Softcapped Blaster


Adeon Hawkwood

 

Posted

Are there any softcapped blaster builds/guides out there?

Preferably fire/mm or fire/en?

finally going to give in to the hype and try to build one.


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

Posted

Quote:
Originally Posted by Aura_Familia View Post
Are there any softcapped blaster builds/guides out there?

Preferably fire/mm or fire/en?

finally going to give in to the hype and try to build one.
Not trying to be difficult, but you really learn best by trying things out, posting, and having others give pointers. After a few months tinkering with different builds, you look back at older builds with curiousity. I remember being proud as heck at my Ill Rad. Now, I look at his enhancements and think, "Wow, it might have perma PA, but there's a lot of lost potential here."

If you post for a Fire/EM in the blaster forum, I can help. I'm very satisfied with my blaster (and, yes, softcapped).


 

Posted

Quote:
Originally Posted by Aura_Familia View Post
Are there any softcapped blaster builds/guides out there?

Preferably fire/mm or fire/en?

finally going to give in to the hype and try to build one.
Ranged or S/L?


 

Posted

As Dechs said posting a build and asking for tweaks is generally the best method. The main decision to make when softcapping a blaster is Ranged versus S/L defense. There are technically other options but they are a lot harder.

My suggestion for finding useful sets is to go to this page:
http://wiki.cohtitan.com/wiki/IO_Sets

You can look for sets that boost the defense you want.

A few good sets you can probably use:

Ranged Defense:
Thunderstrike
Mako's Bite
Lockdown
Stupefy

S/L Defense:
Kinetic Combat
Obliteration
Reactive Armor
Enfeebled Operation


 

Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
As Dechs said posting a build and asking for tweaks is generally the best method. The main decision to make when softcapping a blaster is Ranged versus S/L defense. There are technically other options but they are a lot harder.

My suggestion for finding useful sets is to go to this page:
http://wiki.cohtitan.com/wiki/IO_Sets

You can look for sets that boost the defense you want.

A few good sets you can probably use:

Ranged Defense:
Thunderstrike
Mako's Bite
Lockdown
Stupefy

S/L Defense:
Kinetic Combat
Obliteration
Reactive Armor
Enfeebled Operation
I would add the Purple Confuse Set for Ranged. I haven't looked at the market lately but it used to be fairly cheap. It provides +5 Def and +10% Recharge bonuses if six slotted.

Another trick is to take both Hover and Combat Jumping. If you go the S/L route both Ice Mastery( or is it Cold Mastery?) and Mace Mastery offer shields that provide significant S/L defense.

cut and paste this into Google:

site:boards.cityofheroes.com

add your search string to search the forums. Fire/MM soft cap produces a lot of hits.

Good Luck. I'll try to post Ranged and S/L variants of Fire/MM if your request has gone unanswered.


 

Posted

This game literally bleeds defense - it wouldn't be tough to throw a decent build together. Mids even has a set bonus finder to make it easier.

Adeon gave you some good starting points, it's really just about how much inf you willing to throw at the build. But, luckily for us, this game bleeds inf as well so anything should be possible. Post your results later and folks will prob be more than happy to help you tweak it.


 

Posted

The problem isn't slotting for defense. That's just a matter of filling in the sets for that form of defense. The problem isn't even paying for it. That's fairly easy.

The problem is doing those things without hurting other things, like damage and recharge. Since blasters have no real base in the primary/secondary to build from, more of it has to come from sets and that comes at the expense of something else.

Planning around the musculature or spiritual alpha slot really helps here. You can also plan to just get a partial softcap (around 32-33%) and take it the rest of the way with a small purple inspiration.


 

Posted

Softcapping S/L on Anything/Energy is easy, though expensive, either in Inf or Merits (or some combination of both). In my example, I used Scorpion Shield from Mace Mastery, but Frozen Armor from Cold Mastery works just as well. I prefer Scorp Shield because it has no prerequisite, and it doesn't turn you into an ice cube, plus it adds Energy defense, which can be built on with Thunderstrikes in your Ranged attacks.

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@Roderick

 

Posted

Thanks for the help all. I'll have something to post in a day or two. Got really busy all of a sudden.


