Help me choose my ill/rad's APP


Chaos Creator

 

Posted

So, I'm on an ill/rad, capped to ranged and perma PA. Which APP do you think would be more helpful at this point? Psi for the status protection? Or ice to add S/L capping and a ranged single target attack? It would be nice for the extra attack to use with spectral wound and defense, but what do you all think? Is status protection just too sweet to pass up?

Thx


 

Posted

I'm not sure but I know Local_Man will come in soon enough to advocate taking something with a short recharge single target blast for the ideal ST attack chain.


 

Posted

When contemplating Psi and Iw, there's an easy test to do.

Ask yourself, how often do I get mezzed, and of those times, how often does it matter?

That'll probably give you a good idea if it's worth having.


 

Posted

IMHO if you are taking much damage on an ill/rad then you are doing something wrong. While the mex protection from the psi pool is nice, I find that on my ill/rad I so rarely am the target that it is largely wasted. I respecced into the ice pool for the fast single target attack and hibernate. I personally really like ice storm but a lot of people do not care for rain type attacks.

Beyond that, fire is also quite attractive with its resist based shield for taking any splash damage down a few degrees of intensity and the single target and aoe attacks are super fast casting with added damage as a side effect.

Beyond that, the only other thing I could say is that the primal poolis nice for those who have endurance problems (not likely on an ill/rad.)

Hope this has helped you make a decision.


 

Posted

Quote:
Originally Posted by Chaos Creator View Post
I'm not sure but I know Local_Man will come in soon enough to advocate taking something with a short recharge single target blast for the ideal ST attack chain.
Yep . . . and I have tried all of the APP sets with my Ill/Rad. My recommendations are first, Fire, then Ice. I'd rank Primal next, then Psi with Earth last. If you have not read my Illusion/Radiation guide (linked in my sig), most of the points made below are in the guide.

The most important thing to me is that quick single target blast. Illusion is built for distracting groups while taking foes down one at a time. Illusion is not great at setting up Containment on groups, so AoE damage is less important. Plus, to gain benefit from the Illusory Damage in Spectral Wounds and Phantom Army (and Phanty's Decoy), you want to take down those single foes fast. That Illusory Damage heals back after a few seconds, but if you can defeat the foe before the heal-back, you get to keep the damage. That can substantially increase the amount of damage you do. So you want fast damage without a lot of Damage Over Time.

You also want a fast recharging single target blast -- because you can get that fast damage with the Blind-SW-Blast-SW attack chain. That's why I don't recommend Earth because Hurl Boulder is too slow.

Another consideration is damage type. Illusion is all Psi damage except for Phantasm's blasts. Psi is heavily resisted by some foes in the late game, like Robots -- and you see lots of robots. Getting a different Damage type will help you take those foes down more quickly. That drops Psi down the list.

Fire Blast does the most damage of any of the single target blasts, except for the slow Hurl Boulder. It adds a bit of DoT after the initial blast. Fire and Ice also activate slightly faster than Primal and Psi. Fire and Ice are rarely resisted damage types.

Then look at the rest of the sets. Fireball is mostly fast, up front damage, with a little bit of DoT. And it activates quickly. Ice has two AoEs, Frostbreath is a cone, so it requires positioning and hits fewer foes, while Ice Storm is a location-targetted AoE with all of its damage coming over time (letting the Illusory damage heal back) and with a long Recharge. So, for Damage only, I think Fire is better by a little bit. However, if you want a Defense-based shield, Ice can then be a great choice. You can also consider the usefulness of Hibernation vs. Rise of the Phoenix and/or Consume. Fire's Resistance-based shield is OK and can help reduce the damage you take, but it is not the reason to take the set.

Primal has a good but slightly slower single target blast, a resistance-based shield, Conserve Power and the key power, Power Boost. However, Illusion doesn't have that many powers that will gain from Power Boost -- compare it to Mind Control, which has many. Primal's only AoE damage is a cone, with the limitations of a cone.

