Fire/Rad Critique?


Camo_Fire

 

Posted

I'm working on a respec build for my newly level 50 Fire/Rad Corruptor. I tried putting together a relatively cheap one without losing out on too much, but I think my endurance usage might be a problem. I was also hoping to get a little more Defense/Resistance, but I'm not sure how easy that would be without spending a lot of money (I was hoping to spend a few hundred million, but I may go up to 1 billion). The build is for PvE, mostly high level TFs/SFs (although I may be using this as my main character for lower level SFs as well). Thanks for any advice!

Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Radiation Emission
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(9), Thundr-Acc/Dmg/EndRdx(15), Thundr-Dmg/EndRdx/Rchg(15)
Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(5), Dct'dW-Heal/Rchg(17), Dct'dW-Heal/EndRdx/Rchg(40), Dct'dW-Heal(40), Dct'dW-Rchg(40)
Level 2: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(3), Posi-Dmg/Rchg(7), Posi-Dmg/Rng(11), Posi-Acc/Dmg/EndRdx(13)
Level 4: Accelerate Metabolism -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(5), Efficacy-EndMod/Acc/Rchg(39), Efficacy-Acc/Rchg(43), Efficacy-EndMod/Acc(45), Efficacy-EndMod/EndRdx(45)
Level 6: Radiation Infection -- EndRdx-I(A), LdyGrey-DefDeb/EndRdx(7), LdyGrey-DefDeb(31), LdyGrey-DefDeb/Rchg/EndRdx(34), DampS-ToHitDeb/EndRdx(39), DampS-ToHitDeb(46)
Level 8: Hurdle -- Jump-I(A)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(50)
Level 12: Enervating Field -- EndRdx-I(A), EndRdx-I(13)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(46)
Level 16: Health -- Heal-I(A), Heal-I(17)
Level 18: Blaze -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(19), Thundr-Dmg/Rchg(19), Thundr-Acc/Dmg/Rchg(23), Thundr-Acc/Dmg/EndRdx(25), Thundr-Dmg/EndRdx/Rchg(25)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21), P'Shift-End%(43)
Level 22: Lingering Radiation -- Acc-I(A), Acc-I(23), EndRdx-I(36), EndRdx-I(37), RechRdx-I(37), RechRdx-I(37)
Level 24: Mutation -- RechRdx-I(A), RechRdx-I(50)
Level 26: Fire Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(27), Posi-Dmg/Rchg(27), Posi-Dmg/Rng(29), Posi-Acc/Dmg/EndRdx(29)
Level 28: Aim -- RechRdx-I(A)
Level 30: Flares -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(31), Thundr-Dmg/Rchg(31), Thundr-Acc/Dmg/Rchg(33), Thundr-Acc/Dmg/EndRdx(33), Thundr-Dmg/EndRdx/Rchg(33)
Level 32: Maneuvers -- EndRdx-I(A), EndRdx-I(34), DefBuff-I(34)
Level 35: Tactics -- AdjTgt-ToHit/EndRdx(A), AdjTgt-ToHit(36), EndRdx-I(36)
Level 38: Assault -- EndRdx-I(A), EndRdx-I(39)
Level 41: Charged Armor -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(42), Aegis-EndRdx/Rchg(42), Aegis-ResDam(42), Aegis-Psi/Status(43)
Level 44: Power Sink -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(46)
Level 47: Electric Shackles -- G'Wdw-Acc/Rchg(A), G'Wdw-EndRdx/Hold(48), G'Wdw-Acc/EndRdx(48), G'Wdw-Hold/Rng(48), G'Wdw-Acc/Hold/Rchg(50)
Level 49: Stealth -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
Level 6: Ninja Run


 

Posted

Hi Camo, how many of your powers are you willing to swap around, such as power pools, specific powers, etc?

If you're trying to maximise your survivability, the easiest and cheapest way is with the scorp shield and going for S/L defense.

From a glance at your build:

LR doesn't need end red. Are you using this build live? As between stam and AM I don't really see how end management will be an issue with this, even with all the toggles.

I would definitely fit Rain of Fire in there, it is arguably fire's best attack with its double scourge ability. Swap out Fire Breath for it if you have to.

Otherwise it's not a bad build.


A Penny For Your Thoughts #348691 <- Dev's Choice'd by Dr. Aeon!
Submit your MA arc for review & my arcs thread

 

Posted

I agree with Tangler on the points. In particular, RoF is far more useful than Fire Breath. Wipes out minions, can be cast around corners, double scourge, etc. I had a fire blaster and never took it. After running with the Fire/Rad, I saw how indispensible it is.

