Cold/Ice Strategy Help
It would help to see a build. The strategies you suggest sound right. I wonder about your slotting. Cold/Ice craves all the recharge you can muster. In a world of a shortage of slots, you don't need to overslot accuracy with infrigidate and sleet working for you.
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
ranged defense, kite like hell, do some quick ST damage to whatever needs to be killed and cancel jump TF.
but yea, its kinda hard to say anything without seeing a build.
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Been trying to revive interest in my Cold/Ice defender with the i17 changes. However, my play skills are still severely lacking. For now, leaving off the build what is the "normal" way for a Cold/Ice to fight?
If I try to focus on my AoE's, I only have three: the two rains and frostbreath, and they all have very short range, DOT damage, and very long recharge. So I often get killed while rooted or while the enemy is having damage tick away on them. |
With the build below I have no problems running at x4 or x6 solo (depends on the group I'm fighting), and never have problems running on teams. I usually hit Power Build Up, then open with Sleet, then Ice Storm, then Frost Breath. I hold any troublemakers and finish off anything left standing with blasts and holds. When solo I hit a boss or LT with Snowstorm to reduce the number of incoming attacks. I also use Blizzard frequently, after Sleet and either Aim or Power Build Up just to be sure.
I also took Hasten and when it's up I have 107% recharge. This is very useful, allowing Sleet to recharge for every spawn (it sometimes recharges fast enough to be used twice on obstinate bosses).
I also take advantage of geometry when I can. You stand around a corner and be out of line of sight from all the mobs when you use Sleet, Ice Storm and Blizzard. This increases your survivability a great deal.
I haven't played this character since I17 went live with the defender damage buff, so this process would be 30% faster now. This build is more of an offender (I have a lot of other characters that are buffbots and am trying something different with this one). You could increase the ranged defense on this character by 8-11% with relatively little expense by using Lockdowns, and Thunderstrikes.
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
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Cold Comfort: Level 50 Magic Defender
Primary Power Set: Cold Domination
Secondary Power Set: Ice Blast
Power Pool: Fitness
Power Pool: Speed
Power Pool: Flight
Ancillary Pool: Power Mastery
Hero Profile:
Level 1: Ice Shield -- DefBuff-I(A), DefBuff-I(15)
Level 1: Ice Bolt -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(3), Thundr-Acc/Dmg/Rchg(9), Thundr-Dmg/EndRdx/Rchg(11), Thundr-Dmg/Rchg(13), Thundr-Dmg/EndRdx(43)
Level 2: Ice Blast -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(3), Thundr-Acc/Dmg/EndRdx(9), Thundr-Dmg/EndRdx/Rchg(11), Thundr-Dmg/Rchg(13), Thundr-Dmg/EndRdx(43)
Level 4: Frost Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(5), Posi-Dmg/Rchg(5), Posi-Dmg/Rng(7), Posi-Acc/Dmg/EndRdx(7)
Level 6: Swift -- Run-I(A)
Level 8: Frostwork -- Heal-I(A)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(40)
Level 12: Hover -- Krma-ResKB(A)
Level 14: Fly -- Flight-I(A)
Level 16: Freeze Ray -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(17), BasGaze-Acc/EndRdx/Rchg/Hold(17), BasGaze-Rchg/Hold(19), BasGaze-EndRdx/Rchg/Hold(19)
Level 18: Benumb -- Acc-I(A), Acc-I(21), RechRdx-I(21), RechRdx-I(43), RechRdx-I(50)
Level 20: Health -- Heal-I(A)
Level 22: Stamina -- EndMod-I(A), EndMod-I(23), EndMod-I(23), P'Shift-End%(25)
Level 24: Snow Storm -- EndRdx-I(A), EndRdx-I(25), ImpSwft-Dam%(37), P'ngTtl--Rchg%(50)
Level 26: Sleet -- Achilles-ResDeb%(A), UndDef-DefDeb/Rchg(27), UndDef-DefDeb/EndRdx(27), LdyGrey-%Dam(31), UndDef-DefDeb/Rchg/EndRdx(37), UndDef-Rchg(37)
