuracy IO
Level 1: Sprint
(A) Unbounded Leap - +Stealth
Level 2: Rest
(A) Recharge Reduction IO
Level 1: Supremacy
Level 6: Ninja Run
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1442;716;1432;HEX;|
|78DA9D94D952134114867B920921104802843521093B46024 114970BAB14ADD2225|
|581005A6A999A820146C34CCC5225773E800FE0C6A28FA137 FA063E870BB85D6AC5|
|D3E76F02DE3A55F9BF9ED3DDA7FB3F3D9DCCE339BF104F2E0 B2D78B56094CBF98C5|
|1AE98A52DCB5EF3648C0D6BD5B762144CBBB26D1B5E2144E2 B83B9FAB6E6D39766A|
|CE24552F96BD113B31E24A757D3D95352C3B3FE750C0A8588 E1DBA616F9A25CA983|
|A6A84B28E5348650CDB2A560B3CC6CF91EB56C536CBE5267E C9154D732DC0CD79D3|
|58334BE54DAB18B956B4565327B7E4540BCAC176376D779C7 ECF83423D358FF8444|
|80BD767E00B43FF0A1C301A0E19BFA92A42E359BA88B86568 A89F311A639C8A3326|
|128C6741359A16D176906897D1B807EC339A5E036F182F689 65BCD72AF73C8BF016|
|C325A2DE00123F890F1926679304B78121C7A45212F42BA77 DAC58367186D678173|
|8C8E59C61F32E753C37D30371205FEF1380A8F3B94BD596DB 31915EC40053B51C14|
|E54B01B15EC46057B69432D98E56EB179DD7E87117FC4182A 311A685C0095168131|
|9EEAA55048854237A9312A1A29D48E90D61EC70280468B84D 1E3092F68DCB3C888E|
|4802546FF32B0C218A07C5D98E5EA4A72A2416008D823D33D CA740F4CC7613A01D3|
|09984EC0F4204CBB68337D2A6D9FCC1F15F1242F389866B4D 1BA51652D8AC3DBA79|
|562EA3C6308B929CD0042DA00F633F191ABA553CFB0EA1946 CF08F09ECE6A4CD561|
|6C920F6E7C0A4803D3F870CF00338C0FA449F52924B3BCC4E 94520072C31269619B|
|BB4D794AA4AEA904393DF80EFC00F46FA27F08B1122D353EA F0A6C25C87F42CBDE9|
|6E11D1EBB753885E3632AFD7AF1E5D0F4E90D5EBD74B68B09 B391E55F31DDF88FF7|
|DDED6EFBB6FA1895A3912B12CE59694DB327647CA5D29F764 ECBE94BC94DA3BFF91|
|8BC079B9AF0B522E4AB924252CFF829ECA915E798F9AA5F8A 5B448699512901294D|
|22EA557CA8E94DA5F88E90208|
|-------------------------------------------------------------------|
Lady Valentyna Penderghast, Archmage
"Love her not, lovely though she be/
Watch warily: there lies/
A glint of ghoulish ancestry/
Deep in her green bright eyes..."
Val straight and simple, I would use my build that I posted and was tweaked then trying to redo. I think my build layout is much better with the tweaks then yours is. The defenses in that build are much higher.
You have provoke but do not have the defenses to back it up.
You have many PvP sets which only offer you these additional bonuses in PvP. Are you looking to PvP with the build ? Then I can see where the Resistance numbers are much better, but again even for PvP you can get a better build.
Since money is not an issue, then I would work with my build posted and kick up the Inventions to better ones. Again mind you color does not mean they are always better. As it depends on what your trying to do.
I would swap out provoke for Painbringer at least.
I don't think you need all the attacks from the demon set. Honestly I think 1 of them is fine as you will be busy controlling the pets, since they run all over the place regardless of which type of Mastermind you have.
I will say your Accuracy bonus is nice, but I do not know how that transfers over to the pets. I just don't have that knowledge regarding invention bonuses and pets. If they do its great. Then I would just pay whatever is needed to max out your defenses but still trying to keep that accuracy bonus for the pets. Then you will be golden.
