Doomguide

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  1. Doomguide

    Dual Boxing Emps

    Quote:
    Originally Posted by DrMike2000 View Post
    I tried this one on a lone 50 empath, taking some SG-mate into the Hollows to level him up, and it wasn't as stellar as I thought. Adding a second empath really just adds another +31% Damage and +100% Recharge, since you're effectively invuilnerable and hitting 95% of the time anyway with one.

    You'd be better off taking people into +3/x8 missions with you and wiping the floor with the bad guys together, that would give much better XP. Plus you get chances for Purple drops that way...
    No, no, nooooo, it adds 60% damage (another Assault in the mix as well as the Fort) :P

    Perhaps if the "street" in question was the deck of the Mothership *giggle*
  2. Quote:
    Originally Posted by Oedipus_Tex View Post
    Hmm. This build is kind of genius. When I see things like this it makes me realize just how difficult optimizing really is. The only unfortunate thing is that Blessing of the Zephyr just got nerfed. It now provides much less defense than before, so sadly this build won't deliver as much defense as it used to. Still a really good design for a pre Issue 17 character.
    Indeed the build (Nemu's ranged defense version) is a very sweet, particularly in balancing the compromise between more purples, gaining higher recharge and still maintaining a very high positional defense.

    Love my Colds and really liking my newest troller, a Mind/FF, so this thread is really making the altitis itch!

    Couple thoughts (or questions), does the "no it doesn't cause aggro" also apply to the Malaise's Illusion proc since it deals psi damage (and would it only matter if somehow the proc fired while the foe was not effected or missed by the confuse >>> a Cimeroran who's just used Shout of Command for instance)?

    Good to know about the auto hit on Heat Losses primary target. I may have known at one point and forgotten as my Cold/Ice in particularly has ludicrous amounts of global accuracy and to hit, missing only when the rng is angry with him.
  3. I'd consider moving things about to 4 slot the shields with LotG for the extra accuracy (in particular) and I'd make them lvl 25's. In fact I'd tend to drop the set levels all across the board to level 25'ish unless the only TFs you commonly plan to do are the 45+ ones. The buff value difference between a lvl 50 set and a lvl 25 set compared to keeping the set bonuses at much lower levels is a trivial one >>> 22.6 vs 23.6 for 4-slotted LotG for example. And just changing the default level in Mids (from 50 to 25) shows a loss in Net Recovery of 0.05 end/sec or less than the cost to run Combat Jumping.

    I'm fairly new to Mind Control but I'd hesitate to skip Mesmerize. Unlike the Holds which need Overpower to one shot a boss, Mesmerize can one shot them out of the box and unlike a Hold will work on AV's as well, even with PToD up and running. Perhaps lose Power Blast, effectively anyway, as I'd want Mesmerize in there much earlier for a TF oriented build.

    Guessing no Ragnarok or Apocalypse to help keep costs in check? One thing purple sets are definitely good for vs other sets is recharge and the build is screaming and begging for all the recharge you can muster to keep Heat Loss available as close to "always" as it can be.

    While acknowledging the +5% recharge from 6-slotting Efficacy Adaptor in Heat Loss and the fact the set has reasonable recharge in it ... well I'd want as much recharge as I could get and as much accuracy as I could manage. Right now one nasty To Hit debuff effecting you and very bad, very ugly things could happen with a missed Heat Loss.

    Might consider stockpiling the necessary salvage for the Empowerment buffs for +recovery and +recharge (I believe with the +recharge buff you'd be just a hair from perma hasten and the +recovery buff is about the equal of having a Miracle unique at work for you). Use them when the team makeup doesn't quite do the trick.
  4. Doomguide

    195% rech

    Quote:
    Originally Posted by Griff Mender View Post
    in addition to the above, I recently have discovered a wonderful little helper for my ill/rad when soloing AVs and GMs. I'm sitting at 203.75% recharge with AM and Hasten running which gives me a new PA just as the last of the phantoms disappears. however the sets needed to achieve that recharge do leave me drained on endurance from time to time. A simple solution to this is the use of the accolade power Geas of the Kind ones. It not only has a +recharge element (303.75% for the duration)which makes everything easier, it has a +recovery element. During a prolonged fight if you are running low on endurance or finding the gap between PA casting is unsafe you can pop that accolade power and be able to sail thru it pretty easy. Just something i found useful.
    This topic came up recently in the Repeat Offender forums while discussing perma PA for a Ill/TA controller build and in addition to Geas of the Kind Ones 3 other ways of gaining at least a temporary boost to ones recharge came up:

