-
Posts
727 -
Joined
-
tldr:
Things are just slow becuase you haven't slotted and are expecting blaster levels of damage which isn't going to happen.
/Archery suffers from dealing lethal damage which is more resisted than other damage types...but you shouldn't be seeing those sorts of effects below lvl 18. Defenders just have lower damage modifiers than blasters, so if you're expecting your Defender to deal Blaster levels of damage you're going to be dissapointed. Granted, you get some help dealing damage with Freezing Rain (35% resistance debuff) but even so, you won't be hitting Blaster levels (especially since they get....do they still call it defiance or did it get renamed when they made it actually useful?).
Changing secondary powersets is not going to cause an appreciable difference in damage. (Sure other damage types are less resisted, but then you have a crashless nuke to make up for it). Of course slotting will make a HUGE difference. You no longer have beginners luck at 18, so all of the missing is going to make things feel like they take longer (although FR will help with that), and the more often FR is recharged the faster you will be able to kill things. -
Quote:Well, a lot of this will of course depend on playstyle, and if you find you don't need the endurance all the better. It frees up more slots for other things. I assure you though this would not be enough endurance for me, but then I also run 2 leadership toggles and have more recharge than you do, so if you can get buy with this, all the better. I will stand by my prediction though, that as you work towards this build you will be looking for little ways to eek out more endurance.Draggynn - Good call on the SF:3%, I'll be tossing it in tough. On the endurance issues, between accolades, cardiac tier3 alpha and PowerSink, I should be more than fine.
Quote:I started putting Acro on most of my squishes to shrug off a hold, and it's made me enjoy the toons more since I'm always aggressively charging in and tossing debuffs down first thing (when I play with my local group of 2 or 3 other squishes).
Quote:OK so if I dropped FA from the level 49 slot what could I replace it with?
Quote:If I dropped the KB IO from Tough where could I put the slot for the most benefit? -
Quote:To be honest I am not certain that Soulbound Allegiance will proc in Tornado, although it probably will. But even if it does, you would get more damage out of Tornado by slotting it for damage than you would with the proc. Based on the way the proc works in other pseudopets, there will be a chance for the proc to fire on you when summon Tornado, and then the proc has a chance to fire and effect Tornado every 10 seconds. But the proc only has a 16% chance to fire. Assuming the proc does fire in Tornado, that results in an average of (80% damage boost for 10 seconds: 3*.166*6.67*2*10*.8)=52 additional damage. (Assuming the time when it hits nothing balances the times it hits multiple things). This results in a 12% damage boost, so you are better off just slotting Tornado for the damage.OK so here is my new build. I think its got most if not all the things I desire. The toon just hit level 32 and picked up LS so my desires may change as I level. lol
I generally find 8 points of KB protection is sufficient, but if you feel you need 12, go for it.
I would stick some endurance reduction in FA rather than the chance for build up. It has a 5% chance to fire which means on average it will fire every 200 seconds. And in my experience, it usually doesn't fire at times that are useful for me. And FA is expensive to run (more than hurricane). Also thanks to FR you don't really need the +accuracy or the +to-hit so I would probably drop it since really all you're getting is the +perception, so you can just stick the +perception proc in amplify.
Quote:Here's my planned build....probably around 1B. Cheap (compared to most on here) but fun/effective. Energy Def + Energy Res on these new trials is quite handy, when the 9CU's to-hit doesn't go over 9,000 that is.
If you're planning on putting this much into a build and building for a defense, there should be a steadfast protection 3% defense IO in there somewhere (it's only 1 alignment merit). I would also go for the Clarion Destiny and drop acrobatics eventually although I'm not sure what I would pick up, and you would need to find 2 IOs for KB protection (1 in SS is easy, the other one you would need to play around with more).
