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Posts
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Quote:Because she's a super-hero?Malaise posed an immediate existential threat to Psyche. He says out loud, repeatedly, that his goal is to kill her. Why would she have a problem with that?
Quote:I thought people on these forums, you especially, constantly complained about how the devs never pay any attention to the game's story. Why am I not surprised that the fact that they now are has in no way diminished the complaining? -
Villainside, I'm really hoping the next segment is the "Turn [name of mastermind spoilered] upside down and shake him" one. I'm getting a lot of very powerful people hacked off at me and I'm not sure what my motivation is supposed to be, and I'm getting tired of vague hints about how "it's all part of the plan." Especially since said mastermind is apparently someone I can turn inside out on my lonesome.
Heroside, I'm not sure what the point of the dialogue trees is if you just get steered to the right answer, and the final mission involves way too much sit-and-watch-people-talk for my taste. On the other hand, any chance to beat up [name of particularly annoying villain contact] is a plus in my book.
By the way, was anyone as jarred as I was by the mention of Penelope Yin heroside and it being "five years since all that stuff in Faultline"? Game time and real time do not belong together.
Still, I'm enjoying the story and curious to see where it goes from here. -
I regularly answer questions on the help channel (I'm a librarian, answering questions is what I do), and am always happy to render assistance, but I'd never dream of using the "helper" title for all the reasons in this thread. It's been rendered utterly meaningless by people who just use it because they want their names in colors.
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A giant eyeball as a head. Useful for Rularuu-themed characters. Or fans of the Residents.
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Quote:Has anyone ever, in the history of this game, complained about that? "Oh no, I fight Vazhilok and then Freakshow and then Nemesis, it just doesn't MAKE SENSE!"So they dont have 20 different stories going on at once, with players then complainging about there not being one solid enemy group?
It's lose/lose no matter what they do.
Anyway, I'm with Night-Hawk. The exclusionary nature of the Praetorian invasion means that for 97% of the game, it might as well not be happening, so I'm just going to keep on ignoring it. -
I expect it will do absolutely nothing to make me any further interested in bothering with the Incarnate system.
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Quote:I've been wondering lately if the reason we're railroaded into reactivating the Seer Network in the First Ward is simply so the Incarnates can be the ones who *really* shut it down. Pathetic, if so.No, Katie remains part of the network by the end of the First Ward arcs. And, from what I hear, she isn't mentioned or shown being freed at the end of the upcoming Minds of Mayhem Incarnate trial where we bring down Mother and the Seers for good.
Either she's one of the hundreds of Seers that players kil-- um...'defeat' during the trial, or she'll be freed somwhere in the 30-50 range.
Or the devs have forgotten about her. Just another woman in the refrigerator.
Anyway, the game badly needs more 30+ content everywhere, not just Praetoria. I'm hoping the devs have some love for the mid- and late game coming in the next few issues. -
Quote:This has been happening to me for several days running. I don't bother to do preformed teams when I want to do DFB, but I can't select it in the LFG list; I can still get in by using the "first available" button, but I sometimes get "you can't join that" type messages on the LFG channel.I encountered an odd bug with DfB Monday night. Started a team up on Pinnacle. Got 6 of us together, all lvls under 10. Then went to start the trial and I couldn't even select Death From Below. It just wouldn't let me click it at all.
Joining 1st available, would highlight the DfB button but then we'd just stand there forever without the trial starting. -
"I can't die yet, I haven't seen The Jolson Story."
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I'm just sorry for the Thorn Wielders that they lost their snazzy red-trimmed robes in the makeover. They're almost indistinguishable from the ordinary mass of Guides, Defenders, and Archers now.
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Yeah. I mean, punching someone in the face is also a use of kinetic energy, so by that standard all superheroes are kinetics users.
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No, I noticed that too. I assumed it was yet another one of the typos that afflict new content.
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Quote:"*Do* it? Dan, I'm not a Republic serial villain. Do you seriously think I'd explain my masterstroke if there remained the slightest chance of you affecting its outcome? I did it thirty-five minutes ago."This is a little bit hard to follow in the hero arc (though it is explained), but the villain arc makes it much more clear: the ritual you see in the final mission is an illusion created by Malaise for the primary purpose of just ticking Manticore off even more. Alexis was dead before the confrontation even began.
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I don't really see this problem much, but then I'm generally assiduous about not teaming with Incarnates and/or 50s, for exactly the reasons the OP gives.
I did a Citadel the other night with one 50 and seven others of us who were appropriate level for the TF, and the difference was blatant. He was constantly scooting ahead to take on new spawns while the rest of us were still working on cleaning up the last one, and it got very tiresome very quickly. -
I've always liked the Crey arcs (Corporate Culture, The Revenant Hero Project, The Evil Countess Crey, and optionally the Manticore TF). I think they mesh together nicely. I wouldn't do them if you do Lethal damage, though, since Crey tanks resist Lethal like crazy.
The Freaklympics is a lot of fun, although I've found The Freakshow War disappointingly dull as a follow-up.
The Devouring Earth arcs are bland and interchangeable, except for The Terra Conspiracy, which puts an interesting spin on things, which unfortunately I can't discuss without spoiling it.
The Envoy of Shadow can be NASTY hard depending on what character you're using.
I'd disagree with previous posters on Maria Jenkins. Outside of getting to fight the various Praetors, I see nothing to recommend the revamped A Hero's Epic. Not only has it been stripped of its crowning moment (getting to fight Tyrant), many of the missions saddle you with a member of the Freedom Phalanx as a helper, which leads to them either a) aggroing half the map or b) soloing everything while you scramble to keep up. -
No plans to unsubscribe anytime soon, even though I have less than zero interest in Incarnates.
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When a costume just comes together (alternatively: finding just the right piece, even if I didn't quite know what I was looking for).
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Quote:I finally got around to running the revised Maria Jenkins arc a few weeks ago, and I endorse this view completely.Nope. You've gone from "I've singlehandedly torn through all the big-bad Praetorians" in the old mission to "I've been told to sit back and watch like a good third-stringer as Statesman/Positron/Whoever else they've thrown in the mission to aggro on things a mile away and one shot them finishes the mission for me, and defeat not Tyrant but a guard who's been raiding his dress rack."
Yeah. The new version sucks.
My first character to hit 50 did so while fighting through Tyrant's throne room in the old version, and it genuinely felt special. It was a severe disappointment to finally return to that mission and find that, instead of fighting Tyrant himself, I was being fobbed off with some nameless mook. It looked to me as if they didn't even bother coming up with a new end-boss -- just changed the name on the old Tyrant model and called it a day.
I don't see why it has to be this way. Marauder may need a small army of alleged demigods to fight him in the trial, but doing Maria's missions, I've kicked his butt up one side and down the other three times, all by myself. -
I admit, with some shame, that Silent Blade's costume is an almost exact duplicate of my first villain's first costume (although I had it in dark purple). I've gotten better since then.
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Before I opened this thread, I expected it was going to be about that building in the new Atlas Park that's two separate structures joined together by a haphazard arrangement of girders. I cringe every time I pass by that particular eyesore.
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30-40 already? I was expecting another 20-30. Oh well, as long as the SSA doesn't end up requiring Incarnates to finish.
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I'm mystified that anyone could look at the Atlas Park revamp and think the devs want fewer street hunts. Habashy and Thiery's mission arcs consist almost entirely of hunts. At least the old contacts usually gave you a choice between a hunt and a door mission.