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Posts
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Joined
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The Perf Shifter should have a chance to Proc for each mob it hits, however, with Energy Drain granting back 25% End (unslotted), there's not much of a point to it...
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I like the alt animation for CAK, because no one needs to see if my kilted angel is truly androgynous (I don't wanna know either...). Mihael MA/Inv
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Quote:See, that actually aids my "Back Blade" (Dear gods, someone think of a BETTER name than that!!... Scabbarded Strike? [would that take art assets though?]) idea, since conceptually, using the weapon in an ill-fitting manner as that, you'd not be as accurate, but more bruising.Another problem with having the set deal -Res instead of -Def is that the accuracy numbers in every power would have to be adjusted to rebalance it with Katana, since both sets currently have an inherent accuracy bonus and -Def.
Leave the inherent Drawn Weapon accuracy bonus, since EVERY drawn weapon set (excepting Spines) gets it, and then pull the swap on the damage to Smashing with a secondary of -Res. I'd say actually pull out Slash to swap with this toggle, moving Slice down to Tier 2, which would also give the benefit of making Broadsword directed more towards AoE, since you could pick one up from Level 1 (a precedent we have coming down the pipe with Titan Weapons). -
Quote:Also amusing, since we use a D20 scale... 5% ToHit Floor and 95% To Hit Hardcap? 5% is 1/20th... ^_^
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Well, Degenerate has been rolled on Exalted, ElM/DA.
And it seems we've had a roster alteration... How did I inspire you? I was slamming on Self-Empathy... >_>
Roster so far:
Zeh_Masteh - MA/EA
Errant - ElM/DA
Slaunyeh - Spines/Self-Empathy
tyxavier - KM/ElA
CrazyJerseyan - Claws/IA
_Anubite_ - EM/Will
ricodah - StJ/SR -
While not a bad Idea... that'd be some hella overkill for End Recovery.
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Funny, my Claws/Will seems more than capable enough, and Shockwave from Hide/Placate is delicious. The KB I deal with by finding walls, and or jumping afore Shockwave... and I usually fight like a Mexican Jumping Bean on him, so no major issues there. Also, if they go too far... Focus/Dark Blast.
I do miss Eviscerate as an AoE everytime I go to my Widow from the Claws/Will.
Also, while /Self-Empathy is useful with reservations... (no Resists and no Defense make it a tricky Stalker set), /Willpower does have Defense verses all but Smash/Lethal, which you can shore up with power picks/IO slotting. -
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Quote:My jaded and cynical name for /Regeneration. Compare Recon, DP, IH, and MoG to Heal Other, Absorb Pain, Regeneration Aura, and Fortitude. They are remarkably similar.I would like to join. a StJ/SR looks available. I'll roll one of those if there's still space. What's a Self-Empathy?
And Willpower does a much better job of regenerating than Regeneration does.
Also, you're signed up and in.
Roster so far:
Zeh_Masteh - MA/EA
Errant - ElM/DA
Slaunyeh - Spines/Nin
tyxavier - KM/ElA
CrazyJerseyan - Claws/IA
_Anubite_ - EM/Will
ricodah - StJ/SR
Room for one more for a team of 8, overflow welcome though. Any more suggestions for time of the week to play? -
Even more friends!
Quote:Hrm, up to 6 players now... think we need to start deciding on two things:Roster so far:
Zeh_Masteh - MA/EA
Errant - ElM/DA (StJ/EA alt)
Slaunyeh - Spines/Nin
tyxavier - KM/ElA
CrazyJerseyan - Claws/IA or Claws/EA or Claws/ElA
_Anubite_ - EM/Will
A. Playtime - I'm PDT (GMT-8), and am generally more free on Weekends vice Weekdays. Also, I'd not be playing more frequently than once a week for this team.
B. If we do want to hold to a concept, or just roll whatever. We are close to having 1 of each secondary, but I'm the only one so far who's voiced support for the idea, e'en though y'all are pretty much inline with it.
Thoughts, ideas? (and apologies to Zeh_Masteh, I think I've taken over slightly) -
Looked, poked, thought, debated, and tweaked a little more.
