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Posts
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Quote:I never expect an MMO to hit "WoW" numbers again... at least not as subscription only.Which is, while not hugely successful, adequately healthy for an MMO. That's not even taking its age into account. They can't all have WoW's numbers. In fact, those that do are flukes. Including WoW.
However, in my view, it is definitely low for an existing MMO with a dedicated player-base. The wonderful part of City of X, is indeed it's *dedicated* playerbase... however, that would slowly over time loose players, until it got to a point of unprofitably. Great retention ratio for the game... *once* you get players here. I am sure that we have *all* brought friends to the game, who then left the game for one reason or another... people who pop back and forth with subscriptions every so often (I am one of those people).
However, I do feel that a distinct lack of stuff to do once you hit the cap (apart from badges) was a turn off for players. I know several people who left the game because there was nothing else to do apart from "roll an alt". Not even a "carrot on a stick goose chase". Different things for different peoples to be honest.
Would it have made some kind of sense to consolidate a number of servers in the end to at least make the game appear "fuller" than it actually was? Yes... if they had a method of resolving name/SG clashes *sensibly* (this part to be honest is essential as a lot of character names are a focal part of the character).
*shrugs*
To be honest, I thought that Freedom would have brought in more money than it did. At least it slowed the decline whilst Freedom was running. If it wasn't for Freedom, I am actually *heavily* inclined to believe that City of Heroes/Paragon Studio's would have been shuttered a while ago. -
Quote:Sales figures is a catch all term for all monies that is earnt by that title, either by subscriptions, microtransactions, box sales or account services.Why are we fixating on sales figures? Guild Wars is a game entirely funded by sales, yes, but City of Heroes is not. At one point it was entirely funded by subscription money, and was funded in large part by it right up until it shut down. Doesn't it make sense that sales numbers would be low?
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Earnings suggest around 50-60K subscribers (that is breaking total earnings into $15/month subscriptions)
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Quote:Correction: A *temporary* suspension of sales from the website (which btw SW:TOR also did). Will it hit their *potential* sales... yes.The GW2 server problems and the suspension of GW2 digital sales will hit their Q3 earnings - the savings made by axing a small-ish studio should help to balance the loss.
But it isn't stopping people from going out to purchase the game physically and using the code from that.
Although, to be honest, once again, this just goes to show that with the utmost testing of a product, something *always* exceeds your expectations (unless you are the military, where a missing semi- colon produces interesting results in testing) -
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Not cried yet... i did that a few years ago with the closure of Tabula Rasa.
Still feel sucky about the closure of CoX though
As i said earlier, this is my 3rd MMO closure... maybe i am a hex for developers >.> -
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It was a pleasure to meet you at the Omega Sektor event in Birmingham (UK) 4 years or so ago.
Gangrel
*dammit, was going for my 2nd FPARN!* -
Quote:because it is the wonderful world of percentages...I think I am missing something. CoH/CoV is shown as 2% of the total.
Aion's as 28% of the total.
So, CoH/CoV must be at least equal to a fourteenth of Aion's sales right? At least for the 2nd quarter. So I am confused on where the 1173% number you have is coming from exactly.
To be fair, it depends on which point of view you want to take.
Q2 2012
City of Heros Earning: 2855million Won
Aion Earning: 36367million Won
City of Heroes earnt ((2855/36367)*100) = 7.85% of what Aion did
Aion earnt ((36367/2855)*100) = 1273% of what City of Heroes did
His figure probably comes out from the quick back of the napkin calculations with rounding up and down accordingly for the initial figures. -
Quote:836037 million Won (roughly $737million) *total* money coming in from Aion since its launch. No costs factored into it.700 Million profit? Or 700 million in total sales? That number seems high if it is profit after all the CapEx and the OpEx are figured in.
If it did, then it would dwarf even SWTOR in terms of costs (or the Tabula Rasa debacle of multiple remakes etc etc) -
Quote:Considering that since the launch of Aion, it has raked in *around* $700million since launch... i would say that it has quite safely paid back its investment. Blade & Soul, no idea... its figures are not on the Quarterly reports yet... wait for Q3 of NCsoft financials for those ones.2) Aion and Soul & Blade.... Both were multi-year development efforts. Both were specifically geared to the Asian market space, and cyber cafes. Both started to see sales slips within three months of launch, followed by exodus. Neither one despite there initial and current sales numbers I would guess is anywhere near paying back initial CapEx.