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
Plainguy, I do not see a build posted by you. I've looked twice. Am I going off my rocker, or is something wrong? O.o
Incidently, there will be a PVP version of this character, but that is not this build. No sane PvPer builds for defence, for one thing, and no sane PvP mastermind excludes Teleport Foe, for another.
Lady Valentyna Penderghast, Archmage
"Love her not, lovely though she be/
Watch warily: there lies/
A glint of ghoulish ancestry/
Deep in her green bright eyes..."
You want to slot stamina with the performance shifter proc and endmod. I finally found a decent post with numbers, and the proc alone is worth more than both your endmods in stamina.
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.
That's not quite right.
That post is talking about Physical Perfection, a power with a much lower base than Stamina. Mids shows the difference between one level 50 EndMod IO and two as being ~0.17 EPS. So at ~0.2 EPS, the proc has a bit of an advantage, but not too exciting a one. It certainly doesn't provide more than both slots in Stamina.
-Morgan.
Hmm. Right you are. I will certainly do that. Ideally I want very much to find a third slot for Stamina and have both. I just can;t fathom where I could take it from.
Lady Valentyna Penderghast, Archmage
"Love her not, lovely though she be/
Watch warily: there lies/
A glint of ghoulish ancestry/
Deep in her green bright eyes..."
Wait, yes I can. It means lowering my beautiful, beautriful recharge bonus, I can. By rearranging Soothe, I came up with the following (It also incorporates Enforced Moral instead of Assault - still not sure about that choice, but I'll decide by thirty whether I agree with Plainguy about it or not).
As always, thanks all!
P.S. Ninja Run is the best thing ever! I dont miss a travel power,even in Grandville!
Villain Plan by Mids' Villain Designer 1.703
http://www.cohplanner.com/
Click this DataLink to open the build!
Valentyna: Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Pain Domination
Power Pool: Presence
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Summon Demonlings
- (A) Blood Mandate - Accuracy/Damage
- (3) Blood Mandate - Damage/Endurance
- (3) Blood Mandate - Accuracy/Endurance
- (5) Blood Mandate - Accuracy/Damage/Endurance
- (5) Blood Mandate - Accuracy
- (7) Blood Mandate - Damage
- (A) Panacea - Heal/Endurance
- (37) Panacea - Hea/Recharge
- (40) Panacea - Heal/Endurance/Recharge
- (43) Panacea - Heal
- (46) Panacea - +Hit Points/Endurance
- (A) Thunderstrike - Accuracy/Damage
- (7) Thunderstrike - Damage/Endurance
- (9) Thunderstrike - Damage/Recharge
- (9) Thunderstrike - Accuracy/Damage/Recharge
- (11) Thunderstrike - Accuracy/Damage/Endurance
- (11) Thunderstrike - Damage/Endurance/Recharge
- (A) Mako's Bite - Accuracy/Damage
- (13) Mako's Bite - Damage/Endurance
- (13) Mako's Bite - Damage/Recharge
- (15) Mako's Bite - Accuracy/Endurance/Recharge
- (15) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (17) Mako's Bite - Chance of Damage(Lethal)
- (A) Endurance Reduction IO
- (A) Ragnarok - Damage
- (17) Ragnarok - Accuracy/Damage/Recharge
- (19) Ragnarok - Accuracy/Recharge
- (19) Ragnarok - Damage/Endurance
- (21) Ragnarok - Chance for Knockdown
- (A) Miracle - Heal/Endurance
- (39) Miracle - Heal
- (A) Blood Mandate - Accuracy/Damage
- (21) Blood Mandate - Damage/Endurance
- (23) Blood Mandate - Accuracy/Endurance
- (23) Blood Mandate - Accuracy/Damage/Endurance
- (25) Blood Mandate - Accuracy
- (25) Blood Mandate - Damage
- (A) Perfect Zinger - Taunt
