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Whew! Glad I got it mostly right and very much appreciate Sunstorm's confirmation. Being an unbiased rep for an entire community isn't easy.
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Here's my report from Hero-Con regarding bases. It comes from both public (Session Q & A's) and private conversations (one on one I had with Sunstorm and others).
Sunstorm is our base rep. He has a complete handle on the community's base issues and wishes. His personal love for bases (as opposed to the term base love) extends back to before he was a developer and into his CoH playing days.
The new development "current plan" is dominated by Going Rouge (projected release 2nd Quarter 2010). Bases are NOT a part of the "current plan". This is significant because:
Base Decorative Items - Praetoria (new Going Rouge Zone) is totally new. Every tree, every streetlight, every newspaper box is new art. The CoH art department has a lot on their plate right now and Sunstorm was certain a request for base decorative items for art near term would not compete against near term GR art needs (I saw a small glimpse of Praetoria and I see what he means).
Base Functional Items - The devs seemed very receptive to new functional items for bases (such as market, AE, etc. interface) with one exception (recipe storage in bases... Positron feels STRONGLY hoarding recipes will send market prices skyrocketing... no matter that there are already workarounds using alts, player transfers, etc.... in base recipe storage isn't going to happen). The rub with immediate new functional items, again, seems to be artwork. The devs want this stuff to look new and cool when it does go in. And, of course, the art department, once again, has their hands full with GR. (personal observation: the devs didn't seem enthused about the idea of using development "workarounds"... for art or anything else. They had a "If we put it in the game, we want it to look cool and work right" philosophy throughout the Con... not just bases).
Base raids (to include CoP) - The devs really want to bring base raids back. But Positron made it clear that raids were not in "the current plan". However, base raid awesomeness (Positron's words, desire confirmed by Sunstorm) is something they want to get to (I got the impression that some initial raid ideas had been kicked around already but I cannot confirm that part for certain or when raids will be available).
Base Editor - I heard nothing about new editing capability...just that bases, in general, were something the devs really wanted to work on... but they were not... you guessed it... in the current plan (and competing with other things they want to work on).
Base Graphic Effects - All of CoH is going to undergo something the devs called "ultra graphics". Windows (and real game water as opposed to slow fields) reflects, shadows occur with change of day and other effects of that nature happen (it looked great btw). Unknown how much of this will apply to bases; but shadowing indoors (including bases) won't work.
Non "current plan" development - Sometimes, QoL features, fixes, and other such development happens outside the strict plan-execute development process and makes it into the game. This is a result of inside dev conversations and tinkering. During Hero-Con, I noticed that the devs loved to talk about when or how these things happened in the past and made it live. But we players have no clue about this stuff beforehand... for bases or anything else. So, technically, the door isn't 100% completely closed for possible near term base development but we should count on nothing in this category happening. It's just an outgrowth of non-linear thinking from some very smart people.
Bases will eventually accomodate many types of players - The devs have a high confidence in this area. Example (1) - I publicly asked how sg's/vg's were going to work with switching from hero to villain (and vice versa). The answer I got back was that it will be an "involved process" (the details of which were not revealed at the Con). But, I was told this process was designed to include many possible player preferences. Example (2) - A programming dev told me that a raid capable /not raid capable (e.g. decorative base) option is entirely doable when raids come back online.
In closing I would like to thank Sunstorm (sorry I spilled your glass of water and almost fried your phone during my introduction..., I was a little nervous) and all the devs who responded to my questions for their time and attention. The Con was great even though the [edit add: near term] base news wasn't. I learned more about new development in one and a half days at Hero-Con than one and one half years of prior forum reading.
Fire_Away
aka Fifty One Fifty at the Con -
HERO-CON is off the hook and the Welcome Address isn't until tomorrow! I spent $127 at Wentworth's and might head back for more. Seriously, go if you ever can.
I note that one Johnathan Courney (Sunstorm) is leading a panel discussion on another topic (powers balancing) tomorrow afternoon. So I plan on at least introducing myself after that if not beforehand.
