Okay. I haven't read the thread itself, just responding to the original post, so if this stuff has already been addressed and I'm just repeating it, yeah, sorry.
Okay. Big problem here. The buff archtypes have deliberate minimal resistances and protections against mez effects in the game. Outside of the anti-mez fields in the
Sonic Resonance and
Force Field power sets, only Controllers get any mez-protection with
Indomitable Will. Even then, IW is a level 41 Epic Power, and you'd need to be pretty much at hard recharge cap for it to be perma.
So, your basic request here, isn't one you are ever going to fill.
Requisite link to damage caps:
http://paragonwiki.com/wiki/Damage_Cap#Damage
While Corruptors do get 100% more damage boost than controllers or defenders, raw damage is only one factor. The majority of a corruptors damage comes late in the HP bar of an opponent when scourge kicks in and they start doing double damage.
Controllers, by comparison, get double damage as long as any mez effect is applied to an opponent.
Defenders get a Damage buff when they are solo or with up to two team-mates, and have stronger buff / debuffs.
Then there's the matter of the power sets themselves.
Case in point,
Archery. Archery is largely made up of a large number of single strike shots, and only has two powers that benefit from scourges double damage on damage over time:
blazing arrow and
rain of arrows. While all attacks have a chance for double damages, that overall damage becomes limited.
So, does the higher potential damage cap on a corrupter off-set the stronger buffs / debuffs of a Defender? Does it offset the control offered by a controller?
That is up to any particular player to decide for themselves. There is no hard
only one way to go answer. Each archtype has it's own strengths and weaknesses.
Okay. First lesson in Kinetics 101:
Your buffs are not for you.
Fulcrum Shift, as a power, is designed for
your team-mates to take advantage of. If you are getting into Melee range on a regular basis,
you need to back up.
Control Sets with good
alpha mitigation capabilities are often used as platforms to drive players buffing themselves with FS. One of the reasons the
Fire / Kinectics Controller rose in popularity as a
farming solution is that fire control offers both a perception debuff in smoke, and a stun debuff in Flashfire. Those particular debuffs can give Fire / Kins time to get into melee range and leverage fulcrum shift for themselves.
Okay. Defense is meaningless.
No really. There are a couple basic problems with obsessing after defense. Your archtype, the corruptor archtype, has no defense debuff resistance. This means that it's only going to take one single attack landing with a defense debuff, and you no longer have any defense.
The larger the mob that you enounter, the more chances the enemy has to penetrate your defenses, and the more likely you will be going splat.
Yeah, here's the thing. Many
mez attacks, such as sleep or hold, are not delivered through smashing / lethal damage attacks. The mez attack most often coupled with smashing / lethal / energy attacks is stun. You are getting hit by enemies with attacks you have no protection against.
Short version. No.
To put it bluntly, what you are trying to do, the developers don't want you to do. It's known as
blapping, named after players who played blasters like scrappers trying to take advantage of the old blaster defiance.
In order for what you want to work as you want it to work, you pretty much have to cherry pick which enemies you fight, making sure to only take on opponents with smashing or lethal damages and no mez effects.
Now, if you are dead set on using a ranged archtype in a non-ranged combat situation, your best bet is going to be controllers, and from what it sounds like you want, you might as well go ahead and make the
flavor of the it's going to get nerfed again and ruin it for everybody else Fire / Kin.