PvP travel powers


Angelic_EU

 

Posted

Which travel power(s) is/are good for the PvP zones?

I have seen Ninja Run+Hurdle+Sprint, which is not bad.

But how about the traditional travel powers? Is SS or SJ still the best powers to move about in the PvP zones?

Thanks


 

Posted

Quote:
Originally Posted by Angelic_EU View Post
Which travel power(s) is/are good for the PvP zones?

I have seen Ninja Run+Hurdle+Sprint, which is not bad.

But how about the traditional travel powers? Is SS or SJ still the best powers to move about in the PvP zones?

Thanks
ss and sj


 

Posted

I love seeing brutes with ninja run in RV and it is only ever brutes that I see, my blaster drops snowstorm on them and completely cripples their movement.


 

Posted

having SS and SJ (both) is still pretty much the standard......


 

Posted

Yep. SS/SJ.

Anything else hasn't been updated for pvp yet.

Well, they did update teleport.

...

*snrk*


Eastern Standard Time (Australia)
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which is 5 hours behind
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Posted

Quote:
Originally Posted by Lucky666 View Post
I love seeing brutes with ninja run in RV and it is only ever brutes that I see, my blaster drops snowstorm on them and completely cripples their movement.
But does Snowstorm trigger the travel suppression? Either way, whether you have SS or SJ, it will still slow you down.

Anyway, I should have space for SS and CJ for my build. Just want to check now for my less flexible character: would Sprint+Hurdle+Ninja Jump (or +Swift also) be enough for PvP?

I couldn't find the update to travel powers in PvP. What have they done to TP?

Many thanks again


 

Posted

Teleport is completely disabled when under the effects of travel suppression (attack or get attacked? can't TP).


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Quote:
Originally Posted by Angelic_EU View Post
would Sprint+Hurdle+Ninja Jump (or +Swift also) be enough for PvP?
no


 

Posted

Quote:
Originally Posted by macskull View Post
Teleport is completely disabled when under the effects of travel suppression (attack or get attacked? can't TP).
This suppression can be reduced to less than a second. Teleport benefits from the powers that reduce TS more so than any other Travel.

Teleport works best when paired with a travel that allows you to stay in the air. Hover > fly. Or alone as an alternative to Hibernate when it's time to get away.


"Situational power? Sure. Although in a sense... all powers are situational. It's just that some situations occur more than others." Understand the situation needed in order for the power to be most effective... and make that situation happen.

 

Posted

Quote:
Originally Posted by Dahjee View Post
This suppression can be reduced to less than a second. Teleport benefits from the powers that reduce TS more so than any other Travel.

Teleport works best when paired with a travel that allows you to stay in the air. Hover > fly. Or alone as an alternative to Hibernate when it's time to get away.
How do you reduce travel suppression? Its a fixed number.


 

Posted

Quote:
Originally Posted by _Lith_ View Post
How do you reduce travel suppression? Its a fixed number.
cuz he's magic...how do u not know this?


 

Posted

Quote:
Originally Posted by Dahjee View Post
This suppression can be reduced to less than a second.
If you have any insights on how to reduce 2 or 4 seconds (standard fixed duration of suppression for being attacked or activating a heal, for example) to "less than a second," I'm all ears.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Quote:
Originally Posted by _Lith_ View Post
How do you reduce travel suppression? Its a fixed number.
Powers that affect self, as well as other powers can reduce TS time attained from both attacking and getting hit. TS time from attacking is much much shorter than the time supressed from being attacked. With enough recharge on Invis or PFF for example, TS doesn't really threaten a good teleporter unless they're up against 10+ in a zone or something. Assuming they can stay in the air of course. Attack, invis, suppression over in less than a second.

TS does not stack like effects do. Getting hit with 3 powers in a row or DoT means that TS ends after the first application of TS, it doesn't continue until the 3rd power's TS duration ends or for the duration of a DoT... Another round of TS will be applied if this small window of no TS isn''t taken advantage of though, so it is often missed when using any other form of travel, and is often why I don't recommend TP to those brand new to PvP. It does take practice.


[EDIT:] To clarify. The hardest part of this appoach can be having the patience to NOT attack when attacked/webbed/outnumbered (and outnumbered) so that you don't create more TS. Waiting 2 secs for that window can be very difficult and/or fatal at times.


"Situational power? Sure. Although in a sense... all powers are situational. It's just that some situations occur more than others." Understand the situation needed in order for the power to be most effective... and make that situation happen.

