Cold/Ice Strategy Help


Frosticus

 

Posted

Been trying to revive interest in my Cold/Ice defender with the i17 changes. However, my play skills are still severely lacking. For now, leaving off the build what is the "normal" way for a Cold/Ice to fight?

In another thread someone was asking about why people have a hard time soloing with defenders. This guy can't solo. I'll spare the details (because they're off topic), but over an hour and an average of 3 deaths to complete a radio mission. Short version: Clearly, I'm doing something horribly wrong. Anyhow, I'm trying to improve and work him over and I thought now is the perfect time.

Heat Loss seems to completely elude me. I have the same issue with fulcrum shift, even in a big team, it just never seems to do what everyone claims it does. /Kins keeping people at 300% damage? I'm lucky to break 80%. Heat Loss capping recovery? I sometimes get double stamina's effect. Watching the team, it looks like speedboost works better than I've ever managed with heat loss. I know the idea is to stand as near as many enemies as possible. I have a full set of level 40 efficiency adapter in it. And it does almost nothing for me or my team most of the time. How short/long is the range on the effect? How close do I gotta be, how bunched to they gotta be, etc? Fulcrum shift at least I can see a visual when I use it. Heat Loss I can't tell who I hit/buffed and who I didn't.

On the offensive, I typically open with Sleet (or Ice Storm or whatever it's called) counting on the knockdown to mitigate some incoming fire. Then I benumb and infrigidate and frost breath. If someone is weak I'll hit them with my bolts, otherwise I'm running and infrigidating all but one trying to thin them out so I can fight one on one. but it usually takes so long to drop anyone that this kinda just slows the fight down.

If I try to focus on my AoE's, I only have three: the two rains and frostbreath, and they all have very short range, DOT damage, and very long recharge. So I often get killed while rooted or while the enemy is having damage tick away on them.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

It would help to see a build. The strategies you suggest sound right. I wonder about your slotting. Cold/Ice craves all the recharge you can muster. In a world of a shortage of slots, you don't need to overslot accuracy with infrigidate and sleet working for you.


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HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

ranged defense, kite like hell, do some quick ST damage to whatever needs to be killed and cancel jump TF.
but yea, its kinda hard to say anything without seeing a build.


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Posted

Quote:
Originally Posted by GavinRuneblade View Post
Been trying to revive interest in my Cold/Ice defender with the i17 changes. However, my play skills are still severely lacking. For now, leaving off the build what is the "normal" way for a Cold/Ice to fight?
If I try to focus on my AoE's, I only have three: the two rains and frostbreath, and they all have very short range, DOT damage, and very long recharge. So I often get killed while rooted or while the enemy is having damage tick away on them.
What level are you (sounds like you're at least level 37)? And what size spawns are you trying to fight solo?

With the build below I have no problems running at x4 or x6 solo (depends on the group I'm fighting), and never have problems running on teams. I usually hit Power Build Up, then open with Sleet, then Ice Storm, then Frost Breath. I hold any troublemakers and finish off anything left standing with blasts and holds. When solo I hit a boss or LT with Snowstorm to reduce the number of incoming attacks. I also use Blizzard frequently, after Sleet and either Aim or Power Build Up just to be sure.

I also took Hasten and when it's up I have 107% recharge. This is very useful, allowing Sleet to recharge for every spawn (it sometimes recharges fast enough to be used twice on obstinate bosses).

I also take advantage of geometry when I can. You stand around a corner and be out of line of sight from all the mobs when you use Sleet, Ice Storm and Blizzard. This increases your survivability a great deal.

I haven't played this character since I17 went live with the defender damage buff, so this process would be 30% faster now. This build is more of an offender (I have a lot of other characters that are buffbots and am trying something different with this one). You could increase the ranged defense on this character by 8-11% with relatively little expense by using Lockdowns, and Thunderstrikes.


Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Cold Comfort: Level 50 Magic Defender
Primary Power Set: Cold Domination
Secondary Power Set: Ice Blast
Power Pool: Fitness
Power Pool: Speed
Power Pool: Flight
Ancillary Pool: Power Mastery

Hero Profile:
Level 1: Ice Shield -- DefBuff-I(A), DefBuff-I(15)
Level 1: Ice Bolt -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(3), Thundr-Acc/Dmg/Rchg(9), Thundr-Dmg/EndRdx/Rchg(11), Thundr-Dmg/Rchg(13), Thundr-Dmg/EndRdx(43)
Level 2: Ice Blast -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(3), Thundr-Acc/Dmg/EndRdx(9), Thundr-Dmg/EndRdx/Rchg(11), Thundr-Dmg/Rchg(13), Thundr-Dmg/EndRdx(43)
Level 4: Frost Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(5), Posi-Dmg/Rchg(5), Posi-Dmg/Rng(7), Posi-Acc/Dmg/EndRdx(7)
Level 6: Swift -- Run-I(A)
Level 8: Frostwork -- Heal-I(A)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(40)
Level 12: Hover -- Krma-ResKB(A)
Level 14: Fly -- Flight-I(A)
Level 16: Freeze Ray -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(17), BasGaze-Acc/EndRdx/Rchg/Hold(17), BasGaze-Rchg/Hold(19), BasGaze-EndRdx/Rchg/Hold(19)
Level 18: Benumb -- Acc-I(A), Acc-I(21), RechRdx-I(21), RechRdx-I(43), RechRdx-I(50)
Level 20: Health -- Heal-I(A)
Level 22: Stamina -- EndMod-I(A), EndMod-I(23), EndMod-I(23), P'Shift-End%(25)
Level 24: Snow Storm -- EndRdx-I(A), EndRdx-I(25), ImpSwft-Dam%(37), P'ngTtl--Rchg%(50)
Level 26: Sleet -- Achilles-ResDeb%(A), UndDef-DefDeb/Rchg(27), UndDef-DefDeb/EndRdx(27), LdyGrey-%Dam(31), UndDef-DefDeb/Rchg/EndRdx(37), UndDef-Rchg(37)
Level 28: Bitter Ice Blast -- Decim-Acc/Dmg(A), Decim-Dmg/Rchg(29), Decim-Acc/Dmg/Rchg(29), Decim-Dmg/EndRdx(31), Decim-Acc/EndRdx/Rchg(31)
Level 30: Arctic Fog -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(34), RedFtn-EndRdx/Rchg(34), RedFtn-Def(46), RedFtn-EndRdx(46), RedFtn-Def/EndRdx/Rchg(48)
Level 32: Heat Loss -- Efficacy-Acc/Rchg(A), Efficacy-EndMod/Acc(33), Efficacy-EndMod/Acc/Rchg(33), Efficacy-EndMod/Rchg(33), RechRdx-I(34), Efficacy-EndMod(42)
Level 35: Ice Storm -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(36), Posi-Dmg/Rchg(36), Posi-Acc/Dmg/EndRdx(36), Posi-Dmg/Rng(39), Posi-Dam%(42)
Level 38: Blizzard -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(39), Posi-Dmg/Rchg(39), Posi-Dmg/Rng(40), Posi-Acc/Dmg/EndRdx(40)
Level 41: Power Build Up -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(46)
Level 44: Temp Invulnerability -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(45), TtmC'tng-ResDam/EndRdx/Rchg(45), TtmC'tng-ResDam/Rchg(45)
Level 47: Aim -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 49: Infrigidate -- Acc-I(A), Achilles-ResDeb%(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
Level 0: Ninja Run



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Posted

Got a guide for Cold Domination in my sig, hopefully you'll find it helpful

It's written from the perspective of a Corr but it's still got pretty solid info.

re: the whole Fulcrum Shift/Heat Loss thing, you've just gotta get a feel for it really. But basically, a buff radiates from you and from every enemy hit.

So to cap peoples damage with Fulcrum Shift, you and them need to be right in the middle of the spawn. That way, both you and the people will get the buff radiating off you and from as many of the critters as possible.