That said, the build is workable. The important thing is you have fun. I build mine a bit differently, but they tend to cost more. I think AM isn't slotted ideally. I'd look into Frankenslotting it. For my build, it has a Perf Shifter End/Rech, and Eff Ad End/Rech, a Eff Ad End, and a L 50 Recharge IO.


 

Posted

Here is my fire/rad. He is capped to smashing/lethal, high energy defense, and no endurance problems with the cardiac alpha (not many problems even without it.) Rain of fire and lingering are about the same recharge since I always fire them off together. Great combo. I don't have the money for more LOTG but you could squeeze more into this easily.

Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/

Click this DataLink to open the build!

Mr Unhappy: Level 50 Mutation Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Fire Blast

  • (A) Thunderstrike - Accuracy/Damage
  • (3) Thunderstrike - Damage/Endurance
  • (9) Thunderstrike - Damage/Recharge
  • (17) Thunderstrike - Accuracy/Damage/Recharge
  • (31) Thunderstrike - Accuracy/Damage/Endurance
  • (50) Thunderstrike - Damage/Endurance/Recharge
Level 1: Radiant Aura
  • (A) Doctored Wounds - Heal/Endurance
  • (5) Doctored Wounds - Endurance/Recharge
  • (17) Doctored Wounds - Heal/Recharge
  • (23) Doctored Wounds - Heal/Endurance/Recharge
  • (25) Doctored Wounds - Heal
Level 2: Fire Ball
  • (A) Positron's Blast - Accuracy/Damage
  • (3) Positron's Blast - Damage/Endurance
  • (9) Positron's Blast - Damage/Recharge
  • (21) Positron's Blast - Damage/Range
  • (31) Positron's Blast - Accuracy/Damage/Endurance
  • (37) Recharge Reduction
Level 4: Accelerate Metabolism
  • (A) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (5) Efficacy Adaptor - EndMod/Recharge
  • (29) Performance Shifter - EndMod/Recharge
  • (29) Performance Shifter - EndMod/Accuracy/Recharge
Level 6: Radiation Infection
  • (A) HamiO:Enzyme Exposure
  • (7) Discouraging Words - To Hit Debuff
  • (7) Discouraging Words - To Hit Debuff/Recharge
  • (39) Discouraging Words - To Hit Debuff/Recharge/Endurance
Level 8: Fire Breath
  • (A) Positron's Blast - Accuracy/Damage
  • (15) Positron's Blast - Damage/Endurance
  • (15) Positron's Blast - Damage/Recharge
  • (25) Positron's Blast - Damage/Range
  • (31) Positron's Blast - Accuracy/Damage/Endurance
  • (37) Recharge Reduction
Level 10: Hasten
  • (A) Recharge Reduction IO
  • (11) Recharge Reduction IO
  • (11) Recharge Reduction IO
Level 12: Enervating Field
  • (A) Endurance Reduction IO
  • (40) Endurance Reduction IO
Level 14: Aim
  • (A) Recharge Reduction IO
  • (46) Recharge Reduction IO
Level 16: Boxing
  • (A) Accuracy
Level 18: Blaze
  • (A) Thunderstrike - Accuracy/Damage
  • (19) Thunderstrike - Damage/Endurance
  • (19) Thunderstrike - Damage/Recharge
  • (21) Thunderstrike - Accuracy/Damage/Recharge
  • (34) Thunderstrike - Accuracy/Damage/Endurance
  • (34) Thunderstrike - Damage/Endurance/Recharge
Level 20: Lingering Radiation
  • (A) Tempered Readiness - Accuracy/Slow
  • (23) Pacing of the Turtle - Accuracy/Slow
  • (39) Recharge Reduction IO
  • (39) Recharge Reduction IO
Level 22: Rain of Fire
  • (A) Positron's Blast - Accuracy/Damage
  • (36) Positron's Blast - Damage/Endurance
  • (36) Positron's Blast - Damage/Recharge
  • (36) Positron's Blast - Damage/Range
  • (37) Positron's Blast - Accuracy/Damage/Endurance
Level 24: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 26: Weave
  • (A) Red Fortune - Defense/Endurance
  • (27) Luck of the Gambler - Defense/Endurance
  • (27) Defense Buff IO
  • (34) Defense Buff IO
Level 28: Mutation
  • (A) Recharge Reduction
Level 30: Maneuvers
  • (A) Red Fortune - Defense/Endurance
  • (40) Luck of the Gambler - Defense/Endurance
  • (40) Defense Buff IO
  • (43) Luck of the Gambler - Recharge Speed
Level 32: Inferno
  • (A) Obliteration - Damage
  • (33) Obliteration - Accuracy/Recharge
  • (33) Obliteration - Damage/Recharge
  • (33) Obliteration - Accuracy/Damage/Recharge
  • (43) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (43) Obliteration - Chance for Smashing Damage
Level 35: Tactics
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (45) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (46) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 38: Super Speed
  • (A) Celerity - +Stealth
Level 41: Scorpion Shield
  • (A) Red Fortune - Defense/Endurance
  • (42) Luck of the Gambler - Defense/Endurance
  • (42) Defense Buff IO
  • (42) Defense Buff IO
Level 44: Combat Jumping
  • (A) Karma - Knockback Protection
Level 47: Web Envelope
  • (A) Enfeebled Operation - Accuracy/Recharge
  • (48) Enfeebled Operation - Endurance/Immobilize
  • (48) Enfeebled Operation - Accuracy/Endurance
  • (48) Enfeebled Operation - Immobilize/Range
  • (50) Enfeebled Operation - Accuracy/Immobilize/Recharge
  • (50) Enfeebled Operation - Accuracy/Immobilize
Level 49: Vengeance
  • (A) Luck of the Gambler - Recharge Speed
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Scourge
Level 4: Ninja Run
Level 3: Swift
  • (A) Empty
Level 3: Hurdle
  • (A) Empty
Level 3: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
Level 3: Stamina
  • (A) Endurance Modification
  • (13) Endurance Modification
  • (13) Endurance Modification


