Errant

Legend
  • Posts

    933
  • Joined

  1. The Perf Shifter should have a chance to Proc for each mob it hits, however, with Energy Drain granting back 25% End (unslotted), there's not much of a point to it...
  2. Quote:
    Originally Posted by American_Dynamo View Post
    This sums it up for me as well. MA powers flow so nicely together and there are the alternate animations if you don't like the CaK for example, to make it grittier.
    I like the alt animation for CAK, because no one needs to see if my kilted angel is truly androgynous (I don't wanna know either...). Mihael MA/Inv
  3. Quote:
    Originally Posted by Vauluur View Post
    Another problem with having the set deal -Res instead of -Def is that the accuracy numbers in every power would have to be adjusted to rebalance it with Katana, since both sets currently have an inherent accuracy bonus and -Def.
    See, that actually aids my "Back Blade" (Dear gods, someone think of a BETTER name than that!!... Scabbarded Strike? [would that take art assets though?]) idea, since conceptually, using the weapon in an ill-fitting manner as that, you'd not be as accurate, but more bruising.

    Leave the inherent Drawn Weapon accuracy bonus, since EVERY drawn weapon set (excepting Spines) gets it, and then pull the swap on the damage to Smashing with a secondary of -Res. I'd say actually pull out Slash to swap with this toggle, moving Slice down to Tier 2, which would also give the benefit of making Broadsword directed more towards AoE, since you could pick one up from Level 1 (a precedent we have coming down the pipe with Titan Weapons).
  4. Also amusing, since we use a D20 scale... 5% ToHit Floor and 95% To Hit Hardcap? 5% is 1/20th... ^_^
  5. Errant

    SS/INV Build

    Quote:
    Originally Posted by _Pine_ View Post
    A travel Power is a Great place to put the Winter's Gift Slow Res proc. Stacking with Invuln's already 20% gives you almost a 50% resistance to slows.
    It also goes into Combat Jumping... ^_^
  6. Well, Degenerate has been rolled on Exalted, ElM/DA.

    And it seems we've had a roster alteration... How did I inspire you? I was slamming on Self-Empathy... >_>

    Roster so far:
    Zeh_Masteh - MA/EA
    Errant - ElM/DA
    Slaunyeh - Spines/Self-Empathy
    tyxavier - KM/ElA
    CrazyJerseyan - Claws/IA
    _Anubite_ - EM/Will
    ricodah - StJ/SR
  7. While not a bad Idea... that'd be some hella overkill for End Recovery.
  8. Funny, my Claws/Will seems more than capable enough, and Shockwave from Hide/Placate is delicious. The KB I deal with by finding walls, and or jumping afore Shockwave... and I usually fight like a Mexican Jumping Bean on him, so no major issues there. Also, if they go too far... Focus/Dark Blast.

    I do miss Eviscerate as an AoE everytime I go to my Widow from the Claws/Will.

    Also, while /Self-Empathy is useful with reservations... (no Resists and no Defense make it a tricky Stalker set), /Willpower does have Defense verses all but Smash/Lethal, which you can shore up with power picks/IO slotting.
  9. Quote:
    Originally Posted by Scene_EU View Post
    SoA's can't get Freedom Cracker (...yet)
    I think they can, just have to run the intro arcs through Oros in order.
  10. Errant

    Winter Superteam

    Quote:
    Originally Posted by _Force_ View Post
    Why not Earth?
    Winter just doesn't naturally ring "Earth" to me... But, not my team, so who'm I to judge.
  11. Quote:
    Originally Posted by ricohdah View Post
    I would like to join. a StJ/SR looks available. I'll roll one of those if there's still space. What's a Self-Empathy?
    My jaded and cynical name for /Regeneration. Compare Recon, DP, IH, and MoG to Heal Other, Absorb Pain, Regeneration Aura, and Fortitude. They are remarkably similar.

    And Willpower does a much better job of regenerating than Regeneration does.

    Also, you're signed up and in.