Same deal for Heat Loss. IIRC, the duration of Heat Loss is 90 seconds. My build has it recharging in about 120ish I believe, so 1.5 minutes out very 2 minutes no one has endurance problems.

One difference between Fulcrum Shift and Heat Loss is the recharge. Because FS recharges so much faster and is in a set that offers you +recharge, you can afford to drop it on half-dead spawns or undersized spawns. It'll be up for the next spawn anyway.

For Heat Loss, you want to try and strike a balance between keeping it up as much as possible for peoples endurance and using it on a big/tough enough spawn to warrant the massive -res debuff.


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Posted

You really don't need to cap recovery with Heat Loss. If you hit even one enemy it will have so much effect that running out of endurance is close to impossible. The only people who should still be able to do it are nukers and maybe people with EMP Pulse.


 

Posted

Quote:
Originally Posted by Oedipus_Tex View Post
You really don't need to cap recovery with Heat Loss. If you hit even one enemy it will have so much effect that running out of endurance is close to impossible. The only people who should still be able to do it are nukers and maybe people with EMP Pulse.
This is true, hitting only 1 or 2 enemies you should be sitting comfortably at 5 end/sec which is more than enough.

Capping your recovery is awesome for nuking though. Drop Heatloss, Sleet, Ice Storm and Blizzard on a huge spawn. As they're all being shredded, comfortably retoggle and keep blasting away while still recovering end.


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Posted

I think Gavine's problem with soloing is the lack of Freeze Ray and/or use of Line of Sight when opening with Sleet + Ice Storm.


 

Posted

Quote:
Originally Posted by Turbo_Ski View Post
I think Gavine's problem with soloing is the lack of Freeze Ray and/or use of Line of Sight when opening with Sleet + Ice Storm.
I can pretty much confirm this. =) But it's not the alpha that gets me as much as being worn down over time.

I haven't posted a build because right now I sort of don't have one. I gutted him a while back to give his stuff to one of my blasters. Currently he is level 41 and has like 8 filled slots. I think his level 28 second build has some stuff in it from back when he was 28. Haven't looked at it in a looong time.

Quote:
Cold/Ice craves all the recharge you can muster. In a world of a shortage of slots, you don't need to overslot accuracy with infrigidate and sleet working for you.
I had haste with two level 30 recharge's in it. No set bonuses except I had one blast with a couple entropic chaos and one with a few ruin. Was 80%+ frankenslotted with a few empty slots (I think three) and a few SOs that dropped (less than 6). I tend to aim for 30-40% accuracy, which is not enough vs +2/3/4 enemies but just fine for -1/0/+1. I will admit that I usually forget to click aim and power build up. Sometimes throughout an entire mission.

Quote:
What level are you (sounds like you're at least level 37)? And what size spawns are you trying to fight solo?
41 and as I mentioned, I only played set to heroic until I got too frustrated to do even that anymore. Nearly all of his levels were gained as an exp leech in PUGs keeping them shielded while tossing the occasional benumb, infrigidate and snowstorm.

Quote:
Got a guide for Cold Domination in my sig, hopefully you'll find it helpful
Yup, I read it and as I recall in one of your other guides, I think trick arrows, you mention the line about "unless you read this and still suck, then your dad and I will go to a bar and drink and talk about where it all went wrong and how much hope we had for you" Well, the first round's on me, I read it, tried it, and still suck.

Quote:
re: the whole Fulcrum Shift/Heat Loss thing, you've just gotta get a feel for it really. But basically, a buff radiates from you and from every enemy hit.

So to cap peoples damage with Fulcrum Shift, you and them need to be right in the middle of the spawn. That way, both you and the people will get the buff radiating off you and from as many of the critters as possible.
well, if they are in melee and I am at range, and the buff comes off of the enemy, can I buff the team without buffing myself? Or do I have to be in there too? The other trick I can't seem to get down is how close they have to be to each other. Seems like I'm in the middle of the group, but still only get one or two.