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

Posted

What do you all think about this? I think I could do better but it's a start:

Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/

Level 50 Natural Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Energy Manipulation
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Mace Mastery

Hero Profile:
------------
Level 1: Flares
(A) Thunderstrike - Accuracy/Damage: Level 50
(15) Thunderstrike - Damage/Endurance/Recharge: Level 50
(17) Thunderstrike - Accuracy/Damage/Endurance: Level 50
(17) Thunderstrike - Damage/Endurance: Level 50
(19) Thunderstrike - Damage/Recharge: Level 50
(19) Thunderstrike - Accuracy/Damage/Recharge: Level 50


Level 1: Power Thrust
(A) Kinetic Combat - Accuracy/Damage: Level 35
(3) Kinetic Combat - Damage/Endurance: Level 35
(3) Kinetic Combat - Damage/Recharge: Level 35
(5) Kinetic Combat - Damage/Endurance/Recharge: Level 35


Level 2: Energy Punch
(A) Kinetic Combat - Accuracy/Damage: Level 35
(5) Kinetic Combat - Damage/Endurance: Level 35
(7) Kinetic Combat - Damage/Recharge: Level 35
(7) Kinetic Combat - Damage/Endurance/Recharge: Level 35


Level 4: Fire Blast
(A) Thunderstrike - Accuracy/Damage: Level 50
(25) Thunderstrike - Damage/Endurance/Recharge: Level 50
(27) Thunderstrike - Accuracy/Damage/Endurance: Level 50
(27) Thunderstrike - Damage/Endurance: Level 50
(29) Thunderstrike - Damage/Recharge: Level 50
(29) Thunderstrike - Accuracy/Damage/Recharge: Level 50


Level 6: Combat Jumping
(A) Luck of the Gambler - Defense: Level 35
(9) Luck of the Gambler - Recharge Speed: Level 35


Level 8: Boxing
(A) Kinetic Combat - Accuracy/Damage: Level 35
(9) Kinetic Combat - Damage/Endurance: Level 35
(11) Kinetic Combat - Damage/Recharge: Level 35
(15) Kinetic Combat - Damage/Endurance/Recharge: Level 35


Level 10: Bone Smasher
(A) Kinetic Combat - Accuracy/Damage: Level 35
(11) Kinetic Combat - Damage/Endurance: Level 35
(13) Kinetic Combat - Damage/Recharge: Level 35
(13) Kinetic Combat - Damage/Endurance/Recharge: Level 35


Level 12: Maneuvers
(A) Red Fortune - Defense/Endurance: Level 50
(31) Red Fortune - Endurance: Level 50
(31) Red Fortune - Defense: Level 50
(31) Red Fortune - Endurance/Recharge: Level 50
(33) Red Fortune - Defense/Recharge: Level 50
(33) Red Fortune - Defense/Endurance/Recharge: Level 50


Level 14: Tough
(A) Steadfast Protection - Resistance/+Def 3%: Level 30
(23) Steadfast Protection - Knockback Protection: Level 30


Level 16: Fire Ball
(A) Detonation - Accuracy/Damage: Level 50
(33) Detonation - Damage/Endurance: Level 50
(34) Detonation - Damage/Recharge: Level 50
(34) Detonation - Damage/Range: Level 50
(34) Detonation - Accuracy/Damage/Endurance: Level 50
(36) Ragnarok - Chance for Knockdown: Level 50


Level 18: Fire Breath
(A) Detonation - Accuracy/Damage: Level 50
(36) Detonation - Damage/Endurance/Range: Level 50
(36) Detonation - Accuracy/Damage/Endurance: Level 50
(37) Detonation - Damage/Endurance: Level 50
(37) Detonation - Damage/Recharge: Level 50
(37) Detonation - Damage/Range: Level 50


Level 20: Weave
(A) Luck of the Gambler - Defense/Endurance: Level 35
(21) Luck of the Gambler - Defense/Endurance/Recharge: Level 35
(21) Luck of the Gambler - Defense: Level 35
(23) Luck of the Gambler - Recharge Speed: Level 35
(25) Karma - Knockback Protection: Level 30