Came up with this:
Code:I don't see the need for an additional single-target attack, I'm generally chaining AoE's anyhow, but on a hard target I've been doing great tossing Beheader inbetween Swoop and Cleave. And while I play him as a Scranker, he is a Tank, so I swapped out Vengeance for Taunt. I'm gonna miss Vengeance. If I really want it, I'll drop OwtS.| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1470;675;1350;HEX;| |78DA9554CB72124114ED61862004420824900724E409219980C68D0BAD287929B16| |245DDE2185AA0324EA8615226D9B9F007B44A97EE5DF867F1ED52C79BB987BC5839| |5570BA4FF7BDF7DCD3D3B375580E7F5E7F7D4728E17BA6D16E571F1BD69EB4030F0| |DE7C0364C414FCF8A69EC1DD8011AA679B55A962FA4D596FA4EA329CD5A679AC4EA| |9634A5D4EF1A8E63CAEACAA18C6D5A0D694BCBD13B83C8F6FEBEA9AF35EB0DA769D| |5C3DEAC228D164D42DE64A725652DDAE16BD26E379AADF86AABB9ABAF5AD2AE1F55| |B78CB623EDA314A99AA15F39427FCAA95CD72FFA6850D2842FC478AD97311C61CC4| |619970609539A38090A3CAE260CE1ADF53C670CED320ED480CF1857A99E827ACA7F| |D65BA35815B16A9206694D6843C0DB8441AAFB94E78B4F3876F111E33AC5FA39D6E| |7BF45A0D10179A88A3C7083F60494D0E91E11C8B25E858E8FDB74457084B94DDAD7| |CBB9442FB4A9B42FC29C1A59E69A7D456089B1745DF5347EA78451CEE98B163867F| |F151CA27C31E88DA1C6C41FE1F5B634CA797E509E38FC8FC3FF04FC4FC0FF09F83F| |01FF35CA3B089D833E1ACC51ADBF82D1652CA1DE24ED4D424312BA5257F0017931C| |C1AFCC32F991BB180078CD3F06DEE9071FE98F127E91F45ECE81B9FC78D99BC3686| |1CD30E625F5D8E8D91B634FA48A38F0CFAC8A08F8CC27C85348EE30CC76F726FBFA| |8F6246A4F42F7146A4E41F7146A4D7774A38FDF41BE3BA7B133889D45EC2C62678F| |2FF79C47EC473ABA1CC72A397898077E229D05F45478CB7E2C7C204CD07BFC8EE7A| |5F78C03D4BF8E7750C7BBFA8D7415D167D1849FDAD91D15021AF2DAD99D77E72FAE| |BBF488621753EA626E7431CB5D4CE5BC0A5D5B56B3AD81224E41D7C17E5A66CE3D0| |99D7D1D84B2C8EB5F2F72F76910D7C4978B5C0EDD9F73AA02F7B2706F01EE2DC0BD| |7F53B1CBFE| |-------------------------------------------------------------------|
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New Additions.
Quote:So far, it seems we've started to gravitate towards grabbing each of the Secondaries, rolling on Exalted, and starting in Praetoria.Roster so far:
Zeh_Masteh - MA/EA
Errant - ElM/DA (StJ/EA alt)
Slaunyeh - Spines/Nin
tyxavier - ??/ElA
CrazyJerseyan - Claws/Ice or Claws/EA
So then, we need a Self-Empathy, a Super Reflexes, and a Willpower to round it out. Also, unclaimed Primaries are: Broadsword, Dark Melee, Dual Blades, Energy Melee, Kinetic Melee, and Street Justice.
I'd lean away from doing an all EA team, since apparently the Disrupt graphic can cause headaches/migraines/is obnoxious as all get-out. However, this is Zeh_Masteh's brilliant idea, so I'm willing to play within what he was planning. -
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Quote:Well said, that IO is gold....I'd work hard to get a hold of a Steadfast Protection +resistance/+3% Defense IO asap...
Quote:Also in whatever build you do, be sure to take Phalanx Fighting right away since it's a passive 3.75% defense boost.
Quote:I used SOs here, which are expensive, but are better than generic IOs at this level.
You can take Active Defense over True Grit (but be sure to get it later and six slot) if you find you're getting held too much. That usually isn't much of an issue until about level 30.
