Dark Armor and Cottages


Col_Blitzkrieger

 

Posted

I'm probably not the first, nor am I likely the last, to notice that Dark Armor's two mez toggles are less than synergistic with the classic Stalker playstyle. Perhaps this isn't a novel idea either, but I'd like to suggest for consideration the possibility that Cloak of Fear and Oppressive Gloom be changed into click PBAoEs for Stalkers only. While this does alter the nature of the powers to a notable degree, I'd consider it the least disruptive change to have the desired effect: the powers will still have the same type of effect, the same area, and will accept the same enhancements and sets. Ninjutsu's Caltrops, Smoke Flash, and Blinding Powder show a precedent for Stalkers getting disruptive click powers to complement their defenses.

The fundamental reasoning behind the "cottage rule" is that major changes to powers should be avoided because they create drastic and disruptive effects on those who rely on the power's current function. So I put it to DA stalker players: purely on a conceptual level, would CoF/OG being turned into click PBAoE mez powers be disruptive to your current play style?


@SPTrashcan
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Posted

I like the suggestion, would me wanna try a /da stalker.

I don't like /da redside (although it's my fav armor) because of the detoggling needs for Stalkers and that the mez toggles hurt Brutes' fury.


 

Posted

Couldn't they just make enemy-affecting toggles suppress while Hide is active?
Note that I have no idea how easy, hard, or impossible it'd be to code this.


 

Posted

Quote:
Originally Posted by Col_Blitzkrieger View Post
Couldn't they just make enemy-affecting toggles suppress while Hide is active?
Note that I have no idea how easy, hard, or impossible it'd be to code this.
I think this would be the absolute best case scenario, but barring that, SpittingTrashcan's idea is the best I've heard.


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Posted

Quote:
Originally Posted by Kioshi View Post
I don't like /da redside (although it's my fav armor) because ... the mez toggles hurt Brutes' fury.
Not true. Break this false meme.


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
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Posted

The fundamental problem is that turning on CoF and OG before the fight starts notifies enemies who you are attempting to AS, and toggling them on after you have become visible takes too long. There are actually 3 possible changes that would each more or less solve the problem:

Code change - Auras suppress while hidden.
Power change - CoF and OG become click powers.
Animation change - CoF and OG's activation animations are sped up.

I don't know which of these would be the most feasible, but any of them would be helpful.


@SPTrashcan
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Posted

What about stalkers getting a suppress aura toggle?


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Posted

Quote:
Originally Posted by SpittingTrashcan View Post
The fundamental problem is that turning on CoF and OG before the fight starts notifies enemies who you are attempting to AS, and toggling them on after you have become visible takes too long.
...
Power change - CoF and OG become click powers.
...
I thought about this a little more, and I wonder: "How does making them a click power reduce the time it takes to toggle them on?" You'd still spend animation time after clicking the power, the end cost would be up front, and new stuff that wanders in range won't be affected.

Sorry to pull a John Kerry on you like this, but I'm finding the idea just went from good to indifferent and all the way to bad after finishing that paragraph...


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Posted

Quote:
Originally Posted by Dechs Kaison View Post
I thought about this a little more, and I wonder: "How does making them a click power reduce the time it takes to toggle them on?" You'd still spend animation time after clicking the power, the end cost would be up front, and new stuff that wanders in range won't be affected.

Sorry to pull a John Kerry on you like this, but I'm finding the idea just went from good to indifferent and all the way to bad after finishing that paragraph...
Agreed. In order for the click option to be an improvement over toggles in terms of time spent activating powers, the clicks would have to have faster animations than the toggle activations. So the animation change is needed regardless.

There are some other potential advantages to click powers, but they depend on details of the interaction between auras, Placate, and Hidden status that I'm not actually knowledgeable about.


@SPTrashcan
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Posted

Quote:
Originally Posted by SpittingTrashcan View Post
There are some other potential advantages to click powers, but they depend on details of the interaction between auras, Placate, and Hidden status that I'm not actually knowledgeable about.
Ah! Another good point. John Kerry number 2 for the day!

As a click, you break hide ONCE and only once. If you stop attacking for a while, you will be able to go back to hidden.

As a toggle, you break hide every tick of the power (which, I believe, is every second). If you stop attacking but enemies stay in range, you'll never regain hidden status.


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Posted

Quote:
Originally Posted by DarkGob View Post
Not true. Break this false meme.
Of course it's true. OG and CoF makes mobs attack less and hurt your fury as a Brute. I've had countless Brutes complain about that.