Quote:
You really don't need to cap recovery with Heat Loss. If you hit even one enemy it will have so much effect that running out of endurance is close to impossible. The only people who should still be able to do it are nukers and maybe people with EMP Pulse.
I'll have to test some once I get a build back together. But I used to monitor my end and I don't recall breaking 5/second very often. I had about 0.4 if I was using snowstorm, and would get up over 2 or 3. Don't recall breaking 5 except on really big teams. Solo on heroic, of course, I never ran into a spawn of more than 3. But then I didn't use it much when solo anyway.


Quote:
With the build below I have no problems running at x4 or x6 solo (depends on the group I'm fighting), and never have problems running on teams.
Looks like that's a respec build. I doubt you really took aim and infrigidate that late. =) My guy's still 41 and I'd rather not go without infrigidate for the next 8 levels.

The single most common way I die is during frost breath's animation. How much do you use it with your build? I had it with the intent of putting posi in it for the recharge, and the damage is actually decent, but it's so short range and so slow. I never did get enough recharge into bitter ice blast, so was plinking away with ice bolt in between the occasional frost breath and sleet/storm. But my slotting was such that frost breath was one of my harder hitters so I would use it. Then they'd close to melee and smack me around.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

I suggest using infrigidate a lot less. Just drop sleet+ice storm from around a corner, run in and use frost breath, benumb any really big boss that may be present, then start throwing out the ice blasts. Freeze ray can take out any pesky mezzers. Things will get MUCH easier once you hit 44 and get a shield from your ancillary power pool.

Quote:
well, if they are in melee and I am at range, and the buff comes off of the enemy, can I buff the team without buffing myself? Or do I have to be in there too?
There are two parts to heat loss. The first part is a buff that radiates out from you, the user. The second part is a buff that radiates out from every enemy you hit with heat loss. So you could easily buff your melee teammates without running in yourself. It won't be as powerful as if you had been in there with them, since they won't get the buff that comes off of you, but heat loss is powerful enough that this won't matter.


 

Posted

Quote:
Originally Posted by Garent View Post
I suggest using infrigidate a lot less. Just drop sleet+ice storm from around a corner, run in and use frost breath, benumb any really big boss that may be present, then start throwing out the ice blasts. Freeze ray can take out any pesky mezzers. Things will get MUCH easier once you hit 44 and get a shield from your ancillary power pool.
What are the cookie-cutter recommendations for ancilary pools for cold/ice? I might try experimental with his second build for as a problematic character I'd like to keep to the tried and true and boringly effective as much as possible =)



Quote:
There are two parts to heat loss. The first part is a buff that radiates out from you, the user. The second part is a buff that radiates out from every enemy you hit with heat loss. So you could easily buff your melee teammates without running in yourself. It won't be as powerful as if you had been in there with them, since they won't get the buff that comes off of you, but heat loss is powerful enough that this won't matter.
Is there any numeric difference to what comes off me and what comes off each individual enemy or would it just be "one more" of the same?


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Indeed Gavin, if you had Heat Loss slotted correctly you can enter a mob and nuke with no worries(if it's a healthy sized mob). I have a lvl 39 Cold/Sonic Defender and I run on +0/+3 or -1/+4 mobs. I wish I would of rolled Cold/Ice but I'm stuck with what I have...ANYWAY with Heat Loss at your finger tips you should be able to nuke more often. Hell, on Teams my Cold/Sonic plays like a blaster.

I use heat loss on a mob, Nuke them and then hit them with my cone until there's no one left standing.

I have a Ice/Dark corr and he plays a lot like a cold/ice. you will do the most dmg when you hide behind a wall. I hope our advice helps you out!



 

Posted

Gavin, I forget the exact numbers but for Heat Loss, like Fulcrum, the value of the buff that radiates from you is larger than the one that radiates from the enemies. The important thing is of course that the enemy ones stack. Since I forget the numbers and can't be arsed to go check redtomax, let's say for the sake of argument the rec buff radiating from you is 40% and the enemy ones are 20%.