Level 22: Blaze
(A) Thunderstrike - Accuracy/Damage: Level 50
(40) Thunderstrike - Damage/Endurance/Recharge: Level 50
(40) Thunderstrike - Damage/Endurance: Level 50
(40) Thunderstrike - Damage/Recharge: Level 50
(43) Thunderstrike - Accuracy/Damage/Endurance: Level 50
(43) Thunderstrike - Accuracy/Damage/Recharge: Level 50


Level 24: Super Jump
(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
(43) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
(45) Unbounded Leap - +Stealth: Level 50


Level 26: Stealth
(A) Luck of the Gambler - Recharge Speed: Level 50


Level 28: Invisibility
(A) Luck of the Gambler - Recharge Speed: Level 50


Level 30: Build Up
(A) Rectified Reticle - To Hit Buff: Level 20
(48) Rectified Reticle - To Hit Buff/Recharge: Level 20


Level 32: Aim
(A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
(45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
(45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
(46) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
(46) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
(46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50


Level 35: Inferno
(A) Obliteration - Accuracy/Recharge: Level 50
(48) Obliteration - Chance for Smashing Damage: Level 50
(48) Obliteration - Damage/Recharge: Level 50
(50) Obliteration - Accuracy/Damage/Recharge: Level 50
(50) Obliteration - Damage: Level 50
(50) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50


Level 38: Total Focus
(A) Kinetic Combat - Accuracy/Damage: Level 35
(39) Kinetic Combat - Damage/Endurance: Level 35
(39) Kinetic Combat - Damage/Recharge: Level 35
(39) Kinetic Combat - Damage/Endurance/Recharge: Level 35


Level 41: Scorpion Shield
(A) Luck of the Gambler - Defense/Endurance: Level 35
(42) Luck of the Gambler - Defense/Endurance/Recharge: Level 35
(42) Luck of the Gambler - Defense: Level 35
(42) Luck of the Gambler - Recharge Speed: Level 35


Level 44: Phase Shift
(A) Recharge Reduction IO: Level 50


Level 47: Boost Range
(A) Recharge Reduction IO: Level 50


Level 49: Rain of Fire
(A) Damage Increase IO: Level 50


------------
Level 1: Brawl
(A) Empty


Level 1: Sprint
(A) Empty


Level 2: Rest
(A) Empty


Level 1: Defiance
Level 4: Ninja Run
Level 2: Swift
(A) Run Speed IO: Level 50


Level 2: Hurdle
(A) Jumping IO: Level 50


Level 2: Health
(A) Miracle - +Recovery: Level 40


Level 2: Stamina
(A) Performance Shifter - EndMod: Level 50


------------
Set Bonus Totals:
7.5% DamageBuff(Smashing)
7.5% DamageBuff(Lethal)
7.5% DamageBuff(Fire)
7.5% DamageBuff(Cold)
7.5% DamageBuff(Energy)
7.5% DamageBuff(Negative)
7.5% DamageBuff(Toxic)
7.5% DamageBuff(Psionic)
26.75% Defense(Smashing)
26.75% Defense(Lethal)
6.125% Defense(Fire)
6.125% Defense(Cold)
17.38% Defense(Energy)
17.38% Defense(Negative)
3% Defense(Psionic)
19.56% Defense(Melee)
20.5% Defense(Ranged)
9.25% Defense(AoE)
48% Enhancement(Accuracy)
47.5% Enhancement(RechargeTime)
17% FlySpeed
140.05 HP (11.62%) HitPoints
17% JumpHeight
17% JumpSpeed
Knockback (Mag -8)
Knockup (Mag -8)
MezResist(Immobilize) 15.95%
MezResist(Sleep) 3.3%
MezResist(Stun) 2.2%
10% (0.167 End/sec) Recovery
30% (1.509 HP/sec) Regeneration
1.26% Resistance(Fire)
1.26% Resistance(Cold)
3.75% Resistance(Energy)
1.875% Resistance(Toxic)
17% RunSpeed
2% XPDebtProtection



------------
Set Bonuses:
Thunderstrike
(Flares)
2% (0.033 End/sec) Recovery
2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
7% Enhancement(Accuracy)
4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)


Kinetic Combat
(Power Thrust)
MezResist(Immobilize) 2.75%
18.07 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)