Also, I'm not a fan of Positrons Blasts in FR just for the recharge bonus, especially since you want FR up as often as possible and 26% recharge is WAY too low. If you're intending on fighting tougher enemies or teaming, I would also encourage the Achilles Heel proc. See the link in my sig for more Freezing Rain information. -
Quote:Just a couple quick thoughts before I jet off to bed.Well I took the advice on this thread and tweaked my build a bit based on that advice. I have not respecced yet as I wanted to submit it again for review. I abandoned my original concept and went another direction so got rid of some baggage. (just takes imagination sometimes) So now I find myself with extra slots. I am not sure how much gravitational anchor is but what are the thoughts of it in crushing field for the extra recharge. I still won't change the APP's but other than that what can be tweaked.
I'm going to go ahead and predict endurance troubles even with the Cardiac Alpha. At the very least you need another endurance slot in Stamina. The Miracle unique in health is also a good idea (Do those tip mission and save up alignment merits, the Miracle unique is 2 merits). I would probably take those slots from Crush and Propel.
Trying to keep changes to a minimum as requested:
More recharge in powers is a good thing (although you will find more recharge means endurance management becomes more important.):
Change the DefDebuff/End in Freezing Rain to a End/Recharge (I would do the Def/Recharge, but I think you may need all the end reduction you can get).
I would also try to get more recharge in Lightning Storm. Yes, this will be at the cost of endurance, but hopefully with the some of the endurance optimizing above this will be less of an issue.
I would also try to get more slots in Steamy Mist for additional Endurance Reduction and resistance or defense (personal preference) if you have more of those "extra slots" to stick somewhere.
Any way I could convince you to take consume over fire shield or RotP? That would certainly take a step towards eliminating some of your endurance trouble. -
-
The little bleep is driving me crazy. Is there a way to disable it?
-
Curse you people!! I was very skeptical, but I actually find this show quite enjoyable. I will also say that I am quite impressed by their song writers. As a Sondheim fanatic I got a huge kick out of Rarity's Song in episode 14, "Suited For Success". Yes I've already watched the first 14 episodes, hush you!
-
I have no familiarity with particular farm missions, but I suspect that you won't need to keep hurricane up all the time. Using roots you should be able to eliminate much of the incoming melee damage just by immobolizing enemies at range.
-
Quote:Pretty sure two factions fighting each other and xp stealing pets use the confuse tables. Non teamed players still split evenly to the best of my knowledge. Same information Local posted but in graphic form from the wiki:Sorry to perpetuate the threadjack, but... In missions where there are two factions fighting each other, or when you have a helper that's not a pet (so it steals XP), do they use the same table, or is it on a 1:1 ratio, like non-teamed players fighting the same foe? Or did the ratio for non-teamed players change when they changed confuse?
-
As others have already said, if you're intending on farming, you really do need to build more heavily for defense. If you take hurricane you can go for ranged defense and rely on hurricane for melee defense. The only real advantage with that route over S/L defense is that you don't need to take an epic with a smash/lethal shield then and ranged bonuses are easier to come by. In general though it's easiest just to go the S/L route.
Quote:You absolutely are better off with procs if you want FR to deal damage. See the link in my sig if you want all the numbers (Guide is for defenders but troller numbers are comparable). Gimping Freezing Rain with Positron Blasts is not worth the 6.25% defense bonus.Freezing Rain: This is not a very good damage power -- it provides large debuffs, so you want it up as much as possible. All those "-1" damage you see are actually just a small fraction of 1. Slot for Recharge first, then the Achilles Chance for Resist Debuff proc, then the Lady Gray and/or Posi-Blast proc. I think the procs actually do more damage in the long run than slotting for damage.
Quote:Tornado does a ton of damage when slotted for Damage. Your Roots has -Knockback to turn Tornado into a damage power -- and it is auto hit on hard targets. Slot it for Damage, EndRdx and Recharge. I think that will do more damage than the procs.
