SS/Fire/Mu Brute
If its for only fire ambush farms you have way too much s/l def and far too little +rech. Oblits shouldnt go in either blazing aura or FS (not matter what) because of its low end redux, FE is underslotted, fences should get slotted for dmg, ball is under slotted. And you wouldnt want fighting. These are just a few of the things.
"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal
@Caucasiafro
Aye. You don't need s/l defense (regardless of the fire having a s/l aspect) since you'll be capped to fire resistane anyway.
Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
LygerZero: Level 50 Science Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Concealment
Power Pool: Speed
Power Pool: Fighting
Power Pool: Flight
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Punch -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx/Rchg(3), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(13), C'ngImp-Acc/Dmg/Rchg(13)
Level 1: Fire Shield -- TtmC'tng-ResDam/EndRdx/Rchg(A), TtmC'tng-ResDam/EndRdx(5), TtmC'tng-EndRdx(5)
Level 2: Haymaker -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(7), Hectmb-Acc/Dmg/Rchg(7), Hectmb-Acc/Rchg(9), Hectmb-Dam%(9)
Level 4: Healing Flames -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(15), Numna-Heal/EndRdx/Rchg(15), Mrcl-Heal/EndRdx(17), Mrcl-Heal/Rchg(29), Mrcl-EndRdx/Rchg(34)
Level 6: Stealth -- LkGmblr-Rchg+(A)
Level 8: Knockout Blow -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(11), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(17), C'ngImp-Dmg/EndRdx/Rchg(39)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(40)
Level 12: Kick -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(33), C'ngImp-Dmg/Rchg(33), C'ngImp-Acc/Dmg/Rchg(46), C'ngImp-Acc/Dmg/EndRdx(48)
Level 14: Invisibility -- LkGmblr-Rchg+(A)
Level 16: Plasma Shield -- TtmC'tng-ResDam/EndRdx/Rchg(A), TtmC'tng-ResDam/EndRdx(19), TtmC'tng-EndRdx(21), S'fstPrt-ResKB(33)
Level 18: Rage -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(19), AdjTgt-ToHit/EndRdx/Rchg(29), AdjTgt-EndRdx/Rchg(34), AdjTgt-Rchg(48)
Level 20: Hover -- LkGmblr-Rchg+(A)
Level 22: Consume -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(23), P'Shift-Acc/Rchg(23), P'Shift-EndMod/Rchg(25)
Level 24: Blazing Aura -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(25), Sciroc-Dmg/Rchg(27), Sciroc-Acc/Dmg/EndRdx(27), EndRdx-I(31)
Level 26: Tough -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(31), TtmC'tng-ResDam/Rchg(31)
Level 28: Weave -- LkGmblr-Rchg+(A)
Level 30: Fly -- Flight-I(A)
Level 32: Foot Stomp -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(34), Armgdn-Acc/Dmg/Rchg(36), Armgdn-Dmg/EndRdx(36), Armgdn-Dam%(36), FrcFbk-Rechg%(37)
Level 35: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-Acc/Dmg/Rchg(48), Sciroc-Dam%(50)
Level 38: Rise of the Phoenix -- Amaze-Stun(A), Amaze-Stun/Rchg(40), Amaze-Acc/Stun/Rchg(42), Amaze-Acc/Rchg(42), Amaze-ToHitDeb%(42)
Level 41: Electrifying Fences -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(43), Posi-Dmg/Rchg(43), Posi-Dmg/Rng(43), Posi-Dam%(45)
Level 44: Ball Lightning -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(45), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Acc/Rchg(46), Ragnrk-Knock%(46)
Level 47: Temperature Protection -- ResDam-I(A)
Level 49: Fiery Embrace -- RechRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(50)
Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(21), Efficacy-EndMod/Acc(39)
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Keeping in mind, all you run is Fire/Plasma shield and Blazing Aura. Damage aura and fire resistance cap.
Footstomp, Burn, Ball, Fences. Hasten is perma since it's damn near without even factoring in the FF +Recharge.
Bit expensive, but enjoy.
Great, thanks for the builds, but I forgot to tell, purples are way beyond my financial horizon. :/
So in short, ignore SL and M defense, just cap fire resistance and everything else is recharge and damage?
Yea, resistance will cap with Fire/Plasma slotted and just the solo slot in Temp Protection.
Well, messed with your build a bit and came up with this rather cheap (i hope) fire farmer build. 80% +rech.
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"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal
@Caucasiafro
Thanks, ill take a look at it this afternoon. I will come back to you for sure, I think. Thanks folks
Damage aura cap? What do you mean?
I think he read too much into your comment.
fire resistance cap = fire shield/plasma shield/temp prot.
AND you'll need your damage aura (as a necessary damage dealing power when running the farm).
50 Inv/SS Tank, 50 Inv/EM Tank, 50 FA/SS Tank, 50 Shield/SS Tank, 50 WP/SS Tank, 50 Dark/Dark Tank, 50 EM/Elec Brute, 50 SS/FA Brute, 50 SS/SR Brute, 50 Fire/Kin Controller, 50 Plant/Storm Controller, 50 Earth/Therm Controller, 50 Necro/Dark MM, 50 Bots/FF MM, 50 Elec/SD Scrapper, 50 Arch/MM Blaster, 50 Emp/Psi Defender
Does Burn still send em running?
The Melee Teaming Guide for Melee Mans
What Silas said. Fear effect is gone! YAY!!!!
And thanks Achilles. My bad
Built the SS/Fire/Mu brute and it is a truckload of damage. Minor End issues, but nothing terrible. Cardiac should make it a non-issue.
