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Posts
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Joined
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Quote:Personally I scrap it out, placate and AS once AS is recharged from the alpha, and then scrap some more. I don't even wait for AS to recharge sometimes if my heavier attacks are ready to go. This is on teams and solo.Seriously, this is the question I think we need to answer. As a Stalker in battle, you assassinate... And then what?
I wish there was more to it but perhaps this is what we're supposed to be. Scrapper lite, even less Scrapper than Brutes. I guess it might appeal to some. I only play Stalkers for concept reasons. -
Don't worry about it. You were griefed. Just another victim of this unfair rating system. Unless you replay your arc and notice that all your enemies have transformed into level 54 Storm Elementals or something, but that's unlikely...
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I will just nominate this for now, not sure if I'll have time to get any more in:
Best Original Group
Dhahabu Kingdom and the Unfathomable Nightmare of Sand (453511) by @Zamuel
I'm nominating it for "best group" (the Changua Jinamizi) but if I could I would also nominate it for "best use of otherwise annoying map". I think it's one of the best arcs I've played recently so if @Zamuel didn't have an arc in "best heroic" already I would add this there too. -
"Holiday In Praetoria"
So you been to school
For a year or two
And you know you've seen it all
In daddy's car
Thinkin' you'll go far
Back there your type don't crawl
Play ethnicky jazz
To parade your snazz
On your five grand stereo
Braggin' that you know
How the ghouls feel cold
And the tunnels got so much soul
It's time to taste what you most fear
Right Guard will not help you here
Brace yourself, my dear
It's a holiday in Praetoria
It's tough, kid, but it's life
It's a holiday in Praetoria
Don't forget to pack a wife
You're a star-belly sneech
You suck like a leach
You want everyone to act like you
Kiss *** while you *****
So you can get rich
But your boss gets richer off you
Well you'll work harder
With a gun in your back
For a bottle of enriche a day
Slave for soldiers
Till you starve
Then your mind is read by a flake
Now you can go where people are one
Now you can go where they get things done
What you need, my son
Is a holiday in Praetoria
Where people dress in black
A holiday in Praetoria
Where you'll kiss *** or crack
Des-pot, des-pot, des-pot, des-pot, [etc]
And it's a holiday in Praetoria
Where you'll do what you're told
A holiday in Praetoria
Where the tunnels got so much soul
Inspired by a comment someone made in the Cape radio global channel. He was right, the lyrics hardly need changing at all. -
I think that one problem is that stalkers pay a powers tax for AS, Placate and Hide - three powers that arguably all Stalkers should get as inherents but now they take up spots on the powersets that could be used for other powers like AoEs.
I would make all three of those powers inherent, or at least Placate and Hide (since AS is thematically tied to the powerset). Placate would of course be replaced by the PBAoE attack that was originally removed from the powerset to accomodate for it, and Hide should in my opinion be replaced with a thematically appropriate debuff.- Regen: Venom. A strong -regen debuff.
- Dark: Blind. A strong -tohit debuff.
- Elec: Synaptic Overload. A sleep mez and -end/recovery debuff. Like a single target Static Field.
- Energy: Sap. A strong -damage debuff.
- SR: Hamstring. A strong -speed and -recharge debuff.
- Nin: Dart (use the Knives of Artemis hand crossbow animation!). A short but powerful Hold.
- WP: Nerve Pinch. A strong, long-lasting Stun.
If a Stalker can debuff targets it helps the entire team. If a Stalker's debuffs are somewhat immune to GM, AV, EB and Boss debuff resistances it would make them even more useful against those kinds of enemies. -
Breaking the Barrier (And Putting It Back Together)
Title: I don't like it. Too clunky. I'd skip the part in parenthesis.
Overall: very nice formatting. Very readable. A bit heavy on the clues, some of them could use some color to make them easier to read.
Mission 1: So far so good, maybe a little too many objectives.
Mission 2: Intro says Crey's Folly, popup says The Hollows. Cool "trick" with the debris and the machines in the last room. I wonder why the Nagans are hanging out in a Rikti base though. And what a Rikti base is doing in The Hollows. Or Crey's Folly.
