Fire Melee / SR build critique
BUMP .... anything .... good....bad....start over? TIA!
I think you'll have endurance issues. Net recovery is only 1.63 end/sec which is not enough to run an attack chain on for very long especially in a build with a fair amount of global recharge. Both your melee and range defenses are significantly higher than the soft cap, essentially wasted enhancement. Look to trade some of that excess defense for more end reduction in your powers. As is you don't need to 6-slot any of your attacks for the purpose of getting the +def set bonuses to get to the soft cap.
And I'm left wondering when I see a +def pvp IO and a single purple set (the 5 Ragnarok's) why there are no other purples in the build. Do you already have those IO's and no Armageddons or Hecatombs?
Here's the build changing mostly the sets around. Did move 2 slots out of Tough (into Agile) and 1 out of Practiced Brawler (into Focused Fighting) otherwise same power choices, order etc. Grabbing the +max end accolades and toggling Sprint off (clicking it on and off when you actually need the stealth vs running in constantly) and the build should burn a manageable amount of end with a net recovery of 2.64 end/sec. It's still soft capped against all 3 positions and you don't need the pvp IO to get there. Use it elsewhere if you have it already or save yourself billions by not needing it.
Likely it could be further improved.
Villain Plan by Mids' Villain Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
fire mele _ sr: Level 50 Magic Brute
Primary Power Set: Fiery Melee
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Scorch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
Level 1: Focused Fighting -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(7), LkGmblr-Def(9), LkGmblr-Rchg+(9), Ksmt-ToHit+(25)
Level 2: Cremate -- T'Death-Acc/Dmg/EndRdx(A), T'Death-Dmg/EndRdx/Rchg(11), T'Death-Dmg/EndRdx(11), Mako-Dmg/Rchg(13), Mako-Acc/Dmg/EndRdx/Rchg(13), Mako-Acc/EndRdx/Rchg(15)
Level 4: Agile -- LkGmblr-Rchg+(A), GftotA-Def(43), GftotA-Run+(50)
Level 6: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(15), GSFC-ToHit/Rchg/EndRdx(17), GSFC-Rchg/EndRdx(17), GSFC-ToHit/EndRdx(19), GSFC-Build%(19)
Level 8: Incinerate -- T'Death-Acc/Dmg/EndRdx(A), T'Death-Dmg/EndRdx/Rchg(21), T'Death-Dmg/Rchg(21), Mako-Dmg/Rchg(23), Mako-Acc/EndRdx/Rchg(23), Mako-Acc/Dmg/EndRdx/Rchg(25)
Level 10: Practiced Brawler -- EndRdx-I(A)
Level 12: Hurdle -- Jump-I(A)
Level 14: Health -- Numna-Heal/EndRdx(A), Numna-Heal(27), Numna-Regen/Rcvry+(27), RgnTis-Regen+(29), Heal-I(29), Mrcl-Rcvry+(31)
Level 16: Dodge -- GftotA-Def(A), GftotA-Run+(31), LkGmblr-Rchg+(31)
Level 18: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(33)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(33), P'Shift-EndMod/Acc(33), P'Shift-End%(34)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(34)
Level 24: Focused Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(36), LkGmblr-Def(36), LkGmblr-Rchg+(36)
Level 26: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37), Mocking-Taunt/Rchg(39), Mocking-Acc/Rchg(39)
Level 28: Evasion -- GftotA-Def(A), GftotA-Def/EndRdx(39), GftotA-Def/EndRdx/Rchg(40), GftotA-Run+(40)
Level 30: Lucky -- GftotA-Def(A), GftotA-Run+(40), LkGmblr-Rchg+(42)
Level 32: Greater Fire Sword -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(42), C'ngImp-Acc/Dmg/Rchg(42), C'ngImp-Acc/Dmg/EndRdx(43), C'ngImp-Dmg/EndRdx/Rchg(43), Mako-Acc/EndRdx/Rchg(50)
Level 35: Boxing -- Acc-I(A)
Level 38: Tough -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam(45), Aegis-ResDam/EndRdx(45), Aegis-ResDam/EndRdx/Rchg(45)
Level 41: Weave -- GftotA-Def(A), GftotA-Def/EndRdx(46), GftotA-Def/EndRdx/Rchg(46), GftotA-Run+(46)
Level 44: Electrifying Fences -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(50)
Level 47: Quickness -- Run-I(A)
Level 49: Taunt -- Zinger-Taunt/Rng(A)
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Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Fury
Level 4: Ninja Run
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Oh sweet....Thanks. I was trying to go for a defensive build. I always seem to go over the top. I am stupid sometimes with mids....or maybe most of the time....lol. So would you recommend replacing the touch of deaths in scorch with hecatombs and Armageddons in Fire Sword Circle? I have nothing against purples I was just achieving defense....