Also there's a suggestion box for "Wouldn't it be great if..." topics that they may or may not choose to expound upon Sunday. Somebody has been putting base stuff in that too. I believe I saw the one Obsidious recommended go in pretty much as written above (and thank you for the kind words).
Finally, I'm kinda of a painful introvert by nature so I may not be your best guy for "buttonholing" devs (but I will try and ask as well as keep my ears open and do my best). So if anyone else is at the Con and hears base related stuff, I hope they will also share (provided, of course, it is "sharable" information under forum rules). -
From Websters: "man-i-fes-to a public declaration of intentions, opinions or purposes"
I note a recurring theme within our community at the mention of ANY type new development. When it comes to new development, you can almost gaurantee that one or more of the following statements will result from within our ranks:
"Bases did not turn out like the devs planned and it's 'thrown them' some", "That has been asked for for years.", "The devs are taking time to get it right", "The devs are doing nothing in the near term.", "The next iteration of development will be pvp based.", "The devs have already acknowleged ___", "We are a small community so don't expect much.", "We are one day going to get the comprehensive 'big fix'". "CoP/IoP raids will be back.", "CoP/IoP raids are dead", "We're getting/not getting more functional ability", "We're getting/not getting more decorative (editing) ability.", "The current system is badly bugged.", "The current system is just plain broken." "The current system is usable but less than ideal.".
I can go on but you get the idea. I have my thoughts on each of the above statements and have even speculated as to their validity from time to time myself. But, to be perfectly honest, I really have no idea as to the "truth" of any of the above (and some are conflicting). And yet these seem to be thrown about as "fact" in the forum depending on the point of view of one who is trying to make a point at the time.
And so I respectfully call for (and not call out... big difference) a written Base Manifesto from someone in authority who can shed some light on the subject. I am totally confused as to where we are at in the new development process for bases (is it suspended?, ongoing?, big reveal planned can't talk about?, dead in the water?)... let alone where we are headed (pvp?, editor?, decorative?, functional?). Should we keep proposing new stuff? Or is it a waste of time (or is the "wish list" queue full... or even complete)?
While I can appreciate (and often enjoy reading) the spin of my fellow players on these topics... I'm essentially begging for red name insight here...to the degree it can be publicly conveyed.
I understand the "answer" we receive may be personally disappointing. I understand that the devs are busy developing and there may be no answer to this at all. But here's my first thread ever in the Base Construction forum... and I thought the request was worth making.
P.S. I'm lucky enough to be going to Hero-Con (old guy, glasses, ballcap, arachnos button, wallflower personality, can't miss me). Hope to see you there Sunstorm!
P.S.S. Players, if I hear anything publicly base related I will let you know -
Quote:Ok forget about me shutting up, I can't resist.Yes, it's a great idea to duplicate an already broken system on a smaller scale to compound the problems we already have rather than fix them. Base builders have been asking for alot of things for a very, very long time. Personal housing as a PART of the base is one of them. But frankly, bases need alot of love and are loooong overdue for it. Your "I can't be bothered to go to the crafting table in my current SG base so I demand developer resources to accomodate ME" plan by no means should take precedence while there's a feature of the game listed ON THE BOX that still doesn't work right.
I realize you are being sarcastic here but that's ok, done that myself on occasion.
Yes, it is an idea that bears at least consideration.
First off, why not just build my own base going solo? Short answer: Cause I want to remain in an sg. Longer answer: I would prefer not to have different versions of the same toon (starting over) OR lose my sg status (that I've worked years to help build and keep) such as large base with full ammenities, sg chat, sg privledges, and being forced to be on the outside looking in via the coalition route.
Second, Let's not export a broken system: Short answer: Let's increase base editing exposure. Long answer: You seem to have lived with the limitations of the system. Why not let others in an sg have a crack at it? I find a few base editors being the only ones authorized to do their thing while the rest in a large sg just being prestige providers a form of elitism. Let's throw a bone to some people who have been earning prestige for years... not kick them out of their sg (or force them to "duplicate" themselves, or start over on their own, or some other strange thing). Is going solo and building my own base instead going to lessen the proliferation situation? Will it make the system any better? Why not give others an opportunity who don't want to leave an sg?