Level 28: Bitter Ice Blast -- Decim-Acc/Dmg(A), Decim-Dmg/Rchg(29), Decim-Acc/Dmg/Rchg(29), Decim-Dmg/EndRdx(31), Decim-Acc/EndRdx/Rchg(31)
Level 30: Arctic Fog -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(34), RedFtn-EndRdx/Rchg(34), RedFtn-Def(46), RedFtn-EndRdx(46), RedFtn-Def/EndRdx/Rchg(48)
Level 32: Heat Loss -- Efficacy-Acc/Rchg(A), Efficacy-EndMod/Acc(33), Efficacy-EndMod/Acc/Rchg(33), Efficacy-EndMod/Rchg(33), RechRdx-I(34), Efficacy-EndMod(42)
Level 35: Ice Storm -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(36), Posi-Dmg/Rchg(36), Posi-Acc/Dmg/EndRdx(36), Posi-Dmg/Rng(39), Posi-Dam%(42)
Level 38: Blizzard -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(39), Posi-Dmg/Rchg(39), Posi-Dmg/Rng(40), Posi-Acc/Dmg/EndRdx(40)
Level 41: Power Build Up -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(46)
Level 44: Temp Invulnerability -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(45), TtmC'tng-ResDam/EndRdx/Rchg(45), TtmC'tng-ResDam/Rchg(45)
Level 47: Aim -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 49: Infrigidate -- Acc-I(A), Achilles-ResDeb%(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
Level 0: Ninja Run
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Got a guide for Cold Domination in my sig, hopefully you'll find it helpful
It's written from the perspective of a Corr but it's still got pretty solid info.
re: the whole Fulcrum Shift/Heat Loss thing, you've just gotta get a feel for it really. But basically, a buff radiates from you and from every enemy hit.
So to cap peoples damage with Fulcrum Shift, you and them need to be right in the middle of the spawn. That way, both you and the people will get the buff radiating off you and from as many of the critters as possible.
Same deal for Heat Loss. IIRC, the duration of Heat Loss is 90 seconds. My build has it recharging in about 120ish I believe, so 1.5 minutes out very 2 minutes no one has endurance problems.
One difference between Fulcrum Shift and Heat Loss is the recharge. Because FS recharges so much faster and is in a set that offers you +recharge, you can afford to drop it on half-dead spawns or undersized spawns. It'll be up for the next spawn anyway.
For Heat Loss, you want to try and strike a balance between keeping it up as much as possible for peoples endurance and using it on a big/tough enough spawn to warrant the massive -res debuff.
The Melee Teaming Guide for Melee Mans
You really don't need to cap recovery with Heat Loss. If you hit even one enemy it will have so much effect that running out of endurance is close to impossible. The only people who should still be able to do it are nukers and maybe people with EMP Pulse.
You really don't need to cap recovery with Heat Loss. If you hit even one enemy it will have so much effect that running out of endurance is close to impossible. The only people who should still be able to do it are nukers and maybe people with EMP Pulse.
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Capping your recovery is awesome for nuking though. Drop Heatloss, Sleet, Ice Storm and Blizzard on a huge spawn. As they're all being shredded, comfortably retoggle and keep blasting away while still recovering end.
The Melee Teaming Guide for Melee Mans
I think Gavine's problem with soloing is the lack of Freeze Ray and/or use of Line of Sight when opening with Sleet + Ice Storm.
I think Gavine's problem with soloing is the lack of Freeze Ray and/or use of Line of Sight when opening with Sleet + Ice Storm.
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I haven't posted a build because right now I sort of don't have one. I gutted him a while back to give his stuff to one of my blasters. Currently he is level 41 and has like 8 filled slots. I think his level 28 second build has some stuff in it from back when he was 28. Haven't looked at it in a looong time.
