El_Furioso

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  1. Hi all,

    Now that Issue 15 has been pushed to the live servers, I’ve been making changes to the CoHMR mission submission form to reflect the new MA arc settings — including mission status, level range, and in-game keywords. The new form is up and running, but still needs a bit of visual tweaking. While I’m working on getting it all spruced up, please let me know if you run into any issues with submitting missions; the visual changes shouldn’t affect the form’s functionality, but I just want to be safe.

    If you already have a published mission and want to add some of these parameters, drop a quick note to admin (at) cohmissionreview dot com with “Issue 15 Updates: {Your Story Arc ID here}” in the subject header. We’ll get your mission updated ASAP.

    Thanks!
  2. [ QUOTE ]

    Then, I'll usually have the contact say something like; "Don't forget to call in, if you need some help." Make those letters in orange or bright yellow. In the mission have a nonrequired item right up front, name it: "You could use this to call Wonderlad!" Have the ally spawn once the glowie is completed. That way the player has the choice to have an ally or not.

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    Lots of great ideas here... this one in particular.
  3. Lots of great suggestions here. I'm a fan of Bronze rolls as well, although Numina has been warm for my form lately: three heroes, four Gold rolls over a week, each grabbed a Numina (one proc, two others).
  4. Just wanted to pop on here and thank Glazius for the great reviews. They're informative, and always give me a good laugh.
  5. Totally correct... not the right place to post this. Try Player Questions.

    Oh, and agreed on the Cathedral of Pain. Would be nice to have that back and running.
  6. [ QUOTE ]
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    ...
    Players should be advised that if you have any Training Room “native” characters, PvP Tournament characters etc. on Training Room 2, you should transfer those characters over to “Training Room” by Monday, May 18th....

    [/ QUOTE ]

    ...ummm... okay, if the transfer tool is used for moving toons from live servers to tr severs... how, then, are we supposed to move our toons from tr 02 to tr? I have several toons on tr 02 not to mention a sg with well over 500 mil pres that I DO NOT want to lose! But I would like to at least keep my (VERY WEALTHY) toons!

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    Umm... it's the TEST server. You shouldn't expect to keep *anything* on the Test Server. While I'm also impressed that you've built up a megaton of Prestige... you might have thought about doing that on a live server. There are quite a few of 'em.

    The devs are under no obligation to save anything on the Test Servers... from Ex's post:

    · Content and characters could be wiped at anytime as game specific updates and changes are published, tested and removed.

    So... I'm betting you're out of luck, man.
  7. Just in case folks end up here and have no idea what's going on... thread running wild over here.
  8. Here's a screenshot of the e-mail, for those who haven't seen it yet. When the site link didn't work, and the press release link points only to the general PR site, I first thought this might be a spoof. But the e-mail header looks solid, in my paltry experience.
  9. Is it too geeky to admin that I'm taking the day off for this?

    ...And can I mention that I have the best wife in the world, as she's agreeing to me doing this with only a small laugh and an arched eyebrow?
  10. [ QUOTE ]
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    Along these lines, has anyone posted the one-paragraph mini-guide that tells us how to *reliably* get the MA level auto-adjust to work for teams? (Yes, I did search around, but didn't find anything. Apologies if I missed it.) I don't know how many times lately I've been invited to MA mish teams, and we end up star-swapping, quitting and reinviting, etc. because missions aren't adjusting the team to the right level.

    I'm sure there's a repeatable order in which you do things, but every team I've been on hasn't quite figured it out.

    [/ QUOTE ]

    Like the guide in my sig? Yes

    [/ QUOTE ]

    Thanks for that, CC. So are you saying that the success of this process is completely mission-dependent, meaning:

    1) it will only work if the mission is properly built to allow it;
    2) no amount of team-wrangling (i.e. star must be highest lvl; no star passing to highest lvl after invites, etc.) can "turn on" this feature.

    So if a group jumps into a standard, non-tweaked (1-54) mission, the mission level will be locked at the star's level, no auto-adjusting will occur, and the team will have to deal with level differences the old-fashioned way (sidekicking, exemplaring). Is that accurate?
  11. Along these lines, has anyone posted the one-paragraph mini-guide that tells us how to *reliably* get the MA level auto-adjust to work for teams? (Yes, I did search around, but didn't find anything. Apologies if I missed it.) I don't know how many times lately I've been invited to MA mish teams, and we end up star-swapping, quitting and reinviting, etc. because missions aren't adjusting the team to the right level.

    I'm sure there's a repeatable order in which you do things, but every team I've been on hasn't quite figured it out.
  12. Howdy all,

    Just launched a new site at the end of last week:

    City of Heroes Mission Review

    One big issue that many testers in both Closed and Open Beta brought up was that the single 1-5 star rating system just wasn’t helpful enough in determining which missions are worth running, and which are worth skipping. Many authors don’t write a sufficiently detailed description, either, which makes it even worse. That’s where this site steps in.