    Roster so far:
    Zeh_Masteh - MA/EA
    Errant - ElM/DA
    Slaunyeh - Spines/Nin
    tyxavier - KM/ElA
    CrazyJerseyan - Claws/IA
    _Anubite_ - EM/Will
    ricodah - StJ/SR

    Room for one more for a team of 8, overflow welcome though. Any more suggestions for time of the week to play?
  12. Even more friends!

    Quote:
    Originally Posted by Errant View Post
    Roster so far:
    Zeh_Masteh - MA/EA
    Errant - ElM/DA (StJ/EA alt)
    Slaunyeh - Spines/Nin
    tyxavier - KM/ElA
    CrazyJerseyan - Claws/IA or Claws/EA or Claws/ElA
    _Anubite_ - EM/Will
    Hrm, up to 6 players now... think we need to start deciding on two things:
    A. Playtime - I'm PDT (GMT-8), and am generally more free on Weekends vice Weekdays. Also, I'd not be playing more frequently than once a week for this team.
    B. If we do want to hold to a concept, or just roll whatever. We are close to having 1 of each secondary, but I'm the only one so far who's voiced support for the idea, e'en though y'all are pretty much inline with it.

    Thoughts, ideas? (and apologies to Zeh_Masteh, I think I've taken over slightly)
  13. Looked, poked, thought, debated, and tweaked a little more.

    Came up with this:
    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1470;675;1350;HEX;|
    |78DA9554CB72124114ED61862004420824900724E409219980C68D0BAD287929B16|
    |245DDE2185AA0324EA8615226D9B9F007B44A97EE5DF867F1ED52C79BB987BC5839|
    |5570BA4FF7BDF7DCD3D3B375580E7F5E7F7D4728E17BA6D16E571F1BD69EB4030F0|
    |DE7C0364C414FCF8A69EC1DD8011AA679B55A962FA4D596FA4EA329CD5A679AC4EA|
    |9634A5D4EF1A8E63CAEACAA18C6D5A0D694BCBD13B83C8F6FEBEA9AF35EB0DA769D|
    |5C3DEAC228D164D42DE64A725652DDAE16BD26E379AADF86AABB9ABAF5AD2AE1F55|
    |B78CB623EDA314A99AA15F39427FCAA95CD72FFA6850D2842FC478AD97311C61CC4|
    |619970609539A38090A3CAE260CE1ADF53C670CED320ED480CF1857A99E827ACA7F|
    |D65BA35815B16A9206694D6843C0DB8441AAFB94E78B4F3876F111E33AC5FA39D6E|
    |7BF45A0D10179A88A3C7083F60494D0E91E11C8B25E858E8FDB74457084B94DDAD7|
    |CBB9442FB4A9B42FC29C1A59E69A7D456089B1745DF5347EA78451CEE98B163867F|
    |F151CA27C31E88DA1C6C41FE1F5B634CA797E509E38FC8FC3FF04FC4FC0FF09F83F|
    |01FF35CA3B089D833E1ACC51ADBF82D1652CA1DE24ED4D424312BA5257F0017931C|
    |C1AFCC32F991BB180078CD3F06DEE9071FE98F127E91F45ECE81B9FC78D99BC3686|
    |1CD30E625F5D8E8D91B634FA48A38F0CFAC8A08F8CC27C85348EE30CC76F726FBFA|
    |8F6246A4F42F7146A4E41F7146A4D7774A38FDF41BE3BA7B133889D45EC2C62678F|
    |2FF79C47EC473ABA1CC72A397898077E229D05F45478CB7E2C7C204CD07BFC8EE7A|
    |5F78C03D4BF8E7750C7BBFA8D7415D167D1849FDAD91D15021AF2DAD99D77E72FAE|
    |BBF488621753EA626E7431CB5D4CE5BC0A5D5B56B3AD81224E41D7C17E5A66CE3D0|
    |99D7D1D84B2C8EB5F2F72F76910D7C4978B5C0EDD9F73AA02F7B2706F01EE2DC0BD|
    |7F53B1CBFE|
    |-------------------------------------------------------------------|
    I don't see the need for an additional single-target attack, I'm generally chaining AoE's anyhow, but on a hard target I've been doing great tossing Beheader inbetween Swoop and Cleave. And while I play him as a Scranker, he is a Tank, so I swapped out Vengeance for Taunt. I'm gonna miss Vengeance. If I really want it, I'll drop OwtS.
  14. New Additions.

