-
Posts
395 -
Joined
-
Though it's a bit late to be implemented now, the best method of improving the MA would be to take the AE buildings out of Mercy Isle and Atlas Park.
It'll still help a little. -
Predatoric,
Your opinion does not reflect that of everyone else.
Personally, I consider Issue 13 to have been the worst issue, based on:
a) The amount of forum whining concerning an issue.
b) The amount of people quitting the game over an issue. (Or at least posting that they're quitting.)
c) Ongoing negative effects on the overall game experience resulting from an issue.
I don't have any numbers for:
d) The cost of developing/promoting an issue, compared to the profit from sales, new subscriptions and returning subscribers.
e) The amount of developer time spent on an issue, both before and after release.
Even then, considering all five criteria equally, I would still believe Issue 13 to be the worst. -
I definately notice the cumulative effects of -def when playing my mercenary mastermind.
It works.
But yeah, it's definately not as noticeable or powerful as -res or knockback. -
Swift and Hurdle from the Fitness power pool stack with Ninja Run.
Makes it much more effective.
Travel powers that don't stack with Ninja Run:- Everything except hover, fly, group fly, teleport and temporary powers that provide flight or teleportation.
-
Quote:Those are not builds. Those are powersets and archtypes.My uncommon builds are.
Dark/Dark - Tanker
Storm/Elec - Defender
Cold/Ice - Defender
Rad/Ice - Blaster
Earth/Earth - Dominator
Ice/Sonic - Controller
Traps/Rad - Defender
Spines/Invln - Scrapper
These are to name only a few.However Ill list off some builds that have been kicked from a team by the leader because of ignorance or Biast.Also id like to point out its not as often as it may have seemed when I first made this post, but it does happen some times.These kicks come before im even seen in action on these builds, and many times come with a /tell in the form of a insult, or someone simply not needing or wanting my type of build for there team.
The list of builds that was dissmissed before I was allowed to enter the mission, or was kicked the moment I entered a mission just by looking at my apperant powers are.
Fire/Fire - Tanker
Storm/Elec - Defender
Rad/Ice - Blaster
Earth/Sonic - Controller
Sonic/Sonic - Defender
FF/Archery - Defender
A 'build' is the particular powers you've chosen from each powerset, your pool powers and the way that those powers are slotted.
And while I only play on Virtue, unless you're in a 'Master of' task force, or the team leader is looking to do a 'Speed Run' of something, or just wants top quality characters, or has actually advertised for something other than what you've brought:
Quote:[Broadcast] Team Leader: LGTF looking for buff/debuffs.
[/tell] Fire/Fire Tanker: Hey, you still need the help?
[Tell] Team Leader: Sure. Here's an invite.
[Team] Fire/Fire Tanker: Thanks for the invitation guys.
Team] Team Leader: What the hell? Didn't you read the bit where I asked for buff/debuff? Ugh.
Fire/Fire Tanker was kicked from the team.
Broadcast Fire/Fire Tanker: Team Leader is biased against uncommon builds! He kicked my tank for no reason! -
Note that that's a player saying that, not a dev.
Until I see a devpost stating that /petsay bubbles were turned off to prevent griefing and not just an unintentional sideeffect of the patch that prevented certain emote commands from crashing everyone around...I still have hope.
Pets can still do regular emotes and speak, they just don't get the speech bubbles. -
Quote:I can't speak for most other people, though I can definitely speak for myself and in a small way, speak to those that I've teamed with.Ok, I have to ask the same question iv asked before, but ill ask it in a diffrent way.Maybe ill get more then flamming this time around.*crosses fingers*
Now, what I want to know is why people stick to Mids, and why they only stick to Flavor builds that 1 Min/Max suggjests to another?
I get flak from other players and booted from teams before missions begin, as well as have minor to cases of extreem biast when I play something that they dont commonly see when it comes to builds.Lets not forget a snarky player that belive your combonation is horrible and lets you know they feel that way.Reguardless if the combo is good or not.
