DreadShinobi

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  1. Elec/Shield and Fire/Shield are both very solid choices. I don't have a ton of experience with /Ela.
  2. Quote:
    Originally Posted by iBuds View Post
    GG dUmb and congrats on the prizes, they're a pretty nice set of prizes.

    So what do Easy Kills get, a pat on the back and a 2 for 1 coupon for McDonalds?
    EK gets the prize for being the only team that was placed in last or 2nd to last that didnt get mad and quit.
  3. Appologies, sorry for the late update, I got the 4 I needed, thank you!
  4. Need 4 of 'em, will pay well, send me a message ingame @Dread Shinobi or PM me here on the forums, thanks.
  5. Quote:
    Originally Posted by _Tux__EU View Post
    I really like Cremate so I think I'll put it in there. I understand that Incin is a better attack overall but the DoT annoys me slightly.
    Up until respecing for i19 and putting my hecatombs into GFS to save a slot I had my hecatombs in Incin which worked out really nice.

    1) You will still have the damage proc there for lower level stuff
    2) You have 2 chances for high upfront damage with Incinerate (a chance for a crit, and a chance for hecatomb proc) The double chance for burst damage in Incinerate is very noticeable.

    If you don't put it into GFS I would definitely put it into Incin over Cremate.
  6. I personally try to color my Fire/Plasma Shields and Ice/Glacial Shields to be as visually invisible as possible. It is easy enough to read buff bars to see when people need more shields.
  7. Sands of Mu and Blackwand, theyre all you really need.
  8. Quote:
    Originally Posted by Dollymistress View Post
    Oh I did once, but at the moment I still have enough alts needing LGTF/ITFs that I can avoid BSFs and LRSFs. At some point I'll need to start more BSFs. The point though is that Kahn is easier, so most people with the option are going for that instead of Cuda.
    Yeah, Kahn is significantly faster than the BSF, but on the flipside LRSF is significantly faster than the STF so villains aren't as far behind heroes as they usually are. Which is nice.
  9. Quote:
    Originally Posted by Silas View Post
    Yes, make a Corruptor. The damage difference between Defenders and Corrs solo might not be that big, but if you team at all the difference gets bigger. More importantly though, Corrs just feel more offensive.
    This and defenders dont get fire blast.
  10. Quote:
    Originally Posted by CriticalKat View Post
    Umm so did this match happen? I don't see any scores. :-(
    no
  11. DreadShinobi

    MoLRSF

    Quote:
    Originally Posted by Silas View Post
    You call my post where I offered valid feedback "meaningless dribble", insist I'm trolling, chest thump about being "alpha" like some frat boy cretin and you're incredulous about why I've not offered to join?

    Really?

    Like, really really?
    Yeah, I'm pretty open to helping people that ask politely, and I would have been willing to jump on my therm and help out if you did just that.

    Although after reading your most recent posts I am suprised anyone would even want to run the MoLRSF with you even on their badge toons that need the badge.

    Really, just asking politely and being considerate goes a long ways.
  12. DreadShinobi

    MoLRSF

    Quote:
    Originally Posted by Tamerlayne View Post
    The FACT here Silas, similarly directed to the ever troll'ing Mebs,.. is:

    You are not helping.. at all. If you wish to STEP UP and help out, then do so....


    Thank you for the "GL" though.
    Not sure how you're readin his post, but it was indeed helpful and he certainly is not a troll. Spreading out the melee over multiple runs is probably the best idea to get people master badges and make a solid team for each run.
  13. DreadShinobi

    MoLRSF

    Quote:
    Originally Posted by DaveMebs View Post
    Two regen scraps on a masters. GL.
    I believe Gulver is a claws/regen so that'd be 3 regens lol. That said 3 SR scrappers would be more risky. Regens get the advantage of capped HP.
  14. coh wasnt hard before i19.
    coh is not hard after i19.

