-
Posts
3209 -
Joined
-
Quote:Ok, that's what I was hoping for. Fits my play style a bit better on this guy.Since I forget the numbers and can't be arsed to go check redtomax, let's say for the sake of argument the rec buff radiating from you is 40% and the enemy ones are 20%....This means you can either stay at range and give a small rec buff to backline people too cowardly to close for Heat Loss/Fulcrum Shift, or run into melee and get a massive buff for yourself and a larger buff for those in melee.
Quote:Edit: and don't be so hard on yourself, dude. That father thing is a joke
Quote:I personally use Infrigidate -> Freeze Ray -> BIB -> I. Bolt -> I. Blast -> Freeze Ray -> BIB -> etc. as my attack chain. I generally only use Sleet + Ice Storm on 4 or more targets or really tough targets, and Heat Loss only for keeping my bar filled all the time. Soloed my Cold/Ice defender from 1 to 50 using Freeze Ray and Blasts almost exclusively and it was a breeze.
I'm thinking something like Infrig->Freeze->I.Bolt->frostbreath/BIB->I.bolt->Freeze->I/Bolt->Frostbreath/BIB->I.Bolt etc.
Usually on tier 1 attacks you can get the recharge to where it is up every other attack. -
Quote:What are the cookie-cutter recommendations for ancilary pools for cold/ice? I might try experimental with his second build for as a problematic character I'd like to keep to the tried and true and boringly effective as much as possible =)I suggest using infrigidate a lot less. Just drop sleet+ice storm from around a corner, run in and use frost breath, benumb any really big boss that may be present, then start throwing out the ice blasts. Freeze ray can take out any pesky mezzers. Things will get MUCH easier once you hit 44 and get a shield from your ancillary power pool.
Quote:There are two parts to heat loss. The first part is a buff that radiates out from you, the user. The second part is a buff that radiates out from every enemy you hit with heat loss. So you could easily buff your melee teammates without running in yourself. It won't be as powerful as if you had been in there with them, since they won't get the buff that comes off of you, but heat loss is powerful enough that this won't matter. -
-
Quote:Thanks for the link, but I can't actually tell what's going on timing wise. And I'm suspecting that Nemu is right and it's my timing being off because his in-air movement is nothing like what I see when I try it.
I will back up Maestro in that it is easier with SS.
And thanks for the offer Nemu, but I have really wacked hours and while I can hit the forums from time to time, I only get online at random really late hours for very short periods of time. But I do appreciate it. -
Quote:Of course, there are numerous ways using your secondary and pool powers as well. Maneuvers, various shields (FF, Thermal, etc).If a pet has abilities which boost those things, you can slot enhancements to improve them. (The only one's I'm aware of are the Ember Demon's Ember Shield, and the Protector Bots' Force Shield.) However, there's a certain amount of argument on whether it is worth enhancing these effects.
There's also the defense bonus aura and resistance bonus aura IOs, which provide significant bonuses, but only if your pets stay close enough...
-Morgan. -
Quote:I can pretty much confirm this. =) But it's not the alpha that gets me as much as being worn down over time.I think Gavine's problem with soloing is the lack of Freeze Ray and/or use of Line of Sight when opening with Sleet + Ice Storm.
I haven't posted a build because right now I sort of don't have one. I gutted him a while back to give his stuff to one of my blasters. Currently he is level 41 and has like 8 filled slots. I think his level 28 second build has some stuff in it from back when he was 28. Haven't looked at it in a looong time.
Quote:Cold/Ice craves all the recharge you can muster. In a world of a shortage of slots, you don't need to overslot accuracy with infrigidate and sleet working for you.
Quote:What level are you (sounds like you're at least level 37)? And what size spawns are you trying to fight solo?
Quote:Got a guide for Cold Domination in my sig, hopefully you'll find it helpful
Quote:re: the whole Fulcrum Shift/Heat Loss thing, you've just gotta get a feel for it really. But basically, a buff radiates from you and from every enemy hit.
So to cap peoples damage with Fulcrum Shift, you and them need to be right in the middle of the spawn. That way, both you and the people will get the buff radiating off you and from as many of the critters as possible.
Quote:You really don't need to cap recovery with Heat Loss. If you hit even one enemy it will have so much effect that running out of endurance is close to impossible. The only people who should still be able to do it are nukers and maybe people with EMP Pulse.
Quote:With the build below I have no problems running at x4 or x6 solo (depends on the group I'm fighting), and never have problems running on teams.
