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Posts
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I dampen out my hopes for expanding customization in Going Rogue. So for my lowered expectations.... I expect there to be a new custom attachment point for the back. This will be for things like backpacks, jet/jump-packs, quivers, sword sheeves, etc.
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In game it still has a base accuracy value of 1.00, which is a bit on the low side if it's not an auto-hit power.
[/ QUOTE ]Even autohit attacks have an accuracy value. And 1.0 accuracy is standard; essentially 1.0 * (YourTohit - TargetDefense), though that's extremely simplified. To be on the low side, it would have to be something like 0.9.
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And the BAse Accuracy on auto-hit powers is irrelevant. They could be set to 0, and the powers will still auto-hot -
You can't really shorten the animations/music. The only thing you can do is to exit the combine screen immediately after you combine two enhancers.
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I just bought CoV and i was wondering if, like world of warcraft, their are personal instances or dungeons? Ive alrdy looked through the search and couldnt find anything so can somone plz help me out here?
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99% of the game is played in instances. There are some zone wide events, but they aren't the focus of the game.
Don't be in a rush to reach level 50 (the level cap). The game begins at level 1. The game is the experience of level 1 to level 50. And then doing it again with a different Archetype or different power set combo. The game does lend it to altistis (makeing lots of character) -
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That happens with particular AVs, such as Black Scorpion. I won't spoil too much, but the ole boy can surprise you at the end of the second arc. He owned me like twice in a row on two characters. Then I go for him again and he falls like a sack of taters. The defense rolls and if you are mezzed really factor into these little encounters. Stock up on inspies, if you survive the first five seconds, most likely you will win with your usual tactics.
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I'll keep that in mind. I'm just happy that I've got my first set of Patron Powers unlocked
OTW to see the Arbiter in Nerva as we speak.
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Don't need patron powers. Just lay down a /Traps guantlet. Laydown 4 minutes worth of Trip Mine, Poison Traps, flavor with a spread of Caltrops and top it off with an Acid Mortar. Pull EB/AV to run through the field and viola! Your problem is 1/3 solved. (YMMV) -
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I usually don't run Malta missions, but I ran three or four recently with my Brute, and I came across a total of two Sappers.
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I'm not sure when that happened, but yes, something changed a LOOONG time ago. Say, a couple of years ago, there used to be a Sapper in every spawn, it seemed. Getting my Stone Brute to 50 in I7, that was quite literally the case. Getting a Blaster to 50 a couple of months ago, however, saw barely a Sapper per mission.
Which is all for the best, as far as I'm concerned.
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When I1 rolled out, Sappers were a minion just like any other Malta NPC. That meant any number could show up in a spawn. It was not unusual to get 3 Sappers in a spawn if you soloed. Imagine getting 6+ Sappers in a spawn when running with a large team. -
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The heroside is false, as well, because what you've done to "save the world" is the same thing everyone before you has already done. You are, in practice, just a hero, one of many.
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No CoH isn't false. The story arcs is the story of THAT character's career. SuperDuper Lad didn't forestall a second Rikti Invasion, your character did. Other heroes (PC and NPC) are renowned for other things, your Souvenir window is filled the stuff that YOU did. That's the way that the story arcs we play are mapped out. You and your alone (maybe with some teammates along the way) play out the story arcs. You follow all of the different intertwined plot threads to their ends. -
Phew! Thank goodness me, Fuzun, was avoided being mentioned in this...this...Oh snap.
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Energy Absorption is auto-hit. No need for accuracy.
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Your theory makes a lot of sense. Especially considering...
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...that the notes you find mention the Praetorian Requiem and how we've never met him. Is Praet-Req a Peacebringer? Could the Praetorians be using Khelds as a power source for invading our world?
It would make perfect sense
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Not so much sense. It's greatly implied from Twilight's Son that the threat he talks of is from Primal Earth's dimension and not some parallel Earth. From all other indications, this power force seems to be the Battalion which has a mention in game. And from Statesman talking about which came to be the Inventions system, the Battalion were going to be a powerful faction. The player would need invention in order to successfully fight them. -
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Ever notice how all the alternate-universe versions of Statesman are evil?
I kinda wonder if Paragon Earth might be an aberration. After all--if the criminal Marcus Cole is supposed to stay Evil, a dimension where he's 'good' would be the "evil parallel universe" for most. Especially since Paragon Earth set up massive walls to "protect" its citizens, and in Praetoria that wasn't necessary...
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Primal Earth may just be an aberration. It seems that the influence of Monica Ricter is what kept Marcus Cole on the straight and narrow. None of the other alternate Statesmen seem to have their Monica in their lives. -
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Weren't there Rularuu invasions of Paragon City at one time? I can imagine they'd be much deadlier than a Rikti attack...