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Posted

This is the cheap Fire/Rad build that I use, it's just short of softcapped ranged defense, but RI takes care of that.

Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Fighting
Power Pool: Flight
Power Pool: Leaping
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(7)
Level 1: Radiant Aura -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(7), Numna-Heal/Rchg(9), Numna-Heal/EndRdx/Rchg(9), Numna-Heal(11), Numna-Regen/Rcvry+(11)
Level 2: Flares -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(13), Thundr-Dmg/Rchg(13), Thundr-Acc/Dmg/Rchg(15), Thundr-Acc/Dmg/EndRdx(15), Thundr-Dmg/EndRdx/Rchg(17)
Level 4: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(17), Posi-Dmg/Rchg(19), Posi-Dmg/Rng(19), Posi-Acc/Dmg/EndRdx(21), RechRdx-I(21)
Level 6: Radiation Infection -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-Rchg/EndRdx(23), DarkWD-ToHitdeb/Rchg/EndRdx(23), DarkWD-ToHitDeb(25)
Level 8: Accelerate Metabolism -- Zephyr-Travel(A), Zephyr-ResKB(43), P'Shift-EndMod/Rchg(43), Efficacy-EndMod/Rchg(43), P'Shift-EndMod/Acc/Rchg(48), Efficacy-EndMod/Acc/Rchg(50)
Level 10: Enervating Field -- EndRdx-I(A), EndRdx-I(25)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(27)
Level 14: Super Speed -- Zephyr-Travel/EndRdx(A), Zephyr-Travel(48)
Level 16: Aim -- RechRdx-I(A), RechRdx-I(37)
Level 18: Blaze -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(29), Thundr-Dmg/Rchg(29), Thundr-Acc/Dmg/Rchg(31), Thundr-Acc/Dmg/EndRdx(31), Thundr-Dmg/EndRdx/Rchg(31)
Level 20: Lingering Radiation -- Acc-I(A), RechRdx-I(45), RechRdx-I(45)
Level 22: Boxing -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(39), Stpfy-Acc/EndRdx(40), Stpfy-Stun/Rng(40), Stpfy-Acc/Stun/Rchg(40), Stpfy-KB%(42)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A)
Level 26: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(34), RedFtn-EndRdx/Rchg(37), RedFtn-EndRdx(39), RedFtn-Def/EndRdx/Rchg(46), RedFtn-Def(48)
Level 28: Hover -- LkGmblr-Rchg+(A)
Level 30: Fly -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(50)
Level 32: Blazing Bolt -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(33), Thundr-Dmg/Rchg(33), Thundr-Acc/Dmg/Rchg(33), Thundr-Acc/Dmg/EndRdx(34), Thundr-Dmg/EndRdx/Rchg(34)
Level 35: Rain of Fire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(36), Posi-Dmg/Rchg(36), Posi-Dmg/Rng(36), Posi-Acc/Dmg/EndRdx(46), RechRdx-I(46)
Level 38: Mutation -- RechRdx-I(A)
Level 41: Charged Armor -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(42), TtmC'tng-ResDam/EndRdx/Rchg(42)
Level 44: Conserve Power -- RechRdx-I(A), RechRdx-I(45)
Level 47: Combat Jumping -- LkGmblr-Rchg+(A)
Level 49: Super Jump -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Stamina -- EndMod-I(A), P'Shift-EndMod(37), P'Shift-End%(39)