The single most common way I die is during frost breath's animation. How much do you use it with your build? I had it with the intent of putting posi in it for the recharge, and the damage is actually decent, but it's so short range and so slow. I never did get enough recharge into bitter ice blast, so was plinking away with ice bolt in between the occasional frost breath and sleet/storm. But my slotting was such that frost breath was one of my harder hitters so I would use it. Then they'd close to melee and smack me around. -
@Fleeting Whisper: That screenshot is totally awesome
-
Quote:And also:Quote:
Originally Posted by Blondeshell View Post
Beef Cake will have more details on this, but I believe the .texture files are universal between PC and Mac, and the only issues would be with making the installer Macpatible (tm). There was a Mac version a while back, but it was outdated and neither of us have a Mac to work on a new version. If someone on the Mac forum has experience with making an installer, the best thing for them to do would be to get in touch with Beef so he can work with them on it.
Quote:I would prefer to have it packed in a installer. and posted on my site for download. That way I can make sure it stays up to date with the PC version. Otherwise, no one will know when its been updated and we are back to the main reason why the Mac Map Pack isn;t on the site now due to it not being updated. -
I'd recommend dark over claws only because you have to redraw every time you use a regen power. Gets annoying. Also, later on if you are building up your defenses, dark melee has -acc built into the attacks which will compliment your efforts there.
Claws is a very fun set, but since you're likely to ditch the character if it doesn't really grab you, I think the redraw might be a turnoff. -
Is THAT what keeps happening every time I try to go to the Ala Moana mall? I had been wondering.
-
Quote:I can only say this, people have tested it on the plant/ Carrion Creeper power and despite what it shows the properties only get sent to the powers that are the same as the set IO. So a knockdown Set IO's damage will not help the Throw Thorns sub power the creeper attacks with. Now CC is a weird power. So they might not all function that way. MM Pets are quite different from pseudo pets after all.... Seems wrong.
You can see the accuracy your pets abilities get in the detailed info on the enhancements screen, same as your own. I went and replaced a basic damge IO in my DS MM's Summon Demons with a Volley of Velocity Knockback/Acc. Both the power that does knockback and the powers that don't do knockback showed the improved accuracy.
Though Dam/Mez and Acc/Mez still strike me as an excellent idea for the Prince, given it's multiple controls.
-Morgan. -
I'm working on two characters, one for now and one for GR that will be the first's Praetorian equivalent. I know the current one will be a PPD Peacebringer. And I'm going to try for a dual-form to sort of copy the PPD Transcended Bosses.
I did some searching but couldn't find any example builds has anyone else made a good PPD-Transcended character? There's a few human/dwarf builds I've seen but none that I found which were specific PPD-Transcended themed (My searching skills are bad though so I'm sure they are out there). As a side note, what's the best chest decoration to duplicate the PPD icon, is it available somehow?
Now, I know we don't know much about the Praetorian police yet. But we know they use guns and we know they don't have kheldians. So, what would be an interesting way to make a gun-armed alternate? I'm thinking science as an origin since merging with a second being is more like altering yourself than just picking up a gun (technology). Dual Pistols/Energy Melee blaster has quite the similar power feel, but I've got an /em blaster already. Can't really make a melee/range hybrid out of any of the other ATs that get guns (MM, Corr, Defender). So that's where I get stuck. Anyone have ideas? -
Quote:Here's the thing, If start to jump out and after 3 or 4 feet of movement I hit the attack, I stop going up, I stop going back. I move straight back down to the ground having only covered about 5 or 6 feet. As soon as I attack I lose all movement except downward. There's a little bit of maneuvering possible because combat jump and superjump allow in-air maneuvering, but it seems suppressed. I keep meaning to test off the top of a steel canyon skyscraper to see if I get maneuvering back before I hit the ground or if it stays suppressed until the next "jump".Try this in a lowbie zone:
jump next to your target, jump out (hold both the back and jump keys), immediately after you jump out activate your attack.
You don't que the attack before you make the jump out, because that will just execute the move and consequently root you in the middle of some very angry people when you land (on your way in).
Now practice the same technique, but with a PbAOE. Small radius PbAoEs like power sink require the most precision in timing.
I get this hitting me a lot even outside of combat with toggles. I'll be superjumping to a mission and I forget and turn on an attack aura mid-jump... plummet straight down full loss of intertia and forward momentum.
With SuperSpeed, I safely end up on the other side of my target. moving slower, but still moving AWAY not straight to the ground at his feet. -
Quote:"Special_Process". Old term for anything that does a unique function not normal for it's class of ______ (insert equipment, weapon, attack, skill, etc). Very old goes back to text games (Muds and Zork-like single-player games).Hmmm. I'm feeling mighty old and stupid. What, please, is a proc? Short for process? I've been gone for a few years and the meaning of this escapes me.