I know alot of you on these boards claim you dont have this issue when you play with other people.Odds are, your playing what they play or whats common.I however dont.
I know this subject acctually angers people, and everyone wants to belive they are individuals, but im still not understanding how thats a possiblity when almost everyone plays mostly the common builds that everyone else does?
When I see 20 Blasters ranging from level 1 to 50 under Atlas.With common or identical combos and looking like a Mercinary re-hash, or Hit Man likeness.All with the Dual Pistols Primary, and 1 of 2 Common Secondaries like Energy Melee or Mental Manipulation.It makes me ask why.
I see more then I care to count in Fire/Kin controllers.We dont even have to get into that one.Its self exsplanitary already.
Most the Scrappers and Tankers I see anymore are basically Willpower or Shield Defense with either Super Strength, Mace, or Fire Melee when it comes to the Tankers, and Elec Melee and Fire Melee mostly for Scrappers as common now days.
I see on forums where people say things along the lines of "Worthless joke build." and its oddly a very nice combonation.Like Ice/Sonic on a Controller, and Storm/Elec on a Defender.These builds arnt jokes, nore are they bad.I have these builds and they are awesome.
Why do people push more then half the power sets in the game back so feircely when they are alot better then they belive them to be?
Is it a fear of the unknown?
Im curious.
So, here we go:
Sticking with Mids'?
Do you know another character design tool that works as well and is updated as often?
I sure don't.
Sticking with flavour builds that one min/max suggests to another?
Min/maxers like to min/max.
They also talk to other min/maxers to get more information or another persons perspective on their build.
Or they're not all that experienced with min/maxing and ask someone else to do it for them.
Getting kicked off of a team, or experiencing bias when playing uncommon builds?
First off, the team leader has the power to kick a player that they don't want on their team.
It's their team.
If they're a jerk, no one will stay on the team; if they do, they deserve what they get.
Personally, I've never seen a person kicked off due to their build.
Saying that however, there is some content where a good build is highly desirable. 'Master of' task forces, for example. If you're joining one of these, it's expected that you'll have a good build.
I can't say too much else without seeing one of these uncommon builds of yours. I know I've been playing a mercenary/thermal mastermind and have been doing fine. No complaints, or kicks.
But then again, I have taken the 'common' powers for a mastermind. Pets, heals, shields, fitness, and so on.
If you've been doing something like making a dual pistols defender with only one power from the primary and everything else from dual pistols and power pools well... those people may be entirely reasonable in their reactions.
20 Dual Pistols blasters with either energy melee or mental manipulation, all looking like mercenaries or hitmen?
You may not have heard, but Dual Pistols is the newest powerset.
As such, there are a lot of people trying it out.
The nature of dual pistols, (variable debuffs, point-blank area-of-effect ultimate with a long animation and a good amount of area-of-effect attacks) means that it works well with energy melee, (powerful melee, stuns to stack with suppressive fire and power boost) or mental manipulation. (point-blank and ranged area-of-effect attacks, drain psyche for additional survival when in close proximity to enemies)
Also, take a look at all of the blasters out there. Mental Manipulation and Energy Manipulation are probably the two most common secondaries for blasters.
People like being mercenaries and hitmen.
Some of those mercenaries could also have easily been special forces soldiers or SWAT officers. Their equipment would look similar from a distance.
Some of those hitmen could have been spies, businessmen or bodyguards. Suits and dark glasses are fairly similar looking.
Fire/kinetic controllers?
It's self-explanatory?
Good.
Think for a moment, on WHY it is self-explanatory and apply that thinking to other archtypes.
Willpower, shield defense on tankers with superstrength, mace or fire melee
Alright, this one's really more a matter of going for the best [blank], based on what other people have said.
There are other people who have played far more than me.
There are people out there who spend time crunching the numbers and working out what can tank a large group of enemies the best, or deal the best damage, or is easiest/cheapest to soft-cap defence, etc, etc.
Unless I find there's something that looks hinky, I tend to accept what they say and move on.
Also, I want to make an ice tank myself, but just can't get a character with which I can accept the ice armours' visual effects.
