Suggestions for Emp relevance...


Adeon Hawkwood

 

Posted

Hello fellow Defenders. I’m here to solicit some suggestions on how to keep my Empathy Defender relevant in the game today. I’ve just come back after a few years away, so there is a bit to get used to about how things are now. I’m not the type to sit in the back and try to earn my keep with heals only. I’ve got Rad for the secondary and Psychic Mastery for my ancillary. I have no problem fighting and mez/debuff as best I can within my power sets.

Since I've been back, however, I’ve been running into the issue of people being disinterested in teaming because I’ve got Empathy instead of one of the other primaries. I understand in higher level teams that Empathy isn’t as useful as it is earlier in the game, but getting the cold shoulder for having it is surprising.

I enjoy my build and have fun, but I’d generally rather run with a team than solo. I understand that it’s important for me to have fun, and I am, so I’m not looking to reinvent my character based on the opinions of others. I’m just looking for some tips on how I can tweak things to become a more useful asset to a team. Thanks!


 

Posted

Well part of it is advertising yourself, there are unfortunately a lot of very bad Empathy players out there so the good ones tend to get a bit of backlash from it. My suggestion would be to use your search comments and looking for team messages to subtly emphasize the fact that you aren't a heal0rz. For example, if I see someone advertising as an Emp/Rad defender I'm more likely to select them over someone who advertises as an Empathy defender or a Healer. I have no way of telling how competent any of them are but the first one implies a higher level of competence. Or of course you could just start your own teams .

As for practical build and play advice it sounds like you already know it but I'll give my $0.02. For an Empath in high level play sensible use of the buffs (particularly Fortitude and Adrenaline Boost) is a LOT more important than anything else. I like Empaths who use the auras in combat (even if they miss me with them) more than Empaths who stop the team for auras or who use them right after combat so we waste time walking to the next spawn. For Adrenaline Boost I personally like to see it used on the person who'll get the most benefit from the recharge but I know that there are plenty of people who disagree with that and prefer to use it for the regen or recovery instead. That is a viable choice and at the end of the day as long as the Empath uses it I'm not that fussed about the target .


 

Posted

There are still contents where healing is useful, for example Shadow Shard TF with mainly Rularuu, STF, sewer trial, and Hami raid. If you want to make your character more useful in general, you can invest in +recharge IO bonus such that you can buff more people with fortitude.


 

Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
Well part of it is advertising yourself, there are unfortunately a lot of very bad Empathy players out there so the good ones tend to get a bit of backlash from it. My suggestion would be to use your search comments and looking for team messages to subtly emphasize the fact that you aren't a heal0rz. For example, if I see someone advertising as an Emp/Rad defender I'm more likely to select them over someone who advertises as an Empathy defender or a Healer. I have no way of telling how competent any of them are but the first one implies a higher level of competence. Or of course you could just start your own teams .

As for practical build and play advice it sounds like you already know it but I'll give my $0.02. For an Empath in high level play sensible use of the buffs (particularly Fortitude and Adrenaline Boost) is a LOT more important than anything else. I like Empaths who use the auras in combat (even if they miss me with them) more than Empaths who stop the team for auras or who use them right after combat so we waste time walking to the next spawn. For Adrenaline Boost I personally like to see it used on the person who'll get the most benefit from the recharge but I know that there are plenty of people who disagree with that and prefer to use it for the regen or recovery instead. That is a viable choice and at the end of the day as long as the Empath uses it I'm not that fussed about the target .
I really appreciate the reply. I've never been a fan of forcing everyone to stop for auras, so I'm glad that combat use is something that has some people's approval. I'd be lying if I said I wasn't guilty of the occasional post-combat auras though.

The tips on searching for teams messages is something I'm definitely going to use. I should have considered how much the info there matters. It's nice to know I'm doing some things right and it seems like I'll just have to work extra hard to overcome the stigma that some folks have given to Empathy.

Quote:
Originally Posted by Twilight_Snow View Post
There are still contents where healing is useful, for example Shadow Shard TF with mainly Rularuu, STF, sewer trial, and Hami raid. If you want to make your character more useful in general, you can invest in +recharge IO bonus such that you can buff more people with fortitude.
Thanks! I'm still stumbling along with the IO stuff and that could be ridiculously useful. I'll check into that tonight!