Kinetic Combat
(Energy Punch)
MezResist(Immobilize) 2.75%
18.07 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)


Thunderstrike
(Fire Blast)
2% (0.033 End/sec) Recovery
2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
7% Enhancement(Accuracy)
4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)


Luck of the Gambler
(Combat Jumping)
10% (0.503 HP/sec) Regeneration
7.5% Enhancement(RechargeTime)


Kinetic Combat
(Boxing)
MezResist(Immobilize) 2.75%
18.07 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)


Kinetic Combat
(Bone Smasher)
MezResist(Immobilize) 2.75%
18.07 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)


Red Fortune
(Maneuvers)
MezResist(Immobilize) 2.2%
1.26% Resistance(Fire,Cold)
2% DamageBuff(All)
5% Enhancement(RechargeTime)
2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)


Steadfast Protection
(Tough)
1.5% (0.025 End/sec) Recovery
3% Defense(Smashing,Lethal,Fire,Cold,Energy,Negative, Psionic,Melee,Ranged,AoE)
Knockback,Knockup protection (Mag 4)


Detonation
(Fire Ball)
MezResist(Sleep) 1.65%
1.875% Resistance(Energy)
1% XPDebtProtection
1.875% Defense(AoE), 0.938% Defense(Fire), 0.938% Defense(Cold)


Detonation
(Fire Breath)
MezResist(Sleep) 1.65%
1.875% Resistance(Energy)
1% XPDebtProtection
1.875% Defense(AoE), 0.938% Defense(Fire), 0.938% Defense(Cold)
1.875% Resistance(Toxic)


Luck of the Gambler
(Weave)
10% (0.503 HP/sec) Regeneration
13.55 HP (1.125%) HitPoints
9% Enhancement(Accuracy)
7.5% Enhancement(RechargeTime)


Karma
(Weave)
Knockback,Knockup protection (Mag 4)


Thunderstrike
(Blaze)
2% (0.033 End/sec) Recovery
2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
7% Enhancement(Accuracy)
4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)


Blessing of the Zephyr
(Super Jump)
1.25% Defense(Ranged), 0.625% Defense(Energy), 0.625% Defense(Negative)


Luck of the Gambler
(Stealth)
7.5% Enhancement(RechargeTime)


Luck of the Gambler
(Invisibility)
7.5% Enhancement(RechargeTime)


Rectified Reticle
(Build Up)
1.875% Defense(Smashing,Lethal), 0.938% Defense(Melee)


Gaussian's Synchronized Fire-Control
(Aim)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
22.59 HP (1.875%) HitPoints
2.5% (0.042 End/sec) Recovery
2.5% DamageBuff(All)
2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)


Obliteration
(Inferno)
MezResist(Stun) 2.2%
3% DamageBuff(All)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
3.75% Defense(Melee), 1.875% Defense(Lethal), 1.875% Defense(Smashing)


Kinetic Combat
(Total Focus)
MezResist(Immobilize) 2.75%
18.07 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)


Luck of the Gambler
(Scorpion Shield)
10% (0.503 HP/sec) Regeneration
13.55 HP (1.125%) HitPoints
9% Enhancement(Accuracy)
7.5% Enhancement(RechargeTime)






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Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

Posted

For the Fire mm one, I think I will go with Silverado's cheaper build on that other thread. Thanks all!


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

Posted

Quote:
Originally Posted by Aura_Familia View Post
Are there any softcapped blaster builds/guides out there?

Preferably fire/mm or fire/en?

finally going to give in to the hype and try to build one.
Here is a link to my soft capped range defense fire/energy blaster


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Quote:
Originally Posted by Santorican View Post
Here is a link to my soft capped range defense fire/energy blaster
Link didn't appear.


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

Posted

Quote:
Originally Posted by Aura_Familia View Post
What do you all think about this? I think I could do better but it's a start:
You've got way more Smashing/Lethal defense than necessary. If you're going to use that as a base, save yourself some money and skip on the Kinetic Combat in Boxing. Use the slots you saved to put a Mako's Bite quad in Energy Punch, Bone Smasher, and Total Focus.