Cold/Ice craves all the recharge you can muster. In a world of a shortage of slots, you don't need to overslot accuracy with infrigidate and sleet working for you. |
What level are you (sounds like you're at least level 37)? And what size spawns are you trying to fight solo? |
Got a guide for Cold Domination in my sig, hopefully you'll find it helpful |
re: the whole Fulcrum Shift/Heat Loss thing, you've just gotta get a feel for it really. But basically, a buff radiates from you and from every enemy hit. So to cap peoples damage with Fulcrum Shift, you and them need to be right in the middle of the spawn. That way, both you and the people will get the buff radiating off you and from as many of the critters as possible. |
You really don't need to cap recovery with Heat Loss. If you hit even one enemy it will have so much effect that running out of endurance is close to impossible. The only people who should still be able to do it are nukers and maybe people with EMP Pulse. |
With the build below I have no problems running at x4 or x6 solo (depends on the group I'm fighting), and never have problems running on teams. |
The single most common way I die is during frost breath's animation. How much do you use it with your build? I had it with the intent of putting posi in it for the recharge, and the damage is actually decent, but it's so short range and so slow. I never did get enough recharge into bitter ice blast, so was plinking away with ice bolt in between the occasional frost breath and sleet/storm. But my slotting was such that frost breath was one of my harder hitters so I would use it. Then they'd close to melee and smack me around.
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.
I suggest using infrigidate a lot less. Just drop sleet+ice storm from around a corner, run in and use frost breath, benumb any really big boss that may be present, then start throwing out the ice blasts. Freeze ray can take out any pesky mezzers. Things will get MUCH easier once you hit 44 and get a shield from your ancillary power pool.
well, if they are in melee and I am at range, and the buff comes off of the enemy, can I buff the team without buffing myself? Or do I have to be in there too? |
I suggest using infrigidate a lot less. Just drop sleet+ice storm from around a corner, run in and use frost breath, benumb any really big boss that may be present, then start throwing out the ice blasts. Freeze ray can take out any pesky mezzers. Things will get MUCH easier once you hit 44 and get a shield from your ancillary power pool.
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There are two parts to heat loss. The first part is a buff that radiates out from you, the user. The second part is a buff that radiates out from every enemy you hit with heat loss. So you could easily buff your melee teammates without running in yourself. It won't be as powerful as if you had been in there with them, since they won't get the buff that comes off of you, but heat loss is powerful enough that this won't matter. |
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.
Indeed Gavin, if you had Heat Loss slotted correctly you can enter a mob and nuke with no worries(if it's a healthy sized mob). I have a lvl 39 Cold/Sonic Defender and I run on +0/+3 or -1/+4 mobs. I wish I would of rolled Cold/Ice but I'm stuck with what I have...ANYWAY with Heat Loss at your finger tips you should be able to nuke more often. Hell, on Teams my Cold/Sonic plays like a blaster.
I use heat loss on a mob, Nuke them and then hit them with my cone until there's no one left standing.
I have a Ice/Dark corr and he plays a lot like a cold/ice. you will do the most dmg when you hide behind a wall. I hope our advice helps you out!
Gavin, I forget the exact numbers but for Heat Loss, like Fulcrum, the value of the buff that radiates from you is larger than the one that radiates from the enemies. The important thing is of course that the enemy ones stack. Since I forget the numbers and can't be arsed to go check redtomax, let's say for the sake of argument the rec buff radiating from you is 40% and the enemy ones are 20%.
So if you're standing at range next to the Blasters, you and them will get a 40% buff. If you're all in melee and 3 enemies are within range of all of you, everyone will get a 100% rec buff (40% from you, 20%x3 from enemies). If there is one melee person in range of those 3 enemies but you fire Heat Loss from range, that person will just get the 60% rec buff.
Does that make sense?
This means you can either stay at range and give a small rec buff to backline people too cowardly to close for Heat Loss/Fulcrum Shift, or run into melee and get a massive buff for yourself and a larger buff for those in melee.