- (31) Perfect Zinger - Taunt/Recharge
- (33) Perfect Zinger - Accuracy/Recharge
- (37) Perfect Zinger - Taunt/Range
- (A) Jumping IO
- (A) Miracle - +Recovery
- (A) Endurance Modification IO
- (27) Performance Shifter - EndMod
- (40) Performance Shifter - Chance for +End
- (A) Numina's Convalescence - Heal/Endurance
- (27) Numina's Convalescence - Endurance/Recharge
- (29) Numina's Convalescence - Heal/Recharge
- (29) Numina's Convalescence - Heal/Endurance/Recharge
- (31) Numina's Convalescence - Heal
- (31) Numina's Convalescence - +Regeneration/+Recovery
- (A) Recharge Reduction IO
- (36) Recharge Reduction IO
- (37) Recharge Reduction IO
- (A) Blood Mandate - Accuracy/Damage
- (33) Blood Mandate - Damage/Endurance
- (34) Blood Mandate - Accuracy/Endurance
- (34) Blood Mandate - Accuracy/Damage/Endurance
- (34) Blood Mandate - Accuracy
- (36) Blood Mandate - Damage
- (A) Steadfast Protection - Resistance/+Def 3%
- (33) Titanium Coating - Resistance/Recharge
- (36) Aegis - Resistance/Recharge
- (39) Gladiator's Armor - Resistance/Rech/End
- (A) Endurance Reduction IO
- (A) Endurance Reduction IO
- (A) Recharge Reduction IO
- (40) Shield Breaker - Accuracy/Recharge
- (46) Analyze Weakness - Accuracy/Recharge
- (A) Recharge Reduction IO
- (39) Recharge Reduction IO
- (A) Gladiator's Armor - Resistance
- (42) Gladiator's Armor - Resistance/Rech/End
- (42) Gladiator's Armor - End/Resist
- (42) Gladiator's Armor - TP Protection +3% Def (All)
- (43) Gladiator's Armor - Recharge/Endurance
- (43) Gladiator's Armor - Recharge/Resist
- (A) Gravitational Anchor - Immobilize
- (45) Gravitational Anchor - Accuracy/Immobilize/Recharge
- (45) Gravitational Anchor - Accuracy/Recharge
- (45) Gravitational Anchor - Immobilize/Endurance
- (46) Gravitational Anchor - Chance for Hold
- (A) Expedient Reinforcement - Accuracy/Recharge
- (48) Expedient Reinforcement - Accuracy/Damage
- (48) Expedient Reinforcement - Damage/Endurance
- (48) Expedient Reinforcement - Accuracy/Damage/Recharge
- (50) Expedient Reinforcement - Endurance/Damage/Recharge
- (50) Expedient Reinforcement - Resist Bonus Aura for Pets
- (A) Luck of the Gambler - Recharge Speed
- (50) HamiO:Enzyme Exposure
Level 1: Brawl
- (A) Accuracy IO
- (A) Unbounded Leap - +Stealth
- (A) Recharge Reduction IO
Level 6: Ninja Run
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1440;721;1442;HEX;| |78DA9D945B53126118C7DF6517114581140F78003C01912B9865878B660A9BB1911| |914B5A69A981D5D750B16E23093777D80AEBAE9E8A13E4687EFD0E728CB4E9735F4| |1C5ED1EB98E1FFDB7D78CEBB2F9947698F108FAF08C577AD6054ABF98C51AD9995A| |265AF3B33C6A6B5E65E350AA65DDBB60D97102272FC733E572F164BB69E3641E58D| |656F864E785CAD6F6CE859C3B2F3E912188C9A55B2FDF3F69659818CFAD1853F5B2| |A15F48C615BE57A817C3C64B96ED56CB35A6DA39B5CD934D7BD74B9601AEB66A5BA| |65958373656B4D3F51305397FD6FF741B371F8BEF009F96938C567404A38BE300E0| |8DA57C63742CB21E10FEC442814A58941154D63C3846888703A4C988C109EFBA437| |14517638D12EA1758FB14F687BC3784B780951AA8C5237C8E4D9646C113A2DC67D8| |2EF01E1154439394A3823647A0D26179B34D7B4839C6708A7CE31CE13BA67097F61| |3837BB2BEE39E83B2A26E6093B90A85D76D4CECBEAE665F5F0B27A78597DBCAC3E5| |E56106A777094DA615389E11221FC90305621B4809F97972ABC310A7581C92F4DFE| |1BD4432B98BAD8E4E80A7381A7141F7D4650A056801D9C8145851C96088339C6326| |17885B14A1881B4BD326D6F82D28E32C6187B307BBF9CBD9F670FF3EC119E3DC2B3| |4778F6519EDD01CD0C705A7500F30F8970820A8EA60813497A43704143F2A90DF15| |3DB878221690AB14905AF11363946B8ADA8AA62E4E4279A5D038771F9E8C6D96182| |F101DC62722BB129AA19E7D2F114639A5FDCB38C19C247D0847C7312592A7166899| |1632C13265708BBD0B22E77A41F9269EA3BE307E32721F58BF19BE087D527B93525| |19A0ADA466E1AE4515835AF3740A11A44116B4E6D183E34109B25AF3780985C7CD1| |C7B35DCC727E27F3FEF9AE7DDBDD806573910B1827213E516DA6EA3DC41B98BB67B| |287994C67BCFD114DE0BD8D745944B28975102F817F4043D5D78B8DA513C281D289| |D285E141F4A174A106507A5F10FF0B0021B| |-------------------------------------------------------------------|
