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Posts
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Quote:Stun protection is more variable than you'd think. Most sets get the mag 10.38 toggle; the exceptions of Shield, SR and Nin can stack the clicky with enough recharge. In addition to that baseline all resistance based tier 9s (including Granite, SoW, MoG and OwtS) grant mag 17.3 and Regen gets a mag 5.19 auto power in Resilience.Willpower has pretty much the same stun protection as every melee defense set out there....
With SoW being so readily usable Willpower is actually one of the better protected sets. -
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Technically 12:00am 10/08/2011 is tomorrow.
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Excellent idea, pay once to play the game, then again to not play the game.
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Quote:If everyone playing this game could run at 30mph you wouldn't get any medals unless you could hit at least 50. Syndrome's Law.Comparing game stats to the real world never works. If I run 30mph real world I'll be getting gold medals and maybe earning millions. If I'm running 30mph in the game it feels slow.
*Edit: I still think Fly is fast enough, but the above still stands
Even in game what feels slow varies; in a CoT cave anything faster than a brisk jog will have you impaled on a random lump of crystal or embedding your face into a torch in seconds; going the length of Nerva even maxed superspeed is too slow.
Supers need throttles. -
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Judging from how the brute one works I think these are less standard damage procs and closer to being IO interface. That is very rare even if not unique.
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Hence '+Max flyspeed'; the +defence is a nice touch, though it makes hovering on afterburners a rather big survivability bonus for being completely stationary 6" above the ground.
Are there any details on the jump attack? -
Quote:So take Air Superiority.Boxing on a MA scrapper is good too, nice to have an additional punch that is actually better than brawl.
Boxing/Kick are useful in the early levels if you don't have a full attack chain and at higher levels as mules, between that and the Weave prerequisites I cant see my use of the fighting pool being affected beyond the order in which the powers are taken. Aid Self/Aid Other is going to cause a fair few changes, but less than before Rebirth replaced it on half my characters. Hopefully I'll be able to fit Pounce (or whatever the attack in super jump is called) in in its place. -
I disagree with your analysis of the comparative worth of set bonuses. +HP/Regen are not worth more to your survivability than defence/resistance; increasing the duration of all controls on a character that's primary purpose is control is not worthless. The only item I do agree on is the relative worthlessness of a damage bonus in a set not only locked to Brutes, but that explicitly recognises the AT has Fury.
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Quote:Unless you're Irish.While I am a card carrying member of the Cult of Foamy there is no other similarity between the two organizations other than the squirrely reference. The Cult of Foamy seeks world domination, while the Church of the Drunken Squirrel seeks to consume large quantities of alcohol. Not exactly overlapping goals.
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Staff Assault, coming soon to a dominator near you.
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Quote:Possible advanced warning?Man, I just hope there's no glitch that makes a level 53 IO possible in the future, at least not without some advance warning.
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Only if it hits a target in the area of effect when the 10s proc cycle comes round. So almost never.
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Quote:Ninja Judgement - You appear and disappear in flashes of smoke several times in the AOE radius, slashing each time you appearQuote:Ninja sounds cool, although 36 random sheild charges would be heck on my video card and likely give me a headache, but I'd probably use it on consept alone.Quote:Yeah I was thinking "what should a stalker AOE really look like" but graphics lag firendly it probably would not be.
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Quote:AAO detoggles because it has a damage debuff.IIRC:
I don't remember AAO ever shutting down in cases where things like CoF or a damage aura definitely would. (or even staying on but getting the effect suppressed)
That doesn't work, the recipes rolled are delivered at either the level cap of the set or the character's level, whichever is lowest. -
Quote:Unless it's a DRAM based SSD that would significantly reduce its longevity. Flash based SSDs suffer from performance degradation with prolonged use; it would be interesting to know how old the drive is.Snow Globe, if there is one place I would put a page file, it would be on the SSD. I would suggest moving that immediately.
Not all SSDs are that fast, but given the option, if I had to chose, I would even rather put the OS on a regular 7200 or even 10k rpm drive than the page file. The page file should always, always be on the fastest drive in the system period. -
The AT is "Corruptors" with an 'o'.
This is not the suggestions forum.
Epic Pools have 5 powers now.
Epic shields provide ~20% resistance to smashing/lethal and 10-15% flavour resistance to another type; divide by 2 for defence numbers. Frozen Armour is the Ice Mastery version, giving defence to s/l, resistance to cold and token resistance to fire.
You are not going to get a mag 100+ hold into an epic pool. Holding Lieutenants is the best you are goign to do without stacking outside of actual control sets. The gradual slowing prior to the hold sounds like an interesting mechanic, but slows only have a noticeable control effect over prolonged periods, so actually all you are doing is delaying the hold. You can always attack held foes, and holds suppress defensive toggles instead of detoggling. Outside of PvP there is no reason one would ask to change this behaviour.
Corruptors are an AT with a blasting primary and a buff/debuff secondary. A high damage ranged attack with a recharge debuff is already outside the scope of the Epic pools for the AT. Adding a random +damage buff to it in no way makes this sound more balanced.
A damage aura doing superior damage? In an epic pool?
Granted; this would 'add incentive' to people picking an AT on the basis of whether it has a broken epic pool.
Amusing read though.
Nice try. -
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If you get up to 4 slots it's best to use Performance Shifters: End Mod, End/Rech, End/Acc, Chance for +End proc. Slightly better recovery than three generic end mods plus the 0.2% average from the proc. 1.88% HP and 5% speed increase as a bonus
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Quote:Indeed.Defender Psi Blast is also longer base range than Blaster. If you then add Cardiac Alpha, you can hit from 120ft away without any additional slotting, 72 ft on the cone. You also get an immobilize built right into the blast set, which is pretty nice for a few primaries.
Psi-nado is a slowish cast, but extremely effective control for an AoE blast power.
IMO this is one of more exciting prolifs this round.
4 single target blasts: 1 high chance sleep, 1 high chance immob and 1 with fairly reliable knockback.
2 ranged AoEs: 1 long cone, 1 targeted with a 20' radius and decent chance for knockup; both do significant -recharge (-80% between them).
1 guaranteed stun.
1 snipe.
1 nuke.
With the long cast times (2.67/2.37s) on the AoEs and the DoT nature of psinado you wouldn't win any awards for spike damage even with aim. You are however getting a very nice mix of damage, control and mitigation.
My only concern is that as a primary you will be forced to take either both the initial blasts or the snipe.