What specifically is "jousting"?


BCastro

 

Posted

I've heard this term referred to several times in threads, but what does it mean. I guess I picture jumping into a mob, taking a couple melee shots, and jumping out, but just wanted to make sure it didn't mean something more or something else entirely.

Thanks.


 

Posted

Jousting is basicly kiting but with melee attacks. You don't jump in, take a couple shots and jump out (as that is just as risky as it sounds for most Blasters). You qeue an attack, jump in and right out, and in passing you will hit your target with a melee attack. Best done if you have Combat Jumping.


 

Posted

I'd argue with that.

It's best done with SS+Stealth.

Que up your melee attack and charge past the mob. Your attack will animate and hit, but you'll be far away. Then just rinse and repeat.

This way you don't suffer the suppression penalty in the middle of the mob!


That said, It's really only useful in certain situations. 9 times out of 10 your better off just sticking to usual tactics.


Maestro Mavius - Infinity
Capt. Biohazrd - PCSAR
Talsor Tech - Talsorian Guard
Keep Calm & Chive On!

 

Posted

Quote:
Originally Posted by MaestroMavius View Post
I'd argue with that.

It's best done with SS+Stealth.

Que up your melee attack and charge past the mob. Your attack will animate and hit, but you'll be far away. Then just rinse and repeat.

This way you don't suffer the suppression penalty in the middle of the mob!


That said, It's really only useful in certain situations. 9 times out of 10 your better off just sticking to usual tactics.
Not really, cause SS will then suppress and so will stealth so unless you want to wait the 4ish seconds until you can zip around again before you're next attack it doesn't work out very well.

Silverado is right cj+hurdle works very well. The attack will animate as you are jumping away and by the time you land (assuming you didn't use some hellish long attack like total focus) you can move again unfettered.

Before Castle poured syrup all over pvp that technique was pretty much the way to roll and even ranged attackers would time their attacks mid jump so that by the time they landed they could move freely.


 

Posted

Maybe I should have added IMO.

Fact is, I've tried it both ways and SS (even without Stealth) just makes for a cleaner transition for me. The suppresion hits while I'm far enough away to avoid the counter. Instead of plucking me out of the sky as I try to leap away.

Since I never PvP, and like I said, only joust in certain situations I'd never get the timing on the jump right to make it worth it. Much simpler to just charge past them with bonesmasher qued then turn and start blasting as they race to catch me.


Maestro Mavius - Infinity
Capt. Biohazrd - PCSAR
Talsor Tech - Talsorian Guard
Keep Calm & Chive On!

 

Posted

I always seem to do it wrong with jump as the jump is cancelled when the attack triggers and I plummet. But SuperSpeed works fine for me.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Jousting melee is easy, jousting PbAOEs takes a little more timing. Then you won't have to worry about dying mid nuke because you are stuck in the middle of a mob during the animation.


 

Posted

Quote:
Originally Posted by GavinRuneblade View Post
I always seem to do it wrong with jump as the jump is cancelled when the attack triggers and I plummet. But SuperSpeed works fine for me.

Try this in a lowbie zone:

jump next to your target, jump out (hold both the back and jump keys), immediately after you jump out activate your attack.

You don't que the attack before you make the jump out, because that will just execute the move and consequently root you in the middle of some very angry people when you land (on your way in).

Now practice the same technique, but with a PbAOE. Small radius PbAoEs like power sink require the most precision in timing.

Jousting has practical applications outside of blasting too. I joust healing aura, and both RAs on my emp.

There are certain powers you can't joust, like burn, ice patch, those get summoned where you land.

On a side note this is why I prefer building for ranged defense over s/l on a blaster.


 

Posted

One thing I like doing is racing my snipe to the target.
I've found that if I start running the instant the animation gets done
I generally land the Bonesmasher (or other melee attack) at the same time! Well, mostly it lands when they hit the ground/wall.

Not exactly jousting but still fun.


