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Posts
1554 -
Joined
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Hmmmm...
I'm almost afraid to check...
I know my main has around 1700 hrs on him, and I know I have several other
toons that probably put in as much time as he has...
All totalled up it's probaby in excess of several man-years... It never felt like work
Yikes,
4 -
... must resist the temptation to make a Ted Williams toon ...
My toons will be around.
I am going to be dumping some stuff, and Granny Warbucks will be dumping
about 10 Billion into the Crazy 88's INFcinerator before the End-of-Days but
all of that is intentional, and nothing I'd regret going forward (if such a possibility
ever presents itself).
I'll also echo Nethergoat's sentiment - It's a fine thing you're doing here TonyV.
Regards,
4 -
Quote:Warburg is pretty ugly too. There are several level planes, and several isolatedThe underside of PI is very clean. Whichever environmental artist made that did a great job. I liked comparing PI to the monstrosity that is Grandville where buildings exist within buildings. Grandville was the original graphics card killer because of that. And also because the giant TV monitors get drawn when you face them, even when other items block your view of them. That's why the area around the big statue of Lord Recluse was a huge FPS drain.
sections as well. It's actually pretty easy to get stuck under there if you're
not careful. The layout is pretty weird even comparing with other "under the map"
areas.
For folks that have never been under a map, it's a kind of weird looking perspective
on the cities although, I personally find them cool to explore as each area is fairly
unique.
The one thing that made them bannable btw is this: From under the map, you can
kill mobs with complete impunity - you can hit them, but they can't hit you.
That's also true in PvP zones, which obviously caused quite an uproar when
it was discovered (probably about 10 mins after CoV was released- there were
a *lot* of map holes in those days).
Obviously, that activity is deemed exploitive, and hence bannable.
From a pure exploration perspective, it's certainly a place where the devs would
rather you didn't go, but I don't know anyone who got banned for just looking
around -- killing stuff from under the maps, yes - just exploring, not so much.
That said, I personally feel the Matrix Room IS the coolest place to visit in the
entire game, and I really wish the devs had found a way to use it in-game so
more folks could see it.
Regards,
4 -
The "Matrix Room"* is still accessible - tested it yesterday.
Historically, it was part of I-3 when they put in the PvP arenas - The Matrix Room
was intended as the waiting area for PvP matches. Originally, there was a tech-related
reason why they needed it, however, they eventually solved that issue and ended
up not needing (or using) the room... But they never deleted it.
Darkgob's method is correct - actually, there are several places where this works
although the sunken building is the easiest to find.
Basically, you go to the building (it's easy to see - it's half sunken into the ground),
stand in/at that sunken door and log out (You may have to clear some monkeys
first)
Log back in on that character and you will be falling - immediately turn hover or
fly or jet pack on, and you're "under the map". You *need* to be falling when you
log in, otherwise you'll become stuck IN the terrain, but don't fall too far, or the
game will transport you (similar to FB Zulu in the Shard).
Once you're under the map - click the Arena icon on your map and fly towards it.
When you get there, you'll see a Big Blue Box under the arena. Fly UNDER that box,
and you'll see a much smaller (dark/black) room with several doors under the Blue Box.
Fly to that building's doors and type /stuck.
If all goes according to plan, Welcome to the Matrix Room
Your toon is completely stable in there - you can log in and out and you'll be in
that room. Should you wish to leave, any teleport will work (Assemble the Team,
Ouroborous Portal, Market Tp, etc.)
Being under the map (there are several you can get under) is theoretically bannable,
but with the game going dark, it's not a concern I personally have.
Anyway, hope to see you there!
Regards,
4
* PS> If you've ever been in there, you'll immediately know why it's called the Matrix Room -
Hmmmm... Hadn't thought much about that.
My main, FourSpeed (E^3 Blaster) will be in the Shadow Shard somewhere.
It was my favorite zone back in the day, and FS found, rescued, and adopted his
"daughter", HalfSpeed (an orphan from the shard - Grav/FF troller) out there, so
that seems a fitting place for both of them to perish.