Hi all brutiphiles! Is there anything blatantly wrong with this build.....what would you change?
I am going to use him as an all around character...kind of jack of all trades....cept pvp...lol
As always thanks for looking and suggestions...good or bad
Villain Plan by Mids' Villain Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
fire mele _ sr: Level 50 Magic Brute
Primary Power Set: Fiery Melee
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Scorch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
Level 1: Focused Fighting -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(7), LkGmblr-Def(9), LkGmblr-Rchg+(9)
Level 2: Cremate -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(11), T'Death-Dmg/Rchg(11), T'Death-Acc/Dmg/EndRdx(13), T'Death-Dmg/EndRdx/Rchg(13), T'Death-Dam%(15)
Level 4: Agile -- Ksmt-ToHit+(A)
Level 6: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(15), GSFC-ToHit/Rchg/EndRdx(17), GSFC-Rchg/EndRdx(17), GSFC-ToHit/EndRdx(19), GSFC-Build%(19)
Level 8: Incinerate -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(21), T'Death-Dmg/Rchg(21), T'Death-Acc/Dmg/EndRdx(23), T'Death-Dmg/EndRdx/Rchg(23), T'Death-Dam%(25)
Level 10: Practiced Brawler -- RechRdx-I(A), RechRdx-I(25)
Level 12: Hurdle -- Jump-I(A)
Level 14: Health -- Numna-Heal/EndRdx(A), Numna-Heal(27), Numna-Regen/Rcvry+(27), RgnTis-Regen+(29), Heal-I(29), Mrcl-Rcvry+(31)
Level 16: Dodge -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(31), LkGmblr-Rchg+(31)
Level 18: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(33)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(33), P'Shift-EndMod/Acc(33), P'Shift-End%(34)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(34)
Level 24: Focused Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(36), LkGmblr-Def(36), LkGmblr-Rchg+(36)
Level 26: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(39)
Level 28: Evasion -- LkGmblr-Def/EndRdx/Rchg(A), LkGmblr-Def/EndRdx(39), LkGmblr-Def(40), LkGmblr-Rchg+(40)
Level 30: Lucky -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(40), LkGmblr-Def/Rchg(42)
Level 32: Greater Fire Sword -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(42), Mako-Dmg/Rchg(42), Mako-Acc/EndRdx/Rchg(43), Mako-Acc/Dmg/EndRdx/Rchg(43), Mako-Dam%(50)
Level 35: Boxing -- Acc-I(A)
Level 38: Tough -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(43), RctvArm-ResDam/EndRdx(45), RctvArm-ResDam/Rchg(45), RctvArm-EndRdx/Rchg(45), RctvArm-ResDam(50)
Level 41: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(46), LkGmblr-Def(46), LkGmblr-Rchg+(46)
Level 44: Electrifying Fences -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(50)
Level 47: Quickness -- Run-I(A)
Level 49: Taunt -- Zinger-Taunt/Rng(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Fury
Level 4: Ninja Run