You know... I've been in the trenches a couple of years in the base deal myself. I know what basebuilders have been asking for. So I ask you (in my best Dr. Phil voice): How are those base improvements you want working out for us?" What I keep hearing is we are "small community". So yeah, I say let's expound the whole base editing thing in the near term (problems and all). Think it would help stir some action if more people got involved? When the "fix" occurs, we will all enjoy the fix too.
Third, Accommodate ME and the resource issue: Short answer: accommodate more, sooner and easier. Long answer: Like I say, I've been in this game awhile. I know that personal housing has been on the list awhile. So, let's try it.... in the simpliest, less development resources way possible (no new currency, no instant "batcaves", no sg split and no complex mechanics).
Plus if it really bothers you (and others) that someone has their own crafting table (or other items) in their own space... it should be a simple enough thing to "black out" those particular items for sg use only... and still give others a personal housing experience.
As to the ON THE BOX shout... Hang on, let me get Dr. Phil again. "How's that CoP/IoP/raid deal working out for you?" Three years plus... do we continue to wait at the expense of everything else? Pffft.
If you wanna argue the approach I've suggested fine... but I, myself, do not agree with your "it's not worth doing" in the near term arguments. -
Take the prestige Joe Schmo sg member earns. Give to the sg as is done now.
Mutiply this same prestige number by some factor (2, .5, 1...depends on how generous or stingy of dev you are).
Give to Joe Schmo with existing editor access as is for a personal base. Tell him play and have fun.
If, after testing, this upsets the balance of CoX universe in any way... pull the plug.
If not, we all play and have fun.
End of complex new system.
Sorry, now I really am done (and thanks for the discussion) -
Quote:And so the small community remains small and grossly overlooked until or unless SG bases are addressed (to your satisfaction) before we do anything new/better. Yuck. Thank goodness we have bases at all (my read of your view is they appear not to be "done right" to start with). Geesh, if the dev community agrees with you no wonder we have been stuck in second gear so long!Put simply, I'd want actual SG bases to be addressed before we begin a crusade for a new system added for individual player housing, with the new currency system they'll undoubtedly add for paying for that.
What I (and others) propose is something that just might appeal to a larger portion of the player base... and maybe... just maybe... increase the appeal and visibility of player created structures (be they bases, quarters or "batcaves"). Thus, the development attention they receive will increase accordingly. I can't, for the life of me, see how having some personal space and capablity while belonging to an sg at the same time (w/o the different versions BS) is such a bad thing. [edit add: BTW, I find it a little "short-sighted" (to borrow an expression I read somewhere) to suggest that a new currency will be undoubtedly required.].
[edit add: Also, bugs happen with new stuff along the way and bugs get fixed. So what? I'm sure the Manticore TF will be doable soon... w/o canning great improvements such as SSK or custom colors in the process... and even if it's not by some small chance, many would say the loss of this TF is a small price to pay for what we got in return by moving forward.]
You've worn me out on this one but you have far from won me over. But thanks for some insight that at least partially explains some of the thinking that has to be behind the multi year (true development) stagnation we've experienced with bases (and why it may continue)! Nothing more from me on this topic. -
Quote:I'll respectfully agree to totally disagree with you on this one in many different ways.It's really not a workaround though. It's using the current system as it's designed.
If your telling me the current system was designed so that people would have many versions of one character rather than more options for different characters...I disagree. What you are doing is uncommon and it's a workaround so you can have both the sg and "lair" type of experience. And you play a lot and you've joined other active groups and you find this the most productive use of toon slots and you cheerfully willingly work/wait very long periods of time to get something acceptable and so you can get away with it. Congrats.
If you are telling me it really doesn't hurt (under any circumstances) to split prestige in the fashion you propose... I disagree; especially for casual players and small or less active sgs.
If you are telling me that most comic book characters don't live "somewhere" other than in a group environment like an sg/vg headquarters... I disagree. Affordable personal quarters (the luxury level perhaps tied to vet rewards, inf gained, or some other standard) for everyone!
