a note on creating your own ecosystem


Chaos Creator

 

Posted

A while back, I got a recipe as a drop that was acting strangely when I checked it out. It was a "good" recipe, the Gaussian's build up proc, but the price was fluctuating wildly between 'free' (5k or so) and around a million inf.

I listed the one I had for 500k and it sold for a million the next day.
But the price of the recipe itself was still bouncing between zip and a million.

So I thought I'd flip it for a while- people were practically giving it away, volume seemed high and ten million a stack wasn't bad.

I put in insultingly low bids and wandered off. Checked back the next day, had several 10 stacks of recipes. Listed at 500k and went to run some missions.

What ended up happening over the next few days was that in order to sell for a million I had to lay out stacks of protective bids to keep the people giving them away from stealing my buyers. Which is SOP, but I ran into a scale problem I don't usually see- the # of incoming recipes exceeded my ability to sell them. Usually when this happens it just collapses the price of whatever you're messing around with and you walk away.
But oddly I was still selling some for a million even with the overstock.
So I posted a bunch of stacks of lowball bids. Rather than clog my slots by re-listing them, I just deleted them as they came, retaining just enough to have some to re-list once I sold out a stack at my price point.

I kept this up for longer than my market ADD usually allows because it was such an unlikely scenario.

I'm not sure why it worked, but at least in some rare instances it's possible to create a 'hothouse' climate for your niche by simply deleting incoming supply.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Interesting find Goat.

Here's a treat in return.


 

Posted

Quote:
Originally Posted by Nethergoat View Post
I'm not sure why it worked, but at least in some rare instances it's possible to create a 'hothouse' climate for your niche by simply deleting incoming supply.
That's actually a known marketing trick in the real economy, and outlawed for good reason in most places. Creating artificial demand by buying out your competitors and either stockpiling or destroying product is the heart of setting up a monopoly.


 

Posted

Quote:
Originally Posted by heffroncm View Post
That's actually a known marketing trick in the real economy, and outlawed for good reason in most places. Creating artificial demand by buying out your competitors and either stockpiling or destroying product is the heart of setting up a monopoly.
the problem with trying it here is the infinite, distributed supply.

As I noted, what *usually* happens is that supply will drown the efforts of one person to tame it and your price collapses. Or, supply is low enough that you can insert yourself in the supply chain without much fuss, just raising the 'floor' price a bit and reselling a bit below the 'going rate'.

This is the only time in my long career of Eebil that a recipe allowed me to create a microclimate via deletion.
Maybe because it's a rare? That might have kept supply down at a level one player could handle.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone