Any wayto keep playing offline?


Coyote_Seven

 

Posted

I don't even know if this is legal or whatever, but is there any way to use a private server or something to keep CoH alive after the end of november?

I know nothing about these things, i just remember hearing something about other games and private servers.

Eco.

I don't even know what a 'private server' is, tbh lol.


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Quote:
Originally Posted by Samuel_Tow View Post
[The Incarnate System is] Jack Emmert all over again, only this time it's not "1 hero = 3 white minions" it's "1 hero = 3 white rocks."

 

Posted

If I could play this game offline and mod it to my heart's content it would be even better for me than it ever was as an online game.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

Posted

Unless Tony's planned negotiation with NCSoft goes well and a solution to keep City of Heroes online works out, any private server efforts will probably get squelched.

It's happened before, much to the chagrin of Tabula Rasa fans. If that's anything to go by, NCSoft will not permit "competition" from community efforts. As is said in the link there, they don't care enough to keep the game playabe for its player base, but they care enough to keep said player base from ever playing it again.

I really hope Tony reaches some kind of deal with NCSoft, but I'm not that optimistic ...


 

Posted

Well! After reading that article, it looks like the only thing we could really do is to be so exceptionally vociferous in our opinions of NCSoft that it becomes so viral that they wish none of us ever existed. Haha.


 

Posted

Quote:
Originally Posted by Coyote_Seven View Post
Well! After reading that article, it looks like the only thing we could really do is to be so exceptionally vociferous in our opinions of NCSoft that it becomes so viral that they wish none of us ever existed. Haha.
It's still worth trying, but given what NCSoft has done in the past I'm not expecting them to treat CoH's fans any differently.

Though, I do think word needs to get out--contact media outlets that haven't covered the story, get people aware of what's going on. And make it clear that the game did not fail--it was abruptly killed off in spite of the revenue it's been earning.

But honeslty I think this is just more evidence that aspiring MMO developers need to stay the hell away from NCSoft. Find a way to do it independently if possible, with the options available out there nowadays. I can't help but think that if we had crowdsourcing and digital distribution (like Steam) back when Cryptic was just planning City of Heroes, this wouldn't have turned out the way it did.


 

Posted

Quote:
Originally Posted by LittleDavid View Post
It's still worth trying, but given what NCSoft has done in the past I'm not expecting them to treat CoH's fans any differently.

Though, I do think word needs to get out--contact media outlets that haven't covered the story, get people aware of what's going on. And make it clear that the game did not fail--it was abruptly killed off in spite of the revenue it's been earning.

But honeslty I think this is just more evidence that aspiring MMO developers need to stay the hell away from NCSoft. Find a way to do it independently if possible, with the options available out there nowadays. I can't help but think that if we had crowdsourcing and digital distribution (like Steam) back when Cryptic was just planning City of Heroes, this wouldn't have turned out the way it did.
The current estimates for the player base number over 300K active accounts...now I am no genious...but 300K+ pissed off people can really put a dent in a business model...

Just saying...


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Posted

Quote:
Originally Posted by planet_J View Post
The current estimates for the player base number over 300K active accounts...now I am no genious...but 300K+ pissed off people can really put a dent in a business model...

Just saying...
Their quarterly reports put the *revenue* further down though... around $800K/month... which equates to 55,000 (ish) players (at $15/month).

With Free2Play though, it does get harder to gauge though how many active players there are though without official numbers being released.


 

Posted

Quote:
Originally Posted by Gangrel_EU View Post
Their quarterly reports put the *revenue* further down though... around $800K/month... which equates to 55,000 (ish) players (at $15/month).

With Free2Play though, it does get harder to gauge though how many active players there are though without official numbers being released.
And it gets hard to really gauge how much of that money is coming from whom. 300k people could be spending a few bucks' worth of Paragon Points on stuff (or not at all), while others could be spending hundreds of dollars.

Friend of mine last year went insane over the that super pack system, haha ... though I don't think he spent that much overall.