So if you're standing at range next to the Blasters, you and them will get a 40% buff. If you're all in melee and 3 enemies are within range of all of you, everyone will get a 100% rec buff (40% from you, 20%x3 from enemies). If there is one melee person in range of those 3 enemies but you fire Heat Loss from range, that person will just get the 60% rec buff.

Does that make sense?

This means you can either stay at range and give a small rec buff to backline people too cowardly to close for Heat Loss/Fulcrum Shift, or run into melee and get a massive buff for yourself and a larger buff for those in melee.

As long as Heat Loss hits, a buff will always radiate from you, so you'll always get a rec buff. The question is just how big of one, depending on where you are relative to the affected enemies.

The buff that radiates from you should be more than enough for both you and whoever else is in the backlines. You only really need to worry about being in range of as many foes as possible for nuking.

As for only getting 1-2 Heat Loss buffs in a whole spawn...I think the buff radius per foe is like 15ft, aka Footstomp radius. Just put yourself right in the middle of the spawn, in melee-ish range of stuff and you should get buffs from the whole spawn.

Edit: and don't be so hard on yourself, dude. That father thing is a joke

Cold/Ice is a very potent combo, but it's not exactly easy. Fulcrum Shift and Heat Loss aren't very intuitive, don't sweat it. Practice makes perfect.

The fact that you're here asking for help to improve reflects well on you.


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Posted

Quote:
Originally Posted by GavinRuneblade View Post
I can pretty much confirm this. =) But it's not the alpha
Freeze Ray will solve your problems then. Grab it, Slot it, and use it as part of your ST chain.

I personally use Infrigidate -> Freeze Ray -> BIB -> I. Bolt -> I. Blast -> Freeze Ray -> BIB -> etc. as my attack chain. I generally only use Sleet + Ice Storm on 4 or more targets or really tough targets, and Heat Loss only for keeping my bar filled all the time. Soloed my Cold/Ice defender from 1 to 50 using Freeze Ray and Blasts almost exclusively and it was a breeze.

Ancillary shields are nice, but honestly I only really get a good use out of them in teams and when I up my difficulty slider up solo.


 

Posted

I would like to say to Silas, Turbo_Ski if it wasn't for you guys I wouldn't have gave Cold it's due. Great guides both of you.



 

Posted

Quote:
Originally Posted by Negate View Post
I would like to say to Silas, Turbo_Ski if it wasn't for you guys I wouldn't have gave Cold it's due. Great guides both of you.
Heh, thanks. I've actually since respecced my Cold and changed my opinion on Infrigidate. Gotta update my guide now, it's all out of date and stale 'n stinky.


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Posted

Quote:
Originally Posted by Silas View Post
Heh, thanks. I've actually since respecced my Cold and changed my opinion on Infrigidate. Gotta update my guide now, it's all out of date and stale 'n stinky.
Mine is more numbers based so I'm still in the clear since nothing has changed on that front.


 

Posted

Quote:
Originally Posted by Silas View Post
Since I forget the numbers and can't be arsed to go check redtomax, let's say for the sake of argument the rec buff radiating from you is 40% and the enemy ones are 20%....This means you can either stay at range and give a small rec buff to backline people too cowardly to close for Heat Loss/Fulcrum Shift, or run into melee and get a massive buff for yourself and a larger buff for those in melee.
Ok, that's what I was hoping for. Fits my play style a bit better on this guy.

Quote:
Edit: and don't be so hard on yourself, dude. That father thing is a joke
No worries, I can tell it's a joke that's why I made the crack about the first round being on me =)

Quote:
I personally use Infrigidate -> Freeze Ray -> BIB -> I. Bolt -> I. Blast -> Freeze Ray -> BIB -> etc. as my attack chain. I generally only use Sleet + Ice Storm on 4 or more targets or really tough targets, and Heat Loss only for keeping my bar filled all the time. Soloed my Cold/Ice defender from 1 to 50 using Freeze Ray and Blasts almost exclusively and it was a breeze.
That is pretty much taking every power in secondary. Ice blast is fast enough that shouldn't it be possible to make a shorter chain? Specifically I want to avoid ice blast if possible. Between the two is it better to take freeze ray for the recharge over bitter freeze ray? Are the hold magnitudes the same?

