Fire/Throrn Build Critique


EJI

 

Posted

For general play on teams. Farming, I suppose, but more for helping a team roll. No AV/GM soloing.

Critique....other than how to spell, "Thorn." Gah.

Villain Plan by Mids' Villain Designer 1.81
http://www.cohplanner.com/

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Level 50 Mutation Dominator
Primary Power Set: Fire Control
Secondary Power Set: Thorny Assault
Power Pool: Speed
Power Pool: Teleportation
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Char (A) Basilisk's Gaze - Accuracy/Hold
(3) Basilisk's Gaze - Accuracy/Recharge
(3) Basilisk's Gaze - Recharge/Hold
(5) Basilisk's Gaze - Endurance/Recharge/Hold
Level 1: Thorny Darts (A) Decimation - Accuracy/Damage
(21) Decimation - Damage/Endurance
(23) Decimation - Damage/Recharge
(23) Decimation - Accuracy/Endurance/Recharge
(25) Decimation - Accuracy/Damage/Recharge
Level 2: Fire Cages (A) Gravitational Anchor - Immobilize
(15) Gravitational Anchor - Immobilize/Recharge
(15) Gravitational Anchor - Accuracy/Immobilize/Recharge
(17) Gravitational Anchor - Accuracy/Recharge
(17) Gravitational Anchor - Chance for Hold
Level 4: Fling Thorns (A) Positron's Blast - Accuracy/Damage
(5) Positron's Blast - Damage/Endurance
(9) Positron's Blast - Accuracy/Damage/Endurance
(13) Positron's Blast - Damage/Recharge
(13) Positron's Blast - Chance of Damage(Energy)
Level 6: Smoke (A) Dark Watcher's Despair - To Hit Debuff
(7) Dark Watcher's Despair - To Hit Debuff/Recharge
(7) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
(9) Dark Watcher's Despair - Recharge/Endurance
Level 8: Hot Feet (A) Obliteration - Accuracy/Damage/Endurance/Recharge
(25) Scirocco's Dervish - Accuracy/Damage/Endurance
(27) Multi Strike - Accuracy/Damage/Endurance
(27) Pacing of the Turtle - Accuracy/Endurance
(48) Impeded Swiftness - Chance of Damage(Smashing)
(50) Eradication - Chance for Energy Damage
Level 10: Hasten (A) Recharge Reduction IO
(11) Recharge Reduction IO
(11) Recharge Reduction IO
(48) Recharge Reduction IO
Level 12: Flashfire (A) Positron's Blast - Accuracy/Damage
(34) Positron's Blast - Damage/Endurance
(34) Positron's Blast - Damage/Recharge
(36) Positron's Blast - Accuracy/Damage/Endurance
(36) Positron's Blast - Chance of Damage(Energy)
Level 14: Super Speed (A) Winter's Gift - Slow Resistance (20%)
Level 16: Recall Friend (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 18: Cinders (A) Unbreakable Constraint - Chance for Smashing Damage
(19) Unbreakable Constraint - Endurance/Hold
(19) Unbreakable Constraint - Accuracy/Hold/Recharge
(21) Unbreakable Constraint - Hold/Recharge
(50) Unbreakable Constraint - Accuracy/Recharge
Level 20: Thorn Burst (A) Obliteration - Damage
(29) Obliteration - Chance for Smashing Damage
(36) Obliteration - Accuracy/Recharge
(37) Obliteration - Damage/Recharge
(37) Obliteration - Accuracy/Damage/Recharge
(37) Obliteration - Accuracy/Damage/Endurance/Recharge
Level 22: Aim (A) Rectified Reticle - To Hit Buff
(40) Rectified Reticle - To Hit Buff/Recharge
Level 24: Boxing (A) Kinetic Combat - Accuracy/Damage
(29) Kinetic Combat - Damage/Endurance
(31) Kinetic Combat - Damage/Recharge
(33) Kinetic Combat - Damage/Endurance/Recharge
Level 26: Tough (A) Steadfast Protection - Resistance/+Def 3%
Level 28: Thorntrops (A) Positron's Blast - Accuracy/Damage
(39) Positron's Blast - Damage/Endurance
(39) Positron's Blast - Damage/Recharge
(40) Positron's Blast - Accuracy/Damage/Endurance
(40) Positron's Blast - Chance of Damage(Energy)
Level 30: Weave (A) Luck of the Gambler - Recharge Speed
(31) Luck of the Gambler - Defense/Endurance
(31) Red Fortune - Defense/Endurance
(48) Gift of the Ancients - Defense/Endurance
Level 32: Fire Imps (A) Expedient Reinforcement - Accuracy/Recharge
(45) Expedient Reinforcement - Endurance/Damage/Recharge
(45) Expedient Reinforcement - Accuracy/Damage/Recharge
(46) Expedient Reinforcement - Accuracy/Damage
(50) HamiO:Nucleolus Exposure
Level 35: Ripper (A) Obliteration - Damage
(39) Obliteration - Accuracy/Recharge
(43) Obliteration - Damage/Recharge
(43) Obliteration - Accuracy/Damage/Recharge
(43) Obliteration - Accuracy/Damage/Endurance/Recharge
(45) Obliteration - Chance for Smashing Damage
Level 38: Combat Jumping (A) Luck of the Gambler - Recharge Speed
Level 41: Scorpion Shield (A) Luck of the Gambler - Recharge Speed
(42) Luck of the Gambler - Defense/Endurance
(42) Red Fortune - Defense/Endurance
(42) Gift of the Ancients - Defense/Endurance
Level 44: Personal Force Field (A) Luck of the Gambler - Recharge Speed
Level 47: Summon Tarantula (A) Recharge Reduction IO
Level 49: Super Jump (A) Jumping IO
------------
Level 1: Brawl (A) Kinetic Combat - Accuracy/Damage
(33) Kinetic Combat - Damage/Endurance
(33) Kinetic Combat - Damage/Recharge
(34) Kinetic Combat - Damage/Endurance/Recharge
Level 1: Sprint (A) Celerity - +Stealth
Level 2: Rest (A) Recharge Reduction IO
Level 1: Domination
Level 4: Ninja Run
Level 1: Swift (A) Run Speed IO
Level 1: Hurdle (A) Jumping IO
Level 1: Health (A) Healing IO
(46) Healing IO
Level 1: Stamina (A) Endurance Modification IO
(46) Endurance Modification IO



