'Passive' toggles and Walk
This sounds like a good idea. Make it so!
Winner of Players' Choice Best Villainous Arc 2010: Fear and Loathing on Striga; ID #350522
I'm sorry, that's obviously overpowered. (Actually, I wonder if Walk's allowed because it, too, shuts everything off.)
I'm sorry, that's obviously overpowered. (Actually, I wonder if Walk's allowed because it, too, shuts everything off.)
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*sage nod*

GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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http://www.fimfiction.net/story/36641/My-Little-Exalt
Hmm. Actaully wonder what sort of coding would be required to allow toggles to run while walking. After all, aside from activation, which tends to be rooted or simply not animate if moving, toggles in general don't require any new animations.
Hmn. A 'Don't_Allow_Attacks' state? Being able to use Walk and, say, Shadow Cloak from Dark Armour or Warshades version, or heck any toggle aura, would be pretty cool.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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In a roundabout way, yes. The power suppression areas put you in Disable_All mode (much like Vengeance puts you in Vengeance mode, flashback/TF restrictions can put you in Disable_Temps mode, Bright Nova puts you in Peacebringer_Blaster_Mode, etc.). Walk also puts you in Disable_All mode. If Walk were disallowed in Disable_All mode, Walk would shut itself off instantly.
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As far as Walk and these costume swaps... I see no reason not to allow them... Provided the model you swap into has a walking animation attached to it, which I'm not sure all of them do.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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All of the ones we as players can access have. Since all the ones we have access and potential access to have legs and a walk animation by default, due to being NPCs.
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I don't know what all the things we can transform into are. For all I know, all of them could have Walk animations. What I'm saying is it's not guaranteed, at least not from a player's perspective.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I can say the Rikti monkey doesn't have a walk animation. When I got de-evolved with the mutant temp power, I tried it and he just hops around slowly.
I think that's the only power you can use while in that state so not sure why they couldn't add an animation for it.

Nobody has Walk animations "by default," Tech. All animations are specific to the rig a particular character is using, and as far as I'm aware, only Male, Female and Huge have it. True, a lot of NPCs conform to these, but not all do. Specifically, I'm pretty sure White/Black Dwarf doesn't, and I'm not sure the Freakshow Tank Halloween costume does, either.
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http://www.fimfiction.net/story/36641/My-Little-Exalt
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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By 'passive' toggles I mean things like costume toggles; the Carnie, KoA, PPD Hardsuit ones, etc.
See, if you go into the AE Power suppresion room, there is actually one power that still works there; walk. So it is possible to flag powers as exceptions, to give them a name.
So, walk acts in a very similar way to the power suppresion room. Would it be possible to transfer that effect to the costume toggles, to allow them and walk to be used simultaneously?