I'm thinking something like Infrig->Freeze->I.Bolt->frostbreath/BIB->I.bolt->Freeze->I/Bolt->Frostbreath/BIB->I.Bolt etc.

Usually on tier 1 attacks you can get the recharge to where it is up every other attack.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Don't skip Ice Blast. Take Freeze Ray, BFR is bad. You want Ice Bolt, Ice Blast and BiB. From Ice Blast I took Bolt, Blast, BiB, Freeze Ray, Storm, Aim and Blizzard. Frost Breath is slooooow, BFR is slooooow.

You can skip Infrig in your attack chain if you've got decent accuracy slotted and global accuracy, especially with Sleet. It's handy at lower levels, but at 50 I only use it for debuffing fire damage dealing enemies. The slow is nice, but you've got boatloads of slow and -rech in the rest of your Ice/Cold stuff. The defense debuff is great at lower levels, but it pales at higher levels with Sleet and better accuracy. Anything worth debuffing defense on (AVs with Elude, Drones, bubbled stuff, whatever) it won't make much difference to, you'd be better off dropping Sleet on them. For AVs with +def godmodes, hit them with Benumb before they pop it and it'll neuter it.

If I'm soloing I'll always drop Sleet and/or Heatloss, Freeze Ray one guy, then BiB-Blast-Bolt on another, cycling in FR as it recharges to hold as many as possible. For largeish groups I'll drop Ice Storm on them and cycle my blasts through the spawn to get them into Scourge range to maximise the Storm DoT.

Edit: I speak only lies, I didn't take Aim. I would have if I could have, but didn't have room for it.

Edit again: Here's my data chunk. Softcapped smashing/lethal defense once the devs fix Fog, high recharge, good times. All the pricey stuff can be swapped out for cheaper alternatives or frankenslotting. This is more to give you an idea of what powers to take, what to take them for, etc.
As you can see I've just used Infrig for a set mule for s/l defense.

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Support Guides for all Corruptor secondaries and Fortunatas
The Melee Teaming Guide for Melee Mans

 

Posted

Quote:
Originally Posted by GavinRuneblade View Post
What are the cookie-cutter recommendations for ancilary pools for cold/ice? I might try experimental with his second build for as a problematic character I'd like to keep to the tried and true and boringly effective as much as possible =)
For straight effectiveness, I'd suggest power mastery if you want power build up, and psychic if you want mass hypnosis and/or a second hold to stack on bosses. Electric is definitely the wrong choice, as all of its powers except for the shield are things that you already have access to.


 

Posted

Quote:
Originally Posted by Garent View Post
For straight effectiveness, I'd suggest power mastery if you want power build up, and psychic if you want mass hypnosis and/or a second hold to stack on bosses. Electric is definitely the wrong choice, as all of its powers except for the shield are things that you already have access to.
Power Build up is just another clicky like aim that I'll forget to use. Let me put it this way, I have three doms and on none of them do I use domination during every mission. Aim and powerbuild up? compared to domination what chance do they have to be remembered. Hell the only reason haste works is because it's on autofire.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Quote:
Originally Posted by Silas View Post
Edit again: Here's my data chunk. Softcapped smashing/lethal defense once the devs fix Fog, high recharge, good times. All the pricey stuff can be swapped out for cheaper alternatives or frankenslotting. This is more to give you an idea of what powers to take, what to take them for, etc.
As you can see I've just used Infrig for a set mule for s/l defense.
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I'm on a mac can you post that long form?