Death's Whisper, my level-locked L28 Stalker (NB/Nin) will, of course, be in Bloody Bay -
the zone he was created for the week CoV came out... Not many heroes traveled the
Bay with impunity when he was on patrol. NCsoft will finally do to him what few heroes
ever accomplished -- kill him.
Da Gorilla (SS/WP Brute) will be in the Giza slapping around any drunken gamblers
who try to pester Mr. Sonata, and generally making sure dat no low-lifes get rowdy
in da Casino thinkin they can pull anything on account of da world ending...
Fargin J Icehole, an Ice/Kin Corruptor will be hanging out as usual in Port Oakes
along with various "friends" from the Marcone Family.
Random Anomaly, a PB, will be heading for deep space in search of another home...
According to lore, he's got about 10 years to find it... Since Kheldians are energy
beings, light speed travel in space, should be possible (I assume) for him, so I'd
think Alpha Centauri is in range, if not a passing Rikti Battlecruiser. Godspeed.
Dyslexia Arcanus (Magic Fire/Time troller) will be in Atlas Park with Azuria,
her mentor, assisting in any way she can.
Granny Warbucks, my L2 Crazy 88's character will be in AP City Hall boosting the
SG's prestige with whatever funds she amasses between now and then.
Guardian's Angel, my Empath defender will be in the Hollows - where she enjoyed
helping newbie heroes make their way so long ago.
Mister Cash Flow, the L6 toon ("MCF") I used to document the transactions in my
"Avoiding Poverty" guide in my signature, from way way back in Oct. 2008, is currently
on a beach somewhere sipping MaiTais... He's not goin' anywhere
The rest? Not sure yet, but I'll give it some more thought.
Certainly, one of my toons will be in the Matrix Room (if it's still accessible).
I also have a warshade (DeContaminator, I think?) in the original tutorial zone. TP from
the get-go was always great fun there for people-watching the new/lowbies as
they blundered around on a new toon, or for the very first time
I think I even have a toon or two under a couple PvP zone maps - so, watch your
back on the last day....You might not know what hits you...
Regards,
4 -
Quote:I too was there for TR's last hurrah.Not cried yet... i did that a few years ago with the closure of Tabula Rasa.
Still feel sucky about the closure of CoX though
As i said earlier, this is my 3rd MMO closure... maybe i am a hex for developers >.>
As for crying, I'm not much into tears, but it IS depressing as hell.
4 -
Hi Tony,
While I'm under no illusions at all about the likelihood of success for obtaining the IP,
I certainly like the plan and applaud the effort.
If, by some one-in-a-gazillion shot you can pull it off, I'd also happily contribute to
the cause.
wrt the game engine - another route is porting/developing a CoH version for the
Unreal Engine 3. Afaik, doing so is completely free until you get to the stage of
"commercial product". Definitely a crapton of work, mind you, but an option
nevertheless.
In any case, well played sir, GL and Best Wishes.
Regards,
4 -
Quote:After pondering the ramifications for some time, I feel that the primary effect willOriginally Posted by TopDocSince CoH is shutting down at some point in the near future, how will that affect the Market?
be a sudden, sharp decline in high level recipe and IO supply.
This will produce shortages for these levels similar to the paltry supply that we've
seen already in the mid-level ranges over the past couple years.
While some may see this as bit of a balancing trend, I see the complete lack of supply
as a driving force towards extreme hyperinflation if left unchecked. Demand will be
astronomically high, leading to equally high pricing, with no counterbalancing
increase in production to reduce the demand pressure. At some point, no amount
of money will be enough to purchase an item...
Of course, the secondary effect will be:
Fire and brimstone coming down from the sky! Rivers and seas boiling!
Forty years of darkness! Earthquakes, volcanoes!
The dead rising from the grave!
Human sacrifice! Dogs and cats, living together! Mass hysteria!
You know, the whole Ghostbuster thing....
Of course, those of us Ebil Marketeers with untold Billions will simply hire downtrodden,
unemployed heroes and villains to do the wailing and gnashing of teeth for us while
we sip our tea and search for lucrative opportunities elsewhere.