Lady Valentyna Penderghast, Archmage
"Love her not, lovely though she be/
Watch warily: there lies/
A glint of ghoulish ancestry/
Deep in her green bright eyes..."
That's not quite right.
That post is talking about Physical Perfection, a power with a much lower base than Stamina. Mids shows the difference between one level 50 EndMod IO and two as being ~0.17 EPS. So at ~0.2 EPS, the proc has a bit of an advantage, but not too exciting a one. It certainly doesn't provide more than both slots in Stamina. -Morgan. |
Slotting endmod over +end in PP is shooting yourself in the foot. PP gives +12.5% base, so 3 end mod slots will give you an additional +12%. That's +0.22 EPS with 110 max end. One +end proc is almost as good (~+0.2 EPS) and you save 2 slots. |
Now that means each one in stamina is worth... less than .2 and the proc is worth .2 anywhere.
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.
Mids actually shows Stamina's base as exactly twice that of PP. If you're saying that's wrong... you'd better come out and say it.
A third L50 endmod IO doesn't provide much anyway, thanks to ED. The first two both add around 0.17 EPS. A third only gives a paltry 0.06.
So, the proc is way better than a third endmod in stamina. Numerically it's better than the first or the second ones too. But it's not amazingly better.
-Morgan.
It is also, Ive always thought, worth remembering that that proc has the disadvantage of randomness, as opposed to a simple recovery boost. .2 is simply an average. Sometimes, it might happenf ar more often, and sometimes far less. It all works out in the wash, so to speak (or so the statisticians tell us), its entirely possible that at a time when you actually NEED it it won't be there. a flat %recovery bonus is reliable.
Lady Valentyna Penderghast, Archmage
"Love her not, lovely though she be/
Watch warily: there lies/
A glint of ghoulish ancestry/
Deep in her green bright eyes..."
It is also, Ive always thought, worth remembering that that proc has the disadvantage of randomness, as opposed to a simple recovery boost. .2 is simply an average. Sometimes, it might happenf ar more often, and sometimes far less. It all works out in the wash, so to speak (or so the statisticians tell us), its entirely possible that at a time when you actually NEED it it won't be there. a flat %recovery bonus is reliable.
|
Much less important on non-nuking characters like this one, but I still like it.
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.
I didn't eye your new build yet but wanted to link my thread. I think between the 2 threads players should be able to create a decent build for a reasonable amount of money.
http://boards.cityofheroes.com/showthread.php?t=219789
Edit
Looked over your build, again I love your Accuracy bonus. I know you have the funds. I just don't have that type of bank roll. I'm a cheapskate.
Your ranged defense is good. I think the Tankermind experts need to step in and just address your defenses. I will also add your Resistances are decent also. Again I have issue with your defense.
Further does that accuracy bonus convert over to your pets ? I do not think it does.
