AoE + /Regen and /Willpower?
I like how Stalkers kill with one shot but lacks staying power to kill a group. It seems that Dual Blade and Claws have innate options to do a lot of cone/AoE. That said, I am thinking about building a Stalker with one of the two set and use /Regen or /Willpower to provide the health and endurance for long battle. Would this idea work?
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Bump and Grind Bane/SoA
Kenja No Ishi Earth/Empathy Controller
Legendary Sannin Ninja/Pain Mastermind
Entoxicated Ninja/PSN Mastermind
Ninja Ryukenden Kat/WP Scrapper
Hellish Thoughts Fire/PSI Dominator
Thank You Devs for Merits!!!!
Funny, my Claws/Will seems more than capable enough, and Shockwave from Hide/Placate is delicious. The KB I deal with by finding walls, and or jumping afore Shockwave... and I usually fight like a Mexican Jumping Bean on him, so no major issues there. Also, if they go too far... Focus/Dark Blast.
I do miss Eviscerate as an AoE everytime I go to my Widow from the Claws/Will.
Also, while /Self-Empathy is useful with reservations... (no Resists and no Defense make it a tricky Stalker set), /Willpower does have Defense verses all but Smash/Lethal, which you can shore up with power picks/IO slotting.
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Out of the powersets listed in the OP, and with the considerations given, I'd say DB/WP no question.
I looked at both Regeneration and Will Power, they do have many similarities. Mind I ask where your conclusion was drawn?
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/wp is higher performance by every metric. more survivability, more reliable, more passive healing, easier to plan a build, etc. Even has some DDR. consumes a bit more endurance but thanks to quick recovery that's not an issue. /WP is reliably counted as among the top 3 or 4 secondaries for melee classes by the best munchkins/minmaxers on the forums and by the numbers both Werner and Arcannaville have calculated purely objectively. On stalkers though, it is, I think if not the worst performing secondary, then the second worst despite being quite good for scrappers and brutes.
Regen relies upon the player to have the skill to anticipate need and use the powers proactively and intelligently. If you just click them all, you'll die alot. /WP is just toggle up and go kill things.
Regen also benefits strongly on scrappers and brutes, from the +hp in dull pain. On my scrappper that takes me from a base of 58 hp/sec into the 80s along with giving me capped HP, enough to absorb a whole extra crit from a cim boss or a vicky. for stalkers, you get functionally zero +hp, so no +hps either, and all it is good for is a big heal on a really crappy timer. As this represents more than 30% of the power of /regen's clicks (only IH is more important to long-term survival, MOG is just an alpha absorber and reconstruction is basically a reusable medium green) the loss of dull pain for stalkers is pretty crippling to performance of the set.
Now, Some people like the clicky nature of regen and the reliance upon skill. The better you play the better it performs. It rewards smart power decisions and that is what attracts a lot of people to stalkers in the first place. For them, regen is a great power. It is strong enough, even if inferior to other options. Combined with the IO right sets and primary it can do almost anything. /regen scrappers have solod the ITF and I'm pretty sure a regen stalker could too. Only the autohit aoe nictus would be a pain.
But unless the person is deliberately looking for a challenge, wp is always the way to go. And in particular, for weapon sets, the redraw is a huge reason to go wp.
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regen is clicky and it causes redraw which is an issue for both claws and DB.
/wp is higher performance by every metric. more survivability, more reliable, more passive healing, easier to plan a build, etc. Even has some DDR. consumes a bit more endurance but thanks to quick recovery that's not an issue. /WP is reliably counted as among the top 3 or 4 secondaries for melee classes by the best munchkins/minmaxers on the forums and by the numbers both Werner and Arcannaville have calculated purely objectively. On stalkers though, it is, I think if not the worst performing secondary, then the second worst despite being quite good for scrappers and brutes. Regen relies upon the player to have the skill to anticipate need and use the powers proactively and intelligently. If you just click them all, you'll die alot. /WP is just toggle up and go kill things. Regen also benefits strongly on scrappers and brutes, from the +hp in dull pain. On my scrappper that takes me from a base of 58 hp/sec into the 80s along with giving me capped HP, enough to absorb a whole extra crit from a cim boss or a vicky. for stalkers, you get functionally zero +hp, so no +hps either, and all it is good for is a big heal on a really crappy timer. As this represents more than 30% of the power of /regen's clicks (only IH is more important to long-term survival, MOG is just an alpha absorber and reconstruction is basically a reusable medium green) the loss of dull pain for stalkers is pretty crippling to performance of the set. Now, Some people like the clicky nature of regen and the reliance upon skill. The better you play the better it performs. It rewards smart power decisions and that is what attracts a lot of people to stalkers in the first place. For them, regen is a great power. It is strong enough, even if inferior to other options. Combined with the IO right sets and primary it can do almost anything. /regen scrappers have solod the ITF and I'm pretty sure a regen stalker could too. Only the autohit aoe nictus would be a pain. But unless the person is deliberately looking for a challenge, wp is always the way to go. And in particular, for weapon sets, the redraw is a huge reason to go wp. |
While not a bad Idea... that'd be some hella overkill for End Recovery.
I am the 99%. Occupy the World.
Minister of Infinity's Secret Police, Official Mooch of dUmb and League, Official Purveyor of Free Straws, the Most Interesting Man in the World.
http://www.change.org/petitions/ncso...city-of-heroes
Elec Melee.
I like how Stalkers kill with one shot but lacks staying power to kill a group. It seems that Dual Blade and Claws have innate options to do a lot of cone/AoE. That said, I am thinking about building a Stalker with one of the two set and use /Regen or /Willpower to provide the health and endurance for long battle. Would this idea work?