And war mace is common? I'd hardly noticed. It does have decent soft controls with the aoe attacks.
Superstrength has footstomp which is one of the best point-blank area-of-effect attacks and a very good damage buff in Rage.
Fire melee has good area-of-effect attacks.
Joke builds?
The powersets in a build, and the build itself are two separate things.
If a fire/kin controller only had transfusion and repel from the secondary, then it would be a bad build.
Not that a decent player couldn't play with it, just that they would be far less effective than a fire/kin who has more of their secondary.
ice/sonic controller and storm/electric blast defender?
The powersets aren't jokes. I'd have to see the builds to determine whether they're good/decent/bad in my own opinion.
If it works for you though, good.
If people don't like the builds, find people who are okay with them.
If everyone doesn't like them...maybe you could do something to improve it.
Why push back powersets when they're better than people believe?
Because people believe that those powersets are not not as good as the other powersets or because they've actually looked at the numbers and run tests to determine which powerset deals the most damage, has the best mitigation, is cheapest/easiest to soft-cap defence on, etc, etc.
To some people, the numbers are more important than the concept.
Fear of the unknown?
No.
Well, almost certainly not.
Some powersets are simply better in certain aspects than others.
Electrical blast deals less damage than firey blast, for example.
It doesn't mean you can't be effective with any powerset.
Just not as effective in certain aspects as other powersets. -
Versions of the Matchlock Compensator and Tactical Sidearm without the lasers.
(As well as the current versions with their lasers of course.)
We've already got 3 types of revolver, it only seems reasonable. -
Did no one notice the part where they said that the firewhip REDUCES THE TARGET'S RESISTANCE?!
That's incredible! -
Please note, the tohit debuff only applies to the Flashbang grenades, which are on a two minute timer.
Slotting defence debuffs, other than procs, isn't really worth it in [Burst] or [Soldiers] since the overall increase to the defence reduction isn't a whole lot. -
I'll have to admit, when I saw the thread title: IO Change: Blessing of the Zephyr, I immediately assumed they were setting the knockback resistance to a 3 piece set bonus, instead of a special IO.
-
It's a known issue. Though to be fair, I have yet to personally send a private message to Arbiter Kim as recommended in the last post of the first thread listed.
-
I'm thinking of the possibility of behemoth style demons for the lieutenants, with a taunt aura and invincibility.
That'd be neat, take some pressure of the weaker tier 1 guys. -
I've always had a soft spot for you Xad, so I've whipped something up quickly.
It's not finished, and there's likely loads of room for improvement, but I figure it's at least a starting point for you and other people to look at.
Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Totalli Bad: Level 50 Technology Blaster
Primary Power Set: Sonic Attack
Secondary Power Set: Mental Manipulation
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Shriek -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(3), Dev'n-Dmg/Rchg(3), Dev'n-Acc/Dmg/Rchg(5), Dev'n-Acc/Dmg/EndRdx/Rchg(5), Dev'n-Hold%(7)
Level 1: Subdual -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(39), Dev'n-Dmg/Rchg(39), Dev'n-Acc/Dmg/Rchg(40), Dev'n-Acc/Dmg/EndRdx/Rchg(40), Thundr-Acc/Dmg/Rchg(40)
Level 2: Scream -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(7), Dev'n-Dmg/Rchg(9), Dev'n-Acc/Dmg/Rchg(9), Dev'n-Acc/Dmg/EndRdx/Rchg(11), Thundr-Acc/Dmg/Rchg(11)
