Forsaken_Empire_EU

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  1. Forsaken_Empire_EU

    Would You Buy...

    no i won't i just see alot of promblems come with this type of booster.

    as in if u quit that sg does that sg keep the stuff if you bought it or do you keep it and start a new sg and it get the booster so there only need to be one person that buys it and runs around sg to sg just giving out the booster for free.

    personel i think base stuff should be free and not paid for as it not worth a sg that has 175 people in it to buy it as only one person would need it, but who would you decied to buy it???
  2. the next booster pack will be when CoH mutates into WoW mawhahahahaha....... CoV will be safe as that is our master plan
  3. Forsaken Empire

    About Us:
    We were established ourselves in Rogue Island on of July 2006 by our leader Mo’Brain Stock Juice.

    We have an arcane base to pay homage to our Great Old Deity for being old as time, we felt that technical advances of current day will not please our lord


    Established: July 2006

    Website: http://www.freewebs.com/forsakenempire-defiant/

    Colours: Primary Red Second White

    Original Founding Members: Mo’Brain Stock Juice

    Leader(s): http://cit.cohtitan.com/profile/1325

    Current Coalitions:
    The League of Extraordinary Villains, Army of Arachnos's, CULT 44, Villainous Resistance Party, The Anti-Spandex Corps., F.O.E, The Warriors Forgotten, ANBU, Sisterhood of Hades's,

    Level 50s Past and Present: http://cit.cohtitan.com/supergroup/2109

    Villaingroup Privileges:
    Wannabe Villain:New members to the SG. You will not be treated like dogsbodies, but you probably should be. SG Mode isn't required to stay in the Sg, just as long as you take part in raid, Strike Forces or other events

    Brute Squad: After 10k prestige has been generated you get your first promotion. To earn Prestige require to play in SG mode, Being in this mode does not affect you until after lvl 25

    Shock Trooper: After a total of 100k prestige has been generated. At this point it is reasonable to enable and disable SG-mode at your own discretion.

    Commander: A Commander who is commited to the group and particularly devious may be selected by the All seeing eye for this special duty (or shot, at our discretion).

    All Seeing Eye: This is Mo'Brain Stock Juice - The founders of the Empire.

    Villaingroup Base:
    Secure Portal Room with Teleports to all Nine Zone, Recreation Room as a Night club, Secure Generator Room with a Dimensional Vortex, Secure Ops Center with a Mystic Orrery and Oracle. Workshop with all 3 Forges and some storage, another Workshop with storage, Infirmary with Tree of Wonders and a bunch of Resurrection Circle

    Teleporters:
    we can travel to Mercy Island, Port Oaks, Cap au Diable, Sharkhead Isle, Nerva Archipelago, St. Martia,l Grandville, Rikti War Zone and Pocket D
  4. i though the sci one was poor as that one didn't come with a power....
  5. well for me i be start a new side, and my other toons be going for new day jobs if there are any
  6. Forsaken_Empire_EU

    Make me a !!!

    when IO set came in, for me i got no clue on what to do really for a build number wise as there are soo many i could make a poor build from it though poor planing/no understanding of them.

    to me these are IO set are elite armour in other games, this was my reason to stay when i 1st started as there wasn't a true elite armour apart i guess HSO.

    i have asked for help in understanding IO set as i like to give it a go, but i couldn't ask for a build someone else has made as to me that has taken my toon away from me that i have build and i don't want to experiment with io set for i wouldn't know what is letting me down in them due to poor understanding of them

    respecing become a issue when im slot as im total lost at what lvl im at and i know i place some slot powers at the wrong lvl but at what lvl i got no clue
  7. Quote:
    Originally Posted by ComfyChair View Post
    Just failed.

    /whoall revealed 20 people in the zone (though a few were definitely hidden): 19 Scrappers/Tankers/Blasters. 1 Controller.
    i done it five time with a full team and another team and got badge all the time, so it can be done.. but in ur case did you all leave the lord winter and take out the winter guard things as when they around the winter lord is phased out so no damage can be done. they seem to apper at 75% 50% 25% health of the winter lord
  8. i can't see a big fuss about it all really, i mean i can play on the slops and i get my snowball earlier, so i get exter play time.

    anyway im not to sure if oil arrow on my nin/TA is showing up correct on the snow in the winter relm. it not as bubble/gooness as it is on other maps. and i don't know if it set on fire either. it might be lag and it fine or i just having a massive graphics explosion on my screen
  9. Quote:
    Originally Posted by Katyia View Post
    I got the badge and merits and candy canes while solo - I think you just have to do enough damage - not sure what enough is in this case.

    -Kat
    It has been minimal 10% damage to any Badge giving NPC out there
  10. Quote:
    Originally Posted by Fury Flechette View Post
    Early this morning, I think I was perhaps one of the few heroes in Talos opening presents (I logged on right after maintenance), so search showed only 3 heroes present. I got the WL to spawn after about 20 presents or so. I'm sure the number of presents isn't 100.
    well i been doing it with a team of 8 on 5 toon so far, it takes a while for us to get a spawning to come out
  11. Quote:
    Originally Posted by MISHMASTER View Post
    1) Get on or form a 8 man team and start opening presents.( at least this is how a normal winter lord spawned for us in years past)
    i heard you need to open like a hunder ish present per zone so this can be do solo i think now to get winter lord


    plus not 100% sure just yet it seem to be a ramdom spawn of the winter lord once the certain amount of present is been collected from a ramdon present location
  12. Forsaken_Empire_EU

    Worst Mobs Ever.