Cheers,
4
PS> Closing the CoX franchise seriously sucks.At this point, the only practical
recourse is to try to look at it with some humour, and move on... This post is my attempt
at doing exactly that.... -
While, a mere pittance compared to Plasma's fine effort, Granny tossed a Billion
onto the fire this morning.
According to her accountantshe has about 8 Billion remaining in liquid assets
that she intends to contribute at the "End of the World" party (whenever we hold it).
Cheers,
4 -
Quote:Yep. I had that thought shortly after reading the news - I sure don't envy you that taskwell, looks like the game itself has called an end to this thread.
But what I feel really sick about is having to explain to my son that all his "friends" are going away.
What a crappy day.
FWIW, I've enjoyed the heck out of reading about your shared adventures in this thread.
Good Luck and Best Wishes,
4 -
SteelClaw,
I've never seen anything less than an excellent post from you, but this one tops
them all for heartfelt poignance.
Truly well said.
Best Wishes,
4 -
Wow - the "world" really IS ending this year.... Damn Mayans...
I'll also chip in my "Thanks to the Devs" for all you accomplished with this game
over the years.
Also, best regards to all the other forumites and players I've had the fortune to
chat with, team with, or both.
Maybe we'll see each other again in some other (non-NCsoft) virtual world.
So long, and thanks for all the mobs....
4 -
Well...
It looks like the Mayans may have been right - the "world" really IS going to end
this year (for Paragon City, at least).
Perhaps a last Infcinerator bonfire party would be appropriate - I know Granny
has 3 or 4 Billion lying around that she won't be needing in 2013...
In any case, best wishes to my fellow 88'rs and Marketeers - I've had a lot of
Ebil Fun with you guys....
Best Wishes,
4 -
Quote:The surprise name I got recently was: Major Knockback for a (wait for it
What unexpectedly available names have you gotten recently? )
Energy/Energy Blaster.
Go Figure.
Regards,
4 -
History Channel
Pawn Stars: (Customer comes walking in with a Jet Pack)
Rick: What can I do for you?
Customer: Hi, I'd like to sell my authentic "Hero Jet Pack".
Rick: Uh, Okaaaay. How did you get that?
Customer: Well, a few years back, my father was on a tour of duty in some insane
place called Shadow Shard, where gravity is really crazy and of lot of guys get these
to travel around. When he rotated back Stateside, he still had it with him.
He passed away recently, and I got the Jet Pack as part of the estate settlement.
Rick: So are you looking to pawn it or sell it?
Customer: I'd like to sell it.
Rick: So what are you figuring to get for it?
Customer: Well, they usually go for about 10,000 from General Hammond's supply, so I
guess, I'd like that.
Old Man: That's not gonna happen son. Typically these items are army issue,
they have limited fuel, export permissions can be tricky, and there just isn't a large
resale value for them.
Rick: <shrugs> I can give you 250 for it. If it's still working.
Customer: That's a lot less than I was hoping for - could you come up to, say 5000?
Rick: As the Old Man said, we've got to sell it, and there just isn't a lot of resale value
to them - you can also get these from surplus at Wentworths for a few hundred.
The best I could do is 350, and even that's probably too much.
Customer: (thinking it over) Well.... I guess I could let it go for 350. It's just sitting
around the house, and my wife is dreading what would happen if one of the kids
gets ahold of it.
Rick: 350 it is (shaking hands). Let's go do the paperwork - Chumley, write him up.
...
End of Show scene
...
(Chumley and Big Hoss out in the parking lot.)
Big Hoss: Ok, let's fire this bad boy up and see how it flies.
Chumley: (with the jet pack more or less strapped around him) Hoss, how come I
have to be the one wearing the pack?
Big Hoss: Well, we have to find out if it works, and that means you have to test it.
Fire it up!
(there's a click, a loud whooshing sound followed the the sound of Chumley smacking
into the shop wall at a high rate of speed).
Big Hoss: Yep. Looks like it works...
(Fade to commercial)
Cheers,
4 -
That's one heck of a challenge you've set for yourself.
My first thought when I read this was that it was a pure joke thread, but I'll give
you the benefit of the doubt and consider the idea seriously.
Ok - having done that ...