 

Posted

Quote:
Originally Posted by macskull View Post
If you have any insights on how to reduce 2 or 4 seconds (standard fixed duration of suppression for being attacked or activating a heal, for example) to "less than a second," I'm all ears.
For healers and support, this loophole works just as well actually with SS/SJ because most are trying to get away more than attack. Just have invis recharged fast enough for use in between heals and suppression will be cut in half. It's like an on/off switch for TS.


"Situational power? Sure. Although in a sense... all powers are situational. It's just that some situations occur more than others." Understand the situation needed in order for the power to be most effective... and make that situation happen.

 

Posted

Quote:
Originally Posted by Dahjee View Post
Powers that affect self, as well as other powers can reduce TS time attained from both attacking and getting hit. TS time from attacking is much much shorter than the time supressed from being attacked. With enough recharge on Invis or PFF for example, TS doesn't really threaten a good teleporter unless they're up against 10+ in a zone or something. Assuming they can stay in the air of course. Attack, invis, suppression over in less than a second.

TS does not stack like effects do. Getting hit with 3 powers in a row or DoT means that TS ends after the first application of TS, it doesn't continue until the 3rd power's TS duration ends or for the duration of a DoT... Another round of TS will be applied if this small window of no TS isn''t taken advantage of though, so it is often missed when using any other form of travel, and is often why I don't recommend TP to those brand new to PvP. It does take practice.


[EDIT:] To clarify. The hardest part of this appoach can be having the patience to NOT attack when attacked/webbed/outnumbered (and outnumbered) so that you don't create more TS. Waiting 2 secs for that window can be very difficult and/or fatal at times.
Holy crap! I did not know this. I'd never even suspected.

You just blew my mind!


Eastern Standard Time (Australia)
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which is 5 hours behind
Greenwich Mean Time (GMT)

 

Posted

Quote:
Originally Posted by Dahjee View Post
Powers that affect self, as well as other powers can reduce TS time attained from both attacking and getting hit. TS time from attacking is much much shorter than the time supressed from being attacked. With enough recharge on Invis or PFF for example, TS doesn't really threaten a good teleporter unless they're up against 10+ in a zone or something. Assuming they can stay in the air of course. Attack, invis, suppression over in less than a second.

TS does not stack like effects do. Getting hit with 3 powers in a row or DoT means that TS ends after the first application of TS, it doesn't continue until the 3rd power's TS duration ends or for the duration of a DoT... Another round of TS will be applied if this small window of no TS isn''t taken advantage of though, so it is often missed when using any other form of travel, and is often why I don't recommend TP to those brand new to PvP. It does take practice.


[EDIT:] To clarify. The hardest part of this appoach can be having the patience to NOT attack when attacked/webbed/outnumbered (and outnumbered) so that you don't create more TS. Waiting 2 secs for that window can be very difficult and/or fatal at times.
What? I think you're confused. That or the two months I haven't been able to play have changed the game significantly

To Clarify: I think what you are referring to is the phenomenon of people missing you.


 

Posted

Quote:
Originally Posted by Dahjee View Post
Powers that affect self, as well as other powers can reduce TS time attained from both attacking and getting hit.
...Such as? Given that travel suppression is a fixed duration and a fixed speed, if such is the case it's a bug and I wouldn't expect it to last.

Quote:
TS time from attacking is much much shorter than the time supressed from being attacked.
If you're using low damage scale attacks (i.e. little "ping ping ping"-type powers such as Flares) this is true. For just about any decent attack, though, this is incorrect.

Quote:
With enough recharge on Invis or PFF for example, TS doesn't really threaten a good teleporter unless they're up against 10+ in a zone or something. Assuming they can stay in the air of course. Attack, invis, suppression over in less than a second.
So what you're saying is that Invisibility or PFF reduce the duration of suppression? Doubtful - very doubtful. If it works this way, it's a bug. You may, however, have "suppression reduction" confused with "I toggle on invis so people can't see me" or "I toggle on PFF so people can't hit me." Knowing you, this is probably the case. In that case, of course you can TP away.