    Quote:
    Originally Posted by Scythus View Post
    What are those particular low-spawning enemies that you have the worst trouble with? Y'know, the ones who could almost be an Elite Boss or above, but aren't. Somehow they seem to defy the norm and tear your characters to shreds and you're left staring at the screen and asking... "Wha... wha... what the hell was that?" Here's a few picks of mine.

    Spectral Daemon Lords - It's suppose to be a lieutenant, but seems way overpowered for one. Some builds can take 'em down easy, but others? It's like... um... oh crap. Especially bad when they con orange. I hate fighting these guys.

    Nerva Spectral Daemon Lords - Not as bad as above, but if you're not careful, can easily remind you such experiences with their earlier level bretheren.

    Demolitionists - Lieutenants that make a Mastermind resummon or retreat a lot.

    Mu Adepts - Sleep. Suck endurance. Sleep. Sleep. Suck more endurance. Suck. Suck. Zap. Suck.

    Mu Guardians - See above.

    Juicer Chiefs - Ditto. Also, might resurrect forcing you to fight it all over again.

    Night Widows - Slash. Slash. Dead.

    Fortunata Mistresses - Psychic blast of death.

    Communications Officers - Quick, kill the alien before he calls for hel--Oh crap.

    Sorcerers - Very irritating liuetenants for melee builds. They just teleport all over the damn place and even heal the guy you're trying to kill in the meantime.

    Centurians - Um... wow... you hit hard for a primitive. Squishies beware, bring a couple purples just in case he gets too close.

    Honorable Mention:
    There's only one of him, but Kadabra Kill sucks completely.
    to me most of this sound like poor attack planing. to me i always try to take out the most damage/threat as possiable before worry about the other mob, to me most of these are 1st target for me to wipe out as they become a pain.

    but i do admit that the roman are a tough bunch, i noticed you didn't mention wailers. i hate them all that health drop damage they do and thing with Psychic like carnies and rikti are a pain, but a good plan will pave a way forward
  13. Forsaken_Empire_EU

    Top 100 SG/VG

    Quote:
    Originally Posted by mereman View Post
    Great job.

    Just waiting to see if any SG/VG I'm in makes the top 100
    well anything possable atm as it seem half are dead ish or not in SG mode, so you could..... how far are you away from 15m in prestige?
  14. Forsaken_Empire_EU

    Top 100 SG/VG

    An update for this week SG ranking a few have change places with other while many have stayed the same
  15. what i be looking forward is alot of new player to the villain side as it should not be as dark as it is atm for some people out there, but i like the way it is now
  16. for my 4th power tray it would have all travel power like
    1. Jet pack
    2. Rator pack (temp) re purchase if used up or very low
    3. Zero-G Pack(temp) replace with ninja run when gone
    4. Self Destruction
    5. Market Teleport Powers
    6. Resuscitation (temp) replace witha Ouroboros Portal when gone
    7. Summon Teammates (temp) replace with rest when gone
    8. Pocket D VIP Pass
    9. Mission Transporter
    10. Base Transporter
    my 5th power tray hold all the Accolade and renewable temp powers. it depends on what i got at hand as to what goes in as i might not have all the power list below on every toon, so this is an idea what i could keep on each
    1. Demonic Aura
    2. Force of Nature
    3. Portable Workbench
    4. Stolen Immobilizer Ray
    5. Megalomaniac
    6. Elusive Mind
    7. Shivan Shard
    8. Biological Mutagens
    9. Chemical Burn
    10. Nuclear Blast
    11. Vanguard Heavy Power Core
    12. Enchantment of Serafina
  17. Crey Hero Lab: Removed as of 5/5/2009 patch. Future disposition unknown
    Forest (Burning): Removed as of 5/5/2009 patch. Future disposition unknown.

    i just made story for the frist time and i knew they where there but now i got to change what i done for them to hopeful macth up, i just like to know what was the big deal in them being removed?
  18. Restrictions


    • Trial Accounts cannot email other players
    • Trial Accounts may not level past 14
    • Trial Accounts can only have 50k influence
    • Trial Accounts may not join global channels
    • Trial Accounts can only speak in
      • /local
      • /hc (the Help channel)
      • /team
    • Trial Accounts cannot invite players to team
      • Trial Accounts may join teams, but not invite other players
      • Trial Accounts may not join SuperGroups.
    • Trial Accounts may not create Mission Architect arcs. They can not interface with the Architect Entertainment Stations. However, they can be invited onto a team that is running MA missions.
    when it bought all these Restrictions are gone
  19. Quote:
    Originally Posted by Dispari View Post
    I agree actually. Of all of them, I want to find out what happened to Ruin the most. From the sound of his letter, he wasn't just a sassy and confident supervillain, but someone who could actually stand up to Hero 1. I want to know what happened to him.

    Also count me as being one of the Tin Mage fans. I want to see someone do something with his plans.

    And I too want to find out about Ajax, especially after his letter.
    i got the feel Ruin was a female....
  20. why not fly striaght up as high s u can go just make sure ur near the person u want to kill you so when u crash land u only have 1 health left?
  21. well i wasn't thinking of loging out while rezing, but the last time i was in pvp before the changes i was left where i was drop as far as i remember but i can see your point about the timer anyways i forgot about that
  22. Forsaken_Empire_EU

    Top 100 SG/VG

    oh yes all these little bit are helping out, i team with soo many other SG/VG i can't rember which side there on cos of co-op TF, so i prefer to get it right then upset some as i put them down as a wrong faction.