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Posts
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Joined
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Built the SS/Fire/Mu brute and it is a truckload of damage. Minor End issues, but nothing terrible. Cardiac should make it a non-issue.
The Elec/Shield is more durable, to be sure, but the SS/Fire/Mu does melt mobs and especially bosses faster. He's only 47 and will only get more AoE-licious as Ball Lightning is finished and Hasten becomes perma.
Ultra-watt, I used your build as a jumping point and it is very effective. Thanks! -
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I plan on making a SS/Fire/Mu Brute just to test it out and, well, because it seems designed for goodness.
That said, the LR recharge on my Elec/SD scrapper is up on or around every 30 seconds. Now, I'm not looking to compare it to the output of Xxx/Xxx/Xxx AT in farming, but that's not a terrible recharge time, expecially since it coincides with Build Up and Shield Charge.
I roll into a mob, get their attention for a second, Build Up, SC, LR, then whack the bosses until the trio is charged again. Move to the next mob and take out the minions and LTs again.
Eventually, I take out bosses, if I need to, but 30 seconds a mob isn't ultra slow. -
Only made one dominator, a Fire/Thorn. I think it was the fastest 50 levels I've experienced, although the Crab may have rivaled him.
I think what I liked most is the Toxic damage.
On ITFs, he's brutal with the AoEs. Chews mobs up almost as well as my elec/shield scrapper. -
Fella in my SG does a lot of "concept builds" to add flavor and test things.
His most recent is a speedster, like Flash.
Now, it's not for power-gamers. Don't expect the concepts to become uber. However, his character has maxed speed, Flurry, and other speed-based attacks over more utilitarian attacks. Again, its to break up the duldrums, not make a toon you will IO and enshrine.
So, speedster, Temp Weapon Guy, No Attack just Buff or Debuff builds, etc. -
Yeah, I have a Fire/EM blaster. If you're sweating KB, you can rest easy. Except for the first attack in EM, I think the rest do Disorient, not KB.
I like Fire/EM over Fire/Fire because I tend to play "up in the face." So, when things get a little too real, I have a bunch of punches ready to fire off. Power Thrust, Boxing, Bone Smasher and Total Focus slotted for damage or disorient.
Plus, Hasten+Aim+Buildup....you can fire off well over 2,000 HPs of damage in 10 seconds. -
Quote:Not trying to be difficult, but you really learn best by trying things out, posting, and having others give pointers. After a few months tinkering with different builds, you look back at older builds with curiousity. I remember being proud as heck at my Ill Rad. Now, I look at his enhancements and think, "Wow, it might have perma PA, but there's a lot of lost potential here."Are there any softcapped blaster builds/guides out there?
Preferably fire/mm or fire/en?
finally going to give in to the hype and try to build one.
If you post for a Fire/EM in the blaster forum, I can help. I'm very satisfied with my blaster (and, yes, softcapped). -
Quote:Ran with a team from this SG recently on my Bane, Praetorian Templar.Does this SG still exist because if so I'd love to be on it.
Stacking buffs, Crabs mowing down mobs, a couple banes sweeping in at the end to wipe up what was left of +4 bosses with a few stealth strikes.
I didn't know it was a SG full of SoAs. I thought the guys just decided to make a team of them for the night.
If you guys roll them out frequently, well, sign Praetorian Templar up. -
I plan on moving my Ill Rad to Villain and getting Mace Mastery. Scorpion Shield, PFF and a Toxic Taratula pet.
Another perma-pet to attack and 45% S/L. Have the build worked out, just moving through the alignments now. -
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Any Defender, Controller, Corruptor or Dominator.
I build for self-sufficiency (thought I rarely solo). So, whenever one of those toons are on the team, my characters become even more fun/powerful.
Holds, debuffs, buffs, AoE goodness......Mmmmmmm
As far as Stalkers go, I follow the age-old philosophy: The AT is secondary to how well it is played. -
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HOs also spiked. I bought one weeks ago and sold it (Enzyme) for 344 million last night.
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I agree with Tangler on the points. In particular, RoF is far more useful than Fire Breath. Wipes out minions, can be cast around corners, double scourge, etc. I had a fire blaster and never took it. After running with the Fire/Rad, I saw how indispensible it is.
That said, the build is workable. The important thing is you have fun. I build mine a bit differently, but they tend to cost more. I think AM isn't slotted ideally. I'd look into Frankenslotting it. For my build, it has a Perf Shifter End/Rech, and Eff Ad End/Rech, a Eff Ad End, and a L 50 Recharge IO. -
Well, actually I've changed it a bit and completed the build. I pulled the purple sets and still achived the perma-hasten (which was the reason for the fourth Hasten rech red).
