Base defense / raid ?


Ad Astra

 

Posted

Forgive my not knowing. From what I can gather there is no base raiding or pvping of any sort within a base, right? If so, why was this removed, or can you point me to where I can learn more about the history of raiding? Is it coming back? Is there any reason to put defensive stuff in your base, other than cosmetic appeal?

Sorry if I'm beating an old horse, just trying to learn more

Thanks.


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Posted

Base Raiding (and the restrictions on base building due to raid pathing issues) was removed in Issue 13, IIRC.

That was a part of the PvP revamp that is on-going. It will likely be back sooner or later, but the Devs have not given details as to when that might be.

So it seems that there may be a future use for defensive items.


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Posted

Quote:
Originally Posted by Ad_Astra View Post
Base Raiding (and the restrictions on base building due to raid pathing issues) was removed in Issue 13, IIRC.

That was a part of the PvP revamp that is on-going. It will likely be back sooner or later, but the Devs have not given details as to when that might be.

So it seems that there may be a future use for defensive items.

As I recall base raids were removed sometime before Issue 13. I don't recall them being available the entire time I've played (going on 16 months). I could be mistaken of course, as base raiding was never high on my priority list.

I do believe the Devs did state at some point that base raids could make a return sometime in the future, but considering the total lack of anything relating to bases being done I wouldn't hold my breath.


 

Posted

Main reason for it being removed was people kept finding creative ways to use base items as barriers.

So you'd zone in to an enemy base only to find walls made of indestructible desks trapping you, or protecting an object you had to destroy.

So they disabled it all to try and figure out how to prevent this. This happened a good while ago.

Since issue 13 came out and made it EASIER to actually make walls and structures, I suspect they've privately given up on trying to fix the problem, assuming they ever really spent any time trying in the first place.

Personally, I much prefer the flexibility i13 gave the base builders and don't miss the base raids.


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Posted

It was taken down i13, when PvP2 was brought in... The new PvP as I understand it was brought in for the new Raiding system they are "working" on, as the old PvP could not function with it... It's been 3 issues now and no news on the New and improved Base Raiding, I think they forgot


 

Posted

Not quite.

The way I understand it...

Base raiding on the live forums was very short lived due to exploitation. I've been playing since about i7, and there have not been base raids on the live servers in all that time. While they disabled the raiding mechanics on the live servers, they did leave raid pathing as part of the base editor's functionality. This was a bit of a thorn in many base architects' sides.

Base raiding did continue on the Training Server, however, and there was a healthy community of PvPers that staged raids over there.... until i13.

When they instigated various changes to the PvP game, they tried to make base raiding viable again, while also addressing some of the architect/editor's desires for more pathing flexibility. The results were.... less than optimal (read "disastrous"). Therefore, they decided to simply disable raid pathing and base raids altogether on all servers, live and training.

I suspect Base Raids will remain on the back burner until they can devise a way to make them viable for PvP as well as for the Architectural Artists.


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Posted

We did regular base raids on live servers up until i13 also??

I wouldn't be able to find it now, but I am sure I read something in these forums about the devs talking about revamping Raids, and the new PvP system catering for the new raid system. It was the speculation in the PvP base raid section of the forum... until it got removed with the new forum.


 

Posted

Nope.

The raids were disabled on the LIVE servers, but were active on the TRAINING servers.

What remained on the live servers was RAID PATHING, which was part of the base editor and did not effect the mechanics of the actual raiding.

There was an ATTEMPT to re-vamp the raid system so they could bring them back to the live servers for i13, but it FAILED miserably. The result being that RAID PATHING was finally disabled on the live servers, since there was no real need for it. And raids were completely disabled on the training servers as well, since it was apparently borked beyond repair.

So, to summarize, we did not lose RAIDS on the live servers with i13 (they had been long disabled), we lost RAID PATHING (which, honestly, didn't really break too many hearts in these forums). You might consider that we "lost" raids because they were disabled on the training servers, but technically nothing is guaranteed to stay the same over there anyway (their doom was inevitable).


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What you are stands over you the while, and thunders so that I cannot hear what you say to the contrary. - R.W. Emerson
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Posted

Kat, I'm also unsure of when they were removed but I know it wasn't in I7... you're right about pathing, but wrong about the time-table for when they removed raids in general, but I'm pretty sure it was in the i10-13 range.... not i7

link to an article from August of 2008. Issue 7 was around january of 06, right?
http://help.ncsoft.com/cgi-bin/ncsof...ted=1130343825


 

Posted

ahhh... yes, my memory is a bit faulty on the timeline... Hubby started playing during i8, and I came in during i9. He does not remember raids being active on the live servers, either...

