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Posts
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Joined
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Corruptor Buff.Storm Summoning.Hurricane
* Range -60% for 10s If target is not a Scrapper, Tanker, Stalker, or Brute [Ignores Enhancements & Buffs]
Controller Buff.Storm Summoning.Hurricane
* Range -60% for 10s If target is not a Scrapper, Tanker, Stalker, or Brute [Ignores Enhancements & Buffs]
Defender Buff.Storm Summoning.Hurricane
* Range -60% for 10s [Ignores Enhancements & Buffs]
Mastermind Buff.Storm Summoning.Hurricane
* Range -60% for 10s If target is not a Scrapper, Tanker, Stalker, or Brute [Ignores Enhancements & Buffs]
AFAIK, NPCs don't have player archetypes, so those restrictions would only apply in PvP. -
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Even if he did know CPR, Rory specifically wanted Amy to do it. That's the kind of request the Doctor would respect, I think.
Quote:I've read in other forums discussing this question and it seems nothing was cut from the US version. The disappearing pirate is something a lot of people have commented on, it was just bad editing/writing or what have you.
On the other hand, this episode is a one-off, more separate from the main story, and I have my doubts that Moffat would try to pull the same "hur we didn't fail editing, we did it on purpose!" again. Especially when it's an extra, rather than the title character. -
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Quote:Amen. I always assumed Midas was Golden Roller. He's the only contact that's really hidden from us. Who knows?How do we know that King Midas and Golden Roller are not one and the same?
Assuming Golden Roller is Midas, we already are. -
Similarly, Sonic Resonance and Cold Domination would get limited use out of such a thing.
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Quote:Um... how? (Primal) Atlas lost his life defending Independence Port from Nazis in 1941, just like other famous heroes have defended the city and the world with their very lives.And I'm aware Praetorian Atlas wouldn't be the same as Primal, but at this point in the story the only logical reason to throw him in would be for a brief shock factor of "Oh man, it's Atlas! And he's an end boss in this TF!" which would kind of be a little distasteful to his name and the fame/hype that goes with it.
Praetorian Clockwork King doesn't have a physical body any more. Praetorian Dr. Vahzilok was the first Ghoul. Praetorian Ghost Widow isn't dead. Praetorian Invisible Falcon is known as Ghost Falcon, and is now a hero instead of a villain (as Invisible Falcon still is). Praetorian Lord Recluse was murdered at the Well of Furies. Praetorian Penelope Yin is the daughter of Vanessa DeVore, heiress to Yin Corp... and was forced to enroll in the Mother or Mercy Psychiatric Hospital. Praetorian Nemesis died a nobody. Praetorian Wretch was never caught in a fire, and lives today as a normal human being.
With alternate timelines between the two worlds, many lives have been drastically altered in Praetoria. How is it distasteful for a deceased Primal hero to be alive and well in Praetoria? We already have a deceased villain living and acting with the Resistance in Praetoria; is it somehow different because the Primal version hangs around as a ghost? What about characters whose Praetorian counterparts are dead, or counterparts whose lives are decidedly more crappy (Praetorian Aurora Borealis is still possessed by Mother Mayhem, years after Sister Psyche got her own body)? -
Quote:Still not quite correct (and not really any different from your previous post, anyway). A damage buff is a positive modifier to the 'Str' aspect for at least one of: Smashing, Lethal, Fire, Cold, Energy, negative_Energy, Toxic, and/or Psionic attributes. A damage resistance buff is a positive modifier to the 'Res' aspect for at least one of: Smashing, Lethal, Fire, Cold, Energy, negative_Energy, Toxic, and/or Psionic attributes.My point was that Damage Buff and Resistance Buff are the same thing. That is why HOs that buff one also buff the other.
Centriole Exposure (Dam/Rng), Nucleolus Exposure (Acc/Dam), Peroxisome Exposure (Dam/Mez), and Ribosome Exposure (Res/End) all apply a positive modifier to the 'Str' aspect of the 8 damage attributes.
Why does a resistance enhancement apply to the Str aspect, when it's damage buff that apply to the Str aspect? Because damage buff vs. resistance buff is not the difference between the Str aspect and the Res aspect. To quote a post from Arcanaville:
Quote:As to aspects, here's what they mean:
"Abs" is "Absolute" and it means "change the attribute by this much." So a -1.0 Abs change to HitPoints reduces it by one point. Normally, you see damage powers using this aspect, and usually tied to a damage type: power X has a Mag 1.0 Abs(olute) effect on Smashing, using the Melee_Damage table. So it ends up doing 55.61 damage to the target.
"Cur" is "Current" and it actually means "change the attribute by this much *percent*." So a -1.0 Cur change to HitPoints reduces your health by 100%. In other words, to zero.