Quote:
TS does not stack like effects do. Getting hit with 3 powers in a row or DoT means that TS ends after the first application of TS, it doesn't continue until the 3rd power's TS duration ends or for the duration of a DoT... Another round of TS will be applied if this small window of no TS isn''t taken advantage of though, so it is often missed when using any other form of travel, and is often why I don't recommend TP to those brand new to PvP. It does take practice.
This is incorrect. TS does not stack, but it can have its duration refreshed, much like Fortitude doesn't stack but can be extended by the same caster. You've got attacks coming in at you, you stay suppressed unless those attacks aren't coming in fast enough to keep you surpressed. In the case of toggle debuffs or debuff patches, you will be unable to remove suppression until you either get that other player detoggled or leave the debuff patch. If you get webbed onto, say, Quicksand or Tar Patch, and don't have Super Speed, you're screwed because TS will disable teleport and you won't be able to quickly move off the debuff patch (oh wait, is that yet another situation where SS is preferable? my gosh, it is!).


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Quote:
Originally Posted by Dahjee View Post
Powers that affect self, as well as other powers can reduce TS time attained from both attacking and getting hit. TS time from attacking is much much shorter than the time supressed from being attacked. With enough recharge on Invis or PFF for example, TS doesn't really threaten a good teleporter unless they're up against 10+ in a zone or something. Assuming they can stay in the air of course. Attack, invis, suppression over in less than a second.

TS does not stack like effects do. Getting hit with 3 powers in a row or DoT means that TS ends after the first application of TS, it doesn't continue until the 3rd power's TS duration ends or for the duration of a DoT... Another round of TS will be applied if this small window of no TS isn''t taken advantage of though, so it is often missed when using any other form of travel, and is often why I don't recommend TP to those brand new to PvP. It does take practice.


[EDIT:] To clarify. The hardest part of this appoach can be having the patience to NOT attack when attacked/webbed/outnumbered (and outnumbered) so that you don't create more TS. Waiting 2 secs for that window can be very difficult and/or fatal at times.

Ah dude? I don't think that's how it works at all. TS is a constant if the number of hits keep coming. The timer resets for every attack landed on you, regardless of who did it.

Case in point. Put a toggle like a rad toggle or snowstorm on someone. You'll notice they'll be stuck in perma travel supression until they shake off the toggle... Reason being is how toggles work. Toggles pulse their effects every half second, and have an active time of about a .7 of a second.... The effects do not stack with self, so it gives the effect of having a power that's always on.

Now if it worked how YOU said it, then there would be a downtime for travel supression when toggled... but there is NOT, and within the 2 seconds from being attacked, you have 4 pulses of the toggle... more than what even you had said from 3 attacks and a DOT.

But no, the travel supression RESETS every time you get successfully attacked. It resets for 4 seconds if you attack, and 2 for when you get attacked. If you are toggle debuffed, you are perma supressed until it's off you.

Edit: Oh looks like Mac got to it before I did. One last thing though. TS kicks in, yes when a hit is successful on you, but this is a matter of perception. TS kicks in the moment the hit is rolled successful and you see the damage incoming icon on your HUD. Meaning the damage is incoming, but the hit is registered and you get suppressed even before the damage lands.


Former King of PWNZ
Franziska Von Karma says you will listen to every word I say.

 

Posted

Ah.
Righty'o then.


Eastern Standard Time (Australia)
is 15 hours ahead of
Eastern Standard Time (North America)
which is 5 hours behind
Greenwich Mean Time (GMT)

 

Posted

Quote:
Originally Posted by Xury2 View Post
Edit: Oh looks like Mac got to it before I did. One last thing though. TS kicks in, yes when a hit is successful on you, but this is a matter of perception. TS kicks in the moment the hit is rolled successful and you see the damage incoming icon on your HUD. Meaning the damage is incoming, but the hit is registered and you get suppressed even before the damage lands.
Yeah, this is weird for slow-moving powers like Will Dom or for some snipes. I'll know I am getting hit (I monitor hit rolls and damage in a separate window so I can tell if someone attacks me even before the damage comes in), and will get suppressed, but many times the suppression will be over and I'll be moving again before the damage actually hits me.

Regarding stack versus refresh: check your buff bar when you're getting spiked. As long as the damage keeps coming in with less than a two-second pause between attacks, you will stay suppressed. The icon for travel suppression will stay at the same place in your buff bar, as opposed to going off and then coming back on at the end of the bar. If there's a gap greater than two seconds in incoming attacks, then yes, there will be a momentary gap during which you'd be unsuppressed and be able to teleport.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Arguing from a pespective that has used SS/SJ on every toon since way back when... shouldn't be enough to verify what teleport is capable of without using it first.

