Power Build Up?
Interesting...it probably doesn't, but if you have a alt build you haven't used, give it a try
I know if you use Power Boost and cast Fortitude, it can improve Fortitude's +defense value? Isn't that A LOT of +defense? lol
It doesn't list under description but maybe it's a typo because I can't imagine why they would include +defense but not +resistance?
Has anyone tried?
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
I know if you use Power Boost and cast Fortitude, it can improve Fortitude's +defense value? Isn't that A LOT of +defense? lol
It doesn't list under description but maybe it's a typo because I can't imagine why they would include +defense but not +resistance? Has anyone tried? |
There is something with the game flags that won't let it happen. It is the same issue with using power boost or power build up with the cold shields. They are not effected at all due to having a resist component
Global: @Kelig
Neither Power boost nor Power Build Up will affect powers which can be enhanced for resistance, even if the power does other things (these powers are flagged to not accept buffs), nor will they enhance -res powers (PB and PBU do not affect res).
The reason is due to the inherent link between resistance and damage that this game has. Allowing either of the above can cause havoc when damage buffs are added on top of things (such as the damage buff in PBU).
As for PB vs. PBU, the difference is that PBU is PB with Build Up's effects added on (+Dam, +Tohit). For someone like a Defender or Corruptor, who do not have access to Build Up like the melee ATs and Blasters, PBU is a second source of +Dam/+Tohit to pair with Aim.
http://www.fimfiction.net/story/36641/My-Little-Exalt
It doesn't list under description but maybe it's a typo because I can't imagine why they would include +defense but not +resistance?
|
In case you're interested here's the reason. Due to the way that powers and enhancement system was originally created certain buffs and debuffs were paired so that the only difference between a buff and a debuff was whether it was greater or less than Zero. In particular To Hit Buffs and Debuffs are the same thing and Defense Buffs and Debuffs are the same. This is the reason for the Hamidon Enhancements bug since enhancements for those types will enhance both buff and debuff properties of a power as long as you can slot the enhancement in.
In addition to those obvious pairings Damage Buff/Debuff and Damage Resistance Buff/Debuff were all grouped as a single buff type as well (side note, Resistance Buff in this context is referring to the resistance enhancements rather than the characters actual resistance values). This means that any buffs that increase the effectiveness of one in a power increase the effectiveness of both. As such any powers that provide a global damage buff would also buff any resistance powers you have running. In order to prevent this from happening (which would have an obviously negative impact on balance) all powers that provide resistance are set so that the resistance portion is not affected by buffs.
Now, there are two ways that the devs can do this, which also provides one of the other weird aspects of Power Boost. The first way that they can do it is to make the entire power unaffected by Buffs. The second way is that the can make just the resistance portion unaffected by Buffs or Enhancements. The cannot make the Resistance portion alone immune to buffs but not enhancements. The net effect of this is that if a power takes resistance enhancements it will not be affected by any global buffs (such as Power Boost). This is why Power boost buffs the small shields for Force Field characters but not for Cold Domination. Additionally a few powers that have an unenhanceable resistance element are also tagged not to benefit from global buffs (Scorpion Shield is a good example) but this is the exception, not the rule.
What a bummer... I was excited about Power Boost.
So Damage and Damage Resistance are "paired up", so Power Boost cannot increase Fortitude's defense because it has +damage component?
I do remember one of the dev said he never really liked Power Boost because it's too hard to balance it. Oh well.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
However, Damage Resistance resists Damage Debuff (and therefore also resists Damage Buff, though Damage Buffs are marked as non-resistable to get around this).
Your explanation is close in spirit to what the the reason behind PBU/PB's limitations are, but you're not entirely accurate.
So Damage and Damage Resistance are "paired up", so Power Boost cannot increase Fortitude's defense because it has +damage component?
|
Powers which provide DR but can't be slotted for it may benefit from PB, but the DR portion of the power won't be buffed, since PB does not buff DR.
http://www.fimfiction.net/story/36641/My-Little-Exalt
This is not true. Damage Buff and Damage Debuff are the same thing; NOT Damage Resistance.
