Dark Armor and Cottages


Col_Blitzkrieger

 

Posted

Quote:
Originally Posted by SpittingTrashcan View Post
Pros:
- A click mez power is likely to last longer than an aura effect.
- Once enemies are affected, they will remain affected even if they then leave the area around you.
- The effect will not prevent you from re-hiding mid combat via Placate or waiting for the hide timer.

Cons:
- A click mez power will not be permanent out of the box.
- You can be caught by surprise with the power unavailable.
- Enemies that enter the area around you after you cast will not be affected.
Also:
Cons:
- Massive DPS drop while mezzing instead of attacking

I'm totally not seeing the advantage. You have to stop attacking to use a click power. A toggle just does it's thing while you kill.

More importantly, it seems that what you're talking about is turning oppressive gloom into a weaker hand clap and moving it into the secondary. It's considered a set mule already. Why would proliferating the worst power in SS/ to /DA with reduced magnitude stun suddenly make it any less crappy?

And based on the spines click power vs aura I think it's safe to say they won't reduce the activation time. You really want to lose that much attack time over and over and over?

Even on the fear, as a click I'd never take it. Just not worth it at all to lose the attacks. But if I know I'm going to be scrapping for a while, it is worth it to toggle on once, then get a minute or so of protection. I don't see it would be worth it to click every round through my attack chain. Unless both got damage on a par with smite or something else aggressive.

Quote:
Of these, I would say that the ability to re-hide mid-combat is the overriding concern - I find this a key part of my Stalker strategy, but I don't know how important it is to anyone else.
re-hiding is not an issue for my dark/dark. By "not an issue" I mean she's pretty much a scrapper with the stealth pool she doesn't re-hide ever. Placate is used only to keep people from attacking, not to get crits or to hide. But it is very helpful on my spines/nin. This is from the primaries I think. Dark/ does plenty of damage, spines/ does not and thus needs the extra crits. I'm happy on dark/dark to scrap it out. on spines/ not so much. Without placate he's really not happy.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Quote:
More importantly, it seems that what you're talking about is turning oppressive gloom into a weaker hand clap and moving it into the secondary. It's considered a set mule already. Why would proliferating the worst power in SS/ to /DA with reduced magnitude stun suddenly make it any less crappy?
This.

My Dark/Dark never rehides either. Doesn't need to. Sometimes just for an additional AS for style points, you can togggle off OG, placate and then AS the last man standing, but its easier to just punch him in the face.


-Largo

Founder of A.G.O.N.Y. Supergroup on Victory
Member of Thought Sanctum VG on Victory
Member of St0rm Batallion SG on Guardian