Thanks for the advice on infrigidate.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Villain Plan by Mids' Villain Designer 1.704
http://www.cohplanner.com/

Click this DataLink to open the build!

some dang old ice cold ****: Level 50 Magic Corruptor
Primary Power Set: Ice Blast
Secondary Power Set: Cold Domination
Power Pool: Speed
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Ice Bolt

  • (A) Decimation - Accuracy/Endurance/Recharge
  • (3) Decimation - Damage/Recharge
  • (3) Decimation - Damage/Endurance
  • (5) Decimation - Accuracy/Damage
  • (5) Decimation - Accuracy/Damage/Recharge
Level 1: Infrigidate
  • (A) Curtail Speed - Accuracy/Slow
  • (7) Curtail Speed - Accuracy/Endurance
  • (7) Curtail Speed - Endurance/Recharge/Slow
  • (9) Curtail Speed - Range/Slow
Level 2: Ice Blast
  • (A) Decimation - Damage/Recharge
  • (9) Decimation - Accuracy/Endurance/Recharge
  • (11) Decimation - Damage/Endurance
  • (11) Decimation - Accuracy/Damage
  • (13) Decimation - Accuracy/Damage/Recharge
Level 4: Ice Shield
  • (A) Luck of the Gambler - Recharge Speed
  • (13) Luck of the Gambler - Defense/Endurance
  • (15) Luck of the Gambler - Defense/Endurance/Recharge
  • (15) Red Fortune - Defense/Endurance
Level 6: Hasten
  • (A) Recharge Reduction IO
  • (17) Recharge Reduction IO
  • (17) Recharge Reduction IO
Level 8: Boxing
  • (A) Kinetic Combat - Damage/Endurance
  • (19) Kinetic Combat - Damage/Recharge
  • (19) Kinetic Combat - Accuracy/Damage
  • (21) Kinetic Combat - Damage/Endurance/Recharge
Level 10: Hurdle
  • (A) Empty
Level 12: Ice Storm
  • (A) Ragnarok - Accuracy/Recharge
  • (25) Ragnarok - Accuracy/Damage/Recharge
  • (25) Ragnarok - Damage/Recharge
  • (27) Ragnarok - Chance for Knockdown
  • (27) Ragnarok - Damage/Endurance
  • (29) Endurance Reduction IO
Level 14: Super Speed
  • (A) HamiO:Microfilament Exposure
Level 16: Health
  • (A) Miracle - +Recovery
Level 18: Bitter Ice Blast
  • (A) Apocalypse - Chance of Damage(Negative)
  • (36) Apocalypse - Damage/Endurance
  • (37) Apocalypse - Accuracy/Damage/Recharge
  • (37) Apocalypse - Damage/Recharge
  • (37) Apocalypse - Accuracy/Recharge
  • (39) Endurance Reduction IO
Level 20: Stamina
  • (A) Efficacy Adaptor - EndMod
  • (36) Efficacy Adaptor - EndMod/Accuracy
  • (36) Efficacy Adaptor - EndMod/Recharge
Level 22: Glacial Shield
  • (A) Luck of the Gambler - Recharge Speed
  • (34) Luck of the Gambler - Defense/Endurance
  • (34) Luck of the Gambler - Defense/Endurance/Recharge
  • (34) Red Fortune - Defense/Endurance
Level 24: Arctic Fog
  • (A) Luck of the Gambler - Defense/Endurance
  • (33) Red Fortune - Defense/Endurance
  • (33) Gift of the Ancients - Defense/Endurance
  • (33) Gift of the Ancients - Defense/Endurance/Recharge
Level 26: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (31) Steadfast Protection - Knockback Protection
Level 28: Benumb
  • (A) Accuracy IO
  • (29) Accuracy IO
  • (31) Recharge Reduction IO
  • (31) Recharge Reduction IO
Level 30: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (50) Luck of the Gambler - Defense/Endurance
  • (50) Gift of the Ancients - Defense/Endurance
  • (50) Gift of the Ancients - Defense
Level 32: Blizzard
  • (A) Positron's Blast - Damage/Recharge
  • (43) Positron's Blast - Chance of Damage(Energy)
  • (46) Positron's Blast - Damage/Endurance
  • (48) Positron's Blast - Accuracy/Damage
  • (48) Positron's Blast - Accuracy/Damage/Endurance
  • (48) Recharge Reduction IO
Level 35: Sleet
  • (A) Achilles' Heel - Chance for Res Debuff
  • (39) Undermined Defenses - Recharge/Endurance
  • (39) Touch of Lady Grey - Recharge/Endurance
  • (40) Recharge Reduction IO
Level 38: Heat Loss
  • (A) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (40) Efficacy Adaptor - EndMod/Recharge
  • (40) Efficacy Adaptor - EndMod
  • (42) Efficacy Adaptor - EndMod/Endurance
  • (42) Efficacy Adaptor - EndMod/Accuracy
  • (42) Efficacy Adaptor - Accuracy/Recharge
Level 41: Scorpion Shield
  • (A) Luck of the Gambler - Recharge Speed
  • (43) Luck of the Gambler - Defense/Endurance
  • (43) Gift of the Ancients - Defense/Endurance
  • (45) Gift of the Ancients - Defense
Level 44: Freeze Ray
  • (A) Unbreakable Constraint - Hold/Recharge
  • (45) Unbreakable Constraint - Accuracy/Hold/Recharge
  • (45) Unbreakable Constraint - Accuracy/Recharge
  • (46) Unbreakable Constraint - Chance for Smashing Damage
  • (46) Unbreakable Constraint - Endurance/Hold
Level 47: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 49: Frostwork
  • (A) Doctored Wounds - Heal/Recharge
------------
Level 1: Brawl
  • (A) Kinetic Combat - Damage/Endurance
  • (21) Kinetic Combat - Accuracy/Damage
  • (23) Kinetic Combat - Damage/Recharge
  • (23) Kinetic Combat - Damage/Endurance/Recharge
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Scourge
Level 6: Ninja Run