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Unfortunately, the last i heard about that one, it was going to be come a single player game... due to financial problems with the developer/publisher IIRC
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Never got into Spore... although EA were responsible for the closure of Bullfrog (eventually). But this was back in 1995 when EA got a stake in the studio. Last game from them was 2001, although it took until 2004 for the studio to be closed *properly*
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Quote:From previous experience of MMO closure from NCsoft... refunds on subscriptions are pro-rata'd from the announcement date back to the card that did the payment.Then its going to be;
"While we cannot refund your subscription we can transfer the pro-rated amount to your NCSoft points account"
Or whatever they are calling their generic online currency - as the saying goes you'll probably be able to get your money back when you pry it from their cold dead hands
Hope I'm wrong though given the length of your sub, I certainly hope you get a refund rather than some cheesey offer.
Points... not sure on this one.
They *have* done "gift" packages (normally an account for one of their other MMO's) which is *above and beyond* what they are legally entitled to do. -
Tabula Rasa had *no* official forums. They had beta forums which closed a few days before the official headstart of the game.
The 2 main TR forums were PlanetTR (now shuttered), and the "Unofficial TR" forums (which i started, ran, and still keep up although in a non skinned version). -
Quote:Their quarterly reports put the *revenue* further down though... around $800K/month... which equates to 55,000 (ish) players (at $15/month).The current estimates for the player base number over 300K active accounts...now I am no genious...but 300K+ pissed off people can really put a dent in a business model...
Just saying...
With Free2Play though, it does get harder to gauge though how many active players there are though without official numbers being released. -
QR: KR Mn Won = Millions of Korean Won
Going from the 2Q figures, that is roughly $2.5mill for the quarter @ $15/month (this is assuming EU/UK players are spending $15 as their sub fee... they arent, so this is only approximinate).
2.5mill/quarter = $833,333/month across *all* the players. This is subscriptions and microtransactions being taken into consideration. -
Quote:Personally, i hope that everyone is VIP... cos it will *suck* otherwise... and as all subscriptions have been cancelled, monthly subbers will drop down to premium status anyway locking them out of most of their characters. Personally, I would just make everything free on the market and make everyone a VIP subscriber.
(3) You have ended the purchase of points and renewal of VIP subscriptions. For those planning on play until the server goes down, what happens to accounts where the VIP expires? Will everyone get free VIP or will it be tough, you're premium.
Quote:(a) Flip side - those who purchased points recently looking forward to buying items in I24 or those who renewed for a period that will take them past the shut-down date, how will those people be compensated? (Again a personal note, game time or discounts for other NCSoft games will do nothing to diffuse the anger or improve good will).
Quote:(4) It's somewhat common for a big end-of-game blowout. Will the now ex-community members and ex-developers retain access to their accounts for something fun (if they choose to do that - I would completely understand any ex-employee being too busy with jobhunting or new job or just too bummed to do so). -
Quote:To be honest, if you are going this far... do it for *all* MMO's... because eventually they will close down for whatever reason.This may not be seen by many, but to any of us who will miss CoH but wish to continue playing any NCSoft product: I implore you to reconsider. They have a history of this type of thing and I foolishly hoped that CoH would be the exception. If you play Aion, it'll happen to you. Guild Wars 1 or 2? It'll happen. The only way to avoid the inevitable grief is to avoid NCSoft products like a plague. Stop playing their games so that the community shrinks. Don't buy anything else. Cancel your subscriptions. Tell every friend and passing acquaintance. The only way to teach a lesson to a company is to make their wallet feel it. I practice this against EA, Activision, and a few others, but they are likely too large to feel it at all. NCSoft? They should feel it. Let's see to it that they do.
