Fleeting Whisper

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  1. Quote:
    Originally Posted by Golden Girl View Post
    But then they'd just slip off - to stay on, they'd have to grip, and if they gripped, they'd hurt.
    Wooden cloth clips grip to... things... pretty well, without much pain. And rubber tends to have better friction than wood. I'm certain you could have a clip with a weak enough spring to not be painful, yet strong enough to not slip off.
  2. I don't know about Monotouch, but the last time I investigated Mono, it did not have enough of the .Net functionality to run Mids'.
  3. I'd also like to point out: unless someone gets .Net fully-functional on an iPad, "I want Mids' on my iPad!" would mean starting from scratch.
  4. Quote:
    Originally Posted by Golden Girl View Post
    I know guys are way less sensitive there, but wouldn't that still hurt? Like a lot?
    Depends on how strong the springs in the clamp are, I suppose.
  5. Quote:
    Originally Posted by AzureSkyCiel View Post
    others include things like... Chill of the Night
    Chill of the Night is available to players via Dark Servant (Dark Miasma T9).
  6. Quote:
    Originally Posted by Bronze Knight View Post
    Westin Phipps IS Mr.Yin!
    No no no, look at the hair. Mr. Yin is obviously Westin Phipps' father, which makes Penelope Yin Westin Phipps' younger sister.
  7. Quote:
    Originally Posted by rian_frostdrake View Post
    Id read it as option b, but if i were to want to join, i'd ask first if i were bringing a non-50
    This
  8. Fleeting Whisper

    Doing the Sums

    Quote:
    Originally Posted by Scarlet Shocker View Post
    While we had 15 devs, we got at least 2 shiny issues every year - we got 2 zones with big makeovers, and we got an entirely brand new zone in Cimerora. We also got RV (just as I joined)...
    Um... the new hires started coming in almost immediately after NCSoft purchased the CoH IP from Cryptic. That was late '07 (I11, with Ouroboros, came out 3 weeks after the IP shift, and the studio move finished less than a month after that)

    Also, an increase in the number of developers does not cause a linear increase in development speed.
  9. Quote:
    Originally Posted by Roderick View Post
    If you have 1.0 base Threat and activate Super Speed, the Combat Numbers report a Threat level of 0.0
    0.0 Threat would result in critters ALWAYS ignoring you, as far as we understand the threat calculations. This is clearly false, so there is a lower limit on Threat not displayed in the CA window.
  10. Quote:
    Originally Posted by Adeon Hawkwood View Post
    Because in all of those cases someone needs to die for them to work. I'd much rather take a power that I can use whenever I want and that will (hopefully) make the team better to prevent deaths rather than one that only works when people are dying.
    But how else'm I s'posd to used Vengeance?
  11. Quote:
    Originally Posted by AstralRune View Post
    I'll check it while I'm installing fullgame!
    Fortunately for you... you already have the full game installed!

    The client used by the trial is exactly the same as the client used by the full game. The only difference is a flag on your account which says whether you're subject to the trial restrictions or not. (Though sometime this month, Issue 17 is supposed to come out, which requires an update to everyone's client.) As a newbie, I highly recommend checking out Paragonwiki. Then bookmark it. Then love it

    These boards also have a Supergroup & Villaingroup Recruitment forum, where you may be able to find some great SGs on Protector. I'm sorry, but I don't have any characters there myself, so I can't make a personal recommendation. I'm in Repeat Offenders[/shameless plug] with Smurphy; we've got more than 30 different SGs on Freedom/Virtue/Justice, and a global chat channel to talk to each other across servers
  12. Quote:
    Originally Posted by Adeon Hawkwood View Post
    I don't deny that the rez powers are useful. I just question people's obsession with them. Personally if I ever rolled an Empath Resurrection would be one of the first powers in the set that I'd skip. Same goes for Rad, Poison Thermal and Pain. Dark is the only one where I'd consider the rez non-skippable and that's because it's a very powerful debuff (and it doesn't require a dead body) not because it's a rez.
    I can understand the sentiment with Resurrect, because it's just a rez. But if you'll take Howling Twilight for being a good debuff, why not take Mutation, Elixir of Life, and Conduit of Pain for being good buffs? Why not take Power of the Phoenix for being an attack?
    (Okay, I guess I can also understand skipping Conduit of Pain on a MM, since it just buffs yourself)

    Quote:
    Originally Posted by Adeon Hawkwood View Post
    "slotless" powers (i.e. Leadership)
    The only slotless power in Leadership is Assault
  13. And now the count is up from 7 to 8. And yes, they all have the same timestamp ._.