    1) Predator - Day Job badge for logging out in a pvp zone. I believe it is a +7.5% boost to recharge for up to 2 hours depending on how long you've been logged out "charging" the power.
    2) Time Lord's Boon - The benefit for earning the Time Lord accolade. A +10% recharge bonus lasting up to 2 hours. Duration again based on how long one logged out in the appropriate location (Cimerora or Ouroboros). Also provides some +resist vs run speed (and movement?) debuffs as well as teleport
    3) Empowerment Buff station "Increased Attack Speed" temporary power. A +20% recharge bonus lasting 1 hour.

    If you're close (and depending on how close) any of these could put you over the top for a particular task your character may be attempting.
  5. Doomguide

    Dual Boxing Emps

    Quote:
    Originally Posted by Crim_the_Cold View Post
    I'm kind of wavering between sonic and elec blast. I'm really not looking to trivialize +4/x8 though that would be kind of cool. I havent thought of epics yet though those would be a long way off. The other thing I'm wondering about is my ability to team with other players.
    Understood It was (is) more a thought as to the potential power of an Emp duo. As in you'll be looking for challenges by the late game.
  6. Just a head's up as given the responses I'd guess the data link is working for some folks. It is not working for me to look at the build.

    Clear Mind - base slot only, either Endred or Range. I like Range. Definitely the way to go once you start using sets as I totally agree with Dr. Mike's assessment that you want recharge then more recharge on Emp builds (and also largely true for controllers as well) to get all your long timer powers back as fast as you can.

    Fortitude - while leveling I'd slot the +defense as a priority over recharge ... add recharge as you have the slots to spare

    HO and HA - I'd go with 1 endred and 2 rech but that's more a personal choice.

    Regen Aura - 3 rech minimum, which you have, (puts it on the same timer as Recovery Aura allowing you to "pause" just once to use both) then ideally 2 or 3 slots for Heal. To put it in perspective the fully slotted the combo of AB plus Regen Aura is more +regen (at over +1900%) than a /regen scrapper running IH can typically manage (in total, globally).

    Adrenaline Boost - after the 3 recharge I'd add 2 Heal and 1 Endmod to the power. As noted the single Endmod puts the +recovery of AB at over +1000% sufficient to completely counter the -recovery (-1000%) debuff applied to the users of most nukes.
  7. Quote:
    Originally Posted by kage_ronin View Post
    Server copied this time is Protector.

    <em raspberry>
    mildly amusing I log on expecting to see my Freedom roster and .. one toon from Protector!
  8. Doomguide

    Dual Boxing Emps

    Quote:
    Originally Posted by DrMike2000 View Post
    It rocks. It's insanely good.
    Its a build that's full of little milestones - your effectiveness jumps dramatically with Fortitude, Recovery Aura, Regen Aura and AB, and with slotting each one.

    I did it to level 39 and got bored because +4/x8 was not an option back then.
    By then you can alternate auras and keep yourself AB'd at all times fro +1000% Recovery and Regen, and have 30-odd % Defence via Fortitude and Manouvers.
    My attack chain became Tier2 and 3 blasts and AoEs, I think I ended up slotting Power bolt (my teir 1) as a set mule for Kinetic Crash, because I neevr used it at the Recharge rates I was operating at.

    I played Empathy/Energy blast purely for concept, far from the most efficient set but it worked a treat. Emapthy/Sonic would be the most efficient as you stack your +69% damage (double Assault plus Fortitude) with large -Res's.

