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Posts
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Joined
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What problem is this supposed to fix?
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Sounds like a good theme. I hope I'll be around for it.
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No need to do this retroactively (except for the Party Pack, that could use something extra), but future packs should have it.
I agree that this would be completely unnecessary if I could change my costume anywhere and anytime, in any way I want, just as if I was at a tailor, but since I can't I want more slots. -
Technically this could bypass the one-shot prevention code, couldn't it?
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This sounds like a good idea. Make it so!
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Nice.
Quote:You yourself state the system can be gamed NOW, capping xp is a copout, period.
Quote:The solution is simple: If a bad guy has a significant weakness, it gets a heavy reduction or capped at 100 percent.
Quote:But if you make a baddie that has notable defenses around the clock, then that guy SHOULD be worth more. Suppose I give a baddie willpower and give it every single power.
That guy has good resists to everything, a ton of healing, a ton of mez resist, and auto-rezzes with a HUGE buff to-hit.
And that bag of nasty isn't worth anything?
Quote:Baloney. Risk vs reward is a core mechanic of ALL systems of gaming.
Quote:By this logic, the new baddies coming in the Incarnate system will give no additional rewards.
So why fight them? -
Quote:Too easy to game the system and make an incredibly deadly bad guy who just so happen to be incredibly weak against certain things, then use those things to farm that bad guy and get inordinate amounts of rewards for something that isn't really worth that much.If you can make an incredibly deadly bad guy, why can't you make that guy worth more than a vanilla bad guy?
This can be done with the system we have today, too, but since the rewards are capped at 100% it isn't more profitable than regular content, so it's usually not worth the trouble. -
Mentally working on my application as I type.
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Quote:I'd go one step further.(4) Go crazy and force all set IOs to exist only at the 5s and 0s like standard IOs
Enhancements would not even have levels at all. The enhancement's tier would determine at what level they could be slotted (Level 1: Training, Common Invention; Level 12: Dual Origin, Uncommon Invention; Level 22: Single Origin, Rare Invention; Level 50: Ultra-rare Invention, Hamidon Origin). The enhancement bonus would be determined by your own level and the tier of the enhancement. No enhancements would ever become obsolete, but their effectiveness would be capped at a certain level.
I would then remove the salvage level tiers and mix up the recipes so that all salvage would potentially be useful at all levels. -
I like it.
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Oh I thought the thread was about powers that didn't make sense even within the context of the game world. Carry on.
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Quote:It's not natural, it's Natural, with a capital "N". It's what action movie heroes have been using for decades.The entire "Natural" source of power when it is being used by a natural human. Even at level 1. No natural human can be shot 20 times in a five minute period, fall off a 30 story building, and then still go and beat up hellfire breathing devil worshippers. With your bare hands. Every excuse points to other sources, like technology.
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Can they allow Masterminds to fully control their pets first?
All I want is for my pets to stand still and stay where I tell them to stand. Even if they get attacked. Especially if their attacker runs away. -
I tried to make something for the contest but I couldn't. Maybe next time.
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I don't know what my roleplaying strengths might be because my weakness is that I can't seem to find any roleplaying. I'll go with "experienced", since I've been roleplaying for over 20 years now.
Other weaknesses are that I'm picky and lazy.
I'm picky so I don't want to just stand around in the D and pretend to drink - that kind of roleplaying quickly gets boring to me because it resembles nothing so much as a reality show on TV, or possibly a soap opera with superheroes. You'd never know they were superheroes though because they hardly ever use any superpowers or do anything heroic.
I very much prefer roleplaying while doing missions, or at least engaging in some kind of game activity, where our characters can shine in a truly superheroic (or supervillainous) fashion. I'm however also too lazy to organize such events myself. -
I prefer my super-heroes on the disaster-movie scale, e.g. The Authority.
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Quote:So set a timer on it, same as for switching builds for example. Being forced to maintain two copies of the game just to test out powers is a rather crude method when it could be made much more elegant and easier (for the user, at least).it is abusable. people will level lock themselves and keep switching powers every 30 secs to get whatever is useful at the time. if we were not able to turn off xp, then maybe. but this is very abusable.
edit: this is why we have test server, detailed power info and mids. -
I agree with OP and ever since CO came out I've thought that we should be able to go back to the trainer whenever we like and change our latest choice after levelling up, until we level again. Only power selections should be changeable so once you get to a slot level you can't change the power anymore.
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Intersting. I'll never have the patience to do something like that.
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Quote:Allow us to unslot enhancements for a fee. Make the Inf cost depend on character level and the rarity of the enhancement, and possibly on how many enhancements you unslot within a certain time period. Inf sink introduced, problem solved.The Dev's are on record as being against this idea. There is a popup the first time you slot an enhancement saying once you slot this its locked in there. If they allow players to remove enhancements easily there will be almost no inf destroyed in game causing inflation to rise even worse than it does now.
The idea is to slot it over your old one. You wanting the old one out is just pure greed.
The current system we have where we use respecs to remove enhancements 10 at a time isn't really an Inf sink. Sure, some Inf is destroyed if we buy respec recipes on the market, but mostly it's just a matter of moving Inf between different player accounts. Personally I can probably clean out any character I have with my veteran reward respecs alone, so I would never have to pay a single Inf to recover all my hard-earned Enhancements. I would still gladly pay an Inf fee if it meant that I didn't have to go through the tedious respec procedure over and over and over... -
Quote:I actually have no idea what "match compensators" are. I tried googling it but only found pages talking about this game. But I like the bulky look of those guns.You mean Match 15s (Laura Croft's guns from the movie) that they discontinued. Though I believe the Match Elites are reverse engineered to fit the Compensator attachment. Truly nice weapons, more of a fan of the fantasy version portrayed in Splinter Cell of the Five Seven with compensators that doubled as suppressors.
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On my Invuln/SS Tanker I find Malta and Knives of Artemis extremely easy on x6 or even x8 difficulty.
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Awesome, stickied!