A proc in Tornado will have a chance to fire 4 times (might be 3, but we'll give it the benefit of the doubt and say 4). that's 4*74*.2 = 57.6 damage extra damage per cast. Tornado normally does 6.67*60 = 400 damage. Thus a damage proc in Tornado is only a 14% damage increaase. Thus if you would get more than a 14% damage bonus in Tornado you are better off slotting for damage. (Granted this assumes that tornado will be in contact with enemies throughout its duration, but if it's not in contact with enemies then you get 0 damage from the procs as well). -
Quote:Not a Reactive Bug. Reactive works fine in Freezing Rain as well as Lightning Storm, both pseudopets. Haven't payed close enough attention to know if it's triggering in Tornado or not though.My Diamagnetic Tier 1 works with (well actually VERY well with) with my Freezing Rain power, which is a pseudo pet, on my Grav/Storm controller.
I will go with what Necrotech says about it just being a Reactive bug, but Im not overly experienced with them all tbh. -
Quote:Actually Freezing Rain is still very effective. You'll note that it is one of the few things (-Damage being another) that AVs don't resist. Technically, resistance debuffs are resisted by resistance, but in actuality this just means that a 30% resistance debuff always causes you to deal 30% more damage.Do basically I just continue as a damage helper and spam tornado, lightning storm and my attack chain when fighting AV's? I still drop freezing rain but I guess it is not doing much
(If an enemy has 50% resistance, then 100 damage because 50 damage. A 30% resistance debuff is resisted 50% and thus becomes a 15% resistance debuff so the enemy now has 35% resistance, so 100 damage becomes 65 damage, but 65/50=1.3, so you are still dealing 30% more damage).
Granted this is still subjected to the purple patch and thus your debuff will get less effective as the AVs become higher levels than you, but FR is your most important power in AV fights. Especially because you can stack it and if you're lucky hit 90% -res. Read my guide to understand the poofing bug and why you need to be lucky, and note that controller numbers on FR are slightly lower.
The other thing to remember is that FR and SS together provide 105% -recharge, so even against an AV that's still 16% -recharge, which means it takes there powers 20% longer to recharge which means longer between uses of the hard hitting powers. Thus, I will usually run SS on AVs as well, especially since it keeps them from flying away.
Hurricane though I view as mostly worthless in AV fights (except for managing additional mobs, so it can be very handy say on the ITF), especially given it's massive endurance cost and that you will usually be safer at range. -
-
Quote:Already covered territory, but since it doesn't look like someone posted it, here is the xp breakdown for confused enemies courtesy of the wiki:Confuse is great for control as I've seen, but wouldn't it be bad lvling up if all the enemies are killing each other and you are getting poor exp cause of them offing themselves? I'm kinda impatient so I get really annoyed when a mind troll has to kill a few with confuse...If we have to kill a few each mob, lower the difficulty
link
apologies if I just missed it on my skim. -
Quote:Apparently the way the badges are intended to work, they should not have been rewarded...link. Obviously they are though...and apparently todays patch hasn't changed that yet.I really hate when the GMs respond to players in this vaguely condescending way when they are clearly wrong. Either their "understanding" of these badges is wrong or they aren't working the way they say they're supposed to. Either way the GMs/Devs are probably going to remain convinced they are right and we are wrong until we keep beating it over their stubborn heads long enough to admit it. *sigh*
Seems like a thoroughly mediocre idea they have if the badges work as intended though. -
In case folks haven't seen here(link) is how the badges are supposed to work apparently. Can't say I'm really a fan of having to defeat Marauder Three times. If you can do one of them...does anyone really think a team can't do all three...
