Robotics/Repair: Could it get any worse??


Berzerker_NA

 

Posted

Well the title pretty much makes my point clear. Still let me present my POV a bit more accurately.
All MM primaries share the same makeup: 3 summoning powers, 2 pet buffs, 3 personal attacks(usually 2 ST, 1 AoE/Cone). Then there is a single power which makes each set unique. Necromancy and Thugs that get extra summons, Ninjas Placate/Stealth + crits, Mercenaries pet buff. All unique powers that cannot be replaced by Pool/PPP powers. Their usefulness is debatable their uniqueness not.
Now, we get to Robotics. Repair: Single pet full-heal. Now that sounds awesome, right? Well it would be if the recharge wasnt that ridiculously long and the end cost so high (last time I checked, heals were supposed to be spammable). And given the existence of Medicine pool with the fast-recharging Aid Other, Repair's usefulness goes down the drain. Sure, Repair heals any pet to full health, but spamming Aid Other twice pretty much does the same, and is up any time you want it. Plus, it can double as ally heal, when a teammate gets clobbered and you already get a pet heal in the form of Protector Bot's version of Repair.
So, is it only me or does Repair really needs some dev love?? I would wish for a completely new power, but I suppose making it an AoE pet heal, or an ally heal would work, too.

Tl;Dr: Repair sucks

EDIT: At least, give us the Protector Bot's visuals. MM's version looks seriously unimpressive to me.


 

Posted

i like repair, its definitly more useful than the merc unique power

i have a bot/pain dom, so i have heals a plenty, but i use repair on a bot instead of one of my pain heals cause i save my pain heals for allies, and repair is a nice thing to be able to save the bot thats dying (cause the protector bots arent exactly smart with their heals all the time)

granted its not he best unqiue mm power, but its still has its uses


 

Posted

Actually I like the repair, and I have aid other. When my bots get hit hard by an AOE attack, I toss the repair on one that I want to keep alive, protector or assault bot, and then dish out healing with the aid other. It's saved my skin and my bots skin many times

Edit: I agree that the recharge does seem a bit too long.


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Posted

Agreed with the OP. I hate repair. To top it off too, it's not instant. Many, MANY times, one of my bots would take a heavy hit from an enemy, and, in as quick a time span as I can, target that pet and hit the repair button, but because those little nanite robots have to actually travel FROM you TO the bot to heal them, the chances of the bot actually living to receive the heal is slim.

It'd be nice if Repair temporarily left the bot with a damage boost or something.


 

Posted

I like Repair OK. I wouldn't mind a faster animation time, but I have both Repair and Aid Other, and use them both quite a bit.

Repair is also nice in that you can use it while you are on fire.


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Posted

Coming from the bots/ff power, I find it invaluable. It's not interruptible like aid other, and the full heal+end is useful when one bot is in danger, and when the protectors run out of blue in a long, tough fight. For a full save, you have to time it well. But after playing empathy a while, healing timing is par for the course. (Though I admit the forcefields give the timing on this more room.)


 

Posted

I agree with OP.

I just take aid other and frankenslot it so I get good recharge, heal, and low interruption rate. WAY more useful than repair.

But I still think Merc has it worse. Serum is the biggest waste of a power I've seen in awhile.


 

Posted

Quote:
Originally Posted by Edgewater View Post
I agree with OP.

I just take aid other and frankenslot it so I get good recharge, heal, and low interruption rate. WAY more useful than repair.

But I still think Merc has it worse. Serum is the biggest waste of a power I've seen in awhile.
I haven't done the merk yet. Doesn't serum basically make them indestructible, like if you slot it well enough?

How bad is the end cost on repair? If it's really high, then I don't see why I'd bother saving the bot rather than just summoning a new one.


 

Posted

Quote:
Originally Posted by Berzerker_NA View Post
I haven't done the merk yet. Doesn't serum basically make them indestructible, like if you slot it well enough?

How bad is the end cost on repair? If it's really high, then I don't see why I'd bother saving the bot rather than just summoning a new one.
the merc serum power is like giving one of your henchies a tier 9 power like unstop and it has the same effect of a nuke crash (essentially making them worthless until they can recovery end again)

repair unslotted has 2 min recharge and 16.25 end cost, but its autohit and uninterruptable

serum has 16min40 sec rech, costs 13 end and gives the pet 52.5% resist to all but psi, +100% recov rate, mez protection, +10% tohit, and +7.5% all dmg for 1 min, then after 1 min they get the nuke crash of -100 end and no recovery for 20 sec


 

Posted

Serum SUCKS I have taken it used it for a time it SUCKS.

Repair is 1/2 good it could use less rechage and a faster animation shure but, IMO Serum should be looked at first.


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Posted

Quote:
Originally Posted by Bronze Knight View Post
Serum SUCKS I have taken it used it for a time it SUCKS.

Repair is 1/2 good it could use less rechage and a faster animation shure but, IMO Serum should be looked at first.
this is what i was thinking, repair isnt as bad as most poeple think, while serum is just a complete waste of a power


 

Posted

I never understood why the Repair power wasn't an AoE, so you could replenish all 6 of your Robots. Also it needs a faster animation.