However, in looking through P-wiki, I see it may have just been a mistaken impression that they weren't active. Cathedral of Pain was disabled, therefore many SG's simply didn't bother with raiding... except on the training servers.

I see, I see... mia culpa.

The real experts on the subject would of course be Azrhiaz and MCG Warface


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What you are stands over you the while, and thunders so that I cannot hear what you say to the contrary. - R.W. Emerson
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Posted

Quote:
Originally Posted by Impish_Kat View Post
ahhh... yes, my memory is a bit faulty on the timeline... Hubby started playing during i8, and I came in during i9. He does not remember raids being active on the live servers, either...

However, in looking through P-wiki, I see it may have just been a mistaken impression that they weren't active. Cathedral of Pain was disabled, therefore many SG's simply didn't bother with raiding... except on the training servers.

I see, I see... mia culpa.

The real experts on the subject would of course be Azrhiaz and MCG Warface


The Cop was a trial that rewarded a sg//vg a random Item of Power( IOP) upon completion of the trial. Initially COP was tied to base raids with the idea that possession of an IOP made a sg//vg obligated to defend the IOP from challengers during a 2 hour window every week. In essence a challenger could enter their base and try to take possession of the IOP for use in their own base. Unfortunately the Cathedral of Pain was so poorly thought out and bug inundated thats its brief life on COH/V didn't even last 10 days before being pulled offline.There was never a healthy group of base raiders on test server. The Pvpec hosted one event there and thats it. There were groups that raided with pylons on live for a few issues after the COP was pulled. I think the next biggest thing they did on test with bases was making Haunted House tours in October during issue 10 or 11.

To answer the Op: Who knows ? Anyones guess as to when or if base raids will return is as good as the next persons.


 

Posted

It sounds like they're trying to overthink what a raid is too much.

Just let everything decorative be destructible. A certain number of points of damage and it blasts away as if flung by a kin or whoever throws desks and car shells and fork lifts.

Then it disappears after x seconds.

Then you can only slow people, not stop them since there is nothing indestructible anymore.


After the raid is over, all the decorative items go back to where they were, end of story.


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Posted

I would agree with that if we got an indestructible floor item to replace all the destructible desks that are currently used as floors.


 

Posted

Quote:
So, to summarize, we did not lose RAIDS on the live servers with i13 (they had been long disabled), we lost RAID PATHING (which, honestly, didn't really break too many hearts in these forums). You might consider that we "lost" raids because they were disabled on the training servers, but technically nothing is guaranteed to stay the same over there anyway (their doom was inevitable).
we did base raids up until i13 on LIVE servers, I am 100% certain we did about 10 during i12.


 

Posted

Quote:
Originally Posted by Feugan View Post
we did base raids up until i13 on LIVE servers, I am 100% certain we did about 10 during i12.
tsk

don't get yer panties in a bunch... didn't you see my next post?

As far as destructible items go.... I believe that it was attempted, unsuccessfully. Don't ask me to explain the whys and wherefores, Cende might have a better explanation on that front.


Quote:
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What you are stands over you the while, and thunders so that I cannot hear what you say to the contrary. - R.W. Emerson
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Posted

Maybe don't reply if you aren't sure about the information you impart? Just a thought.... ;P


 

Posted

Been off-line for a few days, but thank you all for the replies and the information. Nice to learn more on what happened.

Hopefully NCSoft finds a way to bring it back in. I would love to go base raiding one of these days


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Posted

Quote:
Originally Posted by Zyal View Post
Been off-line for a few days, but thank you all for the replies and the information. Nice to learn more on what happened.

Hopefully NCSoft finds a way to bring it back in. I would love to go base raiding one of these days
I’m on the same page as you. I would like to see the IOP trial come back. That and the Eden Trial are/were my favorite!


@Turbo_Starr

 

Posted

Quote:
Originally Posted by Doctor_Vivian View Post
I am highly confident that Base Raids and Items of Power will return to CoX in due course. We just need to wait. Once all of these major projects get completed, and possibly others that even now are just on the drawing boards or even just percolating in the fertile imaginations of the Dev Team, Back-Burner items like Base Raids will get around to being fixed.

The question as to how be able to make Raids once again possible after people have been allowed to build Bases without Raid Pathing will have to wait until then to be answered.