Edit: doesn't include my set bonuses but whatever. Hope that helps


Support Guides for all Corruptor secondaries and Fortunatas
The Melee Teaming Guide for Melee Mans

 

Posted

Quote:
Originally Posted by GavinRuneblade View Post
Power Build up is just another clicky like aim that I'll forget to use. Let me put it this way, I have three doms and on none of them do I use domination during every mission. Aim and powerbuild up? compared to domination what chance do they have to be remembered. Hell the only reason haste works is because it's on autofire.
Power Buildup effects the -Special component of Benumb raising it from -74.5% to the cap of -90%. Combined with increase in duration in Freeze Ray, this is the main reason to pick up PBU on a Cold, the dmg and tohit is just fluff.

Also reiterate take Ice Blast, skip frost breath and BFR. BFR has ungodly long animation and crap damage, and does both of those jobs poorly compared to the rest of the set. Frost Breath has similarly long animation and weak damage, but those searching for more AoE, it's not bad, but not considered important to the set.

as for your problem with autofire from the Macro guide:
Quote:
Power Use Made Easy
Multiple Powers on Autofire
auto1.txt
numpad8 "+forward$$powexecname hasten$$bindloadfile c:\kb\auto2.txt"

auto2.txt
numpad8 "+forward$$powexecname dull pain$$bindloadfile c:\kb:auto1.txt"

Pressing the key to move forward also activates a power. The second press of that key moves forward, activates a different power and reloads the first bind. It is reccommended that if you do intend to use your powers this way, turn down your sound to avoid the recharging sound.


 

Posted

Quote:
Originally Posted by Turbo_Ski View Post
Power Buildup effects the -Special component of Benumb raising it from -74.5% to the cap of -90%. Combined with increase in duration in Freeze Ray, this is the main reason to pick up PBU on a Cold, the dmg and tohit is just fluff.
Yup, I know what it does, and I know it's useful and important. I just forget it exists and that I have it. I rarely use buildup on my scrappers and blasters, I rarely use domination on my doms, etc. I click my attacks and debuffs, remembering to click anything else is very iffy.



Quote:
as for your problem with autofire from the Macro guide:
On a mac, so the c:... doesn't help and I have no idea what the equivalent is or if text file binds even work.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.