However, Damage Resistance resists Damage Debuff (and therefore also resists Damage Buff, though Damage Buffs are marked as non-resistable to get around this). Your explanation is close in spirit to what the the reason behind PBU/PB's limitations are, but you're not entirely accurate. |
My point was that Damage Buff and Resistance Buff are the same thing. That is why HOs that buff one also buff the other.
|
Centriole Exposure (Dam/Rng), Nucleolus Exposure (Acc/Dam), Peroxisome Exposure (Dam/Mez), and Ribosome Exposure (Res/End) all apply a positive modifier to the 'Str' aspect of the 8 damage attributes.
Why does a resistance enhancement apply to the Str aspect, when it's damage buff that apply to the Str aspect? Because damage buff vs. resistance buff is not the difference between the Str aspect and the Res aspect. To quote a post from Arcanaville:
As to aspects, here's what they mean: "Abs" is "Absolute" and it means "change the attribute by this much." So a -1.0 Abs change to HitPoints reduces it by one point. Normally, you see damage powers using this aspect, and usually tied to a damage type: power X has a Mag 1.0 Abs(olute) effect on Smashing, using the Melee_Damage table. So it ends up doing 55.61 damage to the target. "Cur" is "Current" and it actually means "change the attribute by this much *percent*." So a -1.0 Cur change to HitPoints reduces your health by 100%. In other words, to zero. "Res" is "Resistance" and it means "change the degree to which its hard to change the attribute." So a +0.5 Res change to Smashing increases your resistance to Smashing changes by 50% (possibly capped). If it started at zero, its 0.5 or 50% now. Any smashing damage that comes your way gets reduced by that resistance, unless its tagged unresistable. "Str" is "Strength" and it means "whenever this guy tries to do anything involving this attribute, multiply the effects by the the strength attribute." So if your Smashing Strength is 1.2, then whenver you execute a power that does smashing damage to your target, the base damage is multiplied by 1.2. Basically, this is how damage buffs works, and most buffs work. "Max" is the limit of how high the power can go, and its modifiable. This is how Dull Pain works: it increases your Max HitPoints. Note there is a MaxMax that cannot be buffed, and its essentially the maximum you can increase the Max of any attribute. So a scrapper's Max health might be 1338, but his MaxMax health might be higher, which allows them to buff themselves with +health, up to the MaxMax cap. There are other aspects that will not show up in power effects, like Min, because they are both unalterable, and make no sense to "apply" to something that is alterable. |
http://www.fimfiction.net/story/36641/My-Little-Exalt
Actually it's poor wording on my part. My point was that Damage Buff and Resistance Buff are the same thing. That is why HOs that buff one also buff the other.
|
In other words, picture one power dealing smashing damage, and another power buffing smashing resistance. Clearly, both do completely different things. But how do you magnify each so they do more, such as what an enhancement might do? The answer is, to buff the smashing damage power you need to buff smashing strength. To buff the smashing resistance power you need to buff smashing strength. The same thing.
So to put it another way: damage buff and resistance buff are two different things. But damage buff and resistance buff-buff (buffing a resistance buff) are the same thing: a strength buff. That's why without special exemptions (which exist in a variety of ways, but are not perfect) damage enhancement and resistance enhancement are synonymous: both require doing the same thing, so each actually does the same thing as the other, and each actually affects both.
[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]
In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)
I was reading the description and looks like Power Build Up from Epic set can increase +Defense value but it doesn't mention +Resistance value.
I am going to respec my Sonic/Pain Corr and I wonder if Power Build Up can increase my World of Pain +resistance value?
Actually, there is Power Boost under Soul Mastery which has half the recharge. If Power Build Up can increase +resistance, I am sure Power Boost can too? The only difference is that Power Build Up increases +damage too (and with 240s recharge).
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.