And especially, If you are telling me that City of Heroes would be a better game overall with what you propose over the capablilty of both personal quarters and an sg affiliation (w/o the mutiple versions deal)... I disagree. You haven't said that (yet) so... why not join the fight to try to make it happen? [edit add: I've already conceded yours is probably the best one can do under the circumstances. So why continue to defend the substandard that works for you but not for many? Let's change the circumstances.]. -
It's a workaround. Probably the best one can do under existing circumstances. Myself, I would prefer not to split hard earned prestige in so many different directions or suck up valuable toon slots with multiple versions of the same character. But to each his (her) own until or unless something better comes along.
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My view is that it's almost a self-fufilling prophecy type thing. The community is small because the number of players that can participate in base design, compared to the general population, is small. Giving everyone a stake in say a personal apartment (or base within a base if you will) type of arrangement would change that. Change the paradigm (sorry, I guess that word is not in vogue anymore huh?) and people will flock to bases.
Likewise, the decorative world dominates the scene these days (in the forums and elsewhere) because the functional is limited. [note: I have nothing against decorating bases per se; just making a point.]. Add more functionality (i.e. have bases do more with a potential benefit to everyone) and we all win.
Others have said it much better than I... the potential here is limitless... and near completely untapped. Bases, with a little effort, could be the "new costumes" (i.e. a world class feature to a world class game). Instead, they mostly languish while the developers pursue other interests.
I find it a crying shame... but I'm not driving this bus. [edit add: just yelling out the direction I'd like to go from the back row of seats]
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Quote:To OP, congrats on your first post. I'm with you in many ways. My suggestion is that you check out the base construction forum. Your ideas will be welcome (not that they aren't here) and you'll see many others. Also, to tell you the truth, IMHO, the success rate at getting "new stuff" developed for bases (or even some old broken stuff fixed) hasn't been great so far. So we need more people like yourself expressing an interest. If there are enough of us, just maybe... some of it will happen.I have played the game for over two years now and have yet to see any new content added to our bases. My suggestions would be minor details like pool tables, juke boxes, casino table games, darts....some of which could actually be mini-games. A lot time and effort goes into the creation of bases but our actual time in those bases are minimal. My biggest suggestion would be NPC's that could be purchased with prestiege that could actually do things in your base, such as giving missions to your sg members or protecting your base from raids from NPC's....imagine defending your base from an AV, it would be great fun.
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Yep, the reply is spot on. This was all supposedly done to avoid confusion so I hope you are now less confused. Also, if you really do have a "ton" of base salvage and you are converting, carve out some time and limber up that mouse clicking finger because this goes one conversion at a time.
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Quote:I'm with you on the functional side (every chance I get). These (and more) would be great... and would benefit everyone in an sg/vg.Functional items we need:
-Tailor/facemaker thingie
-Blackmarket/Wentworth's terminal
- AE terminal (might not be possible with present base coding)
- Trainer
- Random (special radio?) mission contact terminal, possible replacement for the mission control terminals
- An vending item for the other inspiration types.
These four things could bring bases out of just being glorified decorations and storage bins and into a one stop place for heroes and villains alike.
Alas, though, I must also agree that, so far at least, we as a community haven't had the "juice" to push things through in terms of development priority (with very few exceptions like storage pemission levels). It's hard enough to get some existing "broken" things "fixed" let alone new stuff... but I keep hoping. -
From Hero-Con 2009: Overview and Panels:
Quote:I almost jumped out of my chair when I read this one thinking about bases. Well my ticket to Hero-Con is bought and, to me, it's going be worth the price of admission to hear what's said (or not said) about base development.GENERAL
Wouldn't It Be Great If...
Have an idea for the game that's been gnawing at you for years? Not sure if it's a viable one? Join the Development Team for what promises to be a lively discussion around your City of Heroes wish list!
In the past, dev comments to the general population were not very helpful or specific [i.e. previous quote from Positron when asked about bases at a prior gathering: "We think bases should be fun and functional."...tough to argue with that one... or likewise to read much of a commitment to do anything new either].