I'm not saying that it will completely hinder your fury generation, but it makes it worse. You're wrong.


 

Posted

Quote:
Originally Posted by Kioshi View Post
Of course it's true. OG and CoF makes mobs attack less and hurt your fury as a Brute. I've had countless Brutes complain about that.

I'm not saying that it will completely hinder your fury generation, but it makes it worse. You're wrong.
That's nice. I think I'll go back to playing my level 39 DM/DA Brute who has zero problems with Fury, all while laughing at all the other /DA Brutes who apparently don't know how to play their characters.


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...

 

Posted

Quote:
Originally Posted by DarkGob View Post
That's nice. I think I'll go back to playing my level 39 DM/DA Brute who has zero problems with Fury, all while laughing at all the other /DA Brutes who apparently don't know how to play their characters.
I just said fury generation is a bit slower than other armors because fewer mobs (minions if you have OG which is the usual) are attacking you.

The complaints were from Stone Melee/DA and Mace/DA Brutes, because they have too much mitigation on their primaries too, stunning lts, bosses and etc.

DA isn't the only thing that is counterproductive to fury (if you still didn't understand, counterproductive does not mean you will have any serious fury issues). When I was obliged to tank on my Stone Melee/Elec Brute on a SF I had trouble building fury because to guarantee the safety of the squishies (and my own since there was no Energize at the time, I was on SOs, no Tough, etc) I had to spam Fault. On normal play with this Brute (and all my others)I have no issues with Fury.

But obviously if I spam a lot of mitigation powers and mobs don't attack me much I won't gain as much fury as usual.

But well as DM you have fast attacks especially at your level with good slotting and can gain enough fury just by attacking, plus you'll only neutralize minions assuming you picked OG. A Mace/DA with OG can stun everything.

EDIT: Sorry for the tone, I'm cranky with the Intel GPU issues, my game looks like crap after i17 and I don't feel like playing and been trying to solve these using modded drivers and user-made stuff all day.


 

Posted

The way the two mez toggles work against /DA stalkers is the main reason I've shelved my /Dark stalker for awhile. Can I do without them? Yes, but from playing /DA I know how much mitigation I'm missing, and once in a fight, I can FEEL it.

I tried to talk with Castle about it, but he says the main issue is this: so long as the powers are actively trying to affect foes, which they do while on, foes will aggro. The powers themselves are aggro powers, at least as they stand.

As such,
There are a few ways this could go:

Insta-toggles: I don't care about toggle juggling as much if these didn't have such a long toggling on animation, and could be brought back up quickly. Micromanaging? Perhaps. But better. (This means lowering activation/recharge substantially.)

Clicks:This is the OP suggestion, and has precedent. Look at willpower: an aggro regen aura didn't work for stalkers. As such, they turned the /Will regen into an up-front heal. I don't see how such a switch is bad. An aggro foe attack-reducing mez isn't working, so an up-front click mez with a long enough duration would be helpful.

Dual power: this is odd, but hear me out. The power gets split into two: One has the Aura/activation, the other has the aggro-making mez. The aura has one purpose: instantly turn on/pulse the mez when the stalker is visible, and stop doing so while the stalker is in the hidden status. So while hidden, the stalker isn't revealed...because their mez is "off."

No aggro: This is less likely to happen, but throw in the "mass hypnosis" treatment. Mind/doms can sleep/confuse without aggro...what if a stalker could fear/stun foes without alerting them? It's tricky because it means the stalker could mez foes without retaliation. On the other hand, it's not exactly killing them, so is this really exploitable?


 

Posted

Edit : in answer to DarkGob's post

Whether you have "0 problems with Fury" (what does that mean exactly anyway ?) or not is irrelevant. OG/CoF makes enemies attack less. Enemies attacking less means either Fury generation is slower or the brute has to take suboptimal steps to raise Fury.

Is it significantly worse or not, that's a question worth arguing and certainly depends of the primary used. If it is significant, is the survivability given valuable enough to make the tradeoff worth it is another good question.

For my EM/DA, the answers are easily yes and yes. It hurts my Fury generation, but the survivability provided is enough to make me want to keep (OG ; I don't actually use CoF) up all the time. You can say I don't know how to play my character ; I wouldn't dispute that claim if you wanted to make it. Instead, I'd say other brute secondaries don't require me to know how to play my character to maximize Fury ; so in that situation, brute OG/CoF would be a disadvantage in that it requires skill to use.