I don't recommend using Gaussian's Synchronized Fire Control when building for typed defense. It only gives its 2.5% bonus to positional defense, and half that to types. 6 slots of 1.25% def isn't really worth the investment.

Somehow, you've got both Combat Jumping and Super Jump turned on in that build. After turning off SJ, you're using 1.05 end/second on toggles and recovering 2.68 end/second. Picking up your accolades will improve your recovery, but as-is, you'll probably find yourself running out of end in long fights.

If you want to get the Energy defense from Red Fortune, I'd personally drop Maneuvers and 6-slot Weave and Scorpion Shield with Red Fortune. If you really want those Luck of the Gambler +Recharge, you can keep Maneuvers as a set mule, or even grab Grant Invis instead, so that you can stealth teammates.

I assume that you used the Detonations in Fire Ball and Fire Breath for the AoE/Fire/Cold defense. You don't really have enough of any of those categories for it to be worth trying to get them too high. Also, many attacks with these types also carry Smashing or Lethal vectors; in these cases the S/L defense will replace the AoE anyways. I'd recommend Positron's Blast for the +Recharge set bonus.

This is a modification of your build. It's probably not the best, since it's a quickie, but it's a starting point. It has 47.5% S/L and 35.1% Energy - A little lower, but still over the softcap on S/L, which is where it counts. It's got 15% more global recharge, and when Hasten is active, it's got almost 3x the global recharge. Hasten is down for less than 20 seconds - With a Spiritual Boost in the Alpha Slot, you might even have perma-hasten. And the endurance usage is 0.4 end/sec (less than half yours) and recovery is 2.91 end/sec before accolades (only a bit more than yours). This leaves you plenty of end for blasting. Finally, I put a Stealth IO in Sprint, so you can use that with Stealth to get Invisibility level stealth, without the Only Affecting Self effect. You have one slot left over to put wherever you find most useful.

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@Roderick

 

Posted

Quote:
Originally Posted by Roderick View Post
You've got way more Smashing/Lethal defense than necessary. If you're going to use that as a base, save yourself some money and skip on the Kinetic Combat in Boxing. Use the slots you saved to put a Mako's Bite quad in Energy Punch, Bone Smasher, and Total Focus.

I don't recommend using Gaussian's Synchronized Fire Control when building for typed defense. It only gives its 2.5% bonus to positional defense, and half that to types. 6 slots of 1.25% def isn't really worth the investment.

Somehow, you've got both Combat Jumping and Super Jump turned on in that build. After turning off SJ, you're using 1.05 end/second on toggles and recovering 2.68 end/second. Picking up your accolades will improve your recovery, but as-is, you'll probably find yourself running out of end in long fights.

If you want to get the Energy defense from Red Fortune, I'd personally drop Maneuvers and 6-slot Weave and Scorpion Shield with Red Fortune. If you really want those Luck of the Gambler +Recharge, you can keep Maneuvers as a set mule, or even grab Grant Invis instead, so that you can stealth teammates.

I assume that you used the Detonations in Fire Ball and Fire Breath for the AoE/Fire/Cold defense. You don't really have enough of any of those categories for it to be worth trying to get them too high. Also, many attacks with these types also carry Smashing or Lethal vectors; in these cases the S/L defense will replace the AoE anyways. I'd recommend Positron's Blast for the +Recharge set bonus.

This is a modification of your build. It's probably not the best, since it's a quickie, but it's a starting point. It has 47.5% S/L and 35.1% Energy - A little lower, but still over the softcap on S/L, which is where it counts. It's got 15% more global recharge, and when Hasten is active, it's got almost 3x the global recharge. Hasten is down for less than 20 seconds - With a Spiritual Boost in the Alpha Slot, you might even have perma-hasten. And the endurance usage is 0.4 end/sec (less than half yours) and recovery is 2.91 end/sec before accolades (only a bit more than yours). This leaves you plenty of end for blasting. Finally, I put a Stealth IO in Sprint, so you can use that with Stealth to get Invisibility level stealth, without the Only Affecting Self effect. You have one slot left over to put wherever you find most useful.

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Not bad, but this build cuts my set bonus hitpoints in half. That's something I'll have to consider is acceptable or not.


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!