Electric-Knight

Caption Champ 4/23/10
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  1. Sure, an American company made up of 80+ members, that has provided a profitable product that has repeatedly received awards within the industry despite its age, despite (or because of?) its approaches that do not follow the standards of the industry, that has sustained a stable and loyal customer-base that have been highly satisfied and eager for more, that has created one of the friendliest online game communities for the past 8 years... Being dumped by the billion-dollar Korean company, most likely because the small profits, that come from this smaller American business, are no longer of that billion-dollar company's interest, so they laid everyone off and planned to run it into the ground instead of selling it...
    Sure, that's not newsworthy, because no one is concerned with small American business. It's not that NCSoft are villains here. It's that we're drawing attention to the fact that small businesses (if you can call this small) are still viable, profitable, and damn-well desired, both by employees and customers.

    The real problem could be... Are there any American (or other) businesses out there willing/capable of buying and producing/backing this talented studio? Anyone with enough money... but not too much money (so that these profits are not good enough) in America to care about quality products, created by talented artists that satisfies niche customers?
    There should be a place for such things. Is there?
    And... can an online community and grassroots movement help to point out specific examples of these occurrences? And can they help to get the right people aware and into the situation so that they can all benefit? If the right investors are out there, but didn't realize the situation... maybe attention to it will help everyone (NCSoft included).

    This is not crack babies foolishly grabbing for a fix. And anyone, especially within this community, that offers those descriptions really is not worthy of any of this reply... but anyone else that may not understand... maybe some of these words may help to believe that this isn't just some stupid case of selfish desires.
    It is situations exactly like this, all over the place, that are how things work... but are we happy with that? Are they part of much bigger problems?
    The little things, all over, throughout our lives, communities and societies are what make up the whole.
    Take action on any level and let everyone decide what importance it is to them and it will unfold how it will unfold. Maybe people haven't been drawing enough attention to the "little, unimportant things". That's no reason to continue that trend.
    And when there is passion, there is action.
    That's what's going on here (plus, a bonded, diverse, yet tight-knit community with a shared goal).

    Paragon Studios well deserves the right to carry on with the great product they've been providing. This community well deserves to continue. If it can happen, all of these actions and attempts at getting the word out might help it to happen.

    If anyone doesn't think any of that is news worthy... change the channel.
  2. Quote:
    Originally Posted by TimTheEnchanter View Post
    Buy a copy of a game version that you don't already own and use the serial code. It'll upgrade you back to VIP status. (it must be a version of the game you've never entered a code for. 2 different codes from the same game version will NOT work)

    City of Heroes
    Collector's Edition
    City of Villains
    Good Versus Evil Edition
    Architect Edition
    Going Rogue

    I got Rogue from Amazon for $7.

    Alternatively you can also use an NC gamecard, if you can find one.
    And, to add to that fine list, possibly the Going Rogue: Complete Edition (I think). Not positive about that, but I think it'd work as a separate code... bah, been a while since I thought about that stuff.
  3. Anyone see this attached to the article?
    "
    CNN PRODUCER NOTE 'I started playing [City of Heroes] in 2005, took a few years off, and came back to the game a few months ago at the request of my son who lives several states away, so I have an emotional stake in this [planned shutdown], like many others.'
    - hhanks, CNN iReport producer
    "

  4. Quote:
    Originally Posted by Nalrok_AthZim View Post
    Excellent! Where do we go from here?
    To the moon base!!

    (Sorry, just had to say it... I hope we eventually do though)
  5. Quote:
    Originally Posted by Ironik View Post
    Uh-huh.

    Emo Phillips:

    I was walking across a bridge one day, and I saw a man standing on the edge, about to jump off. So I ran over and said "Stop! don't do it!"

    "Why shouldn't I?" he said. I said, "Well, there's so much to live for!" He said, "Like what?" I said, "Well...are you religious or atheist?" He said, "Religious." I said, "Me too! Are you christian or buddhist?" He said, "Christian." I said, "Me too! Are you Catholic or Protestant?" He said, "Protestant."

    I said, "Me too! Are you episcopalian or baptist?" He said, "Baptist!" I said,"Wow! Me too! Are you Baptist Church of God or Baptist Church of the Lord?" He said, "Baptist Church of God!" I said, "Me too! Are you original Baptist Church of God, or are you reformed Baptist Church of God?" He said,"Reformed Baptist Church of God!" I said, "Me too! Are you reformed Baptist Church of God, Reformation of 1879, or reformed Baptist Church of God, reformation of 1915?" He said, "Reformed Baptist Church of God, Reformation of 1915!"