The Elec/Shield is more durable, to be sure, but the SS/Fire/Mu does melt mobs and especially bosses faster. He's only 47 and will only get more AoE-licious as Ball Lightning is finished and Hasten becomes perma.
Ultra-watt, I used your build as a jumping point and it is very effective. Thanks!
Hey,
it took me a while, but as of today I finally finished you build LygerZero. Once I was 40+ i decided not to go for ultra watts build, and directly go to Lyger's.
As of now, I'm 50 (+1), but last question about this build is about the alpha incarnate slot. Which one you going for? Cardiac Core Paragon?
If you're having a lil end management probs then yea, I would. It's probably the only one that would really help a fire farm build.
I don't have GR on my second account that I use to farm my first one, but I'd probably just go the lvl 1 cardiac (or 2 even at the most) but that would be about it.
I wouldn't go for anything less than the Rare Alpha slot. The level shift is huge. I've noticed a ~60% speed improvement on +4/x8 with my alts.
Hi there,
I am very new to IO slotting, but based on the latest posts I found here, I try myself on a farming build for fire ambush farms only. I'd be very happy if you take a look at it and I am looking forward to your comments. Thank you very much in advance.
Villain Plan by Mids' Villain Designer 1,91
http://www.cohplanner.com/
Click this DataLink to open the build!
Burning Pants: Level 50 Natural Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Punch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/EndRdx/Rchg:35(3), KntkC'bat-Knock%:35(13), C'ngImp-Acc/Dmg/EndRdx:50(39), FrcFbk-Rechg%:50(39)
Level 1: Fire Shield -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(7), RctvArm-ResDam/EndRdx/Rchg:40(7), RctvArm-ResDam:40(13)
Level 2: Haymaker -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(9), KntkC'bat-Dmg/EndRdx/Rchg:35(9), KntkC'bat-Knock%:35(15), C'ngImp-Acc/Dmg/Rchg:50(36), FrcFbk-Rechg%:50(36)
Level 4: Healing Flames -- Numna-Heal/EndRdx:50(A), Numna-EndRdx/Rchg:50(5), Numna-Heal/Rchg:50(5), Numna-Heal:50(15), Numna-Regen/Rcvry+:50(39)
Level 6: Hasten -- RechRdx-I:50(A), RechRdx-I:50(40)
Level 8: Knockout Blow -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(11), KntkC'bat-Dmg/Rchg:35(11), KntkC'bat-Dmg/EndRdx/Rchg:35(23), BasGaze-Acc/Rchg:30(23), BasGaze-Rchg/Hold:30(36)
Level 10: Temperature Protection -- S'fstPrt-ResKB:30(A)
Level 12: Kick -- Empty(A)
Level 14: Super Speed -- Winter-ResSlow:50(A)
Level 16: Plasma Shield -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(17), RctvArm-ResDam/EndRdx/Rchg:40(17), RctvArm-ResDam:40(19)
Level 18: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/EndRdx/Rchg:40(19), RctvArm-ResDam:40(21), RctvArm-EndRdx:40(48), S'fstPrt-ResDam/Def+:30(48)
Level 20: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(21), LkGmblr-Def:50(25), LkGmblr-Rchg+:50(25)
Level 22: Taunt -- Mocking-Taunt:50(A), Mocking-Rchg:21(29), Mocking-Taunt/Rchg:50(40), Mocking-Taunt/Rchg/Rng:50(43), Mocking-Taunt/Rng:50(43)
Level 24: Rage -- Rec'dRet-ToHit:20(A), Rec'dRet-ToHit/Rchg:20(27), RechRdx-I:50(27)
Level 26: Consume -- Insult-Taunt:20(A), Insult-Taunt/Rchg:20(29), Insult-Dsrnt%:20(50)
Level 28: Burn -- Erad-Dmg:30(A), Erad-Dmg/Rchg:30(31), Erad-Acc/Dmg/Rchg:30(34), Erad-Acc/Dmg/EndRdx/Rchg:30(37), RechRdx-I:50(37)
Level 30: Blazing Aura -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(31), Oblit-Dmg/Rchg:50(31), Oblit-Acc/Dmg/Rchg:50(40), Oblit-%Dam:50(42), Oblit-Acc/Dmg/EndRdx/Rchg:50(46)
Level 32: Foot Stomp -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(33), Oblit-Dmg/Rchg:50(33), Oblit-Acc/Dmg/Rchg:50(33), Oblit-Acc/Dmg/EndRdx/Rchg:50(34), Oblit-%Dam:50(34)
Level 35: Fiery Embrace -- RechRdx(A)
Level 38: Rise of the Phoenix -- RechRdx(A)
Level 41: Electrifying Fences -- Enf'dOp-Acc/Rchg:50(A), Enf'dOp-EndRdx/Immob:50(42), Enf'dOp-Acc/EndRdx:50(42), Enf'dOp-Immob/Rng:50(43), Enf'dOp-Acc/Immob/Rchg:50(45), Enf'dOp-Acc/Immob:50(45)
Level 44: Ball Lightning -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(45), Posi-Dmg/Rchg:50(46), Posi-Dmg/Rng:50(50), Posi-Acc/Dmg/EndRdx:50(50)
Level 47: Combat Jumping -- LkGmblr-Rchg+:50(A)
Level 49: Maneuvers -- LkGmblr-Def:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Health -- Heal-I:50(A)
Level 2: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(37), P'Shift-EndMod/Acc:50(46), P'Shift-End%:50(48)
------------
Set Bonus Totals: