Thoughts and comments
1. PF you definetly want. It adds a flat 3.75 defense to you. GC could be skipped, however it adds a defense debuff resists that any defense sets need along with slow resists. 2. OwtS can be skipped, situational power that gives nice resists and hp bonus. If you find that you don't use it at all then skip it. 3. Travel power is over rated. Before Ninja Run all I had to travel with was hurdly+CJ. And to your build... 6 pieces Numina on SL is a no no, it is one of your priced attack with a heal, slot it up with combination of damage, heal, accuracy, endurance red and maybe some recharge. And get MIDS!!!
http://www.cohplanner.com/
^ Mids' Hero Designer. It's all the rage these days. All the cool kids use it.
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
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^Professional Katana/regen build thread
1) Yes to Phalanx Fighting, +3.75% defense solo. Maybe to Grant Cover. It gives you defense debuff resistance even when solo. I probably wouldn't bother unless I was making an uber build.
2) I would probably take One With the Shield UNLESS I was making an uber build, in which case it might get skipped due to lack of room.
3) Travel powers are unnecessary. I'm at 37 on my Fire/Shield, and I'm moving over 60 mph with Hurdle + Ninja Run.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
6 pieces Numina on SL is a no no, it is one of your priced attack with a heal, slot it up with combination of damage, heal, accuracy, endurance red and maybe some recharge. And get MIDS!!!
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I'll be keeping Phalanx fighting, thanks for the advice so far everyone. Still up in the air about the Grant Cover. I'll probably drop One with the Shield since I do not use it all that often.
Seems when I respec my build I will be dropping Flight altogether then. Do yall have any suggestions on what to get in the place of those two powers? Grab the defense power from the Leadership line perhaps? I want to stay away from the rest of the dark melee powers as they really don't fit the character concept.
I'm a fan of the Leadership pool, and it might fit concept pretty well.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
1) Yes to Phalanx Fighting, +3.75% defense solo. Maybe to Grant Cover. It gives you defense debuff resistance even when solo. I probably wouldn't bother unless I was making an uber build.
2) I would probably take One With the Shield UNLESS I was making an uber build, in which case it might get skipped due to lack of room. 3) Travel powers are unnecessary. I'm at 37 on my Fire/Shield, and I'm moving over 60 mph with Hurdle + Ninja Run. |
BrandX Future Staff Fighter
The BrandX Collection
Yeah the leadership fits with who the character is. He formed a group of Heroes called the Ice Dragons and was the leader for some time. I originally had the entire Leadership pool but found I was draining End real quick. But this was before I really had any set bonuses or even Physical Perfection. Think I will grab the Defense Buff one again, but not worry about the other two.
That still leaves me with one other power to choose (Two if I do get rid of One with the Shield). Was thinking of taking the defense one from Fighting (Believe that is it) or the one from Leaping.
I did that with one of my builds and never used it. I had the same thinking but I never needed it. So I drop it but YMMV.
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But then something would happen...something that made me go *click* and saved it all.
Them both having pretty similar tier 9s, I could only imagine it's the same way.
I guess in the end, one could just take the defeat and call it good, and be right back in there and not worry.
Probably just a playstyle thing.
BrandX Future Staff Fighter
The BrandX Collection
I guess the first thing I should do is introduce myself to everyone. My name is Andy and I have been playing CoH for 9 months. I have a level 50 Scrapper who is a Dark Melee and Shields who I love playing on the Liberty server. But I have a few questions which I will get to here in a minute. For the most part I am by myself, when I do group up it is usually with a few friends. No more than 3-5 of us.