As long as Heat Loss hits, a buff will always radiate from you, so you'll always get a rec buff. The question is just how big of one, depending on where you are relative to the affected enemies.
The buff that radiates from you should be more than enough for both you and whoever else is in the backlines. You only really need to worry about being in range of as many foes as possible for nuking.
As for only getting 1-2 Heat Loss buffs in a whole spawn...I think the buff radius per foe is like 15ft, aka Footstomp radius. Just put yourself right in the middle of the spawn, in melee-ish range of stuff and you should get buffs from the whole spawn.
Edit: and don't be so hard on yourself, dude. That father thing is a joke
Cold/Ice is a very potent combo, but it's not exactly easy. Fulcrum Shift and Heat Loss aren't very intuitive, don't sweat it. Practice makes perfect.
The fact that you're here asking for help to improve reflects well on you.
The Melee Teaming Guide for Melee Mans
I can pretty much confirm this. =) But it's not the alpha
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I personally use Infrigidate -> Freeze Ray -> BIB -> I. Bolt -> I. Blast -> Freeze Ray -> BIB -> etc. as my attack chain. I generally only use Sleet + Ice Storm on 4 or more targets or really tough targets, and Heat Loss only for keeping my bar filled all the time. Soloed my Cold/Ice defender from 1 to 50 using Freeze Ray and Blasts almost exclusively and it was a breeze.
Ancillary shields are nice, but honestly I only really get a good use out of them in teams and when I up my difficulty slider up solo.
I would like to say to Silas, Turbo_Ski if it wasn't for you guys I wouldn't have gave Cold it's due. Great guides both of you.
The Melee Teaming Guide for Melee Mans
Since I forget the numbers and can't be arsed to go check redtomax, let's say for the sake of argument the rec buff radiating from you is 40% and the enemy ones are 20%....This means you can either stay at range and give a small rec buff to backline people too cowardly to close for Heat Loss/Fulcrum Shift, or run into melee and get a massive buff for yourself and a larger buff for those in melee.
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Edit: and don't be so hard on yourself, dude. That father thing is a joke |
I personally use Infrigidate -> Freeze Ray -> BIB -> I. Bolt -> I. Blast -> Freeze Ray -> BIB -> etc. as my attack chain. I generally only use Sleet + Ice Storm on 4 or more targets or really tough targets, and Heat Loss only for keeping my bar filled all the time. Soloed my Cold/Ice defender from 1 to 50 using Freeze Ray and Blasts almost exclusively and it was a breeze. |
I'm thinking something like Infrig->Freeze->I.Bolt->frostbreath/BIB->I.bolt->Freeze->I/Bolt->Frostbreath/BIB->I.Bolt etc.
Usually on tier 1 attacks you can get the recharge to where it is up every other attack.
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.
Don't skip Ice Blast. Take Freeze Ray, BFR is bad. You want Ice Bolt, Ice Blast and BiB. From Ice Blast I took Bolt, Blast, BiB, Freeze Ray, Storm, Aim and Blizzard. Frost Breath is slooooow, BFR is slooooow.
You can skip Infrig in your attack chain if you've got decent accuracy slotted and global accuracy, especially with Sleet. It's handy at lower levels, but at 50 I only use it for debuffing fire damage dealing enemies. The slow is nice, but you've got boatloads of slow and -rech in the rest of your Ice/Cold stuff. The defense debuff is great at lower levels, but it pales at higher levels with Sleet and better accuracy. Anything worth debuffing defense on (AVs with Elude, Drones, bubbled stuff, whatever) it won't make much difference to, you'd be better off dropping Sleet on them. For AVs with +def godmodes, hit them with Benumb before they pop it and it'll neuter it.
If I'm soloing I'll always drop Sleet and/or Heatloss, Freeze Ray one guy, then BiB-Blast-Bolt on another, cycling in FR as it recharges to hold as many as possible. For largeish groups I'll drop Ice Storm on them and cycle my blasts through the spawn to get them into Scourge range to maximise the Storm DoT.