In CoH it mostly means the "chance to _____" enhancements. So the Positron's Blast chance for energy damage, or Performance Shifter chance for +endurance or the Entropic Chaos chance to heal. -
-
Quote:Keep in mind the "ally" issue Necrotron mentioned. It's not just allies. It includes destructible object, hostages and literally anything that will not try to kill you. As long as they exist in the mission, each one reduces your experience.THe patrol exp not taking effect in AE makes sense. thats probably why i was confused
It was a monster, to begin with. i wasnt aware you could make custom monsters.
If you cant, then power selection wouldnt be a problem in affecting the exp, i dont think...
EDIT:: Also, i can make a level 1 broadsword and give him disembowel, and he will hit me with it. so power selection isnt limited by level, appearntly. -
Quote:Fight any customized level 1 boss in AE. You'll see them use many powers much higher level than they are, even tier-9s. Enemies aren't subject to level restrictions. They either have a power or they don't. It just scales to have the numbers for that level.When they first aggro, the combo of multiple alpha-strikes is just ludicrous. I only got one out on my crab before they defeated him. Returned, now sans my insps. and Serum, and still managed to wipe the remaining seven without breaking a sweat.
How they managed to summon all those pets at a low-level makes me wonder, though. -
-
Quote:I can confirm this. And some of them are not so expensive. Dam/Mez are usually less than 1 million. Acc/Mez are a bit spendy, but cheaper than the def or resist aura IOs by an order of magnitude. I dunno on the defense Hammi Os. Never tried to buy one.If you want to enhance a specific feature, such as hold duration on the demon prince or resistance on the demons (to buff the ember shield), slot an SO or generic IO for that one feature. I suspect a hamidon enhancement would affect all powers as well, so that is another option for high level play but probably not a cheap one.
-
Quote:-1 x(as high as I can with that character at that level) while levelling. Once I get to 50 I play at +0x(as high as I can with that character) so the recipes aren't all vendor trash.+2 ? +3 ? Is funner to play dom at lower level (-..) and increased mob sized or tougher baddies ?
Related question - Prefer EB or AV ?
If I could turn off AVs in teams/TFs I would do it. If I could replace all EBs with Bosses in all missions and taskforces even when teamed I would.
More HP =/= harder. More clicks to kill =/= more fun.
As I said a few times in other posts simply doing the same thing more times does not make a fight more fun. The only difference between a -1 enemy and a +4 enemy is that instead of 3 attacks to kill him it takes 7. Instead of dealing 50 damage an attack deals 20 (note arbitrary numbers pulled out of my ar@#). Instead of hitting all the time, you hit most of the time. That's doing the same thing more times. To me, that's not more fun, it's just more grindy and annoying.
I like complex and tactical fights. I like enemies with lots of different powers and dangers. Some of my favorites are Arachnos and Rularuu and Malta. Lot of variety and lot of complexity. I find that more enemies with a lower level is far more exciting and dynamic than cranking the difficulty. I really wish there were more than two missions redside with Rularuu in it. But that's what AE is for until Going Rogue =).
And the only difference between an AV and an EB is that the mission takes 36 minutes instead of 22. Personally, I'd rather do another mission in that time. Whacking the same guy over and over and over and over and over and over and over and over... BORING. -
Been trying to revive interest in my Cold/Ice defender with the i17 changes. However, my play skills are still severely lacking. For now, leaving off the build what is the "normal" way for a Cold/Ice to fight?
In another thread someone was asking about why people have a hard time soloing with defenders. This guy can't solo. I'll spare the details (because they're off topic), but over an hour and an average of 3 deaths to complete a radio mission. Short version: Clearly, I'm doing something horribly wrong. Anyhow, I'm trying to improve and work him over and I thought now is the perfect time.
Heat Loss seems to completely elude me. I have the same issue with fulcrum shift, even in a big team, it just never seems to do what everyone claims it does. /Kins keeping people at 300% damage? I'm lucky to break 80%. Heat Loss capping recovery? I sometimes get double stamina's effect. Watching the team, it looks like speedboost works better than I've ever managed with heat loss. I know the idea is to stand as near as many enemies as possible. I have a full set of level 40 efficiency adapter in it. And it does almost nothing for me or my team most of the time. How short/long is the range on the effect? How close do I gotta be, how bunched to they gotta be, etc? Fulcrum shift at least I can see a visual when I use it. Heat Loss I can't tell who I hit/buffed and who I didn't.