 

Posted

Quote:
Originally Posted by homunculus View Post
Thanks! I'm still stumbling along with the IO stuff and that could be ridiculously useful. I'll check into that tonight!
Oh yeah, without a doubt +Recharge is the most useful set bonus a team-oriented Empath can have (ranged defense is also useful, but it helps more solo than teamed). Unfortunatly +Recharge is popular for a lot of builds so the price of the useful sets with it tends to be high.

If you want to get serious about IO'ing I highly recommend Mid's Hero Designer you can design your build there and then post it on the forums for advice:
http://www.cohplanner.com/

Also, this page on the wiki is a useful resource when IO'ing.
http://wiki.cohtitan.com/wiki/IO_Sets


 

Posted

I don't know what powers you normally use, but here's a build that I threw together that will hopefully give you some ideas on what inventions to use. There are a few sets that are much better than the ones I used, but are pretty expensive. For example, luck of the gambler's +recharge global is nice in fortitude and vengeance, obliteration would be much better in irradiate, and the apocalypse damage proc is just amazing in neutrino bolt.

Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Defender
Primary Power Set: Empathy
Secondary Power Set: Radiation Blast
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Psychic Mastery

Hero Profile:
Level 1: Healing Aura -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(39), Dct'dW-Heal/Rchg(39), Dct'dW-Heal/EndRdx/Rchg(40), Dct'dW-Rchg(40)
Level 1: Neutrino Bolt -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(17), Thundr-Dmg/Rchg(17), Thundr-Acc/Dmg/Rchg(19), Achilles-ResDeb%(21), LdyGrey-%Dam(39)
Level 2: Heal Other -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(3), Dct'dW-Heal/Rchg(3), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-Rchg(11)
Level 4: Irradiate -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(5), Sciroc-Dmg/Rchg(5), Sciroc-Acc/Dmg/EndRdx(7), Sciroc-Dam%(7), LdyGrey-%Dam(9)
Level 6: Resurrect -- RechRdx-I(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9)
Level 10: Swift -- Run-I(A)
Level 12: Fortitude -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(13), RedFtn-Def/EndRdx/Rchg(13), RedFtn-Def(15), RedFtn-EndRdx/Rchg(15), Krma-ResKB(46)
Level 14: Super Speed -- Run-I(A)
Level 16: Health -- Empty(A)
Level 18: Recovery Aura -- RechRdx-I(A), RechRdx-I(19)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(48), P'Shift-End%(50)
Level 22: Electron Haze -- Posi-Dmg/EndRdx(A), Posi-Dmg/Rchg(23), Posi-Dmg/Rng(23), Posi-Acc/Dmg/EndRdx(34), Posi-Dam%(34), LdyGrey-%Dam(37)
Level 24: X-Ray Beam -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(25), Decim-Dmg/Rchg(25), Decim-Acc/EndRdx/Rchg(33), Decim-Acc/Dmg/Rchg(34), LdyGrey-%Dam(40)
Level 26: Regeneration Aura -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(27), Dct'dW-Heal/Rchg(27), Dct'dW-Heal/EndRdx/Rchg(31), Dct'dW-Rchg(33)
Level 28: Cosmic Burst -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(29), Decim-Dmg/Rchg(29), Decim-Acc/EndRdx/Rchg(31), Decim-Acc/Dmg/Rchg(31), Dsrnt-I(42)
Level 30: Clear Mind -- EndRdx-I(A)
Level 32: Adrenalin Boost -- RechRdx-I(A), RechRdx-I(33)
Level 35: Neutron Bomb -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(36), Posi-Dmg/Rchg(36), Posi-Acc/Dmg/EndRdx(36), Posi-Dam%(37), LdyGrey-%Dam(37)
Level 38: Assault -- EndRdx-I(A)
Level 41: Dominate -- Lock-Acc/Hold(A), Lock-Acc/Rchg(42), Lock-Rchg/Hold(42), Lock-EndRdx/Rchg/Hold(43), Lock-Acc/EndRdx/Rchg/Hold(43), Lock-%Hold(43)
Level 44: Mind Over Body -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(45), Aegis-ResDam/Rchg(45), Aegis-ResDam/EndRdx/Rchg(45), Aegis-Psi/Status(46), S'fstPrt-ResDam/Def+(46)
Level 47: Tactics -- GSFC-ToHit(A), GSFC-ToHit/EndRdx(48), GSFC-ToHit/Rchg/EndRdx(48)
Level 49: Vengeance -- LkGmblr-Def/Rchg(A), RedFtn-Def/Rchg(50), S'dpty-Def/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
Level 4: Ninja Run