    But anything will work. Its not complicated to play. Clear Mind/Fort/AB yourselves eevry 90 seconds, and fire off a pair of auras every time the last one drops. Its a lot easier than emp-ing for a team in terms of watching power refreshes.
    I'd love to find out sometime but guessing even +4/x8 would be trivialized (and therefore become boring to most folks before too long) by a IO'd, build dedicated, Emp duo. In fact wouldn't terribly surprise me to find out a dedicated Emp duo using SO's would trivialize +4/x8 much less an IO'd pair.
  9. Quote:
    Originally Posted by GangstaBlade View Post
    What does he mean by icon, i don't have a good computer knowledge, don't mock me!
    see my edit rereading it thru my own not so tech savvy eyes I realized neither I or or several other posters indicated what icon to be clicking on. Obvious to us not necessarily so obvious to someone else.
  10. Quote:
    Originally Posted by GangstaBlade View Post
    Uhhh where is run as administrator? My account is the only account on the computer, I am already Administrator. I use Windows Vista, according to the sticker on my computer.
    Yep. I'm also the sole user and "Administrator" on my machine with Windows Vista and it also didn't work right until I right clicked on the Mids icon and specifically told it to "Run as Administrator" (the 3rd choice down after right clicking, at least on my machine)

    Edit: to add in 'on the Mids icon'
  11. Quote:
    Originally Posted by Lightslinger View Post
    I was wondering what the Scrapper sages thinking about building my Katana/SR scrapper around level 40? The enhancement values aren't that far off from 50 and it would allow me to Ex- down quite a few levels before losing my set bonuses. Is this something to consider? ...
    One can certainly do this. Almost none of my builds use the highest end of an IO sets level range anymore and increasingly I'm using close to if not the lower end. Really boils down to how often you find yourself exemp'd down and how far.

    For example take Focused Senses. 4 Slot it with level 50 LotG (d, d/e, d/e/r and d/+7.5%) and you end up with +21.9% defense. Now slot it with the same 4 LotG only lvl 25 versions, the defense value is now +20.9%. You've lost a net 1% defense to melee but those set bonuses now work while you run a Sister Psyche task force. The difference between slotting out at lvl 25 vs 50 throughout the entire build means (in the build I'm looking at) my defenses are around 46% instead of 48% vs a given position. Still soft capped but all my sets bonuses now operate as low as lvl 22 instead of 47th. This is a very good deal if you exemp frequently.
  12. Guess my thoughts are

    The original build's defense numbers are fine. You'll have trouble ever noticing the difference in values between 44.x and 45.x for running normal pve missions. Doubtful, given the presence of Siphon Life, that even if you did notice that it would ever significantly impact your survival. Against tougher and higher level spawns and targets (+4/x8 and similar) what I'd probably notice first is a tendency to miss just a bit more often during Soul Drains downtime. You'll be dead, I suspect, from consecutive low single digit to hit rolls (RNG hate ) long before anything resembling cascading defense failure happens if that is your worry.

    I'd go Combat Jumping (vs Weave) for the maneuverability as much as any other reason. CJ+SS=good, Hurdle+SS=good, CJ+Hurdle+SS=priceless (or something like that )

    I think to make significant improvements to the build I'd want to go beyond >>> "I'm not trying to do anything in particular with the build, other than soft-capping it."
  13. Really don't see anything that doesn't necessitate moving slots around.

    Moving 4 slots (one from Tough and 3 from Focused Accuracy) I can get +5% recharge. Nearly identical +damage (think it actually dropped by 0.5%) and maintain the soft cap with the new BotZ in Fly while not needing FA toggled on to hit +4's @95% (owing to using Kismet +6%) even if Follow Up misses.

    You could potentially trade damage for recharge by using Force Feedback chance for Recharge in Focus rather the the Decimation BU proc

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  14. Quote:
    Originally Posted by tektronics View Post
    This is the build I have been shooting for after the BotZ nerf.
    Still unable to figure out if i can run the FU>Focus>Slash chain and if the Endurance is sustainable

    Don't like the amount of melee def though

    Maybe this will give you some ideas and maybe a number cruncher could help me out?
    Melee defense should be fine, though if you really wanted you could move the 3rd slot out of Hasten and into Dodge, then slot another LotG in there. Would put your melee at 45.6% and I seem to recall seeing Cimerorans (as an example of one common debuffer) dropping my defense by -0.5% with a blow. Hasten still shows as perma (barely) with only 2 recharge placed in it. My main sits at 45.7 and has had no issues with the RWZ challenge, Pylons or the handful of AV's I've taken on.