-
Well that certainly did not format for correctly for me. I don't have time to look at the build in depth at the moment but this will help you get answers. if folks can actually read it
Just a quick thought, since you didn't take thunderclap, screech, or Total Focus to stack with it there is no point putting the energy manipulator in LS. Instead stick the devastation chance to hold in there since it is 15% instead of 10%
This is simply the reposted build, i haven't made any changes to it:
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Defender
Primary Power Set: Storm Summoning
Secondary Power Set: Sonic Attack
Power Pool: Speed
Power Pool: Flight
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Power Mastery
Hero Profile:
Level 1: O2 Boost -- Dct'dW-Heal(A), Dct'dW-Rchg(3), Dct'dW-Heal/EndRdx(3), Dct'dW-Heal/Rchg(5), Dct'dW-Heal/EndRdx/Rchg(5)
Level 1: Shriek -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(27), Decim-Dmg/Rchg(29), Decim-Acc/EndRdx/Rchg(29), Decim-Acc/Dmg/Rchg(31)
Level 2: Scream -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(23), Decim-Dmg/Rchg(25), Decim-Acc/EndRdx/Rchg(25), Decim-Acc/Dmg/Rchg(27)
Level 4: Howl -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(7), Ragnrk-Acc/Dmg/Rchg(7), Ragnrk-Acc/Rchg(9), Ragnrk-Dmg/EndRdx(9)
Level 6: Snow Storm -- P'ngTtl-EndRdx/Rchg/Slow(A)
Level 8: Freezing Rain -- Achilles-ResDeb%(A), LdyGrey-DefDeb/Rchg(11), LdyGrey-DefDeb/Rchg/EndRdx(11), LdyGrey-Rchg/EndRdx(13), ShldBrk-DefDeb/EndRdx/Rchg(13), ShldBrk-Acc/EndRdx/Rchg(15)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(17)
Level 12: Hurricane -- DarkWD-ToHitDeb(A), DarkWD-ToHitdeb/Rchg/EndRdx(21), DarkWD-ToHitDeb/EndRdx(21), DarkWD-Rchg/EndRdx(23)
Level 14: Super Speed -- Empty(A)
Level 16: Shout -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(31), Decim-Dmg/Rchg(31), Decim-Acc/EndRdx/Rchg(33), Decim-Acc/Dmg/Rchg(33)
Level 18: Steamy Mist -- LkGmblr-Rchg+(A), S'fstPrt-ResDam/Def+(33), S'fstPrt-ResDam/EndRdx(34), S'fstPrt-ResKB(34)
Level 20: Amplify -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(36)
Level 22: Hover -- LkGmblr-Rchg+(A), Krma-ResKB(36)
Level 24: Maneuvers -- LkGmblr-Rchg+(A)
Level 26: Tornado -- C'Arms-Acc/Dmg(A), C'Arms-Dmg/EndRdx(36), C'Arms-Acc/Dmg/Rchg(37), C'Arms-EndRdx/Dmg/Rchg(37), S'bndAl-Dmg/Rchg(37), S'bndAl-Build%(39)
Level 28: Siren's Song -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(39), FtnHyp-Acc/Sleep/Rchg(39), FtnHyp-Acc/Rchg(40), FtnHyp-Sleep/EndRdx(40)
Level 30: Boxing -- Empty(A)
Level 32: Lightning Storm -- Apoc-Dmg(A), Apoc-Dmg/Rchg(40), Apoc-Acc/Dmg/Rchg(42), Apoc-Acc/Rchg(42), Apoc-Dmg/EndRdx(42), EnManip-Stun%(43)
Level 35: Tough -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/EndRdx(43), ImpArm-ResDam/EndRdx(43), ImpArm-ResDam/EndRdx/Rchg(50)
Level 38: Dreadful Wail -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(45), Armgdn-Acc/Dmg/Rchg(45), Armgdn-Acc/Rchg(45), Armgdn-Dmg/EndRdx(46)
Level 41: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(46), GftotA-Def/EndRdx(46), GftotA-Def/EndRdx/Rchg(48)
Level 44: Power Build Up -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 47: Temp Invulnerability -- HO:Ribo(A), HO:Ribo(50), HO:Ribo(50)
Level 49: Force of Nature -- RechRdx-I(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Cardiac Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(19)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), EndMod-I(17), EndMod-I(19) -
well I reinstalled from a disk, and tried to just use the CoH updater while skirting the NCSoft updater, but at some point the CoH updater just stalled out on me, so I tried switching back to the NCSoft updated and continued to get failures:
Code:Guess I'll have to escalate this up to support and see if they can help me, unless any of you have good ideas.Error Code: 58 (FileGroupApplicationErrorRollbackNotAttempted): Errors occurred while applying the patch, and a rollback was not attempted. The product is likely in an inconsistent state and should be repaired or reinstalled. The patch application errors are as follows: Error Code: 57 (ErrorRepairingTargetFile): File could not be repaired: C:\Program Files (x86)\NCsoft\City of Heroes\piggs\sound2.pigg.