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The addition of Smoke was for the recharge boost and because I wanted the focus to be AoE and "in the thick of it" (thus, S/L built vs. Ranged). Admittedly, this guy can have some spectacular faceplants.
Still, with the AoEs, the Imps and the near perma Tarantula, he's holding up. With I 19, I can slot for health and stamina finally. -
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I have no real experience with it. My corruptor selected it, but I've only recently (GR) tinkered seriously with villains. I've looked it up and it's an "ok" pet, but not a gamechanger. 25% defense, decent attacks.
EDIT: Actually, since I'm running leadership, I wonder what the value of slotting the 5% defense in the spider would be. Brings the total defense to a shade over 34% (25% natural, 4.135% Maneuvers, 5% IO).
Here is my build:
Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Mace Mastery
Hero Profile:
Level 1: Spectral Wounds (A) Decimation - Accuracy/Damage
(3) Decimation - Damage/Endurance
(3) Decimation - Damage/Recharge
(5) Decimation - Accuracy/Endurance/Recharge
(5) Decimation - Accuracy/Damage/Recharge
Level 1: Radiant Aura (A) Doctored Wounds - Heal/Endurance
(7) Doctored Wounds - Endurance/Recharge
(7) Doctored Wounds - Heal
(9) Doctored Wounds - Heal/Recharge
(9) Doctored Wounds - Heal/Endurance/Recharge
Level 2: Blind (A) Decimation - Accuracy/Damage
(15) Decimation - Damage/Endurance
(15) Decimation - Damage/Recharge
(17) Decimation - Accuracy/Endurance/Recharge
(25) Decimation - Accuracy/Damage/Recharge
Level 4: Radiation Infection (A) Dampened Spirits - To Hit Debuff
(37) Dampened Spirits - To Hit Debuff/Recharge
(37) Dampened Spirits - To Hit Debuff/Recharge/Endurance
(40) Dampened Spirits - To Hit Debuff/Endurance
(40) Dampened Spirits - Recharge/Endurance
(50) Defense Debuff IO
Level 6: Accelerate Metabolism (A) Efficacy Adaptor - EndMod
(36) Efficacy Adaptor - EndMod/Recharge
(36) Efficacy Adaptor - EndMod/Accuracy/Recharge
(36) Efficacy Adaptor - Accuracy/Recharge
(37) Efficacy Adaptor - EndMod/Accuracy
(46) Efficacy Adaptor - EndMod/Endurance
Level 8: Deceive (A) Coercive Persuasion - Confused/Endurance
(11) Coercive Persuasion - Accuracy/Confused/Recharge
(11) Coercive Persuasion - Contagious Confusion
(13) Coercive Persuasion - Confused/Recharge
(13) Coercive Persuasion - Accuracy/Recharge
Level 10: Superior Invisibility (A) Luck of the Gambler - Recharge Speed
(34) Luck of the Gambler - Defense/Endurance
(43) Red Fortune - Defense/Endurance
(46) Gift of the Ancients - Defense/Endurance
Level 12: Enervating Field (A) Endurance Reduction IO
(17) Endurance Reduction IO
Level 14: Hasten (A) Recharge Reduction IO
(25) Recharge Reduction IO
Level 16: Group Invisibility (A) Luck of the Gambler - Recharge Speed
Level 18: Phantom Army (A) Expedient Reinforcement - Endurance/Damage/Recharge
(19) Expedient Reinforcement - Accuracy/Recharge
(19) Expedient Reinforcement - Accuracy/Damage/Recharge
(21) Expedient Reinforcement - Accuracy/Damage
(21) Soulbound Allegiance - Accuracy/Recharge
(23) Soulbound Allegiance - Damage/Recharge
Level 20: Lingering Radiation (A) Accuracy IO
(23) Accuracy IO
Level 22: Maneuvers (A) Red Fortune - Defense
(40) Red Fortune - Defense/Endurance/Recharge
(43) Red Fortune - Endurance
(43) Red Fortune - Defense/Endurance
(50) Red Fortune - Defense/Recharge
Level 24: Combat Jumping (A) Luck of the Gambler - Recharge Speed
(34) Karma - Knockback Protection
Level 26: Spectral Terror (A) Glimpse of the Abyss - Accuracy/Recharge
(27) Glimpse of the Abyss - Endurance/Fear
(27) Glimpse of the Abyss - Accuracy/Endurance
(29) Glimpse of the Abyss - Fear/Range
(29) Glimpse of the Abyss - Accuracy/Fear/Recharge
Level 28: Choking Cloud (A) Basilisk's Gaze - Accuracy/Hold
(31) Basilisk's Gaze - Accuracy/Recharge
(31) Basilisk's Gaze - Recharge/Hold
(31) Basilisk's Gaze - Endurance/Recharge/Hold
Level 30: Boxing (A) Empty
Level 32: Phantasm (A) Expedient Reinforcement - Endurance/Damage/Recharge