Not to be the voice of doom here but if wagers were involved I'd have to
bet against you - Big Time.
Unfortunately, the P-Wiki article is short on actual numbers, so I'll just speculate
a bit from a logistics standpoint.
For the Pylons, you probably can't do them sequentially. Even in the Scrapper
Pylon thread, it takes ~2 minutes to take one down. With 18 of them to handle, I'd
bet you don't have 36+ minutes before one of them respawns.
So, you'll have to whittle all of them down to a sliver first, and then recycle
around and take em out .... Except ...
You probably can't. They have fairly decent regen (the 128 term in the DPS formula).
So, whittling them down to a sliver like you can with turrets in Bloody Bay is likely
not going to work.
So, *solo*, I think you're in trouble right there.
For the bombs, raids typically plant 4, but again, the wiki doesn't say what the
minimum is to spawn the GM. Certainly, you'll need at least one (or more) to trigger
U'Kon G'rai.
Of course, that means you'll be confronting the boatload of Magus' that spawn when
you attack the grates. I don't read a lot of threads that talk about players soloing
them. Rikiti Bosses? Sure. Rikti Magus'? Not so much. Pylons are easier, imho
For the GM, you're also going to be dealing with a lot more mobs than just him,
and again, solo, I'm having difficulty seeing how you'd do that (even if you're
using iPets, Shivans, a Heavy and anything else you can bring to the party)
Now, if you're just taking a shot at the GM, solo, then you can have some friends
help with the pylons and grates, but I still think a Last Will and Testament may be
in order....
Good Luck with this one.
You're definitely going to need to video it.
Regards,
4 -
Quote:You also may not have noticed the thread is 4 months old either
I did not realize this was not ITF
As for the mission in question, it is pretty challenging to solo it - doubly so if you
don't have any iStuff at all.
On the upside, if you do go the solo route, you don't have to worry about the
idiot NPC helpers aggroing everything on the map
Cheers,
4
PS> IBTL -
Quote:I, for one, am glad to see the update, and happy to hear it worked out well for youSorry for resurrecting my own dead topic, but I wanted to thank everybody here for their advice. I decided to go the "slow and steady" method and converted my hero merits into enhancement converters. It took a few months and some patience on the market, but I managed to flip about 40 hero merits into 13 billion inf (and three complete set of purples). I'm now pretty much set for a long time.
My initial goal was to get an average of 100 million per hero merit, and I far surpassed that goal.
So thanks, everybody!
Cheers,
4 -
Quote:Making inf in the game is pretty much the easiest it's ever been.Hi, i been playing this game for almost 3 weeks now about 1-2 days per week. I solo alot when i cant find a team, my character is lvl 28 brute. What i like to know is what is the secret of gaining a lot of influence(cash)?
The most *effective* ways in terms of earning speed and earning amounts
are:
* WW/BM: The hands-down winner. There are literally dozens of things you can
do here to make as little or as much as you like ... fast. They can be as simple as
just selling your drops, or crafting IOs, or flipping bargain items. Billions, in a few days,
is not all that difficult, and millions are basically unavoidable (even for bad marketeers)
PRO: Fastest, Scales Best, Can be "Fire-and-Forget" (minimal effort/time).
CON: Need Market Access, Need some initial knowledge, Need some basic skills.
The latter two vary depending on what approach(es) you take.
* AE Ticket Farming: This is probably the next fastest
PRO: Nearly as effective as WW/BM. Easy to do with "normal" gameplay (ie. run
missions, kill stuff, profit)
CON: Need AE access, Need to build an optimized toon, Need to find/create an
appropriate arc to maximize results. Can be (and feel) "grindy", and can be quite
time intensive (esp. if you go the random roll/crafting route).
* Content-Farming: This is basically the forerunner to AE farms. Probably a bit slower
than AE farming, but you can get purple drops - just one of those (if it's a decent one,
is worth ~200M-400M ... not too shabby)
PRO: See AE Farming
CON: " " " " (Typically needs an L50 optimized toon)
* Merit-Farming: These include R-Merits, A/V Merits, Astrals - ie. any kind of merit
that can be exchanged for a valuable item (recipe, enhancement, etc.)