However, to be realistic, given what's already been announced as being in the works, I would not expect Base Raids to return until Issue 19-20.
Interesting you feel this way given the whole CoP/IoP raid thing has been broken for years now already and the lastest word on the subject is that raids, in any form, are on indefinite "hold" (I believe the phrase used was something like "in a cage over a pit").

All I've ever heard on the subject is that a CoP/IoP fix is a very difficult "nut to crack"... one that, so far, no one on the development side has been willing to see through to the end. And all I've ever seen as far as development is "other things" taking precedent and priority despite numerous pleas otherwise.

My money is on Paragon Studios one day finally "coming clean" in a business decision saying the whole thing is a "no go".


One man's terrorist is another man's freedom (or freem?) fighter; just as one man's exploit is another man's feature.

 

Posted

I am a member of a SG on Guardian that has done a large number of Base Raids, so I'd like to chime in as to the timeline of events.

Before I begin, it is important for me to clarify -- there are two types of base raids. These are Real Base Raids and Instant Base Raids.

Real Base Raids were turned off (disabled) very soon after they were released due to major problems with the Cathedral of Pain Trial and Item-of-Power system (I have heard all sorts of rumors, ranging from exploits to major crash issues to people getting REALLY upset that actual items were getting destroyed in their Bases during raids in exchange for a measly +1% damage buff, etc).

However, although Real Raids were turned off, Instant Base Raids (i.e., "Practice" raids) remained available, and were thoroughly enjoyed by many SG's and VG's all the way up to Issue 13, when they were also turned off.

After a Real Base Raid, objects and items that were destroyed in the course of the Raid very often stayed that way. You would come back to a partially trashed base. Telepads, Dimensional Anchors, Generators, Weapons and more would need to be rebuilt. You could purchase extremely expensive Robo-Fabricators, which would attach to Worktables and gave an additional base 5% chance that destroyed items would be automatically re-built, but needless to say, once the novelty wore off, the +1% buff of an Item of Power very quickly lost its appeal in that it would open your base up to being partly wrecked by Hero or Villain Group attackers who were trying to steal your Item of Power -- especially since, before the base repricing of Issue 13, everything quite literally cost 10-100x more Prestige than they do now, and most "Elite" class base weapons required large numbers of items that were very annoying to get, such as Unstable Rad Pistols. To come back to a base and see those very hard-to-build items wrecked didn't make anyone happy.

After an Instant Base Raid, any and all destroyed items are automatically restored back to the way they were before the start of the raid. That lack of risk, combined with the fact that there is no debt in an Instant Base Raid and that all participants are auto-SK'd to Level 50 made them a lot of fun and widely enjoyed -- they represented one of the most strategic, exciting and delightful forms of PvP to be had anywhere in the game.

The originally-stated reason for the taking of Base Raids offline in Issue 13 was that the Devs were revamping Raid Pathing, which was an automatic system in the Base Editor to ensure (a) a clear path existed connecting all rooms with no wall-to-wall obstructions, (b) no items overlapped one another's bounding boxes, and (c) no Active Objects (Anchorpoint, Generator, Computer, IoP Ring, etc., etc., etc) were blocked by too-close proximity to other objects, so that they could be reached and attacked during a raid. With Raid Pathing turned off, objects can be placed inside one another, or even half-way through walls. There is no restriction on placement from the bounding box, and no concern if you want to entirely wall objects off and make them unreachable. An added "bonus" from this for most Base Architects was that once they were freed from the restrictions of the Raid Pathing Bounding Boxes, they had a much greater freedom in placing and stacking items to create innovative base elements and areas.

I remember reading a Dev post before Issue 13 (that I can't find anymore) that a new programmer had come on board, and that they were revamping the Base Raid system, which is why Raids had to be disabled for Issue 13.

Mistakenly, I assumed this to mean that the IoP system and Cathedral of Pain would return after Issue 13. Although I do remember wondering to myself, how on earth they were going to turn Raids back on after people had been revamping their bases with overlapping items? Raid Pathing was a necessary component to ensuring Base Raids could be performed.

However, as Base Raids remained disabled in Issue 14 and 15, I could only hypothesize that the new programmer had been pulled onto more urgent, major tasks for the upcoming Issues (like the AE system, Power Customization and the next major, major release -- Going Rogue, in Issue 17), and that Base Raids, which were only ever done regularly by a relatively small segment of the CoX population, were placed on the back burner.