I look at incoming hit rolls as well. I also keep my TP power button on my tray to see when it's available or know when it is not. I know that some poweers will supress me for up to 8 seconds... I learned that toggling on invis reduces that time to about 4 seconds... I started dong the same kinda tests for over a year with other powers and their TS durations. What affected them and what powers didn't and for how long. Thanks though for explaining the way TS works. I'm sure it has been helpful to many.

Thanks for listening too. I'll come back to this when you all are ready. btw go verify some ****. Stop riding on old credentials.


"Situational power? Sure. Although in a sense... all powers are situational. It's just that some situations occur more than others." Understand the situation needed in order for the power to be most effective... and make that situation happen.

 

Posted

Way to say "sorry I was wrong" without actually saying it. Nice try.

EDIT: Went out there and "verified some ****." Used a Blaster and a Stalker... used a stopwatch to time how long suppression from being attacked or using an inspiration lasted with and without Invisibility on the Stalker.

Being attacked:

* Without Invis: 2 seconds
* With Invis: 2 seconds

Using an inspiration:

* Without Invis: 4 seconds
* With Invis: 4 seconds

Obviously as I was using a stopwatch my times were a tenth of a second or two off, but I ran enough times to determine that no, having an only-affecting-self power activated does not decrease the length of travel suppression. Kind of amusing that it took me all of 10 minutes to shoot a hole in the theory you've been formulating for a year, isn't it? I don't know where you come up with these things, but can you send me some of whatever you're smoking?


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Quote:
Originally Posted by Dahjee View Post
Arguing from a pespective that has used SS/SJ on every toon since way back when... shouldn't be enough to verify what teleport is capable of without using it first.

I look at incoming hit rolls as well. I also keep my TP power button on my tray to see when it's available or know when it is not. I know that some poweers will supress me for up to 8 seconds... I learned that toggling on invis reduces that time to about 4 seconds... I started dong the same kinda tests for over a year with other powers and their TS durations. What affected them and what powers didn't and for how long. Thanks though for explaining the way TS works. I'm sure it has been helpful to many.

Thanks for listening too. I'll come back to this when you all are ready. btw go verify some ****. Stop riding on old credentials.
I'm sorry but this is getting out of hand. You need to stop. Its not fair to all the players that don't know better. You can't be lying to them thinking that what you make up is fact.

This doesn't work. Stop saying it does.


 

Posted

See the way he walks down the street
Watch the way he shuffles his feet
My, he holds his head up high
When he goes walking by
He's my guy

When he holds my hand I'm so proud
'Cause he's not just one of the crowd
My baby, oh he's the one
To try the things they've never done
Just because of that they say

He's a rebel and he'll never ever be any good
He's a rebel and he'll never ever be understood
And just because he doesn't do what everybody else does
That's no reason why I can't give him all my love
He is always good to me, always treats me tenderly
'Cause he's not a rebel, no no no
He's not a rebel, no no no, to me

If they don't like him that way, they won't like me after today
I'll be standing right by his side, when they say

He's a rebel and he'll never ever be any good
He's a rebel 'cause he never ever does what he should
And just because he doesn't do what everybody else does
That's no reason why we can't share a love
He is always good to me, good to him I'll try to be
'Cause he's not a rebel, no no no
He's not a rebel, no no no, to me


 

Posted

Quote:
Originally Posted by Dahjee View Post
Arguing from a pespective that has used SS/SJ on every toon since way back when... shouldn't be enough to verify what teleport is capable of without using it first.

I look at incoming hit rolls as well. I also keep my TP power button on my tray to see when it's available or know when it is not. I know that some poweers will supress me for up to 8 seconds... I learned that toggling on invis reduces that time to about 4 seconds... I started dong the same kinda tests for over a year with other powers and their TS durations. What affected them and what powers didn't and for how long. Thanks though for explaining the way TS works. I'm sure it has been helpful to many.

Thanks for listening too. I'll come back to this when you all are ready. btw go verify some ****. Stop riding on old credentials.



I used to pvp on a stone stone tank for 6 issues. I think I can speak about what tp can and can not do. I was way above average at using it and it didn't have suppression and it was still a pain to use. I severally doubt travel suppression somehow improved its performance as a travel. So honestly, thanks for thinking you are the only player who has ever tried tp. I am going to rename you Snowflake the unique butterfly because that's how special and unique you are.


Duel me.
I will work on my sig pic more when I have time.