I'm hoping for more this time. -
Quote:I've gone into "quiet acceptance" mode because, quite frankly, some of my prior forum pleas on the subject were becoming emotional to the point of "ranting"... and not helping either my well being or the cause itself.I have head this but I think it's important that they know it's wanted and that there are interested people. I would hate to think that folks might give up asking for things they think will improve the game just because we give up hope.
I know it's not likely, I have heard it, and as you have said but, I gotta try and at least ask.
But you are right... we do need to keep up hope and continue to display an interest in base love. -
I'm always looking for more functionality with bases so I'm gonna go with:
1. Inf transfer between characters mechanism
2. Market Interface
3. Mission computer (one that allows AE and sg based mission access)
As the top three. Like lots of people, I have many others -
I'm interested to see how this turns out for the authors. I wonder: Will guest authors be compensated? Will they be required to follow the same AE rules/restrictions as the rest of us? Seems to me the "rewards" for a pro to say leave an established niche/following (where they are well liked and where just about anything he/she can imagine is doable) to enter the world of AE in many cases isn't worth the "risks" (to reputation due to snark or comparsons that "my arc is better", etc.). How many will want to open themselves up for what could be some major abuse?
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Quote:Love the idea of more functional items in basesNice to hear they have been reduced for the newer SG's. Ours has been around for roughly 4 1/2 years ,so we have the majority of the badges.
I would like to see some new badges however,something to add perhaps a WW interface,tailor,AE interface.That would be something useful that all SG members could use.Perhaps they could add in some history badges of some sort to justify the new items.
There are some history plaques that already describe the super groups that were involved in the city,some concerning the rikti invasion.
Just my 2 cents worth... always have and pushed for these at just about every opportunity (tailor, trainer, difficulty setting, merits, market, AE, bank [inf transfer] and more). But not sure that setting more badge requirements (epecially if they are particularly tedious or hard to obtain) is the way to go however... though I could see a nominal rent fee (in addition, of course, to a prestige placement cost). I guess if the option was to either have the items earned via badges or not have them at all (like now) the choice would be clear.
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Quote:Yeah I thought it might be worthwhile to quote War Witch directly on the subject (from a massively.com interview: City of Heroes "Ask a Dev": Melissa Bianco Answers Your Questions by Dana Massey, 5 Oct 2007 10:55 am).One of the offsite interviews with War Witch had her reply about weather - that while it'd be a "wow, cool" effect at first, after a while it would just get irritating - especially if done right (weather affecting powers, movement, and perception.)
"Master0: Also will you ever introduce weather to create a more realistic environment?
War Witch: Ah weather. Yes, that's been brought up a few times.
So the short answer is 'no'. At the end of the day, we try to implement a system that has a lot of impact in terms of content and playability. Weather, for all intents and purposes, is an aesthetic that doesn't (ultimately) give the player anything to 'do'. (Well, except maybe slip and slide and not see well when it's snowing or hailing. I'm not knocking slipping and sliding. I love our chalet!!)
So this is my personal opinion. Your mileage may vary.
So while it gives a type of 'realism' to a game, sometimes 'realism' just plain sucks. I'm not naming names, but I was playing a game a few years back and I was in this zone and it started to rain. The sky grew dark and it really started to come down. When I first experienced this, I was like, "Wow! That's so cool! It's raining!" So I sat there and enjoyed the rain. Then it went away, the sun came out, and I went about my business. A few hours later, it rained again. I was trying to find a particular NPC and all I could see was dark skies and there was little visibility. Since I had no overhead map, I wandered around aimlessly, unable to find a thing.
So then it felt real, all right. I basically had to stop playing and wait for it to end, the visibility was so low. Yes, it was immersive. Yes, it was realistic. I didn't like it at all. After that, any time it would rain, I'd go rummage through the fridge or surf the web because I knew that it was pretty much a waste of my time to try and find anything until I could 'see' again. Even weather modifiers would drive me nuts (like, it's raining - therefore your accuracy goes down; earthquake - you're stuck! etc.) Unless I build a game called Weather Pattern, it's not really going to be high on my list to fight for in terms of implementation." -
Well, there's no on/off switch for these items if that is what you mean. Some (but not all) will animate when you first place them. And I just checked, my slow field "water" effect is still working (requires a "float" of the slow field item).
