'Passive' toggles and Walk


Fleeting Whisper

 

Posted

By 'passive' toggles I mean things like costume toggles; the Carnie, KoA, PPD Hardsuit ones, etc.

See, if you go into the AE Power suppresion room, there is actually one power that still works there; walk. So it is possible to flag powers as exceptions, to give them a name.
So, walk acts in a very similar way to the power suppresion room. Would it be possible to transfer that effect to the costume toggles, to allow them and walk to be used simultaneously?


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Originally Posted by Zwillinger View Post
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Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

I'm sorry, that's obviously overpowered. (Actually, I wonder if Walk's allowed because it, too, shuts everything off.)


 

Posted

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Originally Posted by Memphis_Bill View Post
I'm sorry, that's obviously overpowered. (Actually, I wonder if Walk's allowed because it, too, shuts everything off.)
Ahh, yes. I totally forgot about that. As everyone knows, like Villains, the Devs hate walk.
*sage nod*


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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
I wonder if Walk's allowed because it, too, shuts everything off.
In a roundabout way, yes. The power suppression areas put you in Disable_All mode (much like Vengeance puts you in Vengeance mode, flashback/TF restrictions can put you in Disable_Temps mode, Bright Nova puts you in Peacebringer_Blaster_Mode, etc.). Walk also puts you in Disable_All mode. If Walk were disallowed in Disable_All mode, Walk would shut itself off instantly.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

Hmm. Actaully wonder what sort of coding would be required to allow toggles to run while walking. After all, aside from activation, which tends to be rooted or simply not animate if moving, toggles in general don't require any new animations.

Hmn. A 'Don't_Allow_Attacks' state? Being able to use Walk and, say, Shadow Cloak from Dark Armour or Warshades version, or heck any toggle aura, would be pretty cool.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Fleeting Whisper View Post
In a roundabout way, yes. The power suppression areas put you in Disable_All mode (much like Vengeance puts you in Vengeance mode, flashback/TF restrictions can put you in Disable_Temps mode, Bright Nova puts you in Peacebringer_Blaster_Mode, etc.). Walk also puts you in Disable_All mode. If Walk were disallowed in Disable_All mode, Walk would shut itself off instantly.
It used to be disallowed, actually, for some time after it went Live.

As far as Walk and these costume swaps... I see no reason not to allow them... Provided the model you swap into has a walking animation attached to it, which I'm not sure all of them do.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by Samuel_Tow View Post
It used to be disallowed, actually, for some time after it went Live.

As far as Walk and these costume swaps... I see no reason not to allow them... Provided the model you swap into has a walking animation attached to it, which I'm not sure all of them do.
All of the ones we as players can access have. Since all the ones we have access and potential access to have legs and a walk animation by default, due to being NPCs.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
All of the ones we as players can access have. Since all the ones we have access and potential access to have legs and a walk animation by default, due to being NPCs.
Nobody has Walk animations "by default," Tech. All animations are specific to the rig a particular character is using, and as far as I'm aware, only Male, Female and Huge have it. True, a lot of NPCs conform to these, but not all do. Specifically, I'm pretty sure White/Black Dwarf doesn't, and I'm not sure the Freakshow Tank Halloween costume does, either.

I don't know what all the things we can transform into are. For all I know, all of them could have Walk animations. What I'm saying is it's not guaranteed, at least not from a player's perspective.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

I can say the Rikti monkey doesn't have a walk animation. When I got de-evolved with the mutant temp power, I tried it and he just hops around slowly.

I think that's the only power you can use while in that state so not sure why they couldn't add an animation for it.


 

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Originally Posted by Samuel_Tow View Post
Nobody has Walk animations "by default," Tech. All animations are specific to the rig a particular character is using, and as far as I'm aware, only Male, Female and Huge have it. True, a lot of NPCs conform to these, but not all do. Specifically, I'm pretty sure White/Black Dwarf doesn't, and I'm not sure the Freakshow Tank Halloween costume does, either.
I believe Tech is referring to the fact that the costume toggles replace your character with a critter's model, and said critters do walk, albeit not with our walk toggle animation.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

Quote:
Originally Posted by Fleeting Whisper View Post
I believe Tech is referring to the fact that the costume toggles replace your character with a critter's model, and said critters do walk, albeit not with our walk toggle animation.
If you're referring to the old "civilian walk," that only has an animation for walking forward which doesn't scale with movement speed, to boot. People have been asking the Developers to give us that, and BABs explained it several times that that walking animation really isn't player-usable.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.