    Edit: And FWIW her ranged and aoe defenses are both 45.1 and doing dumb things (or a vicious rng) has a far far greater impact on survival than a few tenths more defense.
  15. Here's the build changing mostly the sets around. Did move 2 slots out of Tough (into Agile) and 1 out of Practiced Brawler (into Focused Fighting) otherwise same power choices, order etc. Grabbing the +max end accolades and toggling Sprint off (clicking it on and off when you actually need the stealth vs running in constantly) and the build should burn a manageable amount of end with a net recovery of 2.64 end/sec. It's still soft capped against all 3 positions and you don't need the pvp IO to get there. Use it elsewhere if you have it already or save yourself billions by not needing it.

    Likely it could be further improved.

    Villain Plan by Mids' Villain Designer 1.621
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    fire mele _ sr: Level 50 Magic Brute
    Primary Power Set: Fiery Melee
    Secondary Power Set: Super Reflexes
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Scorch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
    Level 1: Focused Fighting -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(7), LkGmblr-Def(9), LkGmblr-Rchg+(9), Ksmt-ToHit+(25)
    Level 2: Cremate -- T'Death-Acc/Dmg/EndRdx(A), T'Death-Dmg/EndRdx/Rchg(11), T'Death-Dmg/EndRdx(11), Mako-Dmg/Rchg(13), Mako-Acc/Dmg/EndRdx/Rchg(13), Mako-Acc/EndRdx/Rchg(15)
    Level 4: Agile -- LkGmblr-Rchg+(A), GftotA-Def(43), GftotA-Run+(50)
    Level 6: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(15), GSFC-ToHit/Rchg/EndRdx(17), GSFC-Rchg/EndRdx(17), GSFC-ToHit/EndRdx(19), GSFC-Build%(19)
    Level 8: Incinerate -- T'Death-Acc/Dmg/EndRdx(A), T'Death-Dmg/EndRdx/Rchg(21), T'Death-Dmg/Rchg(21), Mako-Dmg/Rchg(23), Mako-Acc/EndRdx/Rchg(23), Mako-Acc/Dmg/EndRdx/Rchg(25)
    Level 10: Practiced Brawler -- EndRdx-I(A)
    Level 12: Hurdle -- Jump-I(A)
    Level 14: Health -- Numna-Heal/EndRdx(A), Numna-Heal(27), Numna-Regen/Rcvry+(27), RgnTis-Regen+(29), Heal-I(29), Mrcl-Rcvry+(31)
    Level 16: Dodge -- GftotA-Def(A), GftotA-Run+(31), LkGmblr-Rchg+(31)
    Level 18: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(33)
    Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(33), P'Shift-EndMod/Acc(33), P'Shift-End%(34)
    Level 22: Hasten -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(34)
    Level 24: Focused Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(36), LkGmblr-Def(36), LkGmblr-Rchg+(36)
    Level 26: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37), Mocking-Taunt/Rchg(39), Mocking-Acc/Rchg(39)
    Level 28: Evasion -- GftotA-Def(A), GftotA-Def/EndRdx(39), GftotA-Def/EndRdx/Rchg(40), GftotA-Run+(40)
    Level 30: Lucky -- GftotA-Def(A), GftotA-Run+(40), LkGmblr-Rchg+(42)
    Level 32: Greater Fire Sword -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(42), C'ngImp-Acc/Dmg/Rchg(42), C'ngImp-Acc/Dmg/EndRdx(43), C'ngImp-Dmg/EndRdx/Rchg(43), Mako-Acc/EndRdx/Rchg(50)
    Level 35: Boxing -- Acc-I(A)
    Level 38: Tough -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam(45), Aegis-ResDam/EndRdx(45), Aegis-ResDam/EndRdx/Rchg(45)
    Level 41: Weave -- GftotA-Def(A), GftotA-Def/EndRdx(46), GftotA-Def/EndRdx/Rchg(46), GftotA-Run+(46)
    Level 44: Electrifying Fences -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(50)
    Level 47: Quickness -- Run-I(A)
    Level 49: Taunt -- Zinger-Taunt/Rng(A)
    ------------
    Level 1: Brawl -- Acc-I(A)
    Level 1: Sprint -- Clrty-Stlth(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Fury
    Level 4: Ninja Run