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Quote:You are right of course. Speculation gets us nowhere. Unfortunately, after literally years of nothing in terms of results with this aspect (CoP/IoP) of the game, speculation is all we have... yours that Base Raids and Items of Power will return in due course.. and mine that we, as players, have been and (without a significant change in commitment) will continue to be "strung along" without a fix indefinitely (unless, of course, NCSoft finally announces that they aren't willing to make that commitment and pull the plug).This sort of speculation gets us nowhere.
Only a member of the Programming team could really knowledgeably comment on their process of assessment and revision of sections of the game like the CoP/IoP, and more than likely, they're (a) not permitted to openly discuss internal procedures in the Forums, and (b) much too busy working every day on the next upcoming milestones to be frittering away any of their time posting here with us.
Anyway, I've had my say and appreciated the exchange of views sans personal attacks. Nothing more from me regarding this topic.
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My view is that CoP/IoP fix development goes in cycles sort of like this:
Step 1: Someone on the dev team, with the best of intentions, decides to "take a stab" at "back burner" type issues like the CoP/IoP and associated base raids. The player community is informed (or rumors start) that something "is in the works".
Step 2: That person(s) opens up the code and goes "Ugh, this is terrible and what we have in mind for a fix doesn't work either. This is going to be a lot harder than we thought."
Step 3: A rationalization takes place that compares the level of effort required to make this right versus "the next big thing" in development (read AE, going rouge, going to the moon, or whatever). A contributing consideration is that only a small portion of the player community is interested in raids and compared to "the next big thing", a CoP/IoP/raid fix is less important.
Step 4: The matter is not forgotten but is "put on the shelf" (back burner). At a later date, go to Step 1.
It's important to note that I'm not calling anyone dishonest, lazy or anything of the kind. But until or unless I hear words like there is going to be "a major commitment" to "see this through to the end" I'm skeptical that we will see anything like a return of the CoP/IoP and associated raids anytime soon. -
Quote:Maybe... but I too have personally heard from the devs on this subject (at the first "meet and greet", and again at the first "hero-con") and will very likely hear from them again (at the second hero-con) on this same topic. My confidence isn't nearly as strong as yours when it comes to the nitty gritty of delivering the goods. As you say, there is no choice but to wait... even longer.Although I am prevented by the Forum Rules & Regs from directly disclosing any private communication with NCsoft Team Members, I have personally spoken with members of the dev team on this issue, and so my confidence in the eventual return of Base Raids is not misplaced.
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Quote:Interesting you feel this way given the whole CoP/IoP raid thing has been broken for years now already and the lastest word on the subject is that raids, in any form, are on indefinite "hold" (I believe the phrase used was something like "in a cage over a pit").I am highly confident that Base Raids and Items of Power will return to CoX in due course. We just need to wait. Once all of these major projects get completed, and possibly others that even now are just on the drawing boards or even just percolating in the fertile imaginations of the Dev Team, Back-Burner items like Base Raids will get around to being fixed.
The question as to how be able to make Raids once again possible after people have been allowed to build Bases without Raid Pathing will have to wait until then to be answered.
However, to be realistic, given what's already been announced as being in the works, I would not expect Base Raids to return until Issue 19-20.
All I've ever heard on the subject is that a CoP/IoP fix is a very difficult "nut to crack"... one that, so far, no one on the development side has been willing to see through to the end. And all I've ever seen as far as development is "other things" taking precedent and priority despite numerous pleas otherwise.
My money is on Paragon Studios one day finally "coming clean" in a business decision saying the whole thing is a "no go". -
No question about it, there's some fairly ugly scenarios that could be associated with this no matter how it works. Can you imagine the outcry, for example, if you have a SOLO base and can't take it with you if you switch sides?