    Use insps, they are part of the game.
  15. Quote:
    Originally Posted by Cutlass View Post
    Soo many characters to respec into SS+Celerity Stealth.
    Woooo go cutlass
  16. Energy Punch ((the blaster version)the big orange numbers in total focus are very misleading).
    Power Thrust (blasters again).
    Siphon Power (as a debuff).
    Glacial Shield (too many colds that only take the ice shield)
    Screech (the -res lasts 12! seconds).
  17. ********************************************
    Vote # 171
    Tankers -
    Corruptors +
    ********************************************

    Blasters 26
    Defenders 15
    Tankers 46
    Corruptors 7
    Dominators 19
    Masterminds 13
    Stalkers 14
  18. It's fine to learn to pvp on a stalker, as long as you spend the time learning to AS.

    Sharks =/= AS. It takes 0 skill to trow sharks and it isn't anywhere near as effective as ASing.
  19. You want Tough so that you can also get Weave.
  20. Quote:
    Originally Posted by je_saist View Post
    Okay. I haven't read the thread itself, just responding to the original post, so if this stuff has already been addressed and I'm just repeating it, yeah, sorry.



    Okay. Big problem here. The buff archtypes have deliberate minimal resistances and protections against mez effects in the game. Outside of the anti-mez fields in the Sonic Resonance and Force Field power sets, only Controllers get any mez-protection with Indomitable Will. Even then, IW is a level 41 Epic Power, and you'd need to be pretty much at hard recharge cap for it to be perma.

    So, your basic request here, isn't one you are ever going to fill.



    Requisite link to damage caps: http://paragonwiki.com/wiki/Damage_Cap#Damage

    While Corruptors do get 100% more damage boost than controllers or defenders, raw damage is only one factor. The majority of a corruptors damage comes late in the HP bar of an opponent when scourge kicks in and they start doing double damage.

    Controllers, by comparison, get double damage as long as any mez effect is applied to an opponent.

    Defenders get a Damage buff when they are solo or with up to two team-mates, and have stronger buff / debuffs.

    Then there's the matter of the power sets themselves.

    Case in point, Archery. Archery is largely made up of a large number of single strike shots, and only has two powers that benefit from scourges double damage on damage over time: blazing arrow and rain of arrows. While all attacks have a chance for double damages, that overall damage becomes limited.

    So, does the higher potential damage cap on a corrupter off-set the stronger buffs / debuffs of a Defender? Does it offset the control offered by a controller?

    That is up to any particular player to decide for themselves. There is no hard only one way to go answer. Each archtype has it's own strengths and weaknesses.




    Okay. First lesson in Kinetics 101: Your buffs are not for you.

    Fulcrum Shift, as a power, is designed for your team-mates to take advantage of. If you are getting into Melee range on a regular basis, you need to back up.

    Control Sets with good alpha mitigation capabilities are often used as platforms to drive players buffing themselves with FS. One of the reasons the Fire / Kinectics Controller rose in popularity as a farming solution is that fire control offers both a perception debuff in smoke, and a stun debuff in Flashfire. Those particular debuffs can give Fire / Kins time to get into melee range and leverage fulcrum shift for themselves.




    Okay. Defense is meaningless.

    No really. There are a couple basic problems with obsessing after defense. Your archtype, the corruptor archtype, has no defense debuff resistance. This means that it's only going to take one single attack landing with a defense debuff, and you no longer have any defense.

    The larger the mob that you enounter, the more chances the enemy has to penetrate your defenses, and the more likely you will be going splat.




    Yeah, here's the thing. Many mez attacks, such as sleep or hold, are not delivered through smashing / lethal damage attacks. The mez attack most often coupled with smashing / lethal / energy attacks is stun. You are getting hit by enemies with attacks you have no protection against.



    Short version. No.

    To put it bluntly, what you are trying to do, the developers don't want you to do. It's known as blapping, named after players who played blasters like scrappers trying to take advantage of the old blaster defiance.

    In order for what you want to work as you want it to work, you pretty much have to cherry pick which enemies you fight, making sure to only take on opponents with smashing or lethal damages and no mez effects.

    Now, if you are dead set on using a ranged archtype in a non-ranged combat situation, your best bet is going to be controllers, and from what it sounds like you want, you might as well go ahead and make the flavor of the it's going to get nerfed again and ruin it for everybody else Fire / Kin.
    hahahahahaha. I don't know how I missed this. *tear*