Edit: I speak only lies, I didn't take Aim. I would have if I could have, but didn't have room for it.
Edit again: Here's my data chunk. Softcapped smashing/lethal defense once the devs fix Fog, high recharge, good times. All the pricey stuff can be swapped out for cheaper alternatives or frankenslotting. This is more to give you an idea of what powers to take, what to take them for, etc.
As you can see I've just used Infrig for a set mule for s/l defense.
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The Melee Teaming Guide for Melee Mans
For straight effectiveness, I'd suggest power mastery if you want power build up, and psychic if you want mass hypnosis and/or a second hold to stack on bosses. Electric is definitely the wrong choice, as all of its powers except for the shield are things that you already have access to.
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"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.
Edit again: Here's my data chunk. Softcapped smashing/lethal defense once the devs fix Fog, high recharge, good times. All the pricey stuff can be swapped out for cheaper alternatives or frankenslotting. This is more to give you an idea of what powers to take, what to take them for, etc.
As you can see I've just used Infrig for a set mule for s/l defense. Code:
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1440;719;1438;HEX;| |78DA9D93594F135114C7EFB453BAD0D262294BCB3205590B431B71E5C1844D6B68C| |212A35163D3B4439904669A7648F4CD0F80DB93FBF21DD468208A98F8E4871ACF72| |69F1D549FBFFDD3BF7DCFF3D73E64CE1C1525888475785125DDC29351AC545BB5ED| |FAB3976DD572855CD72AA61EF1A5AA56455357BA7A29965432BE3A0B16D3A7E2144| |B2195FDC8020A3A2E7CB467101AC9CC1D6D2C2DED696BE08FB8A4BF6AE69951CD3B| |63AF3D6B651372C473F1984D66C7B47DFAC19462542C315B3BAED9856352C678E65| |341A3C59354A3558492DD7CCB2DE3AA85082D30B70B8517FD80BE94DC27FD623E4E| |5AAE235605C785E315E12D4178C378403A519EE156F613220DADE333E12021F0859| |B055A4ADC27E01760FB16D886DC36C7B08B15E69EB4DC02427C23142479C11220C4| |3557DE4EB7A7C1981B762FF408100BF34F2AF0386C5990DC61AA16B93D006414136| |1241172E310719B7F34E5FFB790F9AF5CE31CE119217191708FD693A6F047C22BC4| |B44E601AA57F8E15E547A476F28F87CE8D729CD3B73643092259CD519338C59C218| |9B07C0282E9F36BECFBB9E311E13BEC362423E6D82CB96E6B2A5B96C692EDB11688| |F8CEBE1008D573495F2D3FC042F1CD8C7072A7D3DF422077B093F4153D22195A4EC| |FA198399D350C161801DBC039C518E0FCCF149B900016B39240B32F485B64E7D23C| |C7C26CC7E627C65B0FBB182EF8EDD878FC1222EC67E73C5FE10C639EE17C48D52FF| |B9BED127BCC2151BE7324E3E677035279F126AD0811332F709CE7D8A739FE2DCA73| |9776C878CECEDCC326D9D5E615C23CCE419D709DD50125DB683CEB63F40B3B26BB2| |05BAD5AF9EFAB0B871BBB863BBB97FBBB971575B71F0C3C65D539B9F9A50E84EBE1| |5E30663F0C5C8F17F5E07E113BBE07A087413E526CA2D94DB287750EEA2DC43B98F| |5244710F9BBBA39730AFCB285750E65112909FD8C7483F7E7DED286194084A074A1| |42586124749A2BC4371FF020ECAFC40| |-------------------------------------------------------------------| |
Thanks for the advice on infrigidate.
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.