    I said, "Die, heretic scum", and pushed him off.
    That's one of my favorite jokes ever!

    (I also liked when Emo did the funny siren sound, followed with, "I shouldn't make fun of his speech impediment").
  6. Bah, how annoying (for you!), Ransim!
    Thank you so very much!
  7. Recommended and commented and shared.
  8. That's it, Arcanaville... you are the first person I have ever put on ignore!!!!










  9. Quote:
    Originally Posted by Jack_NoMind View Post
    I'm actually really curious what that image is. I spent like, two minutes solid trying to find it on the host site.
    I believe that was a picture of Itchy, the wookiee, Chewbacca's father from the Star Wars Holiday Special of 1978.

    Not kidding!
  10. Quote:
    Originally Posted by Beltor View Post
    The customization in this game was so far ahead of it's time 8 years ago that no other game has caught up 'yet'. That's why i still play COX. Other games just don't have the individuality of this one.
    Well said. This deserves to be repeated!
  11. It never hit the store and is only availble via that Spring Fling mission, as far as I know.

    Just in case you (or anyone else) wants that toga, out of season... many people save that mission and will run it now and then to unlock the toga for friends or strangers that call out for it. I may still have it on some characters...

    Also, not sure about your VIP going away. Some are reporting it has stayed VIP status for them beyond their billing date, but others have not been so fortunate.
    Regardless, you can still spend points without being a VIP.
  12. I hopped on, asked where to go and parked myself as I finished dinner.
    Hope that helped!
  13. Aw, you guys have already spelled out most of the reasons I, too, do not enjoy voice chat.
    The only thing I didn't see mentioned is that some of us don't want to make that much noise while playing.
    Oh, I have my sound on and I can hear all of the sound effects and whatnot, but (especially with my booming voice) I don't want to be talking aloud while I am playing when other people are around sleeping (or just up to something else and don't deserve to listen to such things. Sound effects, video game sounds are vastly different to the human brain than conversations or, worse, HALF-conversations, if I were wearing headphones instead).

    I think that's another aspect of appealing to a wider audience. People with babies, spouses, children, parents that they don't want to disturb with "SUPERJIMMY... THE MOB TO THE LEFT!! TO THE LEFT!! NOOOOOO!!!!!" and a whole bunch of other voices coming through the speakers, hehe.
    Not that most other mmorpgs rely on voice chat at all anyway.

    Oh dear, I left the rpg in mmo! I like it there.
  14. Voted and shared and stuff (and will continue to do so), but I have to say that I find something wrong with this poll.

    I mean, I suppose it is fair enough and I should just leave it at that. And I should, haha... But, just to be open about it, I just find it too easy to draw upon people's callousness towards what does not affect them. Oh, I have little doubt that the "for saving" will win by a large percentage, but the fact that anyone beyond NCSoft executives would vote for cancelling it (and that anyone feels the need to ask) is just... I'll be redundant and say "too callous" for my tastes.
    That and/or misinformed. It's all too easy to see the news that some 8 year old game has been canceled and the players are upset and assume that it's just simple, obvious, smart business.
    ANYWAY...

    Fight on, my brothers, sisters and others!
  15. Great subject, Hyperstrike!
    I've wondered about this myself.
    And, indeed, whenever I think of the customization-greatness of this game, the actual power options are absolutely forefront in my mind, right along with the costumes.

    It's really the combo of looks and mechanics that has always made this game truly the king of customization and of my enjoyment.

    I think just the number of legitimate primary and secondary powerset combinations is a great enough number to celebrate.

    And it was still growing!
  16. Quote:
    Originally Posted by Zwillinger View Post
    Kill em with kindness .

    Thank them for their viewpoint.

    Acknowledge that, from their point of view, it makes sense.

    And then explain why you're all very different from what has been portrayed.
    Aww, Zwill, you are the best!

    Thank you for sharing your view on this.

    I can totally see how you, such an experienced and skilled lead community manager would have that perspective on such things! That makes perfect sense!

    While I am not a platypus and never was involved in transmorgifying elephants and other things into girafes, I can see how some people may have suspected such things... nonetheless, I have, and always be, a firm supporter of amiability.

    Hrm... I think I lost the message somewhere...
  17. If I thought the real reason you posted this was to learn why, then you'd be a lot less intelligent than I expected.