PRO: Minimal knowledge and effort needed. Run the appropriate content, get merits,
convert merits to valuable recipes, craft into IOs and sell, or just sell the recipes, profit.
It's a by-product of normal content play.
CON: You still need WW/BM access to sell (for best prices), some merit content is
gated (iStuff, for instance) and may require token tiers to access. It can get a
bit old running the same stuff after awhile (like AE and other content farms)
* Standard Game: Run missions, kill stuff, vendor your drops, profit.
PRO: Easy. Just play the game, sell whatever drops you get...
CON: Slow, slow, slow. If you have BM/WW access, sell there, *but* also look
at using it to make inf more effectively. If you have to vendor stuff, use RWZ store
(for best prices).
* Luck of the Draw: Costume Contests, Trivia Contests, Zone Games ("first to
find me in AP and say "Hi" gets 10Million"), or even some (clever, amusing, genuine)
panhandling can all get you some cash. Heck, several folks here have already
offered to send you some
PRO: Easy - if you can do what the reward requires
CON: Unreliable
In short, it has never been easier to get inf in the game. If you are a purely
free player (no access to anything other than normal Free Content), then you have
it no worse than the I1 - I8 days (pre WW/BM). Earning inf will be slow, but you
only need ~18M over your toon's entire career for SO's.
If you have WW/BM access, you're literally days away from being as rich as you
want to be. A little knowledge, effort and time is all it takes.
If you're looking for a very simple, very safe, beginner's approach to the WW/BM
market, feel free to read the guide in my signature. It's 3+ years old now, but it
works even better these days than it did when I wrote it. Also, there are a number
of very good Market threads right now, and a bunch of good guides there as well.
In any case, welcome back, GLHF!
Regards,
4 -
A fine read (and thread). I've enjoying following along with your adventure.
Thanks for posting it Organica, and gratz on another successful toon.
Cheers,
4 -
Quote:Interesting to see how we approach this from opposite (but not opposing) perspectives.For me, until I can resolve a reasonable picture that explains the big stuff, I'm far less interested in the little stuff. If why is any of this even happening is a question I can't answer, then I personally end up caring a lot less about who killed who, who's sleeping with who, who's favorite ice cream is rocky road. I put together puzzles from the edges and work my way towards the middle. To me the Lore is a system of parts all working together, and I care about the system more than I do any particular part. If I have to state a singular question, my one question would always be: how does this all work together.
Using your puzzle analogy, I can be perfectly content with small groups of puzzle
pieces, each of which make their own "localized" sense - for instance, a tree,
or a building, car, person etc. - without knowing where that item fits in the overall
puzzle.
In the early days, you *could* (eventually) fit all those pieces into the bigger
puzzle and come up with a pretty good overall picture of "Paragon City" showing
where the various heroes and factions fit into the game's "history" and lore.
The problem I now have, is that Villains added another entirely new puzzle. Then,
so did Praetoria, Incarnates, Dark Astoria ... generally with little (if any) regard
for logical consistency between them.
To me, it's like having separate puzzles of Big Ben, Trafalgar Square, Stonehenge, etc.
Sure, they're all parts of England, but they don't actually *fit* together.
Or maybe, it's more akin to having 4 puzzles of San Francisco's waterfront from 1901,
1925, 1955, and 2005. They're the "same place" but they still don't *fit* together.
Our game lore has gotten that way imho. The evidence suggests that our "writers"
never actually considered if, or how, those pieces should relate in a homogenous
way.
So, instead, it's like they took all of those puzzles, threw all the pieces into the
same box, and said, "Here you go guys and gals - here's our world".
In that analogy, it simply isn't possible to put all of those pieces into a single,
coherent, and sensible picture anymore.
So, I give up on the overarching lore - it simply doesn't work, and I've stopped
trying to make sense of it anymore.
For me, the game's lore is, simply put, an unreconcilable mess at this point.
So, I just try to enjoy the smaller inset pictures and quit trying to figure out how
those rather divergent pieces got into the same puzzle box or try to fit them
into a single "Big Picture".