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  16. I think you'll have endurance issues. Net recovery is only 1.63 end/sec which is not enough to run an attack chain on for very long especially in a build with a fair amount of global recharge. Both your melee and range defenses are significantly higher than the soft cap, essentially wasted enhancement. Look to trade some of that excess defense for more end reduction in your powers. As is you don't need to 6-slot any of your attacks for the purpose of getting the +def set bonuses to get to the soft cap.

    And I'm left wondering when I see a +def pvp IO and a single purple set (the 5 Ragnarok's) why there are no other purples in the build. Do you already have those IO's and no Armageddons or Hecatombs?
  17. Quote:
    Originally Posted by Deacon_NA View Post
    There is no "tanking" on a fire/rad team. The /FF exception was made for mez protection primarily. The team TTPd around as one unit, no tanking needed.
    And if I recall correctly they melted the 4 AV's (GW, Mako, Black Scorpion, and Scirocco) in 3 minutes, 16 seconds and was actually only 7 Fire/Rads (the 8th member of the team was the Time Force II Judge)
  18. I'll ... 256th the vote for QS over SS.

    Things I skipped on one of my most recently planned builds were: Stone Prison (the build is meant for teaming and task forces), Salt Crystals, Snow Storm, Hurricane and Thunderclap.

    From Pools she has Recall Friend, Super Speed, Fitness (Hurdle, Health, and Stamina), Leadership (Assault, Tactics and Vengeance) and Stone Mastery (Fissure, Seismic Smash and Earth's Embrace).

    If I were to tweak it further I'd try to squeeze in TC first do to play style and the presence of Fissure and Stalagmites, stacking more stuns would be high on the list.
  19. Another method I've used for characters on servers away from my home server and its wealthier characters is AE tickets. There are fun interesting non-farm, story arcs for lowbies in AE. Prophecy, for example, was recently selling for 4-6 million blueside and 1 prophecy (or other rare tier 3 salvage) costs 540 tickets. Run some lowbie friendly AE stuff instead of radios or story contacts (or in addition to). Use the tickets for some rare salvage and sell it. Now your lowbie has millions and a few levels.
  20. Quote:
    Originally Posted by Andferne View Post
    I tried to download this and it won't work. Says that .Net framework is required so I tried to download it (after I tried to download it without) and it tells me that it does not support a 64 bit system.
    Are you running it as the Administrator?
  21. Quote:
    Originally Posted by Biospark View Post
    I Like your Live Build Doomguide

    Perma-Hasten, Oppressive Gloom plus Cosmic Burst <---

    Definitely on the expensive side though hehe
    Yup

    More than a few Cimeroran bosses on ITF's have died while stunned and on their backsides from OG+Cosmic Burst (stacked on)+Air Superiority
  22. Here's another IO build for thought.

    Most of my defenders take Leadership, on my Empaths it's all but a given on anything but a strictly solo or other specialized build. Likewise most of my Empaths primary teaming builds don't take Fitness. I'd be very tempted to create a build dropping Fitness but including Super Speed and Recall for stealthing TF's. I'm also growing increasingly fond of Electric Mastery for the presence of Electric Fence ... very useful as a Sit! Stay! power for use on those AV's which seem to like to bolt all over the map when the team sneezes in their direction.

    Hero Plan by Mids' Hero Designer 1.621
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Emp_Rad stamina (v1.00.i16): Level 50 Magic Defender
    Primary Power Set: Empathy
    Secondary Power Set: Radiation Blast
    Power Pool: Fitness
    Power Pool: Flight
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Electricity Mastery