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Quote:Both Tabula Rasa and Auto Assault just had *pure* lack of numbers as the main reason for closure. Dungeon Runners was iffy in numbers and had been gutted staff wise before the announcement. Exteel, no idea as to whyWell, what if they don't want to be subject to this treatment a few years on down the line? I can tell you that this is the third time I've personally been affected by a game published by NCSoft getting killed off. That was the charm for me, especially considering that in two of those three cases that I know of, the game itself was reasonably healthy. And in one of those cases, some really dirty tricks were involved in getting the game shut down.
Although around the time of the Tabula Rasa closure announcement, it was also the *huge* NCsoft West rearrangement with management (and possibly dirty tricks to get the Garriotts out of NCsoft West)... unfortunately, this also led to to the gutting of the Brighton office, with pretty much all the community staff having to shift over to the US if they wanted to keep their jobs.... Avatea and SnowStorm (Guild Wars) moved to be employed directly by the *studio* whose game they were working on (so Avatea moved to Paragon Studios, SnowStorm moved to Arena.net
Rockjaw, Spaff and Aero (Creative Concepts team) all ended up leaving the company... Aero is the only one that i know of who isnt still in the Games Industry (along with Avatea who is now in China, status unknown).
Kerensky and GhostRaptor were also let go at the same time. All of these people were community staffers for City Of X (EU) at one point or another. -
Quote:Tera was started by a group who left Lineage 3, and not Blade and Soul (some stolen art assests etc etc from Lineage 3 was used in the initial Tera forming stages).Tera is mostly a competitor to Blade and Soul, since its development team is made up of people who jumped ship from NCsoft to form their own studio and release a rival product, or so the Internet says. I will tell you one thing, though - for all that's wrong with that game, its combat system looks and feels a lot better than GW2. More limiting, sure, but then GW2 plays almost exactly like the Secret World, which I found to make my wrists hurt.
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Quote:I would imagine that Paragon Studios was being reliant upon the revenue stream from City of Heroes to stay afloat. And developing an MMO isnt cheap, so whilst they may have had to take a loan from NCsoft initially, with no further income coming in, it might have been heavy to fully develop 3 mmos at the same time (Blade and SOul, Wildstar (which has been going on for YEARS!) and Paragon Studio's 2nd MMO).Yeah, considering they had another project in the works, just shutting down Paragon like that didn't make any sense. A cessation of CoH, yes. But killing off the entire company doesn't.
So the decision to cut the "least developed" one would actually make sense... which unfortunately would leave Paragon Studio's doing nothing... -
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Quote:To be honest, considering that *non* MMO publishers shut down studios in a similar fashion, get out of playing computer games full stop...And some day NCSoft will do the same thing to ArenaNet that it has done to Paragon Studios, Destination Games, and all the other studios NCSoft has published games for that have since been axed.
After learning what exactly happened behind the scenes with Tabula Rasa's shutdown, and the abrupt death of City of Heroes here (several months' notice before shutdown aside), I am not willing to spend money to support games and developers under NCSoft's control, no matter how fun their games may be. It's just not worth it.
Yes, i am still bitter over the closure of Bullfrog. -
Quote:Oh agreed the 2nd part is abrupt (about the forum access)... but I believe that this is where the wrangling to properly shut down the game kicks in... argue for your place to stay on, and how many developers will work for peanuts to keep it running etc etcYeah, but in the middle of development with a new patch posted yesterday, so no warning to the devs, no gradual slowing down of new content, just one day rolling along, the *bam* shut down with the devs not even sure they'll still have forum access next week?
Yeah, that's abrupt.
I know that for the Tabula Rasa closing event, some of the ex developers came in to help run (and code) the final event for *free*.
Yes, TR didnt have official forums, but that was before the whole restructure of NCsoft West so that it was the studio who was responsible for community stuff, and not NCsoft (and the decision was made before launch that there would be no official forums along similar lines to Guild Wars)
And yes, TR was mid development cycle (player controlled tanks being one), Earth zones being coded etc etc when the announcement came out (You have to remember that TR was young, so it wasnt hitting "expansion stage"...
Pretty much whenever you cancel an MMO, it will *always* be mid development... normally with the next 2 or 3 parts being simultaneously developed.