Level 4: Mind Probe -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(36), Mako-Dmg/Rchg(37), Mako-Acc/EndRdx/Rchg(37), Mako-Acc/Dmg/EndRdx/Rchg(37), Mako-Dam%(39)
Level 6: Telekinetic Thrust -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(29), KinCrsh-Rchg/KB(29), KinCrsh-Rechg/EndRdx(31), KinCrsh-Dmg/EndRdx/KB(31), KinCrsh-Acc/Dmg/KB(31)
Level 8: Shout -- Apoc-Dmg(A), Apoc-Dmg/Rchg(17), Apoc-Acc/Dmg/Rchg(17), Apoc-Acc/Rchg(25), Apoc-Dmg/EndRdx(27), Apoc-Dam%(27)
Level 10: Hurdle -- Jump-I(A)
Level 12: Amplify -- GSFC-Build%(A), GSFC-ToHit/EndRdx(13), GSFC-ToHit/Rchg(13), GSFC-ToHit/Rchg/EndRdx(15), GSFC-Rchg/EndRdx(15)
Level 14: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(42)
Level 16: Concentration -- GSFC-ToHit/Rchg(A), GSFC-ToHit/Rchg/EndRdx(33), GSFC-ToHit/EndRdx(33)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(19)
Level 20: Drain Psyche -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc/Rchg(21), P'Shift-Acc/Rchg(21), Nictus-Heal/HP/Regen/Rchg(23), Nictus-Acc/EndRdx/Heal/HP/Regen(23), Nictus-Acc/EndRdx/Rchg(25)
Level 22: Stamina -- P'Shift-End%(A)
Level 24: Super Speed -- Zephyr-ResKB(A), Clrty-Stlth(36), Zephyr-Travel/EndRdx(42)
Level 26: Screech -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(33), Stpfy-Acc/EndRdx(34), Stpfy-Stun/Rng(34), Stpfy-Acc/Stun/Rchg(34)
Level 28: Combat Jumping -- Zephyr-ResKB(A), LkGmblr-Rchg+(36), Krma-ResKB(42)
Level 30: Super Jump -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(43)
Level 32: Acrobatics -- EndRdx-I(A)
Level 35: Assault -- EndRdx-I(A)
Level 38: Tactics -- Rec'dRet-Pcptn(A), GSFC-ToHit/EndRdx(43), GSFC-ToHit(43)
Level 41: Snow Storm -- P'ngTtl--Rchg%(A)
Level 44: Frozen Armor -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/Def+(45), S'fstPrt-ResDam/EndRdx(45), Krma-Def/EndRdx(45), Krma-ResKB(46), Krma-Def/Rchg(46)
Level 47: Hoarfrost -- RgnTis-Heal/EndRdx/Rchg(A), RgnTis-Heal/Rchg(48), RgnTis-EndRdx/Rchg(48)
Level 49: Hibernate -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 1: Ninja Run
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1403;692;1384;HEX;| |78DA9D94CB4F135114C6EF9496D217A5963E784901A194C7003B158D11D40403090| |1C246B40EEDD80E4C6626ED90882F50B76E14D1158989BCDCBA33FE29BAF0AF5077| |F53C6E9B10764EDAEFD77EF77CE79E3BCD74E1F1ADB010BB3784129935B56A353F0| |3EAEA95E08A5E285BB66997B6432BB6AB99A69199D18A7E2144972CC92F6956492F| |AACBB66514F2375D572B6C0ED4D796B71CC7AEB8EA826E4138BFA05986B3656AAE6| |15BB139ABAC57C057EB1FC28BB66DAA770CD7D2ABD5207D597674BDC8FEBCAE3986| |558AD6BF14F54AB56C38B1DB8E5150676DB308DD71CFED340C9783F73D51BF6A3EF| |11930253C878C2382F7987142683E25BC3D9F1AE2D410A7B29CCA722AFB89B006AA| |C894C2A9664EB570AA8553414E0539F50EB449A69A1E913550225C2A330CC6060FB| |049D803F5C994EF8907ADEEA78C67848BCF192F183B843CD4FB65CA3F4656DB3843| |25A427089D938C294233440274B09A080CD3F60F4143DCC81BFA4255E153C611A1F| |5987142F043870877502277E14356E456155CD9072FCA8D3C518E66389AE17EFD10| |8DC982D8286D7EE10C3E80C6E9BED77CF13DCAB4BF67EC1392ED4D8424219D22B44| |0DB843C53E223D50D809562CB93FAC9568090FB415887A50E79E88E1D1A3FB34BE8| |7BC978C5784D4842BF2E397997EC97A095DC5F307B44CA8FCA77A5870B4678A734A| |CF4F28AE8EDE3D382D52FAD7EB6E2600DCA0D060F3C781B46F8A68D1C124A70D461| |9919FE4A5B1B608DF2217DA3690507184B31928CDF34DB388F38FE87F00BFE1754B| |9937A9DEA26AE31A6091BD07652164CF2EF327506DDDEC613052FB8C4FC3967D1DB| |787E84424E9FB7FE48D56A81B646FDFF5EDFC2F51681A520E80ACA22CA2ACA1ACA7| |D9407281ACA3A4A01A5F6BD918E5EC6B9AEA05C45994649E07C6FB0D28F4F460825| |8C1241694589A2B4A1C4513A510E506AFF00C1A7037C| |-------------------------------------------------------------------|
-
Blaster.