    Quote:
    Originally Posted by Errant View Post
    Roster so far:
    Zeh_Masteh - MA/EA
    Errant - ElM/DA (StJ/EA alt)
    Slaunyeh - Spines/Nin
    tyxavier - ??/ElA
    CrazyJerseyan - Claws/Ice or Claws/EA
    So far, it seems we've started to gravitate towards grabbing each of the Secondaries, rolling on Exalted, and starting in Praetoria.

    So then, we need a Self-Empathy, a Super Reflexes, and a Willpower to round it out. Also, unclaimed Primaries are: Broadsword, Dark Melee, Dual Blades, Energy Melee, Kinetic Melee, and Street Justice.

    I'd lean away from doing an all EA team, since apparently the Disrupt graphic can cause headaches/migraines/is obnoxious as all get-out. However, this is Zeh_Masteh's brilliant idea, so I'm willing to play within what he was planning.
  15. Quote:
    Originally Posted by Necrotron_RO View Post
    Ah, I suppose you are right. I forgot as I most often play Brutes and all my Scrappers take provoke.

    Doesn't Scrapper /EA have taunt too?
    Whoops, it does in Entropic Aura, just it seems it can't be slotted for Taunt.
  16. Errant

    Ice Brutes

    Quote:
    Originally Posted by Silas View Post
    Neither is Fire Blast for Defenders or Broad Sword for Stalkers, ain't nobody care no how.

    Proliferate everything.
    That's Test_Rat's point.
  17. Quote:
    Originally Posted by Surya View Post
    ...I'd work hard to get a hold of a Steadfast Protection +resistance/+3% Defense IO asap...
    Well said, that IO is gold.

    Quote:
    Also in whatever build you do, be sure to take Phalanx Fighting right away since it's a passive 3.75% defense boost.
    Good catch, I didn't check my Shielder, so forgot that there's the passive buff in addition to what you gain from teammates. I'd swap it for Combat Jumping in the build I posted.

    Quote:
    I used SOs here, which are expensive, but are better than generic IOs at this level.

    You can take Active Defense over True Grit (but be sure to get it later and six slot) if you find you're getting held too much. That usually isn't much of an issue until about level 30.
    Have two issues here though... First, Level 30 Common IO's are almost identical to +1 SO's, and Level 25 IO's are just between even and -1 SO's. So, if you've access to Inventions, slotting with Commons is brilliant and affordable, since you've only got to do it once, and patience will usually net good buys on the market from people crafting for badges.

    Second, Mezz Protection is one of the main reasons to roll a melee toon. I would never skip or delay grabbing it. Lose an attack, or sacrifice a less than critical defensive power (as I did with Phalanx Fighting, thinking it only buffed with a teammate near).
  18. I actually just ran into this problem on my Badger last night, working on getting souvenirs. You can run the intro arcs through Oroborous, just I think that due to the phasing, you still have to run the contacts in the correct order. I couldn't do the Doctor or the guy who intro's you to the Lt. until I had completed the first arc. They show in Oros, but you can't start the arc.
  19. Quote:
    Originally Posted by Necrotron_RO View Post
    Try testing a Stalker versus a Scrapper on an Elite Boss or an AV. And even then, I don't believe single target DPS is the heart of the issue with Stalkers.

    The DPS a Scrapper provides is only about 1/2 of their effectiveness to the team. The majority of them also provide a taunt aura that causes that elite boss or AV to target them instead of the squishy Corr or Blaster behind you.
    9 Scrapper Secondaries, 3 with Taunt auras. Not a Majority.

    However, Scrappers do have a higher base Threat Level (3 versus 2), and with their higher damage and how threat mechanics work, they will pull aggro from a Stalker, even if the Stalker is doing identical DPS.