Villain Plan by Mids' Villain Designer 1.704
http://www.cohplanner.com/
Click this DataLink to open the build!
some dang old ice cold ****: Level 50 Magic Corruptor
Primary Power Set: Ice Blast
Secondary Power Set: Cold Domination
Power Pool: Speed
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Ice Bolt
- (A) Decimation - Accuracy/Endurance/Recharge
- (3) Decimation - Damage/Recharge
- (3) Decimation - Damage/Endurance
- (5) Decimation - Accuracy/Damage
- (5) Decimation - Accuracy/Damage/Recharge
- (A) Curtail Speed - Accuracy/Slow
- (7) Curtail Speed - Accuracy/Endurance
- (7) Curtail Speed - Endurance/Recharge/Slow
- (9) Curtail Speed - Range/Slow
- (A) Decimation - Damage/Recharge
- (9) Decimation - Accuracy/Endurance/Recharge
- (11) Decimation - Damage/Endurance
- (11) Decimation - Accuracy/Damage
- (13) Decimation - Accuracy/Damage/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (13) Luck of the Gambler - Defense/Endurance
- (15) Luck of the Gambler - Defense/Endurance/Recharge
- (15) Red Fortune - Defense/Endurance
- (A) Recharge Reduction IO
- (17) Recharge Reduction IO
- (17) Recharge Reduction IO
- (A) Kinetic Combat - Damage/Endurance
- (19) Kinetic Combat - Damage/Recharge
- (19) Kinetic Combat - Accuracy/Damage
- (21) Kinetic Combat - Damage/Endurance/Recharge
- (A) Empty
- (A) Ragnarok - Accuracy/Recharge
- (25) Ragnarok - Accuracy/Damage/Recharge
- (25) Ragnarok - Damage/Recharge
- (27) Ragnarok - Chance for Knockdown
- (27) Ragnarok - Damage/Endurance
- (29) Endurance Reduction IO
- (A) HamiO:Microfilament Exposure
- (A) Miracle - +Recovery
- (A) Apocalypse - Chance of Damage(Negative)
- (36) Apocalypse - Damage/Endurance
- (37) Apocalypse - Accuracy/Damage/Recharge
- (37) Apocalypse - Damage/Recharge
- (37) Apocalypse - Accuracy/Recharge
- (39) Endurance Reduction IO
- (A) Efficacy Adaptor - EndMod
- (36) Efficacy Adaptor - EndMod/Accuracy
- (36) Efficacy Adaptor - EndMod/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (34) Luck of the Gambler - Defense/Endurance
- (34) Luck of the Gambler - Defense/Endurance/Recharge
- (34) Red Fortune - Defense/Endurance
- (A) Luck of the Gambler - Defense/Endurance
- (33) Red Fortune - Defense/Endurance
- (33) Gift of the Ancients - Defense/Endurance
- (33) Gift of the Ancients - Defense/Endurance/Recharge
- (A) Steadfast Protection - Resistance/+Def 3%
- (31) Steadfast Protection - Knockback Protection
- (A) Accuracy IO
- (29) Accuracy IO
- (31) Recharge Reduction IO
- (31) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (50) Luck of the Gambler - Defense/Endurance
- (50) Gift of the Ancients - Defense/Endurance
- (50) Gift of the Ancients - Defense
- (A) Positron's Blast - Damage/Recharge
- (43) Positron's Blast - Chance of Damage(Energy)
- (46) Positron's Blast - Damage/Endurance
- (48) Positron's Blast - Accuracy/Damage
- (48) Positron's Blast - Accuracy/Damage/Endurance
- (48) Recharge Reduction IO
- (A) Achilles' Heel - Chance for Res Debuff
- (39) Undermined Defenses - Recharge/Endurance
- (39) Touch of Lady Grey - Recharge/Endurance
- (40) Recharge Reduction IO
- (A) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (40) Efficacy Adaptor - EndMod/Recharge
- (40) Efficacy Adaptor - EndMod
- (42) Efficacy Adaptor - EndMod/Endurance
- (42) Efficacy Adaptor - EndMod/Accuracy
- (42) Efficacy Adaptor - Accuracy/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (43) Luck of the Gambler - Defense/Endurance
- (43) Gift of the Ancients - Defense/Endurance
- (45) Gift of the Ancients - Defense
- (A) Unbreakable Constraint - Hold/Recharge
- (45) Unbreakable Constraint - Accuracy/Hold/Recharge
- (45) Unbreakable Constraint - Accuracy/Recharge
- (46) Unbreakable Constraint - Chance for Smashing Damage
- (46) Unbreakable Constraint - Endurance/Hold
- (A) Luck of the Gambler - Recharge Speed
- (A) Doctored Wounds - Heal/Recharge
Level 1: Brawl
- (A) Kinetic Combat - Damage/Endurance
- (21) Kinetic Combat - Accuracy/Damage
- (23) Kinetic Combat - Damage/Recharge
- (23) Kinetic Combat - Damage/Endurance/Recharge
- (A) Empty
- (A) Empty
Level 6: Ninja Run
Edit: doesn't include my set bonuses but whatever. Hope that helps
The Melee Teaming Guide for Melee Mans
Power Build up is just another clicky like aim that I'll forget to use. Let me put it this way, I have three doms and on none of them do I use domination during every mission. Aim and powerbuild up? compared to domination what chance do they have to be remembered. Hell the only reason haste works is because it's on autofire.