I can see you using provoke and taking a nice hit which might be very difficult to heal out of.
I have Hover which really helps out some with the defenses. Also I have Mace Mastery Scorpion shield which is DEFENSE and not resistance
From I was told in the past when asking about specing my storm rad defender. I was told always spec for Defense.
I pretty much stuck to that rule for many of the toons. I have been also respecing a bunch of old toons since I came back and regardless of what type of toon it is, the same comments come up of specing defense or at a minimum ranged defense followed by another main or types when possible.
EG I have a Dark Electric that I was able to get high in Ranged but could not build up melee or AOE up sufficiently. But I was able to kick up the individual fire, cold, energy defenses up to a decent rate.
I'm keeping an eye your thread because its a good thread to see what a high roller can do with a spec. And it gives me something to work up too if I so choose.
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
Further does that accuracy bonus convert over to your pets ? I do not think it does.
|
I have Hover which really helps out some with the defenses. Also I have Mace Mastery Scorpion shield which is DEFENSE and not resistance From I was told in the past when asking about specing my storm rad defender. I was told always spec for Defense. |
But you are right to go for defense first. Especially when you're on a budget.
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.
By taking a resistance shield I can add moreto my range defence from the sets, ironically, which si what we're building for here. AoE is a secondary consideration, definately. I wish it were higher. Melee is irrelevent - imobs should ensure it never becomes an issue (Hover can achieve ~the same effect).
Bellow is what I have now. It has higher defence as the cost of lower recharge. Istill can't clsoe the last 1.4% to make it truly soft-caped, though
Villain Plan by Mids' Villain Designer 1.703
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Pain Domination
Power Pool: Presence
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Summon Demonlings
- (A) Blood Mandate - Accuracy/Damage
- (3) Blood Mandate - Damage/Endurance
- (3) Blood Mandate - Accuracy/Endurance
- (5) Blood Mandate - Accuracy/Damage/Endurance
- (5) Blood Mandate - Accuracy
- (7) Blood Mandate - Damage
- (A) Panacea - Heal/Endurance
- (36) Panacea - Hea/Recharge
- (37) Panacea - Heal/Endurance/Recharge
- (37) Panacea - Heal
- (37) Panacea - +Hit Points/Endurance
- (A) Thunderstrike - Accuracy/Damage
- (7) Thunderstrike - Damage/Endurance
- (9) Thunderstrike - Damage/Recharge
- (9) Thunderstrike - Accuracy/Damage/Recharge
- (11) Thunderstrike - Accuracy/Damage/Endurance
- (11) Thunderstrike - Damage/Endurance/Recharge
- (A) Mako's Bite - Accuracy/Damage
- (13) Mako's Bite - Damage/Endurance
- (13) Mako's Bite - Damage/Recharge
- (15) Mako's Bite - Accuracy/Endurance/Recharge
- (15) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (17) Mako's Bite - Chance of Damage(Lethal)
- (A) Endurance Reduction IO
- (A) Ragnarok - Damage
- (31) Ragnarok - Accuracy/Damage/Recharge
- (33) Ragnarok - Accuracy/Recharge
- (34) Ragnarok - Damage/Endurance
- (34) Ragnarok - Chance for Knockdown
- (A) HamiO:Golgi Exposure
- (A) Blood Mandate - Accuracy/Damage
