Axe/SD Brute Build Issues


Errant

 

Posted

Quote:
Originally Posted by LordTenma View Post
So, by some twist of fate and fortune I've managed to survive 26 level as a Battle Axe/Shield Defense Brute. But that's slowly becoming and issue. I either run out of endurance due to the drain both power sets put out. Or I just have little survivability due to shields defensive abilities. Does anyone have some survival advice, as I do enjoy the set, however I feel less than mighty when I feel i constantly need some manner of buffer with me (FF,Sonic,Cold,Fire etc) Anyone versed in Shield Defense got any advice?
Build and such below

http://www.cohplanner.com/mids/downl...45826F749F0EB7

Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Caelia: Level 28 Magic Brute
Primary Power Set: Battle Axe
Secondary Power Set: Shield Defense
Power Pool: Fighting
Power Pool: Leaping

Villain Profile:
Level 1: Chop
  • (A) Accuracy
  • (3) Endurance Reduction
  • (3) Recharge Reduction
  • (5) Endurance Reduction
  • (25) Damage Increase
  • (27) Damage Increase
Level 1: Deflection
  • (A) Endurance Reduction
  • (5) Endurance Reduction
  • (7) Defense Buff
  • (13) Defense Buff
  • (19) Defense Buff
Level 2: Gash
  • (A) Accuracy
  • (7) Endurance Reduction
  • (9) Recharge Reduction
  • (15) Endurance Reduction
  • (21) Damage Increase
Level 4: True Grit
  • (A) Healing
  • (9) Healing
  • (15) Healing
  • (27) Empty
Level 6: Battle Agility
  • (A) Endurance Reduction
  • (11) Endurance Reduction
  • (11) Defense Buff
  • (17) Defense Buff
  • (21) Defense Buff
Level 8: Boxing
  • (A) Empty
Level 10: Active Defense
  • (A) Recharge Reduction
  • (13) Recharge Reduction
Level 12: Swoop
  • (A) Accuracy
  • (17) Endurance Reduction
  • (19) Damage Increase
  • (25) Damage Increase
Level 14: Tough
  • (A) Empty
Level 16: Super Jump
  • (A) Empty
Level 18: Against All Odds
  • (A) Endurance Reduction
Level 20: Weave
  • (A) Endurance Reduction
  • (23) Defense Buff
  • (23) Defense Buff
Level 22: Whirling Axe
  • (A) Accuracy
Level 24: Phalanx Fighting
  • (A) Defense Buff
Level 26: Cleave
  • (A) Accuracy
Level 28: [Empty]
Level 30: [Empty]
Level 32: [Empty]
Level 35: [Empty]
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Empty
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Empty
Level 1: Brawl
  • (A) Empty
Level 1: Fury
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run


 

Posted

Try this? Use either 30 common IO's or SO's, it's about the same.

Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 49 Natural Brute
Primary Power Set: Battle Axe
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fighting

Villain Profile:
Level 1: Beheader -- Acc-I(A), EndRdx-I(5), Dmg-I(21)
Level 1: Deflection -- DefBuff-I(A), DefBuff-I(13), DefBuff-I(15)
Level 2: Chop -- Acc-I(A), EndRdx-I(5), Dmg-I(17), Dmg-I(23)
Level 4: True Grit -- Heal-I(A), Heal-I(9), Heal-I(11)
Level 6: Build Up -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
Level 8: Swoop -- Acc-I(A), EndRdx-I(9), Dmg-I(17), Dmg-I(23)
Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(11)
Level 12: Battle Agility -- DefBuff-I(A), DefBuff-I(13), DefBuff-I(15)
Level 14: Super Jump -- EndRdx-I(A)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Whirling Axe -- Acc-I(A), EndRdx-I(19), Dmg-I(19), Dmg-I(21)
Level 20: Combat Jumping -- DefBuff-I(A)
Level 22: Boxing -- Acc-I(A)
Level 24: Tough -- ResDam-I(A), ResDam-I(25), ResDam-I(25)
Level 26: Cleave -- Acc-I(A), EndRdx-I(27), Dmg-I(27)
Level 28: Weave -- DefBuff-I(A)
Level 30: [Empty]
Level 32: [Empty]
Level 35: [Empty]
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Heal-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(3), EndMod-I(3)
Level 1: Brawl -- Acc-I(A)
Level 1: Fury
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run



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I am the 99%. Occupy the World.
Minister of Infinity's Secret Police, Official Mooch of dUmb and League, Official Purveyor of Free Straws, the Most Interesting Man in the World.
http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

I'd try to get to something like this:

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This is going to maximize your defense and endurance savings. You're still at almost 1.2/s drain and your attacks are expensive, thus they're slotted with endurance reducers. I'd work hard to get a hold of a Steadfast Protection +resistance/+3% Defense IO asap. Also in whatever build you do, be sure to take Phalanx Fighting right away since it's a passive 3.75% defense boost. I used SOs here, which are expensive, but are better than generic IOs at this level.

You can take Active Defense over True Grit (but be sure to get it later and six slot) if you find you're getting held too much. That usually isn't much of an issue until about level 30.


 

Posted

Quote:
Originally Posted by Surya View Post
...I'd work hard to get a hold of a Steadfast Protection +resistance/+3% Defense IO asap...
Well said, that IO is gold.

Quote:
Also in whatever build you do, be sure to take Phalanx Fighting right away since it's a passive 3.75% defense boost.
Good catch, I didn't check my Shielder, so forgot that there's the passive buff in addition to what you gain from teammates. I'd swap it for Combat Jumping in the build I posted.

Quote:
I used SOs here, which are expensive, but are better than generic IOs at this level.

You can take Active Defense over True Grit (but be sure to get it later and six slot) if you find you're getting held too much. That usually isn't much of an issue until about level 30.
Have two issues here though... First, Level 30 Common IO's are almost identical to +1 SO's, and Level 25 IO's are just between even and -1 SO's. So, if you've access to Inventions, slotting with Commons is brilliant and affordable, since you've only got to do it once, and patience will usually net good buys on the market from people crafting for badges.

Second, Mezz Protection is one of the main reasons to roll a melee toon. I would never skip or delay grabbing it. Lose an attack, or sacrifice a less than critical defensive power (as I did with Phalanx Fighting, thinking it only buffed with a teammate near).


I am the 99%. Occupy the World.
Minister of Infinity's Secret Police, Official Mooch of dUmb and League, Official Purveyor of Free Straws, the Most Interesting Man in the World.
http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

He has some flexibility in the build due to already being level 26. In my build I took it at 28 which is around the corner and he can grind to 28 fairly easily. However I think at this point defense and hit points are probably worth more, so I had the build take True Grit instead.

I usually stick with SOs from WW until around level 35 when IOs start to outclass SOs. With all the people farming DFB, you can get SOs on most servers for super cheap. I put 31 SOs in everything for about 40k inf for a level 29 character, a lot more affordable than IOs.