Mastermind Summons..


Brynstar

 

Posted

I don't play red side that much. But I do have one Robotics Mastermind. I am planning to make a Demon Summoner. I don't have that much infamy red side to work with and every build I come across is done with expensive chip sets. Love them on blue side...

My question is if I have 6 slotted a demon summon, lets say Summon Demonlings and I put regular SO's in it, do they affect the summon? Say I put 2 acc, 2 dmg, and 2 slow chips, will that enhance their accuracy, damage, and slow powers?

Was never quite sure...


 

Posted

In general yes. But summons are immune to recharge. I think there are a few other oddities. Also, slow will only affect their powers with a slow component.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

If you can slot an enhancement into a henchmen, then it can affect their powers. Although I think global recharge only affects the summoning aspect of the henchmen power instead of their powers.


The first step in being sane is to admit that you are insane.

 

Posted

Global rech and the purple pieces with a rech aspect only affect the recharge of the summon.

Another important thing to note is that End reducers will lower the casting cost of the summon and the end cost of the pet's abilities.


Level 50s: to many to remember at this point

 

Posted

Yes, for the most part you slot your pets like you would slot an attack power: Accuracy and Damage. Around 24 and then especially 32 is when I start thinking about sloting for control powers like Slow, Hold, or for de-buffs like -To-Hit or -Res or whatnot.


 

Posted

Quote:
Originally Posted by Torrentor View Post
I don't play red side that much. But I do have one Robotics Mastermind. I am planning to make a Demon Summoner. I don't have that much infamy red side to work with and every build I come across is done with expensive chip sets. Love them on blue side...

My question is if I have 6 slotted a demon summon, lets say Summon Demonlings and I put regular SO's in it, do they affect the summon? Say I put 2 acc, 2 dmg, and 2 slow chips, will that enhance their accuracy, damage, and slow powers?

Was never quite sure...
Accuracy enhancements will boost the Pet's powers' accuracy

Damage will boost the Pet's Damage output

Endurance Reduction will effect both your end cost to summon them AND the endurance cost of the Pet's powers.

Recharge Reduction cannot usually be placed into Henchmen powers(The main Pet Summons all MM's can take). Even if you could, only the recharge time of the Summon Power itself would be affected.

Mez, Debuffs, Slows, etc:
Enhance the Pet's powers where applicable. Slows effect the powers with a slow component. Immobilize with Immobilize, Holds with Holds, Defense Debuff with Defense Debuff, and so on.

Invention Procs attach themselves to the Pet's powers if appropriate. (Impeded Swiftness: Chance for Smashing Damage only checks if the Pet's attack power has a slow component--as Impeded Swiftness is a Slow set.)


The plastic tips at the end of shoelaces are called aglets. Their true purpose is sinister.
--The Question, JLU

 

Posted

Quote:
Originally Posted by Derangedpolygot View Post
Accuracy enhancements will boost the Pet's powers' accuracy

Damage will boost the Pet's Damage output

Endurance Reduction will effect both your end cost to summon them AND the endurance cost of the Pet's powers.

Recharge Reduction cannot usually be placed into Henchmen powers(The main Pet Summons all MM's can take). Even if you could, only the recharge time of the Summon Power itself would be affected.

Mez, Debuffs, Slows, etc:
Enhance the Pet's powers where applicable. Slows effect the powers with a slow component. Immobilize with Immobilize, Holds with Holds, Defense Debuff with Defense Debuff, and so on.

Invention Procs attach themselves to the Pet's powers if appropriate. (Impeded Swiftness: Chance for Smashing Damage only checks if the Pet's attack power has a slow component--as Impeded Swiftness is a Slow set.)
Good description of how things work - I will add a couple of points that are likely to be specific to demon MM's. First, is that slow enhancements only affect movement slows, not recharge slows, so thier defensive use is somewhat restricted. Second, while both the demonlings and the demon prince will take slow enhancements ONLY one demonling will actually benefit from them - the frost demonling, as his attacks are the only ones that have a slow component. So while you might get some value from a slow enhancement in the demon prince, it will mostly be wasted in summon demonlings.

Also, if you slot set IO's only an attack or power that could take those set IO's will benefit from them - for example if you slot a ghost widow's embrace acc/end reduction IO in the demon prince ONLY his hold will benefit from that IO. So if you are going to slot set IO's, whether you are doing it to frankenslot for enhancement bonus or for a set bonus, you are better off slotting pet damage IO's since almost all attacks do a little damage and will benefit from the pet damage IO. If you want to enhance a specific feature, such as hold duration on the demon prince or resistance on the demons (to buff the ember shield), slot an SO or generic IO for that one feature. I suspect a hamidon enhancement would affect all powers as well, so that is another option for high level play but probably not a cheap one.


Globals: @Midnight Mystique/@Magik13

 

Posted

Quote:
Originally Posted by EricHough View Post
If you want to enhance a specific feature, such as hold duration on the demon prince or resistance on the demons (to buff the ember shield), slot an SO or generic IO for that one feature. I suspect a hamidon enhancement would affect all powers as well, so that is another option for high level play but probably not a cheap one.
I can confirm this. And some of them are not so expensive. Dam/Mez are usually less than 1 million. Acc/Mez are a bit spendy, but cheaper than the def or resist aura IOs by an order of magnitude. I dunno on the defense Hammi Os. Never tried to buy one.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Quote:
Originally Posted by EricHough View Post
Also, if you slot set IO's only an attack or power that could take those set IO's will benefit from them - for example if you slot a ghost widow's embrace acc/end reduction IO in the demon prince ONLY his hold will benefit from that IO.
... Seems wrong.