 

Posted

Quote:
Originally Posted by Delta_Strider View Post
I never understood why the Repair power wasn't an AoE, so you could replenish all 6 of your Robots. Also it needs a faster animation.
if it was AoE they would prolly increase the rech to 6 min cause with only 2 min as the rech now its not too difficult to drop the rech under 1 min to near healing flames rech

it would make more sense to be an AOE, but with how the power works right now, it would be insanely overpowered as an AoE


 

Posted

Quote:
Originally Posted by Delta_Strider View Post
I never understood why the Repair power wasn't an AoE, so you could replenish all 6 of your Robots. Also it needs a faster animation.
Thats why I said, just by giving us the Protector Bot's version (the one with the green lightning and sparkles), Repair would be significantly better. As it is right now, you do the glove-clicking animation PLUS you have to wait for the nanites to actually travel all the way to the dying robot.

Quote:
Originally Posted by Necrotech_Master View Post
if it was AoE they would prolly increase the rech to 6 min cause with only 2 min as the rech now its not too difficult to drop the rech under 1 min to near healing flames rech

it would make more sense to be an AOE, but with how the power works right now, it would be insanely overpowered as an AoE
Sure there are heal powers like Healing Flame that get long recharges too, but only scrappers and co. get them. A support class should have a spammable heal.

Now, if they changed it to an AoE, i'd be happy if they dropped the full-heal part for faster recharge. Also, we would have the game's first TAoE.

Finally, I agree that serum is probably crappier than Repair, but at least more original/unique. Repair is like building a Grav/Miasma controller where you get both dimension shift and black hole. (I know you cant have one, but you get my point). Most MM secondaries get some form of healing. I know someone posted before that they have a Bot/Pain and still get Repair, but me as a bot/trap manage to keep my pets alive just by Triage Beacon and medicine pool (i have it only on one of my builds, the other being a tankermind so i got provoke instead)


 

Posted

Quote:
Originally Posted by xhris View Post
Now, if they changed it to an AoE, i'd be happy if they dropped the full-heal part for faster recharge.
No.

The good thing about Repair is that it is a 100% heal, anything less and you just turned it into Aid Other. And AoE is useless since not all pets get hit at the same time or stay close enough together.

All I care about is having that big heal to make sure my Assault Bot stays upright, the others can die for all I care. Leave it alone.


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Posted

Quote:
Originally Posted by PrincessDarkstar View Post
All I care about is having that big heal to make sure my Assault Bot stays upright, the others can die for all I care. Leave it alone.
Whole hell of a lot of this.

Also, I can't afford another power pool pick. Honestly, I have four power pools already, I can't fit another one to get aid other.

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Posted

I'd like to agree with the sentiment that Serum needs a fix much sooner then repair, which is actually decent. The idea of making repair a "primary" heal doesn't fit properly with the rest of the powers. Your secondary should provide a spammable heal, if it is that kind obviously.

Serum is hardly unique, it's a generic godmode power. The only thing unique about it is the animation which is only used by Crab Spiders and Mercs. It doesn't even need a major design change, most everyone agrees up the damage bonus and lower the recharge. You can even greatly lower the resistance/defense buffs, you're obviously throwing it to the commando and how often does he actually die?


 

Posted

Quote:
Originally Posted by _T_K_ View Post
I'd like to agree with the sentiment that Serum needs a fix much sooner then repair, which is actually decent. The idea of making repair a "primary" heal doesn't fit properly with the rest of the powers. Your secondary should provide a spammable heal, if it is that kind obviously.

Serum is hardly unique, it's a generic godmode power. The only thing unique about it is the animation which is only used by Crab Spiders and Mercs. It doesn't even need a major design change, most everyone agrees up the damage bonus and lower the recharge. You can even greatly lower the resistance/defense buffs, you're obviously throwing it to the commando and how often does he actually die?
Yes, Serum DOES need to be fixed; it is worse than Repair. It's a typical godmode, most melee classes get one. But, pets are a different story and need serum to be carefully tailored to their needs. But, at least, it is unique and by unique I mean that it cannot be found in any MM secondaries/Pools/PPP (ok maybe Painbringer comes close). However, a number of MM secondaries get some form of heal (5/8 - ok 3/8: Alkaloid and O2 Boost suck). There is also a whole pool dedicated to the "pristine art of healing".
I partly changed my mind about Repair's usefulness after hearing other people's responses, but I have not a tiny little bit changed my mind about serious limitation such as ridiculously long recharge, looong activation time, and a highish endurance cost.


 

Posted

Sixteen minutes and forty seconds.

SIXTEEN MINUTES AND FORTY SECONDS!

Repair? Oh it can get a hell of a lot worse than repair.


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Posted

Quote:
Originally Posted by xhris View Post
Yes, Serum DOES need to be fixed; it is worse than Repair. It's a typical godmode, most melee classes get one. But, pets are a different story and need serum to be carefully tailored to their needs. But, at least, it is unique and by unique I mean that it cannot be found in any MM secondaries/Pools/PPP (ok maybe Painbringer comes close). However, a number of MM secondaries get some form of heal (5/8 - ok 3/8: Alkaloid and O2 Boost suck). There is also a whole pool dedicated to the "pristine art of healing".
I partly changed my mind about Repair's usefulness after hearing other people's responses, but I have not a tiny little bit changed my mind about serious limitation such as ridiculously long recharge, looong activation time, and a highish endurance cost.
O2 boost is quite handy with the bots, considering you have to take it, and it recharges way faster than repair.

Also, sometimes it is nice to have a skipable power in a powerset. Some builds are way too tight for the amount of awesome I want to fit in.