I'm not too interested in min/max the character where it would jeopardize the character concept behind him. The characters full name is Andy Steven Summers and is a concept I have rpg'd with for about 3 years now on another site. As some might recognize two of those names (along with how he looks) he is my take on combining Captain America and Cyclops into one character with my own twists. I want to keep in what's known as street level in comics. So now for the questions. 1) The Shield powers called Phalanx Fighting and Grant Cover. Are they worth getting since majority of the time I play there is no one else with me. At the most 3-5 on rare occasions? Or would I be better off choosing different things in their place. 2) The last power on the Shields called One with the Shield. Same as above is this power really needed or better suited to be taken something else. I rarely use it and typically if I do get into trouble I just pop a purple inspiration and that takes care of the problem. 3) Are travel powers really necessary at level 50. When you have Ouroborros portal and base teleporters to use. I currently have Flight (Air Superiority and Fly) but it goes against my character concept, since he is supposed to be street level. I wish they had a travel power based off of a vehicle or something like the temporary jet packs you can get. I have Ninja Run from the martial arts booster pack which lets me run a little faster and jump a little higher. Besides those questions I guess I should post my current template to get a little more critique. I'm currently in the process of running through mission after mission to try and get more influence so I can buy more Set Bonus items. Dark Melee Shadow Punch: Mako's Bite 6/6 Smite: Mako's Bite 6/6 Shadow Maul: Scirocco's Dervish 6/6 Siphon Life: Numina's Convalescence 6/6 Shield Defense Deflection: Luck of Gambler 6/6 Battle Agility: Luck of Gambler 4/6 True Grit Activate Defense Against all odds Phalanx Fighting Grant Cover Shield Charge: Scirocco's Dervish 6/6 One with Shield Flight Air Superiority Fly Speed Hasten Fitness Swift Health Stamina Leadership Assault Body Mastery Conserve Power Laser Beam Eyes: Devastation 6/6 Physical Perfection Energy Torrent: (I like this power as it is one of the only things I can get close to which looks as if I am throwing my shield lol) |
Those 4 powers are all you have from Dark Melee? I would definitely pick up Soul Drain and Midnight Grasp at least.
Also, Siphon Life is one of your hardest hitting attacks (second only to Midnight Grasp) The way you have it slotted gives no damage enhancement, or accuracy enhancement. It should really be slotted as an attack, with some heal slotting thrown in afterward. Numina's Convalescence is not a good set for Siphon Life at all.
And since you asked, Mid's is a build planner that you can use to find out what effects a given enhancement will have on your build. You can put together your whole build and then post it to the forums so people can see what you have, or are thinking about doing. looked like someone above me posted a link to it. I highly recommend downloading it and using it to plan out your build.
You can drop the Flight pool completely. If you pick up Midnight Grasp you will have another attack to use (so won't need Air Superiority) and I agree that Flight isn't very "street level".
Sounds to me like your concept would fit Martial Arts/Shield Defense better, but since you already have Dark Melee you should make the best of it and at least get it closer to it's potential (DM/Shield is one of the best damaging scrapper combos you can have)
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
SoW... I guess in the end, one could just take the defeat and call it good, and be right back in there and not worry.
Probably just a playstyle thing. |
Also, you get 1/3 uptime (40% on Strength of Will). My hardest fights are LONG fights. If I can survive the 2/3 of the time that it isn't up, then I can survive the 1/3 of the time that it is up. I had similar reasoning for not taking Touch of Fear on an AV killer. Might be nice while the purple triangles are down, but if I can survive while they're up, then I might as well just keep punching their face in while they're down. Not particularly applicable to a more average build.
Not saying either is a bad power. I'd WANT them. But high end builds can get really tight.
For the OP, Siphon Life is MUCH too good of an attack to waste on a full healing set. Mind you, it's also much too good of a heal to waste on a full melee set. So it's one of the few powers that I recommend frankenslotting for maximum enhancement values instead of worrying about set bonuses. The classic thread on the subject is over here.
Also, while I like the Leadership pool, I don't like it as much as the Fighting pool. I would want both Tough and Weave to stack with the resistance and defense from your secondary. Were you dropping Flight to get Fighting though? I'd probably drop Flight to get Leaping, and just take Combat Jumping, which was another power you mentioned. A couple defensive powers are good. A lot of them are better. Look into fairly immediate purchase of a Kismet unique (+6% to hit. It says accuracy, but it's actually to hit, which usually helps a lot more.). Also a Steadfast Protection unique (+3% defense). If you stay in Leadership, I'd take Tactics and slot a Gaussian set (+2.5% defense). If you drop it for other goodies, I'd take Focused Accuracy and slot it in there. You might not have the endurance to use Focused Accuracy more than situationally, but you'll still get the defense full time.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
Again thanks everyone for the advice so far. I'll have to download that character creator and toy with a few ideas.