-
So early tonight I started getting CoH crashes related to reports that certain files were corrupted, in particular a face texture, didn't write down the details because I was expecting it to be a quick fix.
Fine I thought, I'll just run repair on CoH. Well after running repair several times at the end of which I got a message that the repair had failed, I decided that I would simply uninstall and reinstall City of Heroes, re downloading from the NcSoft Launcher. Well that doesn't appear to be going so well.
It's trying to download: CityOfHeroes_Main_0.0.0.0To1900.201011031705.0.0.n cpatch for about the fourth time tonight. It finishes downloading that file...apparently a checksum or something fails and it starts downloading the thing all over again. Anyone else encountered this problem and anyidea how to fix it? Tomorrow I guess I'll start hunting for my CDs and try to run the install from there instead. -
I think what your noticing is intentional on the part of the artists. Dragg is a pretty reserved, calm, and slightly lonely hero. So I think the look isn't so much clueless as it is somewhat removed.
-
Just a really quick comment Straenge, just stick a normal slow in Snow Storm. Snow Storm is autohit, so the accuracy in there doesn't buy you anything.
-
Thanks for the kind comments. I'm afraid it will be a little slow to flourish, but I figure slow but steady growth is a reasonable goal
Newest commission by Igloinor
-
Quote:If you don't need the endurance from the cardiac alpha, then I think Storm benefits much more form the spiritual alpha for the extra recharge. (more Freezing Rain, more Tornado, more LS) In standard play your debuffs are so massive that the musculature bonus to them won't make much difference. There may be an argument for going musculature in incarnate content where your debuffs are only 48% effective due to fighting +4s but I'm inclined to say no.
It's got high enough passive defense to soft cap with a single luck, it has high HP and regen and uses the Darkness Mastery strategy detailed above, where you toggle on OP Gloom, go into melee for TC, LS and then out again and everything is stunned. I'd then probably turn off Op Gloom and go from there with other debuffs. With this build I've got Dark Consumption to keep my endurance high and depending how the build plays I currently plan for Cardiac Alpha to keep the high end toggles managable. However a friend has suggested taking Musculature Radial for the extra debuffs?
What do you guys think?
A few quick things on your build:
Freezing Rain is primarily useful for the -resistance debuff so I would sacrifice -defense debuffage for recharge. I would swap out the def/rech/end for the rech/end. It's not much of a difference (4% more recharge), but every little bit helps.
Also because you have Freezing Rain to debuff defense, I would sacrifice accuracy in Lightning Storm in order to up it's recharge.
Regardless it looks like you're in good shape. -
Quote:I was not saying that said build couldn't farm, just that it was hardly optimal. I guess I get amused by folks who hit the soft cap and think that somehow makes their build untouchable. If it works for you...great!Guess you are right, I scrapped the build since it's no good. Only farms +3/8 anyways and only as fast as an elec/shield scrappy.
I just worry that someone new to the forums will see that build and think that is what they are supposed to be playing and what a storm defender should aspire to. Thus, I think it's important to have dissonant voices.
I'm glad that the play style that goes with that build is comfortable for you, I just suspect that it won't be for many players. -
Quote:Just to be clear, the images weren't outdated when posted. This thread was just started back in mid-february.I wasn't a fan of the team window change either. However, the images being posted are a bit outdated. They're from the original look of the windows back when they first opened up the sneak peak stuff.
Although the current team window on test is an improvement over the images in this thread, in my opinion it is still a step backwards from our current team window.
I would continue to encourage folks to hop on test to check it out and provide feedback in the appropriate forums there.