- (17) Blood Mandate - Damage/Endurance
- (19) Blood Mandate - Accuracy/Endurance
- (19) Blood Mandate - Accuracy/Damage/Endurance
- (21) Blood Mandate - Accuracy
- (21) Blood Mandate - Damage
- (A) Accuracy IO
- (A) Jumping IO
- (A) Miracle - +Recovery
- (A) Performance Shifter - EndMod
- (34) Performance Shifter - Chance for +End
- (A) Numina's Convalescence - Heal/Endurance
- (23) Numina's Convalescence - Endurance/Recharge
- (23) Numina's Convalescence - Heal/Recharge
- (27) Numina's Convalescence - Heal/Endurance/Recharge
- (27) Numina's Convalescence - Heal
- (29) Numina's Convalescence - +Regeneration/+Recovery
- (A) Recharge Reduction IO
- (25) Recharge Reduction IO
- (25) Recharge Reduction IO
- (A) Blood Mandate - Accuracy/Damage
- (29) Blood Mandate - Damage/Endurance
- (31) Blood Mandate - Accuracy/Endurance
- (31) Blood Mandate - Accuracy/Damage/Endurance
- (33) Blood Mandate - Accuracy
- (33) Blood Mandate - Damage
- (A) Steadfast Protection - Resistance/+Def 3%
- (36) Gladiator's Armor - Resistance/Rech/End
- (40) Titanium Coating - Resistance/Recharge
- (43) Aegis - Resistance/Recharge
- (A) Endurance Reduction IO
- (A) Endurance Reduction IO
- (A) Recharge Reduction IO
- (36) Analyze Weakness - Accuracy/Recharge
- (46) Shield Breaker - Accuracy/Recharge
- (A) Red Fortune - Defense/Endurance
- (39) Red Fortune - Defense/Recharge
- (39) Red Fortune - Endurance/Recharge
- (39) Red Fortune - Defense/Endurance/Recharge
- (40) Red Fortune - Defense
- (40) Red Fortune - Endurance
- (A) Gladiator's Armor - Resistance
- (42) Gladiator's Armor - Resistance/Rech/End
- (42) Gladiator's Armor - End/Resist
- (42) Gladiator's Armor - TP Protection +3% Def (All)
- (43) Gladiator's Armor - Recharge/Endurance
- (43) Gladiator's Armor - Recharge/Resist
- (A) Trap of the Hunter - Accuracy/Recharge
- (45) Trap of the Hunter - Endurance/Immobilize
- (45) Trap of the Hunter - Accuracy/Endurance
- (45) Trap of the Hunter - Immobilize/Accuracy
- (46) Trap of the Hunter - Accuracy/Immobilize/Recharge
- (46) Trap of the Hunter - Chance of Damage(Lethal)
- (A) Expedient Reinforcement - Accuracy/Recharge
- (48) Expedient Reinforcement - Accuracy/Damage
- (48) Expedient Reinforcement - Damage/Endurance
- (48) Expedient Reinforcement - Accuracy/Damage/Recharge
- (50) Expedient Reinforcement - Endurance/Damage/Recharge
- (50) Expedient Reinforcement - Resist Bonus Aura for Pets
- (A) Recharge Reduction IO
- (50) Recharge Reduction IO
Level 1: Brawl
- (A) Accuracy IO
- (A) Unbounded Leap - +Stealth
- (A) Recharge Reduction IO
Level 6: Ninja Run
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1431;707;1414;HEX;| |78DA9D94594F135114C7EF74A694EE2D058152BA21D2521928A2A23E986835D1D00| |4ACA851633381014661DAD036D1373F804F3EC8268B7E0C97EFE0E770C3ED5153CF| |7229F8EA24FDFF6EFFBDE7DC73CEE4B6F8B8E013E2E945A1842E2F1BB55AB968D4E| |AE6EA8A65CF3B8BC6A235275C4288D4A15B2E3556562AB65E3041E517CB5E4C1CD9| |71A9B1B0A04F1B965D2E54C030EA56C50E5FB397CC55D3AEEB078BF074A5B2AC170| |DDBAA3696698F8F9CAB56DD366B350F7D29554D733E48CB29D39837576B4B56357A| |A56ACDE9470E2C3664D94F7AA0D82C7C3642423E4DA7F808C80BC727C66782F685F| |195D0B64FF80DA3100A456922A6A23510271C4F30928C14613D2477C321CA3627DA| |21B4EF32F6089E578CD7844D88526594BA40966F91B14408588C8784D023C216443| |9394A385364BD04CBC596E61A77A0159F20244F1352671867097FA039B7CCE09E04| |B4A9621B5278652D5E1E5388C7D4C163EAE03175F2983A794C5138D52F33F9