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Posted

Quote:
Originally Posted by homunculus View Post
Since I've been back, however, I’ve been running into the issue of people being disinterested in teaming because I’ve got Empathy instead of one of the other primaries.
Form your own teams, don't bother with idiots, and make sure you have your buffs slotted up well.

Empathy's relevant. If any powerset is in need of help on reputation, I daresay it's Forcefield.


 

Posted

Homonculus,

Perhaps I have been blessed, or just dont do enough PuGs, but I have never run across many of the problems that I keep hearing about Empathy. I "DO" however avoid PuGs as much as I am able, and group most often with Guildmates.

Concentrate on learning how best to use your buffs. Who to put them on, how best to manage your time casting them, and as Talen_Lee mentioned, enhance them well.
I have seen many posted Emp builds where folks chase IO sets at the expense of how to best slot that particular power. Many veterans have helped me greatly regarding this, so once you have a build from Mid's worked up, please post it and I know we will give you some IO slotting advice. Also, for a really good guide regarding buffs, check out Psyonico's "how to buff" in the guides section.

Empathy, and IMHO any Buff-centric set, is much more enjoyable to play on smaller teams, or even simple Duos. When I play on large teams, I find my "job" is quite demanding, especially on faster moving teams. So I tend to get burnt out faster while doing this. Smaller teams (3-5 players) are absolutely perfect as far as balancing work/fun.
So, one thing I would suggest is to start small. Find a partner, if they are a good player, add them to your friends list and seek them out again. Keep adding people one at a time, and look for them when you log on, rather than going into the 'PuG' world. Form your own SG and deliberately recruit people who are good players and which play during your same "time-frame". This way, you will be more likely to log on and quickly get involved with something.

As far as relevance, I "love" the Empathy powerset, so I am a bit prejudiced, but its a very complete powerset. With all my array of buffs and powers, I can increase a teammates: Accuracy, Defense, Damage, Recharge, Endurance Recovery and Regeneration. Oh, and I can also cast several forms of healing. What more could you ask for in a support character ?

Folks have mentioned it, but I will emphasize it too. You need as much Recharge as you can find. Since you have played Empathy, you probably already know that, but in the time you have been away, this has not changed. Its still the number one IO bonus most Empaths go after.

Good Luck. I hope this helps in some way.


BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF

 

Posted

and fyi from another member that has been away from the game. i kinda got sick of my empath, he was hot at low levels, then he kinda wasn't needed as much in the higher levels.

I am doing this now with my emp def. (been away a while, still don't use some of the new stuff that much)

I am using the second build, i guess which was for pvp and stuff, is to build a solo build or a completely different build, and dumping alot of the buff powers. I am dumping res/cm and a few others, and only keeping powers that affect self. I think i took RAs, fort and then the level 32 power, couldn't avoid taking some of the emp powers building.

The rest of the build, is pure attack powers, and stuff like assault,cj, acro, switched to oppressive gloom for damage mitigation to help solo ability.

Now my def, can solo somewhat effectively, i am not reliant on a team to play him. And still have a team build. I figure, i might be able to tweak that second build somewhat, and even team with tankers/scrappers etc, and fight, not only heal some but fight. Blasters can now make break frees and awakens thru the changes to the inspirations over time. I will prob just feed them inspirations and make sure they have one of each, or swab builds to the support build when i get on a squishy heavy team.

An emapth def is a great set, but the changes in the game over time, has actually made it more soloable and not as dep on a large team for xp.


 

Posted

Quote:
Originally Posted by Fire_Storm View Post
An emapth def is a great set, but the changes in the game over time, has actually made it more soloable and not as dep on a large team for xp.
Hmmm.. If you are referring to IO set bonuses and what they can do for you defensively, then I would agree that they help solo-ing.