Mission 3: Ugh, Dr. Aeon. I'm on a controller. I hope this goes well. Ok, he spawned as a lieutenant so that was easy. Mission was fun, I might replay on higher difficulty just to take full advantage of the allies.
Mission 4: Feels sort of unnecessary right away from the introduction - the story about Suziku and her mishaps feels like it's over, so this mission seems tacked on. Let's see how it actually turns out. Ok, it was pointless filler - it didn't actually add anything to the story, and it just seemed to be there to "fill time".
Mission 5: Fighting Dr. Aeon over and over is fun but why are his clones so... how do I put this? Suicidal? They don't seem to care that they get defeated.
Annoying! "Talk to Suziku", it says, but I didn't see her anywhere and I got all the way to the end of the map where I found the computer I'm guessing I'm supposed to bring her to. Now I have to go all the way back to the beginning and look for her. Fortunately there was new stuff to fight on the way back through the map for the third time.
Nagans: I don't really like this custom group. To me it's too much of a mish-mash and not enough of a theme. Lizard-people, ok. Somewhat similar uniforms, ok. But their powers are all over the place, and their uniforms aren't uniformal enough. Everyone is a different color. At least they are well balanced - there are so many different kinds of them that it's unlikely that you will meet a combination that stacks anything dangerously. At least solo on standard difficulty. Maybe they will begin to stack up radiation and other nasty stuff on a large team. I'm of course very picky when it comes to custom mobs, but to me the nagans don't add to the story as much as they distract me from it.
Overall the quality of the arc is top notch, however, and I appreciate the work that went into the design of the nagans, even if I for various reasons don't like the finished result. That's a pet peeve of mine though so probably not something that would be a problem for anyone else. My opinion is that if there's a canon group which can possibly do what the story requires, a custom group is always unnecessary. In this case the arc was more or less intended to show off the nagans though, so of course they can't be replaced. -
Quote:All I'm getting is a text in the status bar that says "There was an error applying updates." The program seems to work fine despite this.Can you please either post a message on our support forum or PM me or GuyPerfect with the error, maybe even a screenshot, you're receiving? We're logging tech support issues like this to be investigated and hopefully quickly fixed.
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And here are my notes on last week's arc.
Contact: Midnighter? Why? If you want a "neutral" party, the Vanguard would have made more sense. At least they have a reason to oppose Nemesis, since he started the Rikti war. Midnighters have nothing to do with Nemesis. Also, having a generic Midnighter magician as a contact doesn't really help me feel anything for the contact or his story. Make the contact unique, with a name and a personality. I think that would help with the writing too, since it's rather bland right now.
Mission 1: Statesman? How about using Citadel instead? He's a robot so would want to make sure that Nemesis isn't copying robots. He might be next! If possible I would change this map to something else since you use an Arachnos base map in mission 4 too. I didn't get the impression that this was supposed to be an actual Arachnos base, but maybe I misread something.
Mission 2: Here's a perfect place to introduce some of the new automatons. Maybe the Stone version was used to excavate the laboratory, and some of them are still around.
Mission 3: Cool map. Despite shutting down his factory Nemesis is still churning out robots? What was the purpose of this mission then? Might be better to say that Nemesis has already churned out enough robots to invade Grandville, instead of making the entire mission feel pointless by saying that he's still producing robots.
Mission 4: Lord Recluse? How about Black Scorpion instead? He's in charge of the Arachnos robots division, so he would want to make sure that Nemesis isn't copying them. By the way, why wasn't Nemesis copying some of Arachnos' robots?
Mission 5: The introduction to this mission seems to go into unnecessary detail. Instead of rambling on about what happened to Statesman and Lord Recluse, just tell us that they are on the scene - we'll see for ourselves what has happened to them. In fact you don't even have to tell us that they are going to be there; since we already recruited them we expect them to be there.
The side notes talking about what Nemesis will spawn as and that there will be a Rikti heavy present really disrupts my sense of disbelief. Then I was disappointed when I didn't find the Heavy. A warning for potential EB/AVs is ok, but try to rewrite it as something the contact would actually say. Oh and if anything in the mission deserved a warning it was the Arachnos Flier. I thought it was an ally when I first saw it (since that would have made sense) so I didn't even worry about it, and then it killed me.