    Stalkers do have a higher Threat Level then Controllers, Corruptors, Defenders and Dominators. So, it should be easier, barring AI aggro tweaks (Healer/Mezzer Aggro routines), than trying to take Aggro off of Blasters, Epic AT's, and Masterminds (all tied at 2 with Stalkers).

    Not much of a point for them to try with Tanks or Brutes, since they both have a Threat Level of 4, and Punch-voke.

    Also, Super Speed lowers Threat Level by 1. Something else to consider when trying to "tank" on a Stalker.
  20. Try this? Use either 30 common IO's or SO's, it's about the same.

    Villain Plan by Mids' Villain Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 49 Natural Brute
    Primary Power Set: Battle Axe
    Secondary Power Set: Shield Defense
    Power Pool: Leaping
    Power Pool: Fighting

    Villain Profile:
    Level 1: Beheader -- Acc-I(A), EndRdx-I(5), Dmg-I(21)
    Level 1: Deflection -- DefBuff-I(A), DefBuff-I(13), DefBuff-I(15)
    Level 2: Chop -- Acc-I(A), EndRdx-I(5), Dmg-I(17), Dmg-I(23)
    Level 4: True Grit -- Heal-I(A), Heal-I(9), Heal-I(11)
    Level 6: Build Up -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
    Level 8: Swoop -- Acc-I(A), EndRdx-I(9), Dmg-I(17), Dmg-I(23)
    Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(11)
    Level 12: Battle Agility -- DefBuff-I(A), DefBuff-I(13), DefBuff-I(15)
    Level 14: Super Jump -- EndRdx-I(A)
    Level 16: Against All Odds -- EndRdx-I(A)
    Level 18: Whirling Axe -- Acc-I(A), EndRdx-I(19), Dmg-I(19), Dmg-I(21)
    Level 20: Combat Jumping -- DefBuff-I(A)
    Level 22: Boxing -- Acc-I(A)
    Level 24: Tough -- ResDam-I(A), ResDam-I(25), ResDam-I(25)
    Level 26: Cleave -- Acc-I(A), EndRdx-I(27), Dmg-I(27)
    Level 28: Weave -- DefBuff-I(A)
    Level 30: [Empty]
    Level 32: [Empty]
    Level 35: [Empty]
    Level 38: [Empty]
    Level 41: [Empty]
    Level 44: [Empty]
    Level 47: [Empty]
    Level 49: [Empty]
    ------------
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Heal-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(3), EndMod-I(3)
    Level 1: Brawl -- Acc-I(A)
    Level 1: Fury
    Level 1: Sprint -- EndRdx-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 4: Ninja Run



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1016;438;876;HEX;|
    |78DA8D92DB4AC3401086779B68ED496DABAD562B0A0AE221287A2F9E11AC083E408|
    |975B50B214AB24ABDF4857C104F0FA1287AE1E10DE2B4FBA7D616C185F067BEDD99|
    |7FB299526D2379BD7DB5C27862DDB17DBFBCE69D2B11DDB3D5B9673B06A315A527D|
    |7C0E5927084B0D66CA51C515EAD89518D37C4B1707D611D54A5708EC230BDE35685|
    |275C65852FC9FDD353C7DA15F699744F528D604B9E541545091D39F530DD78DF712|
    |FA42F0FA523D56576F34C56AC55AFA264A55CB27D25BCCB216A6B8A9E4716AE20C2|
    |0A24459399135A078A5A6F92A41C67C6344B427BA14FE1111618BCAD4E3FEAE4A07|
    |754CF403D6352B31E681CFA4CD285BEBA6635EB6ED3175C6FDD330ACF9E3F3CEFC9|
    |33A6CFF218F2E3D05BDA4BA09FC41FDF9727A394CE6729783C505E1FE70DD607F64|
    |A92464F69F494C15EA6F8FB5E7354338B9A59F87062836083C83788E5D15F7E4EB3|
    |A1367D2319C67D0D23AF00DF02FC4CAA33A2EBB011F805FF5CEF71FABFC8E5F33AF|
    |7B395E1BF7DB4B269CDBE7E58848F6B1669D351B339872C9CC39956566F822D7490|
    |C50EB2D441963BC896D99CE860B7751737B66F36A799714C49AC9FA656B3E01B437|
    |8BBC4|
    |-------------------------------------------------------------------|
  21. Quote:
    Originally Posted by Calhou View Post
    I'd suggest something like this, were the set to be ported to tankers - keep the core, but add resistance and some neat tricks at the high end.