You can see the accuracy your pets abilities get in the detailed info on the enhancements screen, same as your own. I went and replaced a basic damge IO in my DS MM's Summon Demons with a Volley of Velocity Knockback/Acc. Both the power that does knockback and the powers that don't do knockback showed the improved accuracy.

Though Dam/Mez and Acc/Mez still strike me as an excellent idea for the Prince, given it's multiple controls.

-Morgan.


 

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Quote:
Originally Posted by Morganite View Post
... Seems wrong.

You can see the accuracy your pets abilities get in the detailed info on the enhancements screen, same as your own. I went and replaced a basic damge IO in my DS MM's Summon Demons with a Volley of Velocity Knockback/Acc. Both the power that does knockback and the powers that don't do knockback showed the improved accuracy.

Though Dam/Mez and Acc/Mez still strike me as an excellent idea for the Prince, given it's multiple controls.

-Morgan.
I can only say this, people have tested it on the plant/ Carrion Creeper power and despite what it shows the properties only get sent to the powers that are the same as the set IO. So a knockdown Set IO's damage will not help the Throw Thorns sub power the creeper attacks with. Now CC is a weird power. So they might not all function that way. MM Pets are quite different from pseudo pets after all.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

...

Okay, did some further testing, and it looks like you're right. Cranked up the level on a council mission I had (since otherwise they'd be capped), had the ember demon attack the same mob with the knockback/acc IO and with it replaced with a damage TO. Same tohit rolls shown in pet combat every time. (With variation based on whether or not I was in range for Supremacy.)

I don't know if it's a display bug or if it's a things-that-should-be-enhanced-not-being bug, but I'm pretty sure there's a bug here. (Hopefully, it's supposed to enhance even powers that don't have knockback/whatever, and they'll get it to do that. More slotting options is a good thing.)

-Morgan.


 

Posted

is there a way to up the pets defence and resist? ive tried but i dont know if its working


 

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If a pet has abilities which boost those things, you can slot enhancements to improve them. (The only one's I'm aware of are the Ember Demon's Ember Shield, and the Protector Bots' Force Shield.) However, there's a certain amount of argument on whether it is worth enhancing these effects.

There's also the defense bonus aura and resistance bonus aura IOs, which provide significant bonuses, but only if your pets stay close enough...

-Morgan.


 

Posted

Quote:
Originally Posted by Morganite View Post
If a pet has abilities which boost those things, you can slot enhancements to improve them. (The only one's I'm aware of are the Ember Demon's Ember Shield, and the Protector Bots' Force Shield.) However, there's a certain amount of argument on whether it is worth enhancing these effects.

There's also the defense bonus aura and resistance bonus aura IOs, which provide significant bonuses, but only if your pets stay close enough...

-Morgan.
Slotting for Def grants small numbers, but they add up.

I slot 2 Lvl 50 Def IO's in my Protector Bots(Can't put in Defense Sets). Their Force Shield grants 7.5% to Melee, Ranged, AoE(11.24% with 2 IO's). That's 15% between both bots unenhanced, and almost 22.5% enhanced. That's a nice chunk of def(they'll also buff you!)

Enforcers(Thugs) have a form of Maneuvers that grants 7-8%(based on your level) to your Henchmen. I do devote a slot to a Def IO to push it to 10%, as each Enforcer grants the defense for 20%.

Only one of the tier 2 Demons grants any Shields. The Ember Shield gives 5% resistance to Smash/Lethal/Toxic, 6.66% Fire & 3.33% Cold. (For some reason these are listed twice for the one ability). The number are so low, and as only one grants this shield, it's unlikely to be worth enhancing. I haven't gotten high enough on my Demon Summoner to see if this can be slotted with Damage Res sets.


The plastic tips at the end of shoelaces are called aglets. Their true purpose is sinister.
--The Question, JLU

 

Posted

Quote:
Originally Posted by Morganite View Post
If a pet has abilities which boost those things, you can slot enhancements to improve them. (The only one's I'm aware of are the Ember Demon's Ember Shield, and the Protector Bots' Force Shield.) However, there's a certain amount of argument on whether it is worth enhancing these effects.

There's also the defense bonus aura and resistance bonus aura IOs, which provide significant bonuses, but only if your pets stay close enough...

-Morgan.
Of course, there are numerous ways using your secondary and pool powers as well. Maneuvers, various shields (FF, Thermal, etc).


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

I figured the question was just focusing on enhancement slotting for those things. `.`

I'd missed the Maneuvers on the Enforcers. Kind of weird, that one. They'll take ToHit Buff sets for their Tactics, and Summon Demons will take resist sets, but you can't give Defense sets to the Enforcers? (Then again, Protector Bots won't take them either. Interesting.)

-Morgan.


 

Posted

It is important to note that the Ember Demon's Ember shield only gives 5% resistance to you and other players, it gives a full 10% un-enhanced resistance to it's fellow demons.


 

Posted

Quote:
Originally Posted by Morganite View Post
If a pet has abilities which boost those things, you can slot enhancements to improve them. (The only one's I'm aware of are the Ember Demon's Ember Shield, and the Protector Bots' Force Shield.) However, there's a certain amount of argument on whether it is worth enhancing these effects.
Also the Prot Bot's heal can be boosted with Heal IOs/SOs/DOs/TOs. Of course there are several DeBuffs too that can be boosted, notably in Mercs and Thugs.

Quote:
There's also the defense bonus aura and resistance bonus aura IOs, which provide significant bonuses, but only if your pets stay close enough...
Pet Auras are the big ones. Also, most set bonuses boost your attributes, not your Pets'. Thus I can slot Commanding Presence into my Battle Drones and I receive the +Recovery bonus, not my pets. Procs are a different story. Procs like Chance for Build Up or what not generally influence the one pet that rolls the chance, not you or all of your pets or a class of pets.