But overall, ED, GDN and some other early changes really hurt Empaths ability to solo.

For me, give me perma Hasten, perma Auras (without IO bonuses), and restore the ability to 6-slot defense into Maneuvers/Weave/CJ etc... and put their numbers back to the original launch values, 5-slot DMG enhancement into the blasts, and now we are talking solo-able Empaths. Of course other Defenders would still be BETTER soloers, but hey I can dream


BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF

 

Posted

Welcome back to the game.

Couple thoughts,

1) Find a group that knows the value, potence and relevance of your buffs. For my empaths on Freedom it's the Repeat Offenders Network and Green Machine (an all empath sg and part of the RO coalition).

2) On most of my empaths I look for recharge, then some more recharge in my sets/set bonuses. My goal is to get the buffs, especially the longer timer Auras and AB, recharged and ready to go asap.

Reyna Morningdew (Emp/Rad/Dark)
Rianna Sidhe (Emp/Sonic/Elec)


 

Posted

Quote:
Originally Posted by Talen_Lee View Post
If you need to be overpowered to solo, you're not very good at soloing.
Not sure if you were responding to me or not, but if you were.... I was trying to be funny.
You should try it sometime.

And additionally, I never said soloing an Empath was difficult.
What I will say is that IOs are the ONLY thing that has IMPROVED Empath's soloing ability since launch.
Everything else--> ED, GDN, lowering base DMG mod, have all had the opposite effect on ability to solo. Lets not forget that the Auras had their recharge increased at one point as well.


BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF

 

Posted

Quote:
Originally Posted by Biospark View Post
Not sure if you were responding to me or not, but if you were.... I was trying to be funny.
Could you try harder?


 

Posted

Quote:
Originally Posted by homunculus View Post
I enjoy my build and have fun, but I’d generally rather run with a team.
This should be the only prerequisite for getting a team.

People quickly create laws for themselves and eachother from both their easy sucesses and their harsh failures.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

I definitely want to thank everyone for the replies. I think, after reading things, that I may be in serious need of slotting advice. I'm going to grab a screenshot of my current slotting when I get home from work tonight and toss it up. It's nice to know that Empathy isn't as disdained as the impression I was getting indicated. I tend to PuG quite a lot, since most of the people I knew in game are long gone. Luckily, I've started finding good people who run about the same schedule I do so hopefully I'll be running with a more regular group now.


 

Posted

One of the things Empaths sometimes run into is "Down here with the rest of us" syndrome. Nobody playing, I dunno, an Elec/Elec blaster ever gets a tell saying "We need an Elec". Nobody playing a Scrapper ever gets "Team in trouble! Could you join us?"

Empaths get a lot of those tells, ESPECIALLY in the low levels and ESPECIALLY from people new to the game/coming from other games. So when you get to the point where people aren't actively hunting you down, you start feeling like everyone hates you.

Sounds like you've managed to find good solutions- rebuilding your friends list is a very good one. Forming your own PuGs and /friending the person or persons who don't suck is another good one. Global channels, very popular ways of finding players too.


Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.

So you think you're a hero, huh.
@Boltcutter in game.

 

Posted

Quote:
Originally Posted by Fulmens View Post
Empaths get a lot of those tells, ESPECIALLY in the low levels and ESPECIALLY from people new to the game/coming from other games. So when you get to the point where people aren't actively hunting you down, you start feeling like everyone hates you.
I'm sure this is part of it, but the first few days back I was actively told by players in teams that Empathy defenders were fairly useless at higher levels. Thankfully it was only a couple of people in bad groups and the experience hasn't repeated itself.


 

Posted

If you know what your doin your emp defender should be in high demand.

What do I mean by "if you know what your doin"?

Well,

Clear Mind. Its mez protection and a +perception buff. Tanks/scraps dont need this put on them! Unless your fighting GW in the STF or fighting arachnos and players get "blinded".
Use this for the other def/troller/blaster/khelds on your team.

Fortitude. Its a damage/acc/defense buff. Puttin this on the lead tank and no one else is criminal. Up your blasters/scraps offense/defense instead. Of course, using this on the tank to achieve soft-capped defense is great use for the power. But still, Id rather see as a player an emp spreading fortitude on as many damage dealers as possible. And good emps can keep this up on 3-4 people all the time.