 

Posted

Quote:
Originally Posted by Kioshi View Post
Don't be so dense. I just said fury generation is a bit slower than other armors because fewer mobs (minions if you have OG which is the usual) are attacking you.

The complaints were from Stone Melee/DA and Mace/DA Brutes, because they have too much mitigation on their primaries too, stunning lts, bosses and etc.
You didn't say "DA, when paired with primaries that have stuns, has Fury problems", you said "OG and CoF are counterproductive for (implied ALL) /Dark Armor Brutes". (Concession: I don't have CoF yet and I'm not sure I'll take it. It's that or the rez, and while a rez is nice, CoF would be a set bonus mule.)

Quote:
DA isn't the only thing that is counterproductive to fury (if you still didn't understand, counterproductive does not mean you will have any serious fury issues).
Believe it or not, I do have a vocabulary greater than that of a 9th grader. I know that "counterproductive" means, I just don't see the point in bringing it up if the effect is negligible (which, at least for DM/DA, it is).

Yes, you have a point, Dark Armor will have issues with Fury generation when paired with certain primaries. But that statement is far from the blanket statement that so many people make, that Dark Armor/Oppressive Gloom is bad for Brutes always because you can't build Fury. That's the false meme I want to kill.

Stalkers though? Hard to imagine what could possibly work more against Hide than these two powers. I don't play Stalkers much, but I do like the idea of making them into click powers. Wander up to a group, Assassin's Strike, then click OG and/or CoF to mitigate the aggro you've just generated. Of course, CoF would end up stacking with Demoralized sometimes -- too powerful, or did CoF suddenly become useful?

Pre-EDIT:
Quote:
Whether you have "0 problems with Fury" (what does that mean exactly anyway ?) or not is irrelevant. OG/CoF makes enemies attack less. Enemies attacking less means either Fury generation is slower or the brute has to take suboptimal steps to raise Fury.
It means "I notice no difference in Fury generation between my DM/DA and SS/WP Brutes". It was pretty clearly not intended to be a quantitative statement despite the use of the word "zero".

DM/DA is a tough combo to play, it doesn't work quite like other Brutes. I shelved mine at level 31-32 for quite some time because it became a struggle to play by that point. After reading up on the powers in the Player Guides section and learning how to actually (re)build him, he's become much more playable. If others report severe difficulties with Fury generation and blame only their secondary*, I can only assume they're not playing them right. Maybe you call that "suboptimal". I never see complaints about Stone/DA or EM/DA, just */DA, it's the blanket statement that I'm taking issue with, not your specific (and legitimate!) complaints with powerset anti-synergy.

Okay, I think I've derailed this thread enough. You're all talking about Stalkers, not Brutes.


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...

 

Posted

Quote:
Originally Posted by DarkGob View Post
Yes, you have a point, Dark Armor will have issues with Fury generation when paired with certain primaries. But that statement is far from the blanket statement that so many people make, that Dark Armor/Oppressive Gloom is bad for Brutes always because you can't build Fury. That's the false meme I want to kill.
Emphasis mine. That's not what I wrote, I just wrote it hurts fury generation. That doesn't mean it kills it or makes it much harder to build.

Back to the point, a change to Stalkers would be very welcome. I don't think it would make CoF too powerful since Demoralize works only 25% of the time (the fear part) and is already mag 5 and lasts only for 8 secs, so with 2 extra mag from CoF it wouldn't make a lot of difference.


 

Posted

I would like to see the mez clicks giving the same benefit to Dark Armor stalkers that defense gives to defense-based stalkers: prevent them from being hit while using Placate > AS in mid combat. This also preserves and enhances the synergy with EM and DM: apply CoF + ToF or a stun + OG to one boss, placate and AS another. If you were mad enough to invest heavily in the Presence pool, you could even apply both PBAoE fear powers and temporarily fear an entire spawn including LTs and bosses.


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Posted

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Posted

mez clicks isn't a new idea. Although mez clicks are nice, suppressed offensive auras is the way to go.

Imagine the power. Now if they had a high tick rate one could AS, have his auras hit x mobs, click placate which puts the stalker back in hide and suppresses further aura effects, fire off attack two, more aura effects...


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Posted

Quote:
Maybe you call that "suboptimal".
What I call suboptimal in that context is having to employ unusual tactics in order to have the same Fury generation rate as other brutes, tactics that result in lowered DPS/aggro control.