    City of Heroes Mission Review (CoHMR) was designed to serve two purposes:

    1. To provide a place where mission authors can post detailed information about their creations;

    2. To provide a system where the CoH/CoV community can review the missions they’ve played, and give feedback to the mission author.

    CoHMR captures real reviews by real players, and, rather than the single 1-5 star rating in-game, lets you dive into more detail about the mission, capturing ratings on four valuable aspects of a mission -- Story, Design, Gameplay, and Detail -- along with a written review.

    In less than a week, we've received nearly 50 mission submissions, so we're off to a nice start. Always looking for feedback and suggestions.
  13. [ QUOTE ]
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    Having given up on the billing server, I attempted to use the PayPal service.

    ...

    It timed out and threw an unknown error when going back to the NCSoft site.


    I'm calling Shenanigans! *grabs broom*

    [/ QUOTE ]

    Double check your Paypal account and see if it got billed. Mine choked coming back to NC... er, para... whoever's store it is this week, but did have the code ready to apply.

    [/ QUOTE ]

    Ditto here. Paid via PayPal, got thrown back to the NCSoft Store with an error. Was actually in the middle of writing a note to Support when the "Code Available" message came through.
  14. I've just finished up an external site to track player reviews of MA arcs... always up for feedback.

    City of Heroes Mission Review
  15. [ QUOTE ]
    I played the test for about 2.5 hours last night, and I can't help but wonder if it's just me or is I14 still bugged?

    [/ QUOTE ]

    Yep. Still quite a few bugs floating around in there. That's what the Training Room is for.

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    One thing that truly disappointed me was the lack of control in terms of enemy and item placement. I set up a mission with a captive to be freed and an AV to be defeated in order to save her. I set it up so that you could not free the girl until the AV was defeated. Strangely, after defeating the AV, the girl and some captors just appeared out of nowhere in a portion of the mission map I had already cleared (away from the AV). How does that work?

    [/ QUOTE ]

    Lack of control of enemy and item placement isn't a bug. It's based solely on the spawn points within each map. So while the situation you described above is definitely weird, it's not a bug. I'd guess the rescue had already been assigned a spawn point, so when you passed by that spot originally, you would have found nothing at all. Kill the AV, and *pop*, they appear. I'm not sure how else you'd expect it to work, within the CoX framework that we're all used to. If the rescue was already there, what would prevent you from defeating them the first time, before the AV?

    Remember that the MA works within the (pretty much) same environment that the NCNC team has when developing official canon content. So it's a safe bet that you'll never see MA features or functionality that doesn't play out in the regular game.

    There's been talk of being able to alter spawn points maybe... maybe... somewhere in the future, but I wouldn't hold my breath on that one.
  16. Great read. Looking forward to plugging this approach into a few alts, just for fun.
  17. Incredible. This is like watching a really expensive train wreck.
  18. [ QUOTE ]
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    the page keeps spitting my application back as "Bad Input"

    [/ QUOTE ]

    I'm having this problem too. Not using any of the special characters they're calling out either.


    EDIT: Got past it. I think it chokes if you use to many lines (carriage returns?) in the "Mac Info" field.

    [/ QUOTE ]

    Same here. Replaced my carriage returns with commas, and everything went through fine.
  19. I'm really looking forward to the Mission Architect, and while I'm slightly bummed we won't get it in I13, the ability to custom-create our own adversaries and allies within our mishes is worth the wait, IMO.

    Anyway, between the Halloween and Winter events, "Winter '09" will be here before we realize it.
  20. I am so friggin' excited about this! Can't wait to dive into the mission generator -- there are some interesting hero and villain groups that just haven't gotten enough mission love. No more.
  21. Fantastic Top Ten list. I laughed. I cried. It became a part of me.
  22. Honestly? ...Meh. On Infinity, it seems like interest waned in less than a week. I had a heck of a time finding a team for any level character (hero OR villain). In contrast to the Winter Event, which, even during the week extenstion, always seemd to be at least partially full.

    And I concur with the "so tired of Snaptooth" tendencies. Wow, do I need to see this guy again?

    So, IMHO, definitely not an event to remember. Sorry.
  23. [ QUOTE ]
    I make a good Brick (if you know where that reference comes from)

    [/ QUOTE ]

    Ah, Champions. Now that was an awesome game. I wonder if I still have it in a box somewhere?

    I like this build, Iplimac. I haven't respec'ed yet -- i think I've been in shock more than anything -- but will try something along these lines on Test. Although I still don't get why some folks take Hurdle along with SJ.
  24. [ QUOTE ]
    Not only are Brutes adicting, but most of us dont seem to care too much about debt (mostly) either.

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    Totally. But I'm noticing that the debt I pick up from SMASHing like crazy tends to melt away pretty quick. How, you may ask?

    ...by SMASHing some more, of course.