Blasters do more damage.
Damage and survivability are pretty much the only things you need to worry about nowadays and a blasters damage outweighs the corrupters survivability. -
I'd have to say the Void Hunter Rifle.
I found myself up against a Warshade one time in Siren's Call.
It was mildly entertaining.
Wait, is this thread for our best AND favourite AND underrated temp power? Or the temp power we consider our favourite, regardless of whether it is underrated or the 'best'. -
I'm a pirate! I've got a wouldn't leg!
But yeah...I've never seen that misuse of 'would'. -
Must make mastermind and get them to level 45 in whatever time is remaining!
...yeah. Probably not going to happen for me. Though I guess I could bring my ar/traps blaster in.
So, that'd be ... 16-17 hours from now?
...yeah, I'll be at work then. Definately not happening for me.
*headslam* -
-
Sixteen minutes and forty seconds.
SIXTEEN MINUTES AND FORTY SECONDS!
Repair? Oh it can get a hell of a lot worse than repair. -
You're buying chemical compounds and toxins and liberally applying them to your targets?
Try SCIENCE! -
Quote:ZOMG!Has anything changed? Is the D still full of lesbian futa aliens? Is pvp still hard to find? Is AE still used mostly for farms?
I await your responses eagerly.
Yes, things have changed.
As far as I know there's still around the same number of lesbian futa aliens in Pocket D as there were before. I should probably take a census just to be certain, ask a few questions, pants a few people, etc.
PvP is probably harder to find as it was before, though I haven't really been looking apart from the regular sessions that one of the villain groups I'm in does.
AE isn't mostly used for farms, since we're currently in-between the last farm getting fixed and the next one being discovered. Though thinking about it, the most recent farm wasn't nearly as farmy as the earlier ones so we might be getting to the end of AE farms that are better than particular, normal missions.
If I do find out that there aren't enough lesbian futa alien catgirl zombies for you, I'll try to fix the problem. Perhaps a thugs mastermind with a special note in their bio: ((All my minions are the same as me. Especially the Gang War posse))
-
Looks to me like it's just an npc power.
Some sort of energy beam. -
Quote:Holy crap! I did not know this. I'd never even suspected.Powers that affect self, as well as other powers can reduce TS time attained from both attacking and getting hit. TS time from attacking is much much shorter than the time supressed from being attacked. With enough recharge on Invis or PFF for example, TS doesn't really threaten a good teleporter unless they're up against 10+ in a zone or something. Assuming they can stay in the air of course. Attack, invis, suppression over in less than a second.
TS does not stack like effects do. Getting hit with 3 powers in a row or DoT means that TS ends after the first application of TS, it doesn't continue until the 3rd power's TS duration ends or for the duration of a DoT... Another round of TS will be applied if this small window of no TS isn''t taken advantage of though, so it is often missed when using any other form of travel, and is often why I don't recommend TP to those brand new to PvP. It does take practice.
[EDIT:] To clarify. The hardest part of this appoach can be having the patience to NOT attack when attacked/webbed/outnumbered (and outnumbered) so that you don't create more TS. Waiting 2 secs for that window can be very difficult and/or fatal at times.
You just blew my mind!