Examples of that can be :
- using Brawl, or other quick animating attacks over higher DPA attacks.
- turning OG/CoF off and on - that's animation time another brute could have spent on attacks/aggro.

It's possible with some primaries the difference is low enough that you won't ever notice a lowered Fury rate, without having to do any of the above. In example, if OG is simply the difference between taking 6 seconds to go from 0 to 90 and taking 6.5 seconds to do the same thing, well, yeah, that's not a big deal. For some people maintaining 90 Fury through a whole mission is apparently something they can do with their eyes closed and one hand tied behind their back. That's great ; but there's other players like me for which 70-75 is a more realistic average, and that 70-75 might drop to say, 60-65 with OG. Now that's a significant difference, although not so large that you'd notice it unless you were actively looking for it or tracking with an external program.

Using my EM/DA again (admittedly an extreme example seeing as EM being, well, EM), I've sometimes (admittedly, in rare occasions) finished fights with 10, that's right ten Fury. Simply because most if not all minions/lieuts were dead and the remaining boss and two minions were perma-stunned, and I lose Fury while animating my big hitters. That situation never happened before OG.

Note I find OG is a fantastic power and one of the main reasons I choose the combo, the mitigation it provides stacked with EM stuns is great. The fact that it actually does hinder my Fury generation to a point where I notice it was something I honestly didn't expect which is why I'm so adamant at pointing out that it can be a concern for some primaries/players.


 

Posted

I seem to remember it being said by a Dev that they cant suppress toggle auras while hidden. It can be done with Rest, but that suppresses everything. Targeted Suppression is not possable.

As a DM/DA stalker myself, I'd LOVE this to be changed but I dont know how I would like to see it done, they could, in theory:

Shorten Animation (mentioned already)
Raise the Mag to offset the loss of an attemp every second (Unfair buff?)
Possably lower the recharge but make it unslottable for recharge like One With the Shield

I've tried using them in build before and I have to say they are awsome powers, but the loss of hide hurts a stalkers true potential, they end up as a glorified scrapper.


 

Posted

As the proud operator of an EM/DA brute, I'd be happy to talk about mez auras and fury generation - but not in this thread, please?

At this point, given that effect suppression on hidden is probably not in the cards, the change I think would be most preferable would be to turn stalker OG and CoF into click PBAoE mez powers. Looking at the power data available to me (which could be outdated or incorrect), it seems that OG and CoF take 1.17 seconds each to toggle on. This actually compares favorably with the only PBAoE click fear in the game: Invoke Panic, which has a 1.97s cast time. On the other hand, Invoke Panic is a terrible power, so the only comparison I'd use it for is as a lower bound on performance. So if we left the cast time the same, what would be the pros and cons of the change?

Pros:
- A click mez power is likely to last longer than an aura effect.
- Once enemies are affected, they will remain affected even if they then leave the area around you.
- The effect will not prevent you from re-hiding mid combat via Placate or waiting for the hide timer.

Cons:
- A click mez power will not be permanent out of the box.
- You can be caught by surprise with the power unavailable.
- Enemies that enter the area around you after you cast will not be affected.

Of these, I would say that the ability to re-hide mid-combat is the overriding concern - I find this a key part of my Stalker strategy, but I don't know how important it is to anyone else.


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Posted

Quote:
Originally Posted by Landrig View Post
I seem to remember it being said by a Dev that they cant suppress toggle auras while hidden. It can be done with Rest, but that suppresses everything. Targeted Suppression is not possable.
Aren't the Dual Pistols ammunition toggles coded as targeted suppression?

i.e. The pistol attacks are coded with all side-effects, which are selectively suppressed via the "status" given by the current ammo toggle.

If I'm right, it seems like the same effect could be used to suppress an effect (like, say, fear) on the "status" of hidden.

Of course, that's new tech, so whatever Dev (if any) said that before wasn't wrong at the time, regardless.


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Posted

I had the idea for a "fear" toon. Kat/da stalker it was.

I was hopin to capitalize on the new "scare" effect after an AS and then toggle up CoF to fear whole spawns. It didnt quite work the way I planned.
Animation times on starting CoF are horrible and waste the new scare effect and then the cooldown on retogglin it for the next spawn are just as bad.

Id be on board with a revamp of the animation times/activation.
Id rather not see the devs waste resources on recoding the 2 auras into pbaoe clicks.


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