Yeah, I'd just take the defeat and call it good. (Less applicable if I'm tanking, since my defeat could be a team wipe.) If I only use a power every few days, I'm pretty sure there's a better power for me. To me, Strength of Will and One with the Shield are like having a few extra inspiration slots. Yeah, I'd like a few extra inspiration slots, but I wouldn't skip a power pick to get them.
Also, you get 1/3 uptime (40% on Strength of Will). My hardest fights are LONG fights. If I can survive the 2/3 of the time that it isn't up, then I can survive the 1/3 of the time that it is up. I had similar reasoning for not taking Touch of Fear on an AV killer. Might be nice while the purple triangles are down, but if I can survive while they're up, then I might as well just keep punching their face in while they're down. Not particularly applicable to a more average build. |
My gut was telling me that these powers must have a purpose, but my head kept getting in the way.
I too, would rather take the defeat and move on. Having a power that just sits on my tray 90%+ of the time just bothers me.
BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF
I would definitely take PF, its a free defensive boost - you want as much defense as possible. Grant Cover is only good for the def debuff resists imo, and a SD build is usually pretty tight, so it's a very skippable power (I've skipped it on all my SDs...). You can up your def debuff resists by slotting AD with HO's, but they're really pricey now.
I'd skip OwtS, especially since you yourself have stated you rarely use it.
Ninja run does make travel powers way more skippable now. But your choice of flight seems odd considering your character description. I'd go leaping, and at least pick up combat jumping for a bit more vertical movement and defense bonuses. I myself never go without a travel power, and it's usually super jump. I just enjoy the added speed and vertical movement too much to not take it. Most people take SS, which is a bit faster and offers stealth, but I emulate the stealth by simply dropping a stealth io in sprint, and click sprint on and off whenever I need a bit of stealth.
As far as slotting, you should search the forums for some dm/sd builds before spending the cash on io's. DM/SD is one of the best builds you can slot up, but they can be pretty expensive, so make sure you have a good build idea before spending any cash.
So I still have not settled on exactly which powers to drop or change out. Trying to hold out until the new Issue releases for when we can pick up the Epic Power pools at level 20. So I can slot Energy Torrent a couple more times. Lately I have been using One With the Shield more often. But that is because I am running missions as a +8 group alone, or with 1-2 other people. Usually fine still even without using it, but when I/we agro multiple groups I find popping it makes me safe from danger for the most part. So I'm thinking of keeping it for that 'Oh $#@!' moments that happen.
I do have another question about a few of the powers. Activate Defense, Against All Odds, Hasten, Conserve Power, Assault. Since none of these have Set Bonus enhancements (IO's?) that can be placed in them. Should I only slot them once? At the moment I have each of them slotted 3 times.
So I still have not settled on exactly which powers to drop or change out. Trying to hold out until the new Issue releases for when we can pick up the Epic Power pools at level 20
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Which refers to Kheldians for us Hero-side folks. Since I have already unlocked them by having a level 50 character, this will change nothing for me, unless I decide to start playing villains (not likely).
Ancillary power pools will still be available starting at level 41.
BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF
I am pretty sure that you will unlock the Epic ATs once you get a character to level 20.
Which refers to Kheldians for us Hero-side folks. Since I have already unlocked them by having a level 50 character, this will change nothing for me, unless I decide to start playing villains (not likely). Ancillary power pools will still be available starting at level 41. |
Yeah, I'd just take the defeat and call it good. (Less applicable if I'm tanking, since my defeat could be a team wipe.) If I only use a power every few days, I'm pretty sure there's a better power for me. To me, Strength of Will and One with the Shield are like having a few extra inspiration slots. Yeah, I'd like a few extra inspiration slots, but I wouldn't skip a power pick to get them.