Please dont be a prima donna and insist on the "gather for RA" crap sooo many emps do.

So the way I see it, as an emp def/troller, my job is to grant mez protection first to any def/trollers on my team, and keeping fortitude up on as many peeps as possible.
I think of heals as the "buffs" for tanks. Using my RA's as appropriate.

At any lvl of the game, the relevancy of the above playstyle is never in question.


Quote:
Originally Posted by Shadow Ravenwolf View Post
My favorite combo is Faceplant/DebtCap with the TeamWipe Ancillary

Quote:
Originally Posted by Dispari View Post
Yeah, I like Blasters too.

 

Posted

Quote:
Originally Posted by homunculus View Post
I definitely want to thank everyone for the replies. I think, after reading things, that I may be in serious need of slotting advice. I'm going to grab a screenshot of my current slotting when I get home from work tonight and toss it up. It's nice to know that Empathy isn't as disdained as the impression I was getting indicated. I tend to PuG quite a lot, since most of the people I knew in game are long gone. Luckily, I've started finding good people who run about the same schedule I do so hopefully I'll be running with a more regular group now.
I've never thought that the powerset itself was ever held in disdain by much of the playerbase. A large number of players that use Empathy are held in disdain because they simply "rock the aura" and never bother to buff, which does make them less than useful on teams towards the end of the game.

If you're having a problem finding teams, try advertising yourself as an "Empathy Defender that uses his/her buffs" rather than just "Empath" or "Emp/Rad". Try to emphasize the fact that you know that you have buffs, enjoy using them, know how to use them, and enjoy blasting when you're not having to support your team (I can't stand Defenders that don't use powers from their secondaries, much less use them). I can admit that I tend to avoid Empaths whenever I'm grabbing people for pugs but I also admit that I'm much more likely to grab an Empath that emphasizes the buffing role rather than the healing role.


 

Posted

Quote:
Originally Posted by homunculus View Post
I'm sure this is part of it, but the first few days back I was actively told by players in teams that Empathy defenders were fairly useless at higher levels. Thankfully it was only a couple of people in bad groups and the experience hasn't repeated itself.
Yeah, simply put they are wrong. Empathy isn't the best Defender set out there at high levels but when used correctly it is far from useless.


 

Posted

Quote:
Originally Posted by Twilight_Snow View Post
There are still contents where healing is useful, for example Shadow Shard TF with mainly Rularuu, STF, sewer trial, and Hami raid. If you want to make your character more useful in general, you can invest in +recharge IO bonus such that you can buff more people with fortitude.

This is probably one of the best things you can do.. As mentioned on some teams even as you approach 50 healing is appreciated with the new trend to to go +4 X 8 but your biggest assets at higher levels are your buffs. Clear Mind recharges quickly anyway so little is required there but enhancing your Fortitude with a couple Recharge Reductions will enable you to recover it faster and use it on more teammates. Your Recharge and Recovery aura come in handy too so slot a recharge there so you can use them more often. And use them once you get them .. nothing upsets a team, and its leader, more than checking your powers and KNOWING he/she has Fort and CM why doesn't he/she use them? Of course you are always going to find that one teammate that doesn't quite understand that the only player on the team you can't hit with CM is YOU. I had on gut screaming for CM against the lost.. I finally got sick of it and replied "Well as soon as I wake up from being mezzed I can try do that if I don't get held/put to sleep again first!"

Oh and for goodness sake take and enhance your attacks... Sure you can't do as much damage as a Controller and no where near as much as a Blaster but damage is damage! I've had team leaders send tells thanking me for my work when I play my Emps and that always comes up. A level 49 Emp that has almost no attack chain and tries to play HEALBOT is looked upon as just leeching XP. Even at lower levels where healing can make a huge difference I always took and enhanced attacks viewing it as preventative medicine.... If nothing is left standing to damage the team then they don't need to be healed and we can move on to the next mob. No you don't need to ignore your primary powers for attacks but don't ignore them either.

When you hit your Epic Powers you can either go for added damage or look into holds and or debuffs that will help a team .. or skip the Epics and pick up the Leadership Pool to further BUFF the team.