Second, Mezz Protection is one of the main reasons to roll a melee toon. I would never skip or delay grabbing it. Lose an attack, or sacrifice a less than critical defensive power (as I did with Phalanx Fighting, thinking it only buffed with a teammate near). -
I actually just ran into this problem on my Badger last night, working on getting souvenirs. You can run the intro arcs through Oroborous, just I think that due to the phasing, you still have to run the contacts in the correct order. I couldn't do the Doctor or the guy who intro's you to the Lt. until I had completed the first arc. They show in Oros, but you can't start the arc.
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Quote:9 Scrapper Secondaries, 3 with Taunt auras. Not a Majority.Try testing a Stalker versus a Scrapper on an Elite Boss or an AV. And even then, I don't believe single target DPS is the heart of the issue with Stalkers.
The DPS a Scrapper provides is only about 1/2 of their effectiveness to the team. The majority of them also provide a taunt aura that causes that elite boss or AV to target them instead of the squishy Corr or Blaster behind you.
However, Scrappers do have a higher base Threat Level (3 versus 2), and with their higher damage and how threat mechanics work, they will pull aggro from a Stalker, even if the Stalker is doing identical DPS.
Stalkers do have a higher Threat Level then Controllers, Corruptors, Defenders and Dominators. So, it should be easier, barring AI aggro tweaks (Healer/Mezzer Aggro routines), than trying to take Aggro off of Blasters, Epic AT's, and Masterminds (all tied at 2 with Stalkers).
Not much of a point for them to try with Tanks or Brutes, since they both have a Threat Level of 4, and Punch-voke.
Also, Super Speed lowers Threat Level by 1. Something else to consider when trying to "tank" on a Stalker. -
Try this? Use either 30 common IO's or SO's, it's about the same.
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 49 Natural Brute
Primary Power Set: Battle Axe
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fighting
Villain Profile:
Level 1: Beheader -- Acc-I(A), EndRdx-I(5), Dmg-I(21)
Level 1: Deflection -- DefBuff-I(A), DefBuff-I(13), DefBuff-I(15)
Level 2: Chop -- Acc-I(A), EndRdx-I(5), Dmg-I(17), Dmg-I(23)
Level 4: True Grit -- Heal-I(A), Heal-I(9), Heal-I(11)
Level 6: Build Up -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
Level 8: Swoop -- Acc-I(A), EndRdx-I(9), Dmg-I(17), Dmg-I(23)
Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(11)
Level 12: Battle Agility -- DefBuff-I(A), DefBuff-I(13), DefBuff-I(15)
Level 14: Super Jump -- EndRdx-I(A)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Whirling Axe -- Acc-I(A), EndRdx-I(19), Dmg-I(19), Dmg-I(21)
Level 20: Combat Jumping -- DefBuff-I(A)
Level 22: Boxing -- Acc-I(A)
Level 24: Tough -- ResDam-I(A), ResDam-I(25), ResDam-I(25)
Level 26: Cleave -- Acc-I(A), EndRdx-I(27), Dmg-I(27)
Level 28: Weave -- DefBuff-I(A)
Level 30: [Empty]
Level 32: [Empty]
Level 35: [Empty]
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
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Level 2: Swift -- Run-I(A)
Level 2: Health -- Heal-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(3), EndMod-I(3)
Level 1: Brawl -- Acc-I(A)
Level 1: Fury
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1016;438;876;HEX;| |78DA8D92DB4AC3401086779B68ED496DABAD562B0A0AE221287A2F9E11AC083E408| |975B50B214AB24ABDF4857C104F0FA1287AE1E10DE2B4FBA7D616C185F067BEDD99| |7FB299526D2379BD7DB5C27862DDB17DBFBCE69D2B11DDB3D5B9673B06A315A527D| |7C0E5927084B0D66CA51C515EAD89518D37C4B1707D611D54A5708EC230BDE35685| |275C65852FC9FDD353C7DA15F699744F528D604B9E541545091D39F530DD78DF712| |FA42F0FA523D56576F34C56AC55AFA264A55CB27D25BCCB216A6B8A9E4716AE20C2| |0A24459399135A078A5A6F92A41C67C6344B427BA14FE1111618BCAD4E3FEAE4A07| |754CF403D6352B31E681CFA4CD285BEBA6635EB6ED3175C6FDD330ACF9E3F3CEFC9| |33A6CFF218F2E3D05BDA4BA09FC41FDF9727A394CE6729783C505E1FE70DD607F64| |A92464F69F494C15EA6F8FB5E7354338B9A59F87062836083C83788E5D15F7E4EB3| |A1367D2319C67D0D23AF00DF02FC4CAA33A2EBB011F805FF5CEF71FABFC8E5F33AF| |7B395E1BF7DB4B269CDBE7E58848F6B1669D351B339872C9CC39956566F822D7490| |C50EB2D441963BC896D99CE860B7751737B66F36A799714C49AC9FA656B3E01B437| |8BBC4| |-------------------------------------------------------------------|
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Quote:Damn... can Brutes/Scrappers/Stalkers* get this version too? *drool*I'd suggest something like this, were the set to be ported to tankers - keep the core, but add resistance and some neat tricks at the high end.