Maestro Mavius - Infinity
Capt. Biohazrd - PCSAR
Talsor Tech - Talsorian Guard
Keep Calm & Chive On!

 

Posted

Quote:
Originally Posted by MaestroMavius View Post
One thing I like doing is racing my snipe to the target.
I've found that if I start running the instant the animation gets done
I generally land the Bonesmasher (or other melee attack) at the same time! Well, mostly it lands when they hit the ground/wall.

Not exactly jousting but still fun.
Try it with a fire controller using char. Char is so slow that you can out run it with Sprint + Swift.


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
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Posted

Quote:
Originally Posted by Nemu_ View Post
Jousting has practical applications outside of blasting too. I joust healing aura, and both RAs on my emp.
Indeed, I do joust debuff with Drain Psyche against AVs and GMs (on both my Dominator and my Blaster). Takes practice, but it works like a charm.


 

Posted

Thanks! I'll try it!


 

Posted

It's pretty easy to do if you use a game pad. I like to do it against bosses who use long animating powers. Like a war hulk using flame thrower - I can jump past him, launch attack and land out of melee range before he can smack me in the grill.


 

Posted

Quote:
Originally Posted by Nemu_ View Post
Try this in a lowbie zone:

jump next to your target, jump out (hold both the back and jump keys), immediately after you jump out activate your attack.

You don't que the attack before you make the jump out, because that will just execute the move and consequently root you in the middle of some very angry people when you land (on your way in).

Now practice the same technique, but with a PbAOE. Small radius PbAoEs like power sink require the most precision in timing.
Here's the thing, If start to jump out and after 3 or 4 feet of movement I hit the attack, I stop going up, I stop going back. I move straight back down to the ground having only covered about 5 or 6 feet. As soon as I attack I lose all movement except downward. There's a little bit of maneuvering possible because combat jump and superjump allow in-air maneuvering, but it seems suppressed. I keep meaning to test off the top of a steel canyon skyscraper to see if I get maneuvering back before I hit the ground or if it stays suppressed until the next "jump".

I get this hitting me a lot even outside of combat with toggles. I'll be superjumping to a mission and I forget and turn on an attack aura mid-jump... plummet straight down full loss of intertia and forward momentum.

With SuperSpeed, I safely end up on the other side of my target. moving slower, but still moving AWAY not straight to the ground at his feet.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Quote:
Originally Posted by GavinRuneblade View Post
Here's the thing, If start to jump out and after 3 or 4 feet of movement I hit the attack, I stop going up, I stop going back. I move straight back down to the ground having only covered about 5 or 6 feet. As soon as I attack I lose all movement except downward. There's a little bit of maneuvering possible because combat jump and superjump allow in-air maneuvering, but it seems suppressed. I keep meaning to test off the top of a steel canyon skyscraper to see if I get maneuvering back before I hit the ground or if it stays suppressed until the next "jump".

I get this hitting me a lot even outside of combat with toggles. I'll be superjumping to a mission and I forget and turn on an attack aura mid-jump... plummet straight down full loss of intertia and forward momentum.

With SuperSpeed, I safely end up on the other side of my target. moving slower, but still moving AWAY not straight to the ground at his feet.
I would say it's an issue with your timing or how you are controlling the character, perhaps it's your power picks. My jousting characters all have CJ, Hurdle and SS. SS is more for stacking stealth with a stealth proc but it does add momentum. But I can do fine with just CJ and hurdle.

When I blap I usually don't jump completely away from the spawn, I usually direct myself to my next target and land next to it.

Make a lowbie on liberty, I'll show you. @N'emu


 

Posted

Quote:
Originally Posted by Terror1 View Post
Thanks for the link, but I can't actually tell what's going on timing wise. And I'm suspecting that Nemu is right and it's my timing being off because his in-air movement is nothing like what I see when I try it.

I will back up Maestro in that it is easier with SS.

And thanks for the offer Nemu, but I have really wacked hours and while I can hit the forums from time to time, I only get online at random really late hours for very short periods of time. But I do appreciate it.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.