(33) Expedient Reinforcement - Accuracy/Recharge
(33) Expedient Reinforcement - Accuracy/Damage/Recharge
(33) Expedient Reinforcement - Accuracy/Damage
(34) Expedient Reinforcement - Resist Bonus Aura for Pets
Level 35: Tough (A) Steadfast Protection - Resistance/+Def 3%
Level 38: EM Pulse (A) Basilisk's Gaze - Accuracy/Hold
(39) Basilisk's Gaze - Accuracy/Recharge
(39) Basilisk's Gaze - Recharge/Hold
(39) Basilisk's Gaze - Endurance/Recharge/Hold
Level 41: Scorpion Shield (A) Luck of the Gambler - Defense/Endurance
(42) Red Fortune - Defense/Endurance
(42) Gift of the Ancients - Defense/Endurance
(42) Serendipity - Defense/Endurance
Level 44: Weave (A) Red Fortune - Defense/Endurance
(45) Red Fortune - Defense
(45) Red Fortune - Endurance
(45) Red Fortune - Defense/Recharge
(46) Red Fortune - Defense/Endurance/Recharge
Level 47: Poisonous Ray (A) HamiO:Nucleolus Exposure
(48) Touch of Lady Grey - Defense Debuff/Endurance
(48) Analyze Weakness - Defense Debuff/Endurance/Recharge
(48) Analyze Weakness - Accuracy/Defense Debuff
Level 49: Summon Tarantula (A) Recharge Reduction IO
(50) Recharge Reduction IO
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Level 1: Brawl (A) Empty
Level 1: Sprint (A) Empty
Level 2: Rest (A) Empty
Level 1: Containment
Level 4: Ninja Run
Level 1: Swift (A) Run Speed IO
Level 1: Hurdle (A) Jumping IO
Level 1: Health (A) Numina's Convalescence - +Regeneration/+Recovery
Level 1: Stamina (A) Endurance Modification IO
| Copy & Paste this data into Mids' Hero Designer to view the build |
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Well, that would bite. I really don't want to take Tough just to slot it. I will have to tinker with my build because I like having that status resistance.
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Does anyone know the duraction of the Aegis: Psionic/Status Resistance in a click power, like Kuji-in Sha?
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For general play on teams. Farming, I suppose, but more for helping a team roll. No AV/GM soloing.
Critique....other than how to spell, "Thorn." Gah.
Villain Plan by Mids' Villain Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Dominator
Primary Power Set: Fire Control
Secondary Power Set: Thorny Assault
Power Pool: Speed
Power Pool: Teleportation
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Char (A) Basilisk's Gaze - Accuracy/Hold
(3) Basilisk's Gaze - Accuracy/Recharge
(3) Basilisk's Gaze - Recharge/Hold
(5) Basilisk's Gaze - Endurance/Recharge/Hold
Level 1: Thorny Darts (A) Decimation - Accuracy/Damage
(21) Decimation - Damage/Endurance
(23) Decimation - Damage/Recharge
(23) Decimation - Accuracy/Endurance/Recharge
(25) Decimation - Accuracy/Damage/Recharge
Level 2: Fire Cages (A) Gravitational Anchor - Immobilize
(15) Gravitational Anchor - Immobilize/Recharge
(15) Gravitational Anchor - Accuracy/Immobilize/Recharge
(17) Gravitational Anchor - Accuracy/Recharge
(17) Gravitational Anchor - Chance for Hold
Level 4: Fling Thorns (A) Positron's Blast - Accuracy/Damage
(5) Positron's Blast - Damage/Endurance
(9) Positron's Blast - Accuracy/Damage/Endurance
(13) Positron's Blast - Damage/Recharge
(13) Positron's Blast - Chance of Damage(Energy)
Level 6: Smoke (A) Dark Watcher's Despair - To Hit Debuff
(7) Dark Watcher's Despair - To Hit Debuff/Recharge
(7) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
(9) Dark Watcher's Despair - Recharge/Endurance
Level 8: Hot Feet (A) Obliteration - Accuracy/Damage/Endurance/Recharge
(25) Scirocco's Dervish - Accuracy/Damage/Endurance
(27) Multi Strike - Accuracy/Damage/Endurance
(27) Pacing of the Turtle - Accuracy/Endurance
(48) Impeded Swiftness - Chance of Damage(Smashing)
(50) Eradication - Chance for Energy Damage
Level 10: Hasten (A) Recharge Reduction IO
(11) Recharge Reduction IO
(11) Recharge Reduction IO
(48) Recharge Reduction IO
Level 12: Flashfire (A) Positron's Blast - Accuracy/Damage
(34) Positron's Blast - Damage/Endurance