    Hero Profile:
    Level 1: Heal Other -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(9), Dct'dW-Heal/Rchg(17), Dct'dW-Heal/EndRdx/Rchg(37), Dct'dW-EndRdx/Rchg(39)
    Level 1: Neutrino Bolt -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(9), Decim-Acc/EndRdx/Rchg(11), Decim-Acc/Dmg/Rchg(23), Decim-Build%(39)
    Level 2: X-Ray Beam -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(11), Decim-Acc/Dmg/Rchg(17), Dev'n-Hold%(39)
    Level 4: Irradiate -- Oblit-Dmg(A), Oblit-Dmg/Rchg(5), Oblit-Acc/Dmg/Rchg(5), Oblit-Acc/Dmg/EndRdx/Rchg(7), Oblit-%Dam(15), Achilles-ResDeb%(40)
    Level 6: Swift -- Flight-I(A)
    Level 8: Clear Mind -- Range-I(A)
    Level 10: Hover -- Flight-I(A), Flight-I(15), LkGmblr-Rchg+(37)
    Level 12: Fortitude -- LkGmblr-Def(A), LkGmblr-Def/EndRdx/Rchg(13), LkGmblr-Def/Rchg(13), LkGmblr-Rchg+(21)
    Level 14: Fly -- Zephyr-ResKB(A)
    Level 16: Health -- Mrcl-Rcvry+(A)
    Level 18: Recovery Aura -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(19)
    Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(23), P'Shift-End%(25)
    Level 22: Healing Aura -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(25), Dct'dW-Heal/Rchg(31), Dct'dW-Heal/EndRdx/Rchg(37), Dct'dW-EndRdx/Rchg(42)
    Level 24: Assault -- EndRdx-I(A)
    Level 26: Regeneration Aura -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(27), Dct'dW-Heal/Rchg(27), Dct'dW-Heal/EndRdx/Rchg(31), Dct'dW-Rchg(36), Numna-EndRdx/Rchg(48)
    Level 28: Cosmic Burst -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(29), Decim-Dmg/Rchg(29), Decim-Acc/EndRdx/Rchg(31), Decim-Acc/Dmg/Rchg(36), Dev'n-Dmg/Rchg(40)
    Level 30: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(34), AdjTgt-ToHit/EndRdx(40), AdjTgt-ToHit/EndRdx/Rchg(50), AdjTgt-EndRdx/Rchg(50)
    Level 32: Adrenalin Boost -- Mrcl-Heal/EndRdx(A), Mrcl-Heal/Rchg(33), Mrcl-Heal/EndRdx/Rchg(33), Numna-Heal/EndRdx/Rchg(33), Numna-Heal/Rchg(34), Efficacy-EndMod/Rchg(34)
    Level 35: Neutron Bomb -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(36), Posi-Dmg/EndRdx(43), Posi-Dmg/Rchg(43), Posi-Dam%(43), Achilles-ResDeb%(50)
    Level 38: Atomic Blast -- Dmg-I(A), Dmg-I(46)
    Level 41: Hasten -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
    Level 44: Electric Fence -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(45), Dev'n-Hold%(45), HO:Centri(45), HO:Centri(46), TotHntr-Dam%(46)
    Level 47: Charged Armor -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(48), TtmC'tng-ResDam/EndRdx/Rchg(48)
    Level 49: Vengeance -- LkGmblr-Rchg+(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Vigilance
    Level 2: Ninja Run



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    And here, more or less, is my own Emp/Rad/Dark's build. It's not quite the same on live and I'm increasingly wanting to change a few things but altitis has so far kept that from happening.

    Hero Plan by Mids' Hero Designer 1.621
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Reyna Morningdew (v1.10.i16 purpled): Level 50 Magic Defender
    Primary Power Set: Empathy
    Secondary Power Set: Radiation Blast
    Power Pool: Fitness
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Dark Mastery