    I know, you think you're being clever and witty and trollish by poking fun of things. However, a few things you've missed are 1) the obvious reasons to post goodbyes now instead of later (oops, kinda ruins your thread there) 2) that many of us here truly like each other and enjoy this friendly community and that 3) your attempts at attention and humor only reveal some sad truths about you.
    I hope you break out of such ignorant molds, truly.

    Things are so much better together than divided.

    Still, feel free to stick around and have some hugs.
  18. Great googly moogly...

    While the initial tidbit was obvious, I hadn't thought to use such shapes in that way...

    Bravo, mate.
  19. Oh, and then there was outer space and your very own personal ship... does that count as wilderness??

    *runs away from the thread after having made a pro pre-NGE SWG ramblefest of it!!*
  20. Quote:
    Originally Posted by Mental_Giant View Post
    Star Wars Galaxies had hideously large planets, and since it had player-built structures, you could really be hell and gone from anyone else.
    If by "hideous", you mean extraordinary and awesome, I agree!

    I was going to mentionm SWG and see what Sam thought about it, based on what he's saying and where he's coming from (sorry for the "he" there, Sam... I started it that way and am leaving it, but I am actually still speaking to you, of course, haha).

    Before I get into my own take, I see Slick talked a bit about SWG:
    Quote:
    Originally Posted by SlickRiptide View Post
    The wilderness of SWG changed over time, but there was always a wilderness to visit if that's what floated your boat. Being an explorer type myself, it's what kept the game alive for me in a lot of ways.

    It was never possible to be completely self-sufficient, in that you would need healing at some point and that would eventually require medical facilities and/or entertainment facilities.
    That's not entirely true. I'm sure you remember though. Still, over time, you could heal up by just sitting/resting in a campsite.
    With the Scout and (advanced) Ranger skills, you could create better and better camps for yourself (and others).
    Sam, these were temporary campgrounds that scouts and rangers could place (this was not limited by a class system, just skills that anyone could learn [the more advanced ones being an extreme commitment, skill-points-wise]). They would last as long as you, or teammates, would remain within the campground (which grew bigger with each advanced camp type). You created these campgrounds by obtaining the resources and crafting the camp kits yourself (or you could buy or trade them [and sell them]). The more advanced the camp, the more you could do within those camps: use crafting tables, heal, buff, entertain...
    Anyway, you could actually heal away all wounds by resting yourself in your own camp. The rate of healing was a lot slower than if you sought out professional medical (and entertainer) healing (medics healed certain types of wounds and entertainers healed "battle fatigue" and mental wounds).
    Beyond that, you could have medics and/or entertainers in your campsite and they could heal you there. So, technically, you could all survive together in your own commune out in the wilderness.
    And (just for the record, for those not experienced with the game) anything and everything that you needed in that game could be done by players. Any and every spec of resources (whether it was gases, minerals/ores or animal parts) could be found and harvested by players.
    I'm just sticking with the SWG before the NGE (which changed the game mechanics from chess to checkers... went from CoH to Wow, as far as skills and such were concerned [33+ professions, made up of 17 skill boxes each with a number of combinations equaling roughly 3-4 different professions for a character to just... One choice of 9 set-in-stone Class options) The only thing that you really needed to start with City NPCs was the training in the skills/professions. Just like Trainers here... except that once a single player trained in any skill, they could teach it to any other player that had the appropriate xp and prerequisite skills.

    And, yes... there was enormous amounts of wilderness to explore in that game. Each planet had vast expanses. You could hike them on foot, ride mounts and/or drive faster vehicles. Even on vehicles, the distances were impressive. Not a chore though... it was incredible. Plus, there were shuttles in cities, if you wanted to get places quickly, so not much of a slog if you were adverse to such things.

    This aspect of the game (the wilderness of the planets), you can actually still see if you check out the SWG emu, over at swgemu.com.

    I'd think it is worth it, just to see (although, you need a copy of the game in order to run it, for legal purposes).

    Beyond that...
    As Slick mentions, player houses and villages and towns and cities sprawled out over much of the wilderness. However, given the size of the planets, there still was an incredible amount of wilderness!
    Still... it was indeed a bit depressing as a wilderness explorer to have the landscapes so marred by buildings, houses and cities created by players.

    Still, that aspect may also appeal to what you're saying. The game had so much wilderness that... they allowed you to corrupt that wilderness and turn it into your own community, city, society. You, eventually, could have any and every facility that you could find within an NPC city/town.
    As mayor, you could place NPC trainers, shuttleports, cloning facilities (our hospitals), medical buildings, cantinas and theatres for entertainment purposes, crafting workshops, personal housing, guild halls...

    Or, you could shun all of that and build a campsite out in the wild somewhere, or in the mountain tops.

    And there were locations that you simply could not place buildings/structures/cities... but you could place campsites.

    Anyway, just rambling about this to try and convey what it was like to you and see what you think. It was indeed my first mmorpg love. And my first mmorpg loss...

    Quote:
    Originally Posted by SlickRiptide View Post
    As for the wilderness proper: In the beginning, you were in the wilderness the moment that you stepped outside of the hub cities. If you wanted to go somewhere, you walked. If you died, you cloned and walked back to your corpse. It was a challenge to hang out in the wilderness. You could spend your career out there, though, coming in only to sell whatever resources you had gathered to the crafters in town or out in the wilderness themselves. The developers deliberately put things out in the wilderness for explorers to find. There were "dungeons" and such, of course, but the sorts of things I mean are unique sights and "attractions" that would never be seen except by players who made the effort to visit the hard-to-find places on the planetary map.

    As time passed, and player cities took root, much of the wilderness was replaced by urban sprawl on the civilized planets. As someone who had spent a great deal of time wandering the wilderness of Talos and Corellia it was a bit disappointing to come back after a couple of years and find the "hidden treasures" with towns plopped nearby and turned into, essentially, tourist traps. That's how things go in the real world, though, so it's not like it would be that surprising.
    Agreed completely.

    Quote:
    Originally Posted by SlickRiptide View Post
    That was the civilized worlds. The adventure worlds, if you will, were almost entirely wilderness. The toughest did not allow player structures at all, though as the game aged, the restrictions were lifted to at least allow resource gathering machines to operate. On the adventure worlds, the "civilization" consisted of an outpost just big enough to contain a hospital, a cantina, a starship landing pad and a handful of NPC's to establish whether it was a scientific, military, smuggling or some other kind of outpost.

    The wilderness on these worlds was deliberately made large and devoid of support systems besides those that you brought with you. Whether you were hunting, mining, exploring or doing something else (like leveling a Jedi out where bounty hunters would be unlikely to find him) you were on your own and you only went back into town (which generally meant not just "town" but flying to another planet entirely) when you absolutely had to do so to resupply or seek healing of wounds or fatigue.

    Essentially, the wilderness existed as an option if you chose to exercise it. The advent of vehicles and mounts made it quite a bit less dangerous and more convenient to spend time there, but with very little in the way of instant travel it was always a commitment to do so and you went there looking for a particular kind of experience that you generally would not get in the cities and on the civilized planets.
    Oh man... yes.
    I am missing Enraged Rancor hunts on Endor...
    Good memories though.
  21. Quote:
    Originally Posted by Black Pebble View Post
    How did information on the Shark Jump power get leaked?
    Is this what happens when pigs dive in shark infested waters?
  22. I haven't clicked the link, but... maybe just visiting the site is more than the person deserves anyway?

    Not trying to downplay the validity of your post and your replies to whatever the article said, but trolls simply seek attention and that also applies to blogs and articles.

    Lies and misrepresentation will always occur. I've found, unless the magnitude and presence of it is truly overwhelming, addressing such B.S. tends to only give it some credence in the minds of others.

    Just my quick thoughts on such things!
  23. Holy...
    Wow...

    This is so great. Thanks for the PM and thanks for this amazing tool!
    This should come in extremely handy. Now I have to do a few ideas I was putting off...
  24. Quote:
    Originally Posted by Leandro View Post
    Samuraiko has the finished demo code, and I don't know what she plans to do with it. I'm not doing anything else with this giant crowd until her video is released; I already stepped on her toes enough, but I wanted this scene to be out on Unity Rally day to give something for the media to point at and go "that's how many people supported the rally".
    Again, I greatly appreciate this, Leandro!! And I think that was a fantastic call, and job, to release it on the day/night of the rally. It was a perfect cap on it for myself. I'd spent most of the afternoon and evening in Atlas Park (I showed up early to have a looksee, and found so many others and... well, we all know what happened, hehe).
    Watching the video afterward, with my wife (and fellow CoH player), was a treat and really made us feel good.
    Thanks again, mate!