  14. Hey, Marketing. I know the players are always complaining that you aren't doing your job of getting the word out. Then they complain that you're doing your job too well preventing the developers from telling us about upcoming stuff. You get it coming and going, I know.

    But this isn't the way, man!
  15. Quote:
    Originally Posted by Red Valkyrja View Post
    I haven't played an PnP in something like two years, yet I still have my backpack in my truck, with my box of dice (each set separated of course,) mini's, notebooks, pencils, etc.
    I've got 34 books and a really nice screen behind me on the shelf
  16. Quote:
    Originally Posted by Deus_Otiosus View Post
    It's too weak, doesn't grant enough actual stealth for the cost and can't even be stacked with Invisibility from it's own Power Pool.
    Stacking wit Invisibility wouldn't do much unless both powers were significantly buffed. Invisibility alone (or Stealth + IO) will hide you from everything except GMs, Turrets, and Snipers (and Rikti Drones/Rularuu Sentries, but those ignore stealth completely). You'd need more than double that much stealth radius to pas by GMs and Turrets undetected, and triple for Snipers.

    Quote:
    Originally Posted by Deus_Otiosus View Post
    And then when you use Stealth, it actually makes you slower and doesn't provide any -Threat modifier.
    TBH, -Threat doesn't do much, as far as I've seen. You can't have less than 1.0 Threat, which most ATs have as their base (and I don't know of any +Threat powers). The ATs with more than 1.0 base Threat tend to want the aggro.
  17. Quote:
    Originally Posted by Katie V View Post
    The exceptions you're most likely to encounter are toxic damage (there's no toxic defense type, so you can only defend against it using position defenses) and certain mental attacks (which have the Psionic damage type, but no position flag).
    There are a couple of powers which only have a 'positional' vector (off the top of my head, I believe Siphon Power is in this group), and not all powers without a 'positional' vector use Psionic_Attack (IIRC, Fearsome Stare uses Negative_Attack only)
  18. Quote:
    Originally Posted by Sandolphan View Post
    Full mob invis is the important part. Stealth+stealthIO gives this, and this alone makes Stealth worthwhile
    On the other hand, so does Super Speed + Stealth IO
  19. Fleeting Whisper

    Forum Rep?

    Quote:
    Originally Posted by Robert_B View Post
    Mine however, regardless of the one she gave back is still grey? do I need a certain ratio of Rep/posts or something?
    As I understand it, the amount of rep granted is based (somewhat) on the difference between the rep of the two people. If you've got lots of rep and give someone with no rep a positive, their rep jumps up really quick. If you've got very little rep and try to give someone a positive, it will barely do anything, if anything at all.
  20. Quote:
    Originally Posted by Hercules View Post
    1. Gender swap - go into a major town and your toon changes gender.
    But... anyone who bought the Science booster can already do that!
  21. Fleeting Whisper

    CoX Game Engine

    Quote:
    Originally Posted by Judas_Ace View Post
    Taking 6 years to define "what your game is" would be the textbook definition of catastrophic mission failure.
    Or the textbook definition of "actively developed MMO"
  22. Quote:
    Originally Posted by The Grim Heaper View Post
    Well, as a... Tanker, yes? If it does not go against your character concept, at lvl 41 you could choose the Pyre Mastery ancillary power pool, and take either an immobilize or a hold, then at 44 you have the option to take melt armor (Ranged AoE, Foe -Defence, -Resistance)
    [also, you can slot the afore mentioned Achilles Heel in it for a chance of more -resistance]
    I would have trouble justifying picking up the Tanker's version of Melt Armor. It's -7% defense (a whopping ~10.5% with slotting) and -9.75% resistance. And costs almost 1/4 of your endurance bar. I would honestly rather use Apprentice Charm as my resistance debuff than Tanker's Melt Armor.
    (Controller/Corruptor/Mastermind Melt Armor is much better, and in the case of Controllers and Corruptors, costs less)
  23. Quote:
    Originally Posted by Scarlet Shocker View Post
    Yes but a server list merge isn't on the cards.
    What makes you think a handful of free character slot tokens for EU only is any more "on the cards" than a server list merge?

    The devs haven't said anything about a list merge, but neither have they ever said anything about preferential treatment to the EU. I don't know of any dev post stating the technical or legal infeasibility of the list merge (though I could be wrong), but that's the only reason that I personally would make such a blanket statement.
  24. Quote:
    Originally Posted by Twilight_Snow View Post
    Actually, if the immobilization changes kb to kd, then the OP is happy and the mobs can stay at the same spot.
    As I pointed out: while technically possible to turn KB into KD, it's not feasible when you consider the KB powers that players have access to.