    Hero Profile:
    Level 1: Healing Aura -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(5), Dct'dW-EndRdx/Rchg(11), Dct'dW-Heal/Rchg(25), Dct'dW-Heal/EndRdx/Rchg(36)
    Level 1: Neutrino Bolt -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/Dmg(3), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(9), Decim-Dmg/EndRdx(31), Achilles-ResDeb%(39)
    Level 2: X-Ray Beam -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/Dmg(3), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(9), Decim-Dmg/EndRdx(31), Achilles-ResDeb%(39)
    Level 4: Irradiate -- Sciroc-Dam%(A), Dmg-I(5), Sciroc-Dmg/Rchg(21), LdyGrey-%Dam(21), Armgdn-Dam%(31), Achilles-ResDeb%(39)
    Level 6: Swift -- HO:Micro(A)
    Level 8: Clear Mind -- Range-I(A)
    Level 10: Air Superiority -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(11), Hectmb-Acc/Dmg/Rchg(23), Hectmb-Dmg/EndRdx(23), Hectmb-Dam%(46)
    Level 12: Fortitude -- HO:Membr(A), HO:Membr(13), LkGmblr-Def/Rchg(13), LkGmblr-Rchg+(15), Krma-ResKB(15)
    Level 14: Fly -- HO:Micro(A)
    Level 16: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(17)
    Level 18: Recovery Aura -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(19)
    Level 20: Assault -- EndRdx-I(A)
    Level 22: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/EndRdx(25), AdjTgt-ToHit/Rchg(40), AdjTgt-EndRdx/Rchg(40), AdjTgt-ToHit/EndRdx/Rchg(45)
    Level 24: Vengeance -- LkGmblr-Rchg+(A), Krma-ResKB(43)
    Level 26: Regeneration Aura -- Dct'dW-Heal(A), Dct'dW-EndRdx/Rchg(27), Dct'dW-Rchg(27), Dct'dW-Heal/Rchg(34), Dct'dW-Heal/EndRdx/Rchg(36), Numna-Heal/Rchg(37)
    Level 28: Cosmic Burst -- Apoc-Dmg(A), Apoc-Dmg/Rchg(29), Apoc-Dam%(29), Apoc-Acc/Rchg(34), Apoc-Dmg/EndRdx(34), Amaze-Stun/Rchg(37)
    Level 30: Heal Other -- Heal-I(A)
    Level 32: Adrenalin Boost -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(33), Dct'dW-Heal/Rchg(33), Dct'dW-Heal/EndRdx/Rchg(33), Dct'dW-Rchg(36), Efficacy-EndMod/Rchg(37)
    Level 35: Neutron Bomb -- Ragnrk-Dmg(A), Achilles-ResDeb%(46), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(50)
    Level 38: Atomic Blast -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(40), Armgdn-Acc/Dmg/Rchg(43), Armgdn-Dmg/EndRdx(50), Armgdn-Acc/Rchg(50)
    Level 41: Oppressive Gloom -- Amaze-Stun(A), Amaze-Acc/Stun/Rchg(42), Amaze-Acc/Rchg(42), Amaze-EndRdx/Stun(42), Amaze-ToHitDeb%(43)
    Level 44: Dark Embrace -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(45), ImpArm-ResDam(45), ImpArm-ResDam/EndRdx(46)
    Level 47: Hover -- LkGmblr-Rchg+(A)
    Level 49: Maneuvers -- LkGmblr-Rchg+(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Vigilance
    Level 0: Ninja Run



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  23. I have several Earth/* including 3 Earth/Storms. Given the way at least one of the Earth/Storms plays I'd say you could be a very effective Earth/Kin right smack dab at the epicenter of the mob. She's often unloading her "ranged" controls at her feet or at mobs within melee distance, while unleashing Fissure, Seismic Smash, Thunderclap etc. with mobs all around her. She'd absolutely drool for a Fulcrum Shifted Seismic Smash!
  24. Same here on my DP/MM builds, I take both. Since Hail is crashless it's also an easy choice to slot for +regen over +recovery in Drain Psyche's slotting. This not only makes for some hefty +regen potential for me (on test with all the toys I was seeing 80+ hp/sec on my character) but also some potent -regen for debuffing hard targets (AV's, EB's etc).
  25. Welcome back to the game.

    Couple thoughts,

    1) Find a group that knows the value, potence and relevance of your buffs. For my empaths on Freedom it's the Repeat Offenders Network and Green Machine (an all empath sg and part of the RO coalition).

    2) On most of my empaths I look for recharge, then some more recharge in my sets/set bonuses. My goal is to get the buffs, especially the longer timer Auras and AB, recharged and ready to go asap.

    Reyna Morningdew (Emp/Rad/Dark)
    Rianna Sidhe (Emp/Sonic/Elec)