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[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]

 

Posted

I would like opinion on build also, and since there is already this thread might be better to post here then make new one. It is softcaped to range, but I am new to making build and can't say is recharge or endurance is ok. I have Alpha sloted for endurance.

Villain Plan by Mids' Villain Designer 1,90
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Radiation Emission
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(7)
Level 1: Radiant Aura -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(7), Numna-Heal/Rchg(9), Numna-Heal/EndRdx/Rchg(9), Numna-Heal(11), Numna-Regen/Rcvry+(11)
Level 2: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(13), Posi-Dmg/Rchg(13), Posi-Dmg/Rng(15), Posi-Acc/Dmg/EndRdx(15), RechRdx-I(31)
Level 4: Accelerate Metabolism -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(17), Efficacy-EndMod/Acc/Rchg(17), Efficacy-Acc/Rchg(19)
Level 6: Radiation Infection -- DarkWD-ToHitdeb/Rchg/EndRdx(A), DarkWD-Rchg/EndRdx(42), DarkWD-ToHitDeb/EndRdx(43), DarkWD-Slow%(43)
Level 8: Combat Jumping -- DefBuff-I(A), LkGmblr-Rchg+(21)
Level 10: Enervating Field -- EndRdx-I(A), EndRdx-I(19)
Level 12: Aim -- RechRdx-I(A)
Level 14: Super Jump -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(34)
Level 16: Rain of Fire -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(21), Posi-Dmg/EndRdx(23), Posi-Dmg/Rchg(23), Posi-Dmg/Rng(25), RechRdx-I(39)
Level 18: Blaze -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx/Rchg(25), Thundr-Dmg/EndRdx(27), Thundr-Dmg/Rchg(27), Thundr-Acc/Dmg/Rchg(29), Thundr-Acc/Dmg/EndRdx(29)
Level 20: Mutation -- RechRdx-I(A)
Level 22: Lingering Radiation -- P'ngTtl-Acc/Slow(A), P'ngTtl-Dmg/Slow(31), P'ngTtl-Acc/EndRdx(33), P'ngTtl-Rng/Slow(33), P'ngTtl-EndRdx/Rchg/Slow(33), P'ngTtl--Rchg%(34)
Level 24: Acrobatics -- EndRdx-I(A)
Level 26: Boxing -- Acc-I(A)
Level 28: Tough -- S'fstPrt-ResDam/Def+(A)
Level 30: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(31), RedFtn-EndRdx/Rchg(36), RedFtn-Def/EndRdx/Rchg(36), RedFtn-Def(36), RedFtn-EndRdx(37)
Level 32: Flares -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx/Rchg(34), Thundr-Dmg/EndRdx(37), Thundr-Dmg/Rchg(37), Thundr-Acc/Dmg/Rchg(39), Thundr-Acc/Dmg/EndRdx(39)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(43), RechRdx-I(45)
Level 38: EM Pulse -- Lock-Acc/Hold(A), Lock-Acc/Rchg(40), Lock-Rchg/Hold(40), Lock-Acc/EndRdx/Rchg/Hold(40), Lock-EndRdx/Rchg/Hold(42), Lock-%Hold(42)
Level 41: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(46), RedFtn-EndRdx/Rchg(46), RedFtn-Def/EndRdx/Rchg(46), RedFtn-Def(48), RedFtn-EndRdx(48)
Level 44: Charged Armor -- RctvArm-ResDam/Rchg(A), RctvArm-ResDam(45), RctvArm-ResDam/EndRdx(45)
Level 47: Power Sink -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc/Rchg(50), Efficacy-Acc/Rchg(50)
Level 49: Assault -- EndRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Heal-I(A)
Level 2: Stamina -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod(48), Efficacy-EndMod/EndRdx(50)



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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|-------------------------------------------------------------------|


"If you want to win you must not lose."
"Easiest way to turn defeat into a victory is to put on the enemy's uniform"
"Better strategic retreat than dishonorable defeat"
- Il Numero Uno (The Number One)