Immob shouldn't stop knockdown
Immob doesn't stop knockdown. Knockback protection stops knockdown (and knockback) .
Many immobs grant knocback protection (mag 100, IIRC), but not all do. Midnight Grasp, Tenebrous Tentacles, Crush, and Crushing Field all allow knockdown (and knockback) after being used.
http://www.fimfiction.net/story/36641/My-Little-Exalt
I never play my ice troller anymore for this reason. The problem isn't me using immobs, it's other people spamming aoe immobs like it's going out of style.
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Don't think at this stage it'll be changed though, a chunk of characters rely on the AOE immob providing -knockback (Storm most notably, but my Claws/Elec Brute uses it too) and it's been this way for so long it's probably unlikely to change now.
I do think it's terrible design that Ice and Earths Holds provide -knockback as well though and that should be changed.*
So unless they're a Grav or Plant I ask them to hold off caging enemies on ice patches for a bit, and generally people are happy to do so. Grav it's unnecessary to ask them to stop (it doesn't give knockdown resistance) and Plants tend not to have a choice (Creepers manages to both do knockdown via vines and provide knockback protection via Immob patches, as does Fly Trap and Roots) and just live with it.
a chunk of characters rely on the AOE immob providing -knockback (Storm most notably, but my Claws/Elec Brute uses it too)
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http://www.fimfiction.net/story/36641/My-Little-Exalt
This is why I love my Earth Dom.
Earthquake and Quicksand have enough of a debuff to defense and ToHit that I still feel good about using my AoE Immob and canceling out the Knockdown of Earthquake.
Ice Patch needs a nice debuff attached to it... Slow? Maybe a DoT? -ToHit? SOMETHING to make it still worthwhile when using immobs, too.
-Rachel-
Agree on peoples urge to spam AOE immobs, I tend to ask them to play smart and hold off on the immobs if there's a patch up. Sometimes it works and sometimes it doesn't. It's most lethal in the teens when Ice Patch is probably the best AOE control going and inexperienced controllers are going crazy with their new AOE "control". Tends to get them killed as well.
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"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill
I'll counter that with a Plant Controller using Seeds of Confusion and his AoE immob. I'm sorry that my set's pretty standard tactic trumps your pretty standard tactic, and when I'm on a team with an Ice, I'll try to avoid the immob. However there's no arguing that an AoE immob is one of the best sources of damage available to a Controller (Plant's in particular). I'm not about to give up that damage without a really good reason.
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Erm, if you'd fully quoted instead of partially you'd see I gave Plant an honourable exception to my rule specifically for the reasons you say. Plant cannot help itself, what with Creepers and Trappy doing it too, and gets a lot more out of the spammage.
Yes I see that now. I admit I was skimming because I'm bouncing through several pages of browsing and a chat convo at the same time. My bad.
"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill
I never play my ice troller anymore for this reason. The problem isn't me using immobs, it's other people spamming aoe immobs like it's going out of style.
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Other immobilization powers are different. For example fire and electricity create a field around the target. The field confines the mob within a small space thus immobilizing them. In my opinion, such immobilization power should allow knockdown because the mechanism doesn't bind the feet to the ground. In principle, knockback should be reduced to knockdown within the confinement field (such reduction probably can't be easily implemented under the current game mechanics).
In principle, knockback should be reduced to knockdown within the confinement field (such reduction probably can't be easily implemented under the current game mechanics).
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In practice, it doesn't work so well simply due to the magnitudes of the KB powers players have access to.
http://www.fimfiction.net/story/36641/My-Little-Exalt
Agreed. KB protection needs to go IMO. I lose my main source of defense when I can't KUp enemies.
"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill
And I lose my main source of keeping things in one spot to die moar faster without it. I'll vote for more dead things any day. If that happens to mean a few extra Ice trollers get thrown under the bus too, so be it.
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http://www.fimfiction.net/story/36641/My-Little-Exalt
I never play my ice troller anymore for this reason. The problem isn't me using immobs, it's other people spamming aoe immobs like it's going out of style.