A3808| |868032BC89313C10CED7281159656F83A2C86443B5811B694C8732E6E8DA040BE2E| |FEC5D935A3A075EC06A34488DE64CC1262B70869C8D7CD518EEE1C9DDAF30F76A1B| |F5ED95F2FF717E3FEE2DC5F9CFB4B727F49EECF01C5F4715AB50FF3F78B81317AE3| |43393A77384FE880E3FB6587FDFC4EF6E0C0841C4D822D15B2A5D972A4B9AC810FD| |4F488AA62EE30A41994BD0F7A28F3092FC3C7F01386028C20E11DC46664546694AA| |CB7291D93C639C307C8A3141780F9A9303C9BDA04427D718EB8C0DC2C826638BB00| |35DE9324ADFA7DA47BF31BE337E10F23F19BF081A343EC651CA18379E67C4B4D6ED| |14224AD694D6BA7A703D287E5A6B5D2FA17060F17057D37D7823FEF779D3BAEFEE1| |90FAC4A206216E536CA1DF4EEA2DC43B98FDE0394324AF3ADEFA08BE024D6750EE5| |3CCA05942EFC0B7A863B5D78C5BC283E143F4A002588124289A04451B6519A7F013| |9BAFE23| |-------------------------------------------------------------------|
Lady Valentyna Penderghast, Archmage
"Love her not, lovely though she be/
Watch warily: there lies/
A glint of ghoulish ancestry/
Deep in her green bright eyes..."
Please find build bellow. I found myself horifyingly starved for powers and slots, by virtue of taking all 3 personal attacks from my primary (and, indeed, the entire primary). This is not merely vanity (although it does look awesome) - the -res debuff of "hellfire" effects is so good it hurts!
It did lead to some tough choices, though. Several powers, from Corruption, to Anguishing Cry, to all-important Stamina are under-slotted to provide the IOs. On the powers angle, Soothe and Painbringer, two powers I really would have liked to have, didn't make the cut.
I'm still in anguish over these decisions, so if anyone would lie to propose alternative ways I might have done things, please, please do!
Note that the goals of the build, in terms of slotting, were fairly simple: at east 37.5% ranged defense (enough to soft-cap with a single, tier 1, purple potion), then enough global recharge to make World of Pain perma, and the other long-charge items as close to it as practical, then endurence (this build is already expensive at level 11), then Hit points.
P.S. I can't export color codes? WaaaH!
Villain Plan by Mids' Villain Designer 1.703
http://www.cohplanner.com/
Valentyna: Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Pain Domination
Power Pool: Speed
Power Pool: Fitness
Power Pool: Presence
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Villain Profile:
------------
Level 1: Summon Demonlings
(A) Blood Mandate - Accuracy/Damage
(3) Blood Mandate - Damage/Endurance
(3) Blood Mandate - Accuracy/Endurance
(5) Blood Mandate - Accuracy/Damage/Endurance
(5) Blood Mandate - Accuracy
(7) Blood Mandate - Damage
Level 1: Nullify Pain
(A) Panacea - Heal/Endurance
(33) Panacea - Endurance/Recharge
(33) Panacea - Hea/Recharge
(33) Panacea - Heal
(34) Panacea - +Hit Points/Endurance
Level 2: Corruption
(A) Apocalypse - Damage
(29) Apocalypse - Accuracy/Damage/Recharge
(31) Apocalypse - Accuracy/Recharge
(31) Apocalypse - Damage/Endurance
(31) Apocalypse - Chance of Damage(Negative)
Level 4: Lash
(A) Mako's Bite - Accuracy/Damage
(7) Mako's Bite - Damage/Endurance
(9) Mako's Bite - Damage/Recharge
(9) Mako's Bite - Accuracy/Endurance/Recharge
(19) Mako's Bite - Accuracy/Damage/Endurance/Recharge
(46) Mako's Bite - Chance of Damage(Lethal)
Level 6: Enchant Demon
(A) Endurance Reduction IO
Level 8: Crack Whip
(A) Ragnarok - Damage
(19) Ragnarok - Damage/Recharge
(21) Ragnarok - Accuracy/Damage/Recharge