I am highly confident that Base Raids and Items of Power will return to CoX in due course. We just need to wait. Once all of these major projects get completed, and possibly others that even now are just on the drawing boards and percolating in the fertile imaginations of the Dev Team, Back-Burner items like Base Raids will get around to being fixed.

The question as to how the Devs will be able to make Raids once again possible after people have been allowed for so much time to build Bases without Raid Pathing will have to wait until then to be answered.

However, to be realistic, given what's already been announced as being in the works, I would not expect Base Raids to return to CoX until Issue 19-20.


 

Posted

Quote:
Originally Posted by Fire_Away View Post
Interesting you feel this way given the whole CoP/IoP raid thing has being broken for years now already and the lastest word on the subject is that raids, in any form, are on indefinite "hold" (I believe the the phrase used was something like "in a cage over a pit").
Our SG, and those we were coalitioned with on Guardian, did a tremendous number of Instant Base Raids, and we had a lot of fun. While the Cathedral of Pain / Item of Power system has indeed been broken for years, we never missed it. Instant Base Raids were fun all in themselves.

Quote:
Originally Posted by Fire_Away View Post
All I've ever heard on the subject is that a CoP/IoP fix is a very difficult "nut to crack"... one that, so far, no one on the development side has been willing to see through to the end. And all I've ever seen as far as development is "other things" taking precedent and priority despite numerous pleas otherwise.
Instant Base Raids were enjoyed immensely by a very small segment of the overall CoX population. The bulk of it had, and has, never experienced one. Major systems like the Architect Entertainment Complex and the upcoming Power Customization and Going Rogue expansions have been, and will be, enjoyed by such a vastly larger segment of the CoX population that there really is no comparison, and I can see why these larger projects would quite naturally take priority.

Quote:
Originally Posted by Fire_Away View Post
My money is on Paragon Studios one day finally "coming clean" in a business decision saying the whole thing is a "no go".
Although I am prevented by the Forum Rules & Regs from directly disclosing any private communication with NCsoft Team Members, I have personally spoken with members of the dev team on this issue, and so my confidence in the eventual return of Base Raids is not misplaced.


 

Posted

Quote:
Originally Posted by Doctor_Vivian View Post
Although I am prevented by the Forum Rules & Regs from directly disclosing any private communication with NCsoft Team Members, I have personally spoken with members of the dev team on this issue, and so my confidence in the eventual return of Base Raids is not misplaced.
Maybe... but I too have personally heard from the devs on this subject (at the first "meet and greet", and again at the first "hero-con") and will very likely hear from them again (at the second hero-con) on this same topic. My confidence isn't nearly as strong as yours when it comes to the nitty gritty of delivering the goods. As you say, there is no choice but to wait... even longer.


One man's terrorist is another man's freedom (or freem?) fighter; just as one man's exploit is another man's feature.

 

Posted

Quote:
Originally Posted by Impish Kat View Post
tsk

don't get yer panties in a bunch... didn't you see my next post?

As far as destructible items go.... I believe that it was attempted, unsuccessfully. Don't ask me to explain the whys and wherefores, Cende might have a better explanation on that front.
I think I can help on this ... a small trick I learned Which I was just told is used on Eve Online, is that you could put a whole bunch of items to lag someone out... I used floor torches near all the spawn points to keep folks with older computers to a crawl. A base owner would already have the base loaded into memory so they can just pound the other player while loading or lagging. Destructable items just amplified this problem. Mind you our base is on the largest plot so there is allot to load. Experienced base builders would then make prisons out of light fixtures and hide anchors and such with objects, this was a nightmare to those trying a raid for the first time but an advantage to those who been to the base before and had experience.


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Posted

Quote:
Originally Posted by Doctor_Vivian View Post
Base Raids were turned off (disabled) very soon after they were released due to major problems with the Cathedral of Pain Trial and Item-of-Power system (I have heard all sorts of rumors, ranging from exploits to major crash issues to people getting REALLY upset that actual items were getting destroyed in their Bases during raids in exchange for a measly +1% damage buff, etc).
.
The COP trial was apparently highly XP exploitable, think a level 1 in a Mito AE mission...


ArchRex Dojhrom x ?
* Sidus Loricatus: B-NRG2, S-BS/Reg, T-Fire/Ice, MM-Bots/FF, St-NRG2, Dom-Psi/NRG, Cor-Son/Traps, Cor-Ice/Kin, Ctrl-Fire/Kin, PB-LB/LA
* Arachnos Loricatus: Soldier, Widow
* Praetoria Loricatus: B-DP/Dev, Cor-Elec/Elec