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Also reiterate take Ice Blast, skip frost breath and BFR. BFR has ungodly long animation and crap damage, and does both of those jobs poorly compared to the rest of the set. Frost Breath has similarly long animation and weak damage, but those searching for more AoE, it's not bad, but not considered important to the set.
as for your problem with autofire from the Macro guide:
Power Use Made Easy Multiple Powers on Autofire auto1.txt numpad8 "+forward$$powexecname hasten$$bindloadfile c:\kb\auto2.txt" auto2.txt numpad8 "+forward$$powexecname dull pain$$bindloadfile c:\kb:auto1.txt" Pressing the key to move forward also activates a power. The second press of that key moves forward, activates a different power and reloads the first bind. It is reccommended that if you do intend to use your powers this way, turn down your sound to avoid the recharging sound. |
Power Buildup effects the -Special component of Benumb raising it from -74.5% to the cap of -90%. Combined with increase in duration in Freeze Ray, this is the main reason to pick up PBU on a Cold, the dmg and tohit is just fluff.
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as for your problem with autofire from the Macro guide: |
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.
Been trying to revive interest in my Cold/Ice defender with the i17 changes. However, my play skills are still severely lacking. For now, leaving off the build what is the "normal" way for a Cold/Ice to fight?
In another thread someone was asking about why people have a hard time soloing with defenders. This guy can't solo. I'll spare the details (because they're off topic), but over an hour and an average of 3 deaths to complete a radio mission. Short version: Clearly, I'm doing something horribly wrong. Anyhow, I'm trying to improve and work him over and I thought now is the perfect time.
Heat Loss seems to completely elude me. I have the same issue with fulcrum shift, even in a big team, it just never seems to do what everyone claims it does. /Kins keeping people at 300% damage? I'm lucky to break 80%. Heat Loss capping recovery? I sometimes get double stamina's effect. Watching the team, it looks like speedboost works better than I've ever managed with heat loss. I know the idea is to stand as near as many enemies as possible. I have a full set of level 40 efficiency adapter in it. And it does almost nothing for me or my team most of the time. How short/long is the range on the effect? How close do I gotta be, how bunched to they gotta be, etc? Fulcrum shift at least I can see a visual when I use it. Heat Loss I can't tell who I hit/buffed and who I didn't.
On the offensive, I typically open with Sleet (or Ice Storm or whatever it's called) counting on the knockdown to mitigate some incoming fire. Then I benumb and infrigidate and frost breath. If someone is weak I'll hit them with my bolts, otherwise I'm running and infrigidating all but one trying to thin them out so I can fight one on one. but it usually takes so long to drop anyone that this kinda just slows the fight down.
If I try to focus on my AoE's, I only have three: the two rains and frostbreath, and they all have very short range, DOT damage, and very long recharge. So I often get killed while rooted or while the enemy is having damage tick away on them.
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.