    Code:
    Fast Healing:        Upgraded to 50% resistance to -regeneration.
    A tanker, more than a scrapper or brute, really does not want their primary mitigation tool neutered.
    This makes it more resilient.
    
    
    Reconstruction:        Upgraded to add 40% toxic resistance.
    A minor change, but lets Regen easily cap toxic without needing to stack it.
    
    
    Quick Recovery:        Adds 100% resistance to fear and confuse. (Halving the duration of these effects.)
    Minor improvement, matches the power name. It's fairly boring as a Stamina clone.
    
    
    Dull Pain:        Unchanged.
    It's already awesome on a tanker.
    
    
    Integration:        Unchanged.
    The brute version with taunt, of course.
    
    
    Resilience:        Adds ~26% resistance to all types except Smashing and Lethal, which remain at ~13%.
    Massive resistances for an auto power, but there's nothing to stack it with, so it should be fine.
    The S/L 'hole' can be covered by Tough for decent values across the board.
    
    
    Instant Healing:    Adds 10000% resistance to -regeneration.
    When it's up, you're regenerating. That's that.
    
    
    Revive:            Adds 5 seconds of untouchable, instantly recharges all other Regeneration powers.
    Five seconds to either eat inspirations and toggle up, or just to use Moment of Glory.
    
    
    Moment of Glory:    Add three seconds of duration to tankers.
    (Since their higher resistance/defense values here are lost to caps.)
    Indirectly improved by the Revive change, making it available again even if it fails to save you.
    Damn... can Brutes/Scrappers/Stalkers* get this version too? *drool*

    *Stalkers obviously dropping Taunt component from Integration, and pulling the Fear/Confuse Resistance from QR and putting it into Integration, since QR goes bye bye on Stalks.

    At least the changes to Revive? *sparkly shiney hopeful eyes*
  22. Quote:
    Originally Posted by Rock_Crag View Post
    If you do decide to level a /Regen Brute, I would definitely try for Super Strength. Stone Melee is fun, but Super Strength clearly wins out with Rage and Footstomp. The only reason I didn't roll mine as SS was I had just made an SS/DA brute a short time before that and wanted a bit of variety. It also fits better thematically...
    Actually, that's the main reason why I ain't settled on SS/... it is that uber, and I kinda take a perverse pleasure in doing bad *** things with toons that aren't the top of the line. I also have a baby DA/SM Tank, and am looking at a Grav/Stone Dom long and hard... but then I've already got an Ice/SS* Tank.

    Altitis sucks.

    *rolled for PvP ages ago.
  23. Comparing, the two builds seem remarkably similar, so I'm thinking I'm pretty close to tuned as it is (once I get the Glad, Winter's, Kismet, and final LotG).

    So now the question is where do I go for Incarnation? Musculature, one of the Beta slots not out yet? Seems Ion Judgement is the one everyone takes, and the -res/DoT for Interface. Which Destiny would be best on a Shielder, and then Lore pets... cosmetic, or are the Munchkin options I should persue?
  24. Quote:
    Originally Posted by Negate View Post
    Why is that? I know I love my Ar/Traps...but I have no issues with cones.
    Assault Rifle is a jack of some trades, master of none kinda powerset. Anything it does, there is another Blast set that does it better. And there are some tricks that AR can't even do (notable being no Aim, yes Dark doesn't have it either, but they get Siphon Life).

    I've had AR/Kin and AR/Storm, and the only reason I played them while hating them was for concept, both are deleted. I also have an AR/Nrg and an AR/Fire Blaster, both of which are concept (first one is a Tribute toon), and both of which are easily eclipsed by my Ice/Elec and Fire/Psi.

    AR looks cool... but at times it seems that's the only thing going for it. (Especially after the nerf to Ignite... damn, that power was awesome when it was on a 4 sec recharge timer.)