[/ QUOTE ]Yes, when the Shard was first introduced (I2?)
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Yep. There were quite nasty especially since they had no Giant Monster scaling tech and they tended to be mid to high in the zone level bands. They were nasty w/o a large group to back you up.
And from the invasion my favorite action screen shot of Fuzun in action. And some more groupEYEs. Giving me piercing chest pain. Me having to put my fist down. -
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I believe procs are only effective when placed in powers that have to be activated. I don't think the chance will ever happen if you place it in Stamina as that is an auto power.
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Rule of thumb for Proc's firing. Proc IOs have a chance to fire upon power activation, and then every 10 seconds afterward the power continues. It doesn't matter what type of power it is. Same rule of thumb for all. -
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The beta for the came ended with a massive invasion that killed off all the heroes at the time in preparation for the live game in May of 2004.
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The Rikti invasion that happened on the last day of CoH Beta never happened. That is, it's a non-canon event. It was just a big send off for everyone that participated in the beta. -
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So, I was doing a mission against Arachnos the other day, blasting away at a Tarantula Mistress. I finish her off, and she blew up. A little voice in the back of my head goes, "Wait, wasn't there at least part of a person in there somewhere? Eww..."
Shortly after, I ran into another Tarantula Mistress. Only, when I finished this one off, she didn't explode, she just collapsed.
Which got me wondering: What determines if a mechanical mob explodes when it's defeated? Is it random? Damage above and beyond what's required to defeat them? Something else?
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It's a totally random chance. Originally they all exploded. But some time later (I don't recall exactly when), they were changed to only explode 50% of the time.
It was a very welcome change because Warshades have powers which depends on defeated foes. Fighting Arachnos with lots of Drones and Tarantulas before the change was as bad as fighting CoT with mostly Spectrals spawning. -
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I have 3 End Mods & 3 Cytoskeleton Exposures in mine.
56% To Hit
99% End
95% End discount
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Um the recovery buff in nova form is 15%, the end use is .26 and the to hit buff is 9%. So for that 5 extra slots in the form you get about 5% to hit, and gain about .7 end total.
Not very much return for five slots invested.
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It's not even that much. It's just under 0.4 e/s.
I'm a fan of the Gaussian proc and Stealth IO in Nova.
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With End Cost reduction in Nova Form which the Hami's provide very handily. The net Recovery Gain is quite a bit higher then what slotting alone would indicate. IF you are building a Forms Savant, I do recommend slotting up the base form powers. Each individual buff/enhacement may seems small. But then you pile them on top of one another, the perform quite well. -
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The devs did learn quite a few things from CoH and applied the learnings towards the design of CoH. But they also left out some of the good things that blueside has going for it.
The biggest systemic problem I see for redside is lack of zones. And that leads towards a lack of content for redside. Blue has a multitude of level paths due to the number of zones it had. Redside is really the same path over and over again.
But what of the Co-op zones? They are new, accessible to redside and they have content. Yes, that is true. But the nature of the zone, therein lies their weakness. They are co-op zones. Meaning both redside AND blueside can run them. So you wind of running them with heroes and villains. And that means twice the exposure which is what I'm complaining about.
Redside needs it's own new zones for villains to run around in. Reside needs a Hollows, Striga, Croatoa and Shadow Shard zones of their own. I don't litterally copies of the zone, but zone of those levels.
Mission Architect as fill the gap to some extent, but I want to play villain content that is canonical written by the devs. I really, really want to play redside more then I do. But I get burned out quickly. So the number of times from 1 to 50 is a lot less then what I do heroside. -
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The Clockwork King is not being kept alive by some technological means. He is alive because he will not die. His own psychic power is sustaining his brain. Yes, that's violating the laws of physics but around here this is "two for flinching"
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My point isn't "how is he being kept alive" but rather "how did performing auto brain surgery (including reattachment of his eyes, which aren't exactly removable intact), while wounded and dying, not instantly kill him or at least cause severe damage unrelated to his madness?"
I can believe that he "nourishes" his brain psychically or whatever (to the point that I didn't even bother asking about his life support, though I've wondered). However, that's a far cry from total invulnerability to harm, which he clearly did not possess. It's difficult to believe that someone largely ignorant of neural anatomy could *remotely remove his own brain* without cutting into something important (such as whatever portion of the brain gives him his powers), killing himself or giving himself brain damage with the ensuing loss of blood pressure, or any of a hundred other likely mistakes, no matter how much he "refuses to die".