"Res" is "Resistance" and it means "change the degree to which its hard to change the attribute." So a +0.5 Res change to Smashing increases your resistance to Smashing changes by 50% (possibly capped). If it started at zero, its 0.5 or 50% now. Any smashing damage that comes your way gets reduced by that resistance, unless its tagged unresistable.
"Str" is "Strength" and it means "whenever this guy tries to do anything involving this attribute, multiply the effects by the the strength attribute." So if your Smashing Strength is 1.2, then whenver you execute a power that does smashing damage to your target, the base damage is multiplied by 1.2. Basically, this is how damage buffs works, and most buffs work.
"Max" is the limit of how high the power can go, and its modifiable. This is how Dull Pain works: it increases your Max HitPoints. Note there is a MaxMax that cannot be buffed, and its essentially the maximum you can increase the Max of any attribute. So a scrapper's Max health might be 1338, but his MaxMax health might be higher, which allows them to buff themselves with +health, up to the MaxMax cap.
There are other aspects that will not show up in power effects, like Min, because they are both unalterable, and make no sense to "apply" to something that is alterable. -
Do you want screenshots of /info boxes for characters already submitted without one?
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This is not true. Damage Buff and Damage Debuff are the same thing; NOT Damage Resistance.
However, Damage Resistance resists Damage Debuff (and therefore also resists Damage Buff, though Damage Buffs are marked as non-resistable to get around this).
Your explanation is close in spirit to what the the reason behind PBU/PB's limitations are, but you're not entirely accurate.
Quote:So Damage and Damage Resistance are "paired up", so Power Boost cannot increase Fortitude's defense because it has +damage component?
Powers which provide DR but can't be slotted for it may benefit from PB, but the DR portion of the power won't be buffed, since PB does not buff DR. -
Neither Power boost nor Power Build Up will affect powers which can be enhanced for resistance, even if the power does other things (these powers are flagged to not accept buffs), nor will they enhance -res powers (PB and PBU do not affect res).
The reason is due to the inherent link between resistance and damage that this game has. Allowing either of the above can cause havoc when damage buffs are added on top of things (such as the damage buff in PBU).
As for PB vs. PBU, the difference is that PBU is PB with Build Up's effects added on (+Dam, +Tohit). For someone like a Defender or Corruptor, who do not have access to Build Up like the melee ATs and Blasters, PBU is a second source of +Dam/+Tohit to pair with Aim. -
Quote:If all of the leagues are locked, then all the people waiting in the queue will be put into a league with one another, which isn't locked.What if a league lock makes getting on an iTrial harder cause all the leagues are locked and the people using LFG queue sit in limbo....forever!
Nobody is being penalized for using the system as intended. They're being penalized as a result of social adaptation due to poor design decisions. -
This is common among ALL powers which summon a psedopet at the target's location (eg, Transfusion), as well as chain attack powers (more generally, powers which grant a power to the target, but non-chain powers which do that are generally debuffs, so it doesn't matter).
The way chain attacks work is that the target is given a power, which will then lance out to attack nearby allies, etc. But if the original target is dead, there's no critter for that temporary power to come from, so nothing happens. AFAIK, there is no solution to that problem using the current mechanics for chain powers. -
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Quote:But then RO couldn't break the gameAnd my preferred solution would be that LFG dissolves any group that enqueues, and assembles new leagues from the individuals in the queue. In other words, that premaking leagues would be completely impossible, and hopefully people would just stop trying and start enqueueing individually and rolling with whatever team results.
Quote:The timer starts, trial begins, everyone loads, and you have a team of:
ALL Tanks.
or all Stalkers
or all Defenders
with no level shifts
I smell fail.
Quote:Snow Globe's quote of the red name was an interesting insight into the devs thoughts.
I have a level 50 character, I have Going Rogue, and I have an hour and a half of play time. I want to get into the end game content and profit by it. I click the LFG button and wait my turn in the queue. The mission starts and I'm promptly kicked from said content by another player who gets to enjoy the mission, while I have to start the process over again. However, I am now out of playtime and must log off.
Perhaps the Incarnate trials aren't all inclusive? -
Quoted from the Titan Network forums:
Quote:Originally Posted by Supa TrollI didn't see it widely discussed, but NCSoft partnered with a company called PlaySpan back in October. They do pre-paid game time services and things like that, but they also do in-game microtransations. City of Heroes is specifically mentioned in the press release, though at the time only in the context of selling CoH boxes and subscriptions through it. Haven't heard anything else on it since then. Until today.
The first inklings of in-game microtransactions appeared this morning, in the bugfix patch that was applied.