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Posted

I'm not where I can look at this on MIDS, but some quick thoughts...

I have no love for smoke. I'd drop this for an lotg mule (hover for vertical movement, stealth pool) and use those slots elsewhere. Like, say, 2 more in char and 1 more in stamina for the +end proc

I like char slotted for damage. 2 dmg in here, 1 dmg & 1 acc/dmg hami, or maybe even the ranged purple dmg and proc.

Flashfire is a good place to put the Absolute Amazement set, for a wee bit moar rech. As purple sets go, not too terribly expensive.

Is the 4th slot needed in hasten? You could put that slot in imps for a chance to build up proc, or in tough for a bit of +recovery.

If you can find the budget for it, an enzyme in your PPP shield can save you a slot to use elsewhere. (never hurts to stick a kismet in there, or maybe a health proc depending on how the toon performs).

Just my .02 inf. YMMV


 

Posted

Well, actually I've changed it a bit and completed the build. I pulled the purple sets and still achived the perma-hasten (which was the reason for the fourth Hasten rech red).

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The addition of Smoke was for the recharge boost and because I wanted the focus to be AoE and "in the thick of it" (thus, S/L built vs. Ranged). Admittedly, this guy can have some spectacular faceplants.

Still, with the AoEs, the Imps and the near perma Tarantula, he's holding up. With I 19, I can slot for health and stamina finally.