(27) Ragnarok - Accuracy/Recharge
(29) Ragnarok - Damage/Endurance
Level 10: Hasten
(A) Recharge Reduction IO
(11) Recharge Reduction IO
(11) Recharge Reduction IO
Level 12: Summon Demons
(A) Blood Mandate - Accuracy/Damage
(13) Blood Mandate - Damage/Endurance
(13) Blood Mandate - Accuracy/Endurance
(15) Blood Mandate - Accuracy/Damage/Endurance
(17) Blood Mandate - Accuracy
(17) Blood Mandate - Damage
Level 14: Super Speed
(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
(15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 16: Swift
(A) Flight Speed IO
Level 18: Health
(A) Miracle - +Recovery
Level 20: Stamina
(A) Endurance Modification IO
(21) Performance Shifter - EndMod
Level 22: Suppress Pain
(A) Numina's Convalescence - Heal/Endurance
(23) Numina's Convalescence - Endurance/Recharge
(23) Numina's Convalescence - Heal/Recharge
(25) Numina's Convalescence - Heal/Endurance/Recharge
(25) Numina's Convalescence - Heal
(27) Numina's Convalescence - +Regeneration/+Recovery
Level 24: Provoke
(A) Perfect Zinger - Taunt
(34) Perfect Zinger - Taunt/Recharge
(34) Perfect Zinger - Accuracy/Recharge
(36) Perfect Zinger - Taunt/Range
Level 26: Summon Demon Prince
(A) Blood Mandate - Accuracy/Damage
(36) Blood Mandate - Damage/Endurance
(36) Blood Mandate - Accuracy/Endurance
(37) Blood Mandate - Accuracy/Damage/Endurance
(37) Blood Mandate - Accuracy
(37) Blood Mandate - Damage
Level 28: World of Pain
(A) Steadfast Protection - Resistance/+Def 3%
(39) Gladiator's Armor - Recharge/Resist
(39) Aegis - Resistance/Recharge
Level 30: Assault
(A) Endurance Reduction IO
Level 32: Abyssal Empowerment
(A) Endurance Reduction IO
Level 35: Anguishing Cry
(A) Recharge Reduction IO
(40) Analyze Weakness - Accuracy/Recharge
Level 38: Tactics
(A) Gaussian's Synchronized Fire-Control - To Hit Buff
(39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
(40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
(40) Gaussian's Synchronized Fire-Control - Recharge/Endurance
(43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
(46) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 41: Dark Embrace
(A) Gladiator's Armor - Resistance
(42) Gladiator's Armor - Resistance/Rech/End
(42) Gladiator's Armor - End/Resist
(42) Gladiator's Armor - TP Protection +3% Def (All)
(43) Gladiator's Armor - Recharge/Endurance
(43) Gladiator's Armor - Recharge/Resist
Level 44: Soul Tentacles
(A) Gravitational Anchor - Immobilize
(45) Gravitational Anchor - Accuracy/Immobilize/Recharge
(45) Gravitational Anchor - Accuracy/Recharge
(45) Gravitational Anchor - Immobilize/Endurance
(46) Gravitational Anchor - Chance for Hold
Level 47: Hell on Earth
(A) Expedient Reinforcement - Accuracy/Recharge
(48) Expedient Reinforcement - Accuracy/Damage
(48) Expedient Reinforcement - Damage/Endurance
(48) Expedient Reinforcement - Accuracy/Damage/Recharge
(50) Expedient Reinforcement - Endurance/Damage/Recharge
(50) Expedient Reinforcement - Resist Bonus Aura for Pets
Level 49: Maneuvers
(A) Luck of the Gambler - Recharge Speed
(50) HamiO:Enzyme Exposure
------------
Level 1: Brawl
(A) Accuracy IO
Level 1: Sprint
(A) Unbounded Leap - +Stealth
Level 2: Rest
(A) Recharge Reduction IO
Level 1: Supremacy
Level 6: Ninja Run
Lady Valentyna Penderghast, Archmage
"Love her not, lovely though she be/
Watch warily: there lies/
A glint of ghoulish ancestry/
Deep in her green bright eyes..."