On the offensive, I typically open with Sleet (or Ice Storm or whatever it's called) counting on the knockdown to mitigate some incoming fire. Then I benumb and infrigidate and frost breath. If someone is weak I'll hit them with my bolts, otherwise I'm running and infrigidating all but one trying to thin them out so I can fight one on one. but it usually takes so long to drop anyone that this kinda just slows the fight down.
If I try to focus on my AoE's, I only have three: the two rains and frostbreath, and they all have very short range, DOT damage, and very long recharge. So I often get killed while rooted or while the enemy is having damage tick away on them. -
Quote:Depends. Personally, I prefer more enemies over harder. In all games in all genre's across all the decades I've been playing games I think the number escalation is a complete cop-out on the designer's part and I just don't enjoy it. What I mean is, just giving them higher stat numbers doesn't make it "harder" to me. For me, that just makes it "more annoying". If I miss more often and/or deal less damage, it's not "harder" I just need 10 clicks to win instead of 6 or 7. That's an annoyance I can live without and it doesn't add anything to my play experience. The worst examples are the games like Final Fantasy where the numbers get higher and higher and higher until they're meaningless. Starting attacks deal 100 damage and end-gamers do millions of damage. Lame.I think -def is great. People aren't fighting hard enough enemies if they think -def is of little to no value.
Make it more complex, give them more interesting powers, etc. I like lieuts and bosses more than minions not because they are tougher, but because they are more complex. They get the more interesting powers and defenses.
I have absolutely no interest in GMs and AVs because they are extraordinarily boring. Giant bags of HP and Regen with very little novel or special in their mechanics. Most of their powers are found on boss-level enemies who don't take forever and a day to putdown. And Tank-and-spank is as complicated as you need to get. Sure debuffs help, but they're not mandatory if you have enough damage.
In virtually every other game in virtually every other genre on virtually every other platform, boss fights require specific tactics. Not necessarily a specific team or powers, but tactics. Careful timing (like the Dr. Aeon clones fight where you gotta time the temp power to his self-buff), or maneuvering (like the new Protean fight where you gotta get away from him from time to time) or something.
Those two examples I like, and some of the other newer ones are very cool too, Reichsman, Winter Lord, etc. But in general, I have much more fun fighting weak enemies that have nifty powers but who die easy than just someone against whom I miss more often and deal lower damage. Same goes for cranking the enemy level up to +4. The enemy has the same powers and the same AI. All I did was debuff myself and buff him.
To me, that's just not fun. And I play to have fun. So it's not just that some of us don't fight tough enough enemies.
Also, -def means you can slot less accuracy. That gives you other options. Like the chance to hold, or chance to heal. Maybe not optimal, but might be fun, or in theme for your RP character, etc. -
I've only done this one a few times, but why is holding the mitos so important? We always just killed them all and I don't recall holding them on any of our three runs.
From Castle's notes two things got changed, 1. they can't heal while held, 2. they pretty much can't be held. Seems to me like these cancel each other out and there should be no significant difference from before.
Previously holding them meant they still spammed heals. Now, they spam heals because you can't hold them. What am I missing because i'm obviously missing something? -
I asked Beef in the main badge forum's post about this. No reply yet. Maybe someone should PM him?
-
Quote:Also:Pros:
- A click mez power is likely to last longer than an aura effect.
- Once enemies are affected, they will remain affected even if they then leave the area around you.
- The effect will not prevent you from re-hiding mid combat via Placate or waiting for the hide timer.
Cons:
- A click mez power will not be permanent out of the box.
- You can be caught by surprise with the power unavailable.
- Enemies that enter the area around you after you cast will not be affected.
Cons:
- Massive DPS drop while mezzing instead of attacking
I'm totally not seeing the advantage. You have to stop attacking to use a click power. A toggle just does it's thing while you kill.
More importantly, it seems that what you're talking about is turning oppressive gloom into a weaker hand clap and moving it into the secondary. It's considered a set mule already. Why would proliferating the worst power in SS/ to /DA with reduced magnitude stun suddenly make it any less crappy?
And based on the spines click power vs aura I think it's safe to say they won't reduce the activation time. You really want to lose that much attack time over and over and over?
Even on the fear, as a click I'd never take it. Just not worth it at all to lose the attacks. But if I know I'm going to be scrapping for a while, it is worth it to toggle on once, then get a minute or so of protection. I don't see it would be worth it to click every round through my attack chain. Unless both got damage on a par with smite or something else aggressive.
Quote:Of these, I would say that the ability to re-hide mid-combat is the overriding concern - I find this a key part of my Stalker strategy, but I don't know how important it is to anyone else.