As mentioned advertsing yourself properly can also be a key. If your going to stand around in PI shouting "47 level H3AL0R LFT" you may find yourself standing for a long time. If you advertise 47 level DEFENDER LFT heals, rez, buffs and ____" you may find a team a whole lot quicker.

My biggest suggestion to you... find a good group of friends to play with as regularly as possible. That cuts down on hunting for a PUG that will actually take you since EMP seems to be the "Let's pick on this powerset" list at the moment. My friends know who I am and what I can and will do and I never have a problem getting an invite to any team they form or even one's that one or two of them have joined.. having someone to vouch for the fact that you KNOW how to play your AT is always a huge help.


�We�re always the good guys. In D&D, we�re lawful good. In City of Heroes we�re the heroes. In Grand Theft Auto we pay the prostitutes promptly and never hit them with a bat.� � Leonard
�Those women are prostitutes? You said they were raising money for stem cell research!� � Sheldon

 

Posted

Again, the advice in this thread has been insanely awesome, thanks to all of you. One thing I am definitely not shy with is attacking. Prior to my return, I pretty much only teamed within my SG and so I tended to solo a lot. In fact, most of the time I'm right out there with the Blasters, pinging away. In reading everyone's comments, I realize I'm doing more right than wrong. (Thanks to luck? Common sense? Who knows.) Although the two things I still need to work on are my LTF comments and my slotting.

Another stupid question from me. I can't access the Titan forums at work so I apologize for asking the question here. I'm trying to set up my build in Mids and I'm only getting the proper SOs for some powers and just Training for others, regardless of what I click. Is there a bug or am I doing something incredibly stupid?


 

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Originally Posted by homunculus View Post
Another stupid question from me. I can't access the Titan forums at work so I apologize for asking the question here. I'm trying to set up my build in Mids and I'm only getting the proper SOs for some powers. Is there a bug or am I doing something incredibly stupid?
Can you give a bit more detail? Specifically which powers are you not seeing enhancements for? Also, when you select a slot to enhance it pops up a window, the top row is used to select the general type of enhancement (standard, common IOs, HOs and set IOs) and the right column is used to select the specific type (TOs, DOs and SOs for standard enhancements), are you sure you've got the right categories selected?

EDIT: Ok based on your edit it sounds like your categories aren't being set correctly. When you get a power that only shows TOs, there should be an SO symbol on the right that will change you to SOs.


 

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Originally Posted by homunculus View Post
I'm sure this is part of it, but the first few days back I was actively told by players in teams that Empathy defenders were fairly useless at higher levels. Thankfully it was only a couple of people in bad groups and the experience hasn't repeated itself.
Oh I don't think its widespread but there have been recent "Empathy Sucks"threads here and one night a month or so ago I watched a conversation between 4-5 members of one of the global channels I belong to mirrioring that same feeling. "All they can do is HEAL and who needs that at level 46?" "None of them know how to play their AT" etc.. Funny thing is while all this was going on hero side the Villain side they were rejoicing in the addition of PAIN Domination which is the Villain side version of Empathy for Corruptors and MMs. So while a small group, or maybe a slightly larger one, Hero side was condemning Empathy the villains were throwing a party over getting access to its merits.

Granted I have teamed with bad Emp Defenders and actually feel there should be a LAW requiring certain players access to nothing but Scrappers and Blasters so they can mindlessly click and damage to their heart's content. Playing any support character requires a different mindset and if you are stuck in Scrapper or Blaster lock you will not play a Controller or Defender well. Personally it took me a while to warm up to Blasters and for a long time I never kept one beyond 10 level. But I was trying to play them like a Scrapper and once I started developing the right play style to play them well I grew to love them.. "Hi I will be your Blaster today. If you are looking for me I will be WAAAAY back here doing damage and watching you scrappers and tanks absorb the bulk of the damage."

I think the EMP bashing has died down .. haven't seen much of it here or in game of late. I suppose Dual Pistol bashing has taken its place for the time being and of course I have a DP Blaster, Defender and Corruptor that are doing quite well. I guess if we ever get to a point where no one has anything to complain about or "hate" the game will fold and end a day later LOL

With Demon Summoning due out sometime in April look for a shift to bashing that since its the new shiny so there MUST be a ton of things wrong with it??


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