In any case, while I appreciate the thought, this thread is about looking for in-canon answers and lore.
Unless you are saying that either the game or the devs have said that he survived because "will not die", such a response is no more justified here than saying that the surgery was REALLY performed by his best friend Larry Vahzilok who is the bestest surgeon in the world (behind his more famous brother), and that the patient survived because they had previously found a jar full of magical nanobots (which are cyan in color) in a liquid that tastes like delicious fruit pie ... the very same jar that even now houses the nefarious Clockwork King! (dun dun dunnnnn).
Or simply saying that the King can actually teleport his brain out of his human body.
I don't mind people making suggestions (as I do it myself) or speculating, but only the devs can give any real answer to my questions or assumptions, unless there's something in game that I missed.
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As to who did it. The answer is obvious....
The Clockwork King's minions are nothing but puppets which are moved and powered by the the CWK's mind. CWK has thousands, or perhaps hundrreds of thousands, of Clockworks. Either the CWK creates a consciousness in each Clockwork, or each each is a seperate part of CWK's mind. In any case the sheer magnitude of what he's able to do makes him increidbly powerful. Maybe every as powers as the gods of old in his own limited way. And evern on the verge of death,
CWK's powers may have kept him alive ven with a broken bodie. CWK's powers include telesensing and telekinesis. So at a miminum, he could have kept hims heart and lungs pumping bloold and oxygen. In an extreme case CWK may have held his body together telekinetically: Pincing off burst bood vessels, holding vital blood vessels and organs intact, keeping his shattered skull whole, etc.
Ans who did the actually work was the CWK Clockwork himself directly or indirectly depending on whether Clockwork are independent creations or just fragments of CWK's mind. CWK's Clockwork carried his shattered body off to safety. CWK managed to build his new self or gets helps from other do to do.
So the lore qustions that remind are re Clockwork independent creations from CWK (even if powered by him), or are they fragments of CWK's mind (i.e. basically just puppets manimpulated by his mind)? And did CWK have the background to build his brain bucket, or did he have help? If he had help, who was it? -
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I've solo'd that TF with Nightshade, my MM, on diff 4. Requiem and the others were EBs not AVs.
Nosferatu and Burckholder can be more of a liability than a help since they have a tendency to charge the podium and aggro the 3 EBs before you've cleared away most of the rank and file. If you're lucky they might take down one of the EBs before they are defeated.
After the initial frenzy I took to using hit and run tactics - pull a handful of the lower ranks into the side corridor and take them out, then repeat. Same with Requiem, Vandal and Maestro. Individually they're not that bad. All three at once is, I'd imagine, a guaranteed faceplant, unless you're running some uber AV killer build.
It's a great mission though. One of my favourite battles in the game
Which makes me wonder, has anyone ever solo'd that one on Invincible/Relentless?
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I've soloed that last mission in Invince with my Bot/Traps MM. I didn't even lose any of the EB pets. -
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Whatever everyone speculates here, remember one thing. Look at the page with the trailer for the expansion. Look at the bottom of the page. Cryptic logo=Cryptic game engine.
Keep that in mind.
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Cryptic game engine, because that's what the game is running on. That's the only reason that their logo is still there. NcSoft license the game engine when they bought the CoH/V IP. -
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I miss jranger
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/jrang...
Um, er, there are losts of old forumites that are gone. I misses them. -
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Where can I find which ones are not available?
Also, thanks for the fast reply.
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Actually ALL of them are available in Ouroboros. (Well at least the badge missions.) -
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I typed in [shivan.resistance] and got a description for shivan shape changing power. How in the world did I miss this power in game.
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You didn't. During CoV development the original design for Bloody Bay and the Meteor Fragments was to turn YOU into a Shivan with powers and all. Just like a Kheldian can change into a Nova or Dwarf. But I assume the plan was changed due to the difficulties on manging Shape Changing and getting a new set of powers (Shivan Attacks). A player would have to drag and drop powers and rearrange their power trays when changed into a Shivan. -
Oh you whiny villains. Having to hop between zones for some of your missions for this one contact. Heroes have been doing this since day one and EVERY hero contact was sending you all over Pargon City. It's been 5 frikkin' years, and they are STILL doing it. No wonder Heroes are kicking your Villainous tails from one end of Independence Port to the other.
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Wait until the Going Rogue Expansion comes out. Then you should be able to get that hat from the KHTF.
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Of course you'd have to switch sides to do it, and there's no word yet on whether you will be able to switch back or not.
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It's in the Going Rogue FAQ. You CAN switch back and forth. Although I doubt it will be easy.