Also, you get 1/3 uptime (40% on Strength of Will). My hardest fights are LONG fights. If I can survive the 2/3 of the time that it isn't up, then I can survive the 1/3 of the time that it is up. I had similar reasoning for not taking Touch of Fear on an AV killer. Might be nice while the purple triangles are down, but if I can survive while they're up, then I might as well just keep punching their face in while they're down. Not particularly applicable to a more average build. Not saying either is a bad power. I'd WANT them. But high end builds can get really tight. For the OP, Siphon Life is MUCH too good of an attack to waste on a full healing set. Mind you, it's also much too good of a heal to waste on a full melee set. So it's one of the few powers that I recommend frankenslotting for maximum enhancement values instead of worrying about set bonuses. The classic thread on the subject is over here. Also, while I like the Leadership pool, I don't like it as much as the Fighting pool. I would want both Tough and Weave to stack with the resistance and defense from your secondary. Were you dropping Flight to get Fighting though? I'd probably drop Flight to get Leaping, and just take Combat Jumping, which was another power you mentioned. A couple defensive powers are good. A lot of them are better. Look into fairly immediate purchase of a Kismet unique (+6% to hit. It says accuracy, but it's actually to hit, which usually helps a lot more.). Also a Steadfast Protection unique (+3% defense). If you stay in Leadership, I'd take Tactics and slot a Gaussian set (+2.5% defense). If you drop it for other goodies, I'd take Focused Accuracy and slot it in there. You might not have the endurance to use Focused Accuracy more than situationally, but you'll still get the defense full time. |
BrandX Future Staff Fighter
The BrandX Collection
Welcome to the game and the best server ever !! haha, /biased.
Drop me a line in game sometime, my newest scrapper is what you have, and a pretty nice build I feel.
Oh and good call@ only taking Owts if you're not planning on maxin it out...couldn't fit it, didn't even want it. Only one I like is MoG and Elude on very certain circumstances but not really, and only have it for a mule. Tier 9's = only if you know you cannot produce same numbers from sets.
@Possible
A couple of this, a couple of that.
Join Liberty
So I still have not settled on exactly which powers to drop or change out. Trying to hold out until the new Issue releases for when we can pick up the Epic Power pools at level 20. So I can slot Energy Torrent a couple more times. Lately I have been using One With the Shield more often. But that is because I am running missions as a +8 group alone, or with 1-2 other people. Usually fine still even without using it, but when I/we agro multiple groups I find popping it makes me safe from danger for the most part. So I'm thinking of keeping it for that 'Oh $#@!' moments that happen.
I do have another question about a few of the powers. Activate Defense, Against All Odds, Hasten, Conserve Power, Assault. Since none of these have Set Bonus enhancements (IO's?) that can be placed in them. Should I only slot them once? At the moment I have each of them slotted 3 times. |
Honestly, your best bet is to either copy the toon over to test, or just respec and go with it, you can earn up to 3, purchase more, and get some freebies from time to time. 1 slot in AD AAO, 3 in Hasten. I won't even comment on the others because I dont use them. They key thing is, once you start exceeding base numbers by adding sets in then certain things that were not once pliable for the toon become pliable. IE, perma recharge on AD with 1 single Rech enhance, for example. You can put as many slots as your heart contents into those powers, whether or not that will beneficial not only to the power but to your overall build is questionable at best if not downright unwise given the overall usefulness of those slots elsewhere. Again, all depends on the big picture. IE, exceeding the slots in AD to get that to recharge more often is wasteful if your downtime is a few seconds, or hasten isn't taken into account at that current numbers check.
Again, drop me a line in game, I will be more than glad to team/talk ya through some of your questions.
@Possible
A couple of this, a couple of that.
Join Liberty
http://www.cohplanner.com/
^ Mids' Hero Designer. It's all the rage these days. All the cool kids use it. |
So I have been contemplating some stuff still. I've been using One with the Shield more often lately like I mentioned, but that is largely due to me running missions as +1 level (x8 people) to help some friends level who I have gotten into the game recently. I have noticed I can pretty much pop a purple Insp to achieve to same 'protection' for the little times I actually am in danger (most the mobs have 2 bosses in them).
Here is the new question. I plan to get rid of Energy Torrent (can't slot it enough to make it a decent attack for the End it costs me) and One