Playspan_Random_Dual_Inspiration
Playspan_Revival_Power
Playspan_Mission_Teleporter_Power
Playspan_Experienced_Power
Playspan_Respec
Playspan_Tailor_Token
Playspan_Super_Pack_Basic
Playspan_LT_MeleeWeaponChoice
Playspan_LT_RangedWeaponChoice
Playspan_LT_AttackPowerChoice
Playspan_{Every Single Freaking Pool A-E Recipe}
Playspan_{New recipes sets like Blaster's Wrath and Will of the Controller that don't even exist yet}
Playspan_LT_VanityPetsChoice
Playspan_LT_PreOrderSprints
Playspan_LT_EmergencyBaseTeleporter
Playspan_LT_WallMountainWeaponDisplays
Playspan_LT_Respec{1-6}
Playspan_Random_Team_Inspiration
Playspan_Converter
It makes me sad, and a little worried about the future of the game.
Also:
Quote:Originally Posted by Supa TrollNo joke, unless someone went through the trouble of inserting the whole list of over 900 recipes just to mess with us (including purples, I missed them at first glance). It could happen.
Also, I missed some, since I was only looking at diffs since the last build. Some were apparently already in there.
Playspan_Shielded_Dual_Inspiration
Playspan_Unslotter
Playspan_Booster
Now, keep in mind that this is very preliminary. These exist only in the recipe index table -- the actual recipes are not defined or implemented yet. So it's possible that it's something that they're experimenting with and may not actually be implemented. It's happened before, such as with the recipes for buying account-wide vouchers for the anniversary and passport badges with astral merits (those recipes were finally removed in the build before this one).
The artwork for the dual inspirations has been in there for quite a while, but there still aren't any powers that use them.
The vet reward stuff doesn't bother me too much. Tailor token just seems pointless. Buying recipes, including very rares, for real-world cash? That sets off an alarm bell or two. I'm reserving judgment for now, though.
Honestly, free-to-play scares me a little because of its effect on the community. That's my primary fear when I see things like this creep in.
Quote:Originally Posted by TonyVI've got to admit, I'm intrigued by what "Random_Team_Inspiration" could be. -
Particle Burst only hits one target, who then has a PBAoE. It's not an AoE granting each target a PBAoE.
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My gf always plays FPS games using the name "himself"...
"t3h leet killed himself" -
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Quote:Let's assume you only convert Shards to Threads once every 20 hours, so you get a 1:1 ratio.Can't be arsed to do the math to see how much Inf and Shards you need to get to unlocking the current slots and filling them with Very Rares that way, but it's been posted elsewhere on the forum and it's *VERY* nasty.
Common component: 20 Threads
Uncommon component: 60 Threads
Rare component: 100M inf, 100 Threads, 4 Uncommon components (340 Threads, 100M inf total)
Very Rare component: 400M inf, 4 Rare components (1360 Threads, 400M inf total)
Common Incarnate ability: 3 Common components (60 Threads total)
Uncommon Incarnate ability: Common Incarnate ability, 2 Common components, 1 Uncommon component (160 Threads total)
Rare Incarnate ability: Uncommon Incarnate ability, 2 Common components, 1 Rare component (540 Threads, 100M inf total)
Very Rare Incarnate ability: 2 Rare Incarnate abilities, 2 Common components, 1 Very Rare component (2480 Threads, 600M in total)
2480 Threads: 2480 Shards, 620M inf
Final cost to craft 1 Very Rare Incarnate ability without running any iTrials: 2480 Incarnate Shards and 1.22 billion inf.
(Try getting that running solo...) -
Here's the resistance for the real green mito
I'm not positive how much lower the weakened version's stats are. -
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Quote:Number of enemies and enemy rank is only a portion of the difficulty on the trials. No matter how many people you bring, you've still got 10 portals to close, requiring 10 Molecular Acids (or alternatively, be able to survive the stream of ambushes from any portals you don't close). Marauder is still going to Nova Fist you in the face if you're too close, no matter how many teammates are also close, and if you're not at full health, you'll probably die. Guard towers in the BAF don't go away or become weaker, unlike enemy spawns no do Nightstar and Siege, or the sequestering rings they give you. (In fact, with fewer people you're more and more likely to be targeted for sequestering.)It also doesn't make it any more difficult either. If a group goes in with less than the maximum, they should not expect the trial to be more difficult (scaled to the max with a minimal team), as the trials are specifically designed to scale with team size. Suggesting otherwise is just a falsehood.
There's another thread about a 2-man Lambda. Sure, the normal spawns were smaller, but that's certainly some increased difficulty there. You can't argue against that. (Rather, if you did argue against that people would point fingers and laugh at you.)
Quote:I saved the address! Now I need your last name and year of birth. I want to go shopping! -