Code:Fast Healing: Upgraded to 50% resistance to -regeneration. A tanker, more than a scrapper or brute, really does not want their primary mitigation tool neutered. This makes it more resilient. Reconstruction: Upgraded to add 40% toxic resistance. A minor change, but lets Regen easily cap toxic without needing to stack it. Quick Recovery: Adds 100% resistance to fear and confuse. (Halving the duration of these effects.) Minor improvement, matches the power name. It's fairly boring as a Stamina clone. Dull Pain: Unchanged. It's already awesome on a tanker. Integration: Unchanged. The brute version with taunt, of course. Resilience: Adds ~26% resistance to all types except Smashing and Lethal, which remain at ~13%. Massive resistances for an auto power, but there's nothing to stack it with, so it should be fine. The S/L 'hole' can be covered by Tough for decent values across the board. Instant Healing: Adds 10000% resistance to -regeneration. When it's up, you're regenerating. That's that. Revive: Adds 5 seconds of untouchable, instantly recharges all other Regeneration powers. Five seconds to either eat inspirations and toggle up, or just to use Moment of Glory. Moment of Glory: Add three seconds of duration to tankers. (Since their higher resistance/defense values here are lost to caps.) Indirectly improved by the Revive change, making it available again even if it fails to save you.
*Stalkers obviously dropping Taunt component from Integration, and pulling the Fear/Confuse Resistance from QR and putting it into Integration, since QR goes bye bye on Stalks.
At least the changes to Revive? *sparkly shiney hopeful eyes* -
Quote:Actually, that's the main reason why I ain't settled on SS/... it is that uber, and I kinda take a perverse pleasure in doing bad *** things with toons that aren't the top of the line. I also have a baby DA/SM Tank, and am looking at a Grav/Stone Dom long and hard... but then I've already got an Ice/SS* Tank.If you do decide to level a /Regen Brute, I would definitely try for Super Strength. Stone Melee is fun, but Super Strength clearly wins out with Rage and Footstomp. The only reason I didn't roll mine as SS was I had just made an SS/DA brute a short time before that and wanted a bit of variety. It also fits better thematically...
Altitis sucks.
*rolled for PvP ages ago. -
Comparing, the two builds seem remarkably similar, so I'm thinking I'm pretty close to tuned as it is (once I get the Glad, Winter's, Kismet, and final LotG).
So now the question is where do I go for Incarnation? Musculature, one of the Beta slots not out yet? Seems Ion Judgement is the one everyone takes, and the -res/DoT for Interface. Which Destiny would be best on a Shielder, and then Lore pets... cosmetic, or are the Munchkin options I should persue? -
Quote:Assault Rifle is a jack of some trades, master of none kinda powerset. Anything it does, there is another Blast set that does it better. And there are some tricks that AR can't even do (notable being no Aim, yes Dark doesn't have it either, but they get Siphon Life).Why is that? I know I love my Ar/Traps...but I have no issues with cones.
I've had AR/Kin and AR/Storm, and the only reason I played them while hating them was for concept, both are deleted. I also have an AR/Nrg and an AR/Fire Blaster, both of which are concept (first one is a Tribute toon), and both of which are easily eclipsed by my Ice/Elec and Fire/Psi.
AR looks cool... but at times it seems that's the only thing going for it. (Especially after the nerf to Ignite... damn, that power was awesome when it was on a 4 sec recharge timer.)