The new Nemesis automatons should really be introduced earlier, as some people have said in this thread, or at least mentioned in some of the clues. Maybe each mission before this could introduce one of the new kinds of automatons as a unique spawn, and then they all show up together at the end. Or if you don't feel like showing them too soon, put some boxes of "spare part" in the missions that hint at new kinds of automatons being produced.
Lord Recluse says "Let us bring down this traitor" as if Nemesis was working for him and has somehow betrayed him. This doesn't make sense.
Statesman was trapped in a different kind of energy field this time around. It should probably be the same field in both missions, if possible. -
I'll throw my arc into the ring. I'm currently playing last week's arc so I'll be adding some comments to that later on. Here's the arc I'm entering:
The Murders In The RWZ Morgue: (#452144) There has been a murder in the Vanguard base and Longbow needs your help to catch the killer. -
When I update it the status bar says that there's an error, but it works just fine anyway.
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First time I played it with a Defender, second time with a Scrapper.
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I'll just comment on something I remember thinking about when I played it: the first mission really should use Knives of Artemis. The custom enemies aren't exactly an improvement, with their spamming of web grenades and smoke grenades and other annoying powers. I remember wondering who these guys were and why it was a custom group.
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Not to mention that the 1-star griefing will be much more difficult when a single dislike-vote doesn't cancel out 7 like-votes, or whatever the rate is. With a like/dislike system each vote carries the same weight. It's a whole lot more fair than the current system.
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Congratulations, a well deserved victory.
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Quote:When you go in to create your custom characters there is a kind of counter which displays how much rewards the character is worth, 0-100%. It can't go higher than 100%, and I've never seen it below 40% but it's possible it can go lower. As you select and unselect the powers the numbers will change.Can we talk more about these:
1. "but you've got to give them what the system considers appropriate numbers of attacks - ranged, and melee - or you'll face serious XP reductions on what they are worth when defeated" Is there a published guide for this or how did you learn this? Through experience?
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A. "Building" a villain is cool for MA but will I also have to buy all of the enhancements too? This sound ultra cool but I'm wondering how many tickets I'm going to need to build high quality missions. Also, once you build a mission, can you improve it in the future?
Quote:B. I feel bad because I played some AE missions in the past and I should give all AE authors full points because you need these tickets to build.
Quote:2. "But only the ones unlocking 'assets' for use in MA - you can't buy, say, an enhancement, and except it to show up on all your characters (you almost certainly knew that, but I figure I'd be clear, just in case)." I'm only talking about the stuff at the ticket desk. I was confused when I bought recipe and it said my recipes were full. So some of the stuff at the ticket desk is for your character, right? But why would I want to buy my character stuff I can buy it at the face place or something?
Quote:Answer what you can. I think some of this I'll learn through trial and error during the Thanksgiving weekend. Thanks.
Oh and no, we can't make our own maps. -
Don't be so sure. I don't think Dr. Aeon is rating the arcs he plays. I've played through all the arcs I know of, I think including yours. I haven't commented on all of them, I haven't rated all of them. And I'm not the only one. So that 4-star rating doesn't have to be Dr. Aeon's, and I'm pretty sure it's not.
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I suggest "Sparky" for gremlins and "Buzzy" for voltaic sentinel.
And "Dummy" for confused enemies. -
But brooding.
Or is that Smallville? -
Maybe all PPs have the 50% bonus xp. Try killing some more PPs and see if they all have the bonus. Maybe they have it to make up for some of them giving lower xp by MoGing.
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Quote:Well, heroes do best by not participating in it. The banners don't spawn monsters unless you try to destroy them, and they disappear by themselves after 20 minutes. And IF you destroy the banners an even bigger threat is summoned. So heroes keep the city safe by simply ignoring the banners. Sad but true.It is disgusting that even during Halloween, nobody cares about the Banner/Deadly Apocalypse event! How do we increase participation?
If the banners actively threatened the zone they were in, say by causing the monsters they summon to show up everywhere, on a rampage, like the other invasions, then maybe heroes would have a better reason to destroy the banners. -
The arc #458169 is a farm called "Pandora's Box" by @Nepenthey, not "Repercussions".
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Well this confirms everything I've ever suspected about JRPGs. Good thing I never played them.
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