If you are getting Mezzed a lot (and you shouldn't be), then Psi is worth considering for Indomidible Will. Psi Blast is slightly slower, like Primal's. Psi Tornado is a nice power, but it is all Damage Over Time, giving more time for that Illusory Damage to heal back. And there is the problem of damage type. The Resistance Shield is OK, and on the plus side, IW and Mind Over Body provide some Psi Defense and Resistance. On the downside, the last power, World of Confusion, stinks.

Earth is great for Melee types, with the very short range Fissure and Seismic Smash. But I play my Ill/Rad at range, as part of his protection. Earth has a good, but ugly, defensive shield and a great heal/HP boost, but the damage powers just don't fit.

I can't help you much with the PPP powers . . . concept-wise, my Ill/Rad just can't go Red-side. But I know none of the Villain PPP sets have a single target blast that recharges quickly enough for the Blind-SW-Blast-SW chain. You need a recharge when fully slotted of 4 seconds or less. Mace has Poisonous Ray, which is the closest thing at about 6 seconds. A few people have said that they wanted to go that direction. I have yet to hear from anyone who had the fast Blast first, then tried Poisonous Ray and thought Poisonous Ray was better.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

I plan on moving my Ill Rad to Villain and getting Mace Mastery. Scorpion Shield, PFF and a Toxic Taratula pet.

Another perma-pet to attack and 45% S/L. Have the build worked out, just moving through the alignments now.


 

Posted

FWIW, I used Psi for awhile, took the blast, Tornado and IW. IW is excellent of course, but if you have perma PA you shouldn't really be getting hit, and definitely not mezzed. The blast is decent, a bit slow, and Tornado just isn't that good (animation is sloowwww). The damage is subpar; the only good part is the knockup.

I switched to fire and have the blast and Fireball. Both have good damage and fast animations. I'm happy with my choice.

Best,
MT


Global: @Master Templar on Freedom.
"This here's my demon face. You see I'm Satan's onion...s-scallion.. 'Minion?' no, not that."

 

Posted

Quote:
Originally Posted by Erin Go Braugh View Post
I plan on moving my Ill Rad to Villain and getting Mace Mastery. Scorpion Shield, PFF and a Toxic Taratula pet.

Another perma-pet to attack and 45% S/L. Have the build worked out, just moving through the alignments now.
Another perma-pet is certainly appealing, but I don't really need Defense. A perma-PA build is built around pulling the aggro of foes to the PA and Phanty's Decoy, so they should be drawing the attacks, not you. Some folks believe that the -Resistance in Poisonous Ray will make up for lesser damage due to a slower recharge, but to me the key is trying to reduce the heal-back by getting fast damage.

I'm also not sure how the time spent drawing the mace will affect your damage.

The one time I have done the Apex TF with my Ill/Rad, we had 66 deaths, and only 4 of them were mine. The soft-capped guys died a lot more than I did. That indicates to me that Defense is not really a priority.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Quote:
Originally Posted by Erin Go Braugh View Post
I plan on moving my Ill Rad to Villain and getting Mace Mastery. Scorpion Shield, PFF and a Toxic Taratula pet.

Another perma-pet to attack and 45% S/L. Have the build worked out, just moving through the alignments now.
I too went mace for the shield and the pet. My attack chain is almost non-existent but it doesn't need to be with Toxie, Phanty, the boys, and scary boo

I was shocked at the masses he could handle when I tried to solo the 4th mission of the alpha arc on my defender and failed, fired up my 2nd account grabbed my ill/rad and went in to help, by this time the 4 portal spawns were huge, but I managed to clear the whole room w/o a face plant. even tho I was taking a lot of agro as even PA had agro cap issues in that room.

my play style isn't focused so much on my DPS, rather I go the confuse to soften, Pets to mop up route.
However, if I were ever inclined to solo an AV, I'd go fire


Card Carrying DeFulmenstrator--Member Crazy 88s
We burn more Influence before 8am than you make all day.

 

Posted

Quote:
Originally Posted by Local_Man View Post
The one time I have done the Apex TF with my Ill/Rad, we had 66 deaths, and only 4 of them were mine. The soft-capped guys died a lot more than I did. That indicates to me that Defense is not really a priority.
To be fair, defense doesn't make a difference to the Insta-Kill patch of death.


 

Posted

Thanks everyone for the replies. Gonna roll with ice mastery for the fast blast and the shield. I really don't get mezzed all too often, so I think psi mastery may be a bit useless for me. Also, wanted to say, props to your ill/rad guide local. I've always liked revisiting it.


 

Posted

I am running the leviathan PPP and I really like the extra pet damage.

The Water Spout is another form of pet based soft control with a bit of damage that fits nicely with the illusion pets, and is great filler between PA summons. The Coralax is Permanent with Perma PA so it is not uncommon to have 7 pets out at a time. I had Hibernate but never used it so I switched to the Bile Spray which is the easiest cone attack I have ever used. It really seems to hit everything and ticks very fast.

Just my opinion but I feel that for single target damage the Water Spout and Coralax do way more damage than I could dish out from a fireball in my attack chain. SW, Blind, Bile Spray, seems to cycle at a comfortable speed, and I can add a nemesis staff if I really want to mash another button.

If you like pets try Leviathan.


 

Posted

Quote:
Originally Posted by Chaos Creator View Post
I'm not sure but I know Local_Man will come in soon enough to advocate taking something with a short recharge single target blast for the ideal ST attack chain.
I would suggest that too. Plus on a perma PA Ill/Rad you don't need status protection.


Originally Posted by Megajoule
We're being invaded. Again. This time, instead of aliens, zombies, or eyeballs with teeth, it's the marching band.

 

Posted

Isn't Ill/Rad (any /rad) the controller tthat least needs Indom. Will because it already gets high mez protections from Accelerate Metabolism? So even without PA up wouldn't you be protected from most mezzes?


 

Posted

Quote:
Originally Posted by Jericho View Post
Isn't Ill/Rad (any /rad) the controller tthat least needs Indom. Will because it already gets high mez protections from Accelerate Metabolism? So even without PA up wouldn't you be protected from most mezzes?
Accelerate Metabolsm shortens the duration of Mez, but does not protect you from it. But with your various controls like PA, Spectral Terror, Deceive, Blind and Phanty and his Decoy, and use of Invisibily, you shouldn't be getting mezzed much unless you really like an aggressive play style. As long as I stay away from the AoE mez powers, I rarely get mezzed on my Ill/Rad.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Quote:
Originally Posted by Jericho View Post
Isn't Ill/Rad (any /rad) the controller tthat least needs Indom. Will because it already gets high mez protections from Accelerate Metabolism? So even without PA up wouldn't you be protected from most mezzes?
While everyone's playstyle is a little different even with the same powersets, the only time I have to even consider getting mezzed is when I choose to (for whatever reason) jump into the fight and drop flash or em pulse. While I have both of those powers on my Ill/rad as panic buttons, primarily between Perma PA, Spooky, Phanty, Blind, Deceive, etc I am staying well out of range. Couple that with a cardiac core boost for endurance/range boost I can stay even farther out of the fight. Indom Will sounds to me to be better on something that sticks closer to the combat, like a fire/kin or Plant. Unless you really like to mix it up, (like running in with choking cloud and using flash/em pulse etc, I really dont think you will need Indom Will and should IMO go with fire. On a Perma PA Ill/rad I was able to sneak in rise of the phoenix and with that much global recharge it is available whenever your need it. Like in my MoApex run where I was able to just pop right back up in fighting shape whenever i got stuck in an animation when the blue patches of doom caught me. (sigh that was a fun fight....)