(34) Positron's Blast - Damage/Recharge
(36) Positron's Blast - Accuracy/Damage/Endurance
(36) Positron's Blast - Chance of Damage(Energy)
Level 14: Super Speed (A) Winter's Gift - Slow Resistance (20%)
Level 16: Recall Friend (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 18: Cinders (A) Unbreakable Constraint - Chance for Smashing Damage
(19) Unbreakable Constraint - Endurance/Hold
(19) Unbreakable Constraint - Accuracy/Hold/Recharge
(21) Unbreakable Constraint - Hold/Recharge
(50) Unbreakable Constraint - Accuracy/Recharge
Level 20: Thorn Burst (A) Obliteration - Damage
(29) Obliteration - Chance for Smashing Damage
(36) Obliteration - Accuracy/Recharge
(37) Obliteration - Damage/Recharge
(37) Obliteration - Accuracy/Damage/Recharge
(37) Obliteration - Accuracy/Damage/Endurance/Recharge
Level 22: Aim (A) Rectified Reticle - To Hit Buff
(40) Rectified Reticle - To Hit Buff/Recharge
Level 24: Boxing (A) Kinetic Combat - Accuracy/Damage
(29) Kinetic Combat - Damage/Endurance
(31) Kinetic Combat - Damage/Recharge
(33) Kinetic Combat - Damage/Endurance/Recharge
Level 26: Tough (A) Steadfast Protection - Resistance/+Def 3%
Level 28: Thorntrops (A) Positron's Blast - Accuracy/Damage
(39) Positron's Blast - Damage/Endurance
(39) Positron's Blast - Damage/Recharge
(40) Positron's Blast - Accuracy/Damage/Endurance
(40) Positron's Blast - Chance of Damage(Energy)
Level 30: Weave (A) Luck of the Gambler - Recharge Speed
(31) Luck of the Gambler - Defense/Endurance
(31) Red Fortune - Defense/Endurance
(48) Gift of the Ancients - Defense/Endurance
Level 32: Fire Imps (A) Expedient Reinforcement - Accuracy/Recharge
(45) Expedient Reinforcement - Endurance/Damage/Recharge
(45) Expedient Reinforcement - Accuracy/Damage/Recharge
(46) Expedient Reinforcement - Accuracy/Damage
(50) HamiO:Nucleolus Exposure
Level 35: Ripper (A) Obliteration - Damage
(39) Obliteration - Accuracy/Recharge
(43) Obliteration - Damage/Recharge
(43) Obliteration - Accuracy/Damage/Recharge
(43) Obliteration - Accuracy/Damage/Endurance/Recharge
(45) Obliteration - Chance for Smashing Damage
Level 38: Combat Jumping (A) Luck of the Gambler - Recharge Speed
Level 41: Scorpion Shield (A) Luck of the Gambler - Recharge Speed
(42) Luck of the Gambler - Defense/Endurance
(42) Red Fortune - Defense/Endurance
(42) Gift of the Ancients - Defense/Endurance
Level 44: Personal Force Field (A) Luck of the Gambler - Recharge Speed
Level 47: Summon Tarantula (A) Recharge Reduction IO
Level 49: Super Jump (A) Jumping IO
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Level 1: Brawl (A) Kinetic Combat - Accuracy/Damage
(33) Kinetic Combat - Damage/Endurance
(33) Kinetic Combat - Damage/Recharge
(34) Kinetic Combat - Damage/Endurance/Recharge
Level 1: Sprint (A) Celerity - +Stealth
Level 2: Rest (A) Recharge Reduction IO
Level 1: Domination
Level 4: Ninja Run
Level 1: Swift (A) Run Speed IO
Level 1: Hurdle (A) Jumping IO
Level 1: Health (A) Healing IO
(46) Healing IO
Level 1: Stamina (A) Endurance Modification IO
(46) Endurance Modification IO
| Copy & Paste this data into Mids' Hero Designer to view the build |
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I just tweaked a build (I used Ice before) and worked in Mace Mastery. Still able to get the perma stuff with 44.8% S/L defense and the poison ray for added defense debuff. Another interesting twist is the near perma spider pet to go with Phantasm and PA.
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Haven't fought in that zone.
Any chance you can funnel him down a tight alley? Bottleneck his spawn? -
Quote:Cool! Thanks.Yes. What those links are showing is their "scale" damage, ie: the damage before modifiers. A Blaster has a ranged damage mod of 1.125 and a Corruptor has a ranged damage mod of 0.75. This means a Blaster will deal 50% more damage (before debuffs, Defiance, and Scourge) than a Corruptor.
Edit: Actually, it probably gets more complicated with Scourge. I hadn't thought of that.