Regards,
4 -
While I can sympathize with your plight, it's the very fact that the game behaves
so differently for various AT's, and even powersets within an AT, that gives the
game its replayability leading to (rampant) alt-itis.
My very first toon was a Blaster, so I come from that background, and I don't have
trouble with the Rikti.
Why? Because I know my blaster and I built for it. I have capped range defense,
I have plenty of breakfrees for when def fails, and I have holds and other tools
to work with to mitigate the problem, and I orchestrate the battle accordingly.
That's not due to my blaster being "better" than yours - it's that my experience as
a Blaster has taught me how to deal with them (I put in plenty of hospital time
when RWZ was the original Rikti Crash Site).
Otoh, my Brute? He wouldn't even notice Rikti - except as something squishy he
stepped on during his travels to wherever he was going... But a Malta Sapper?
Ruh Roh, that could be a problem unless handled quickly (my blaster wouldn't even
blink - the sapper would have been snipe-killed before the fight even began).
My Stalker? Bah, Placate the Rikti Drone in the spawn and move on to the primary target,
and get on with the "assassinating" business, leaving that group none the wiser.
My PB? DFA with Nova form until I get mezzed (guaranteed, eventually). At that point,
he's officially "pissed off" and the mezzer very quickly learns that a mezzed Nova
who can immediately morph into a Big, Bad, and Very Aggressive Dwarf, is a lot more
trouble than he bargained for (or can handle)...
In short, ALL toons have strong points and weak points, and for me, at least,
part of the fun (and the frustration too) is learning and dealing with those
various nuiances.
So, yeah, in the Rikti case, I'd advocate a little well planned "payback"
Grab some candy, lock-n-load, and kick some major alien backside...
Regards,
4 -
Quote:Wait!Prometheus: ... so what I told you was true, from a certain point of view.
Me: From a certain point of view?
Prometheus: You're going to find that many of the truths we cling to depend greatly on your point of view.
Me: You're right about that. Power Blast is very pretty from a certain point of view. But that point of view is not head-on. <Kaboom>
Prometheus is Obi Wan? Holy <Pancake>! I guess that Galaxy wasn't so far away
or so long ago... Hmmmm... Evidently, they joined Ouroboros before we did.
I have to agree with others about the whole "Well" crap... Yuck.
As for Prometheus, he just irks me. If he's so bad@$$, why doesn't he slap
the Battalion silly and be done with it? Oh, that's right, he's "furthering humanity"
with the whole "fire gift" shtick, all the while doing the "Ignore the God behind
the curtain" thing by witholding information or threatening us if we push too much.
Bah!
By and large, I don't believe him, I don't think he's working in our best interests
(or doing anything *useful* at all, in fact), and I'd rather he simply "cease any and all
supernatural activity and return forthwith to his place of origin, or to the next
convenient parallel dimension" to quote a phrase.
Which brings me to my question...
"The ONE thing I want to know": Why do I bother?
The lore is SO screwed up, inconsistent, and sometimes directly conflicting,
that I don't think it's even possible to make coherent sense of it anymore.
I used to enjoy the lore...but it jumped the shark a long time ago.
At best, I find these days that I can only look at small pieces (like a short story),
and deliberately ignore trying to fit them sensibly into the bigger (ripped, torn, and
moth-eaten) tapestry that is the Game's Lore these days...
YMMV.
Regards,
4 -
Quote:I think I saw one of the Keebler Elves in Sharkhead the other day...What precisely do you think is financing all the great stuff we've been getting lately, the Keebler Elves?
The evil little bastige stole a cookie from a citizen I was going to mug (prompting
the arrival of several arachnos agents), and then he vanished into thin air (*poof*)
before I could pummel him into a mushy pulp for his insolence (and ruining my
caper).
Sure, sure, it was just a small-time heist, but I was bored between bank jobs...
Anyway...
As for the OP, have a beer, take a valium with it, and sleep for 10 or 12 hours.
The anger will surely pass (not sure we can fix the sense of entitlement, but I've
already exceeded my helpfulness quota for the month with my prior advice)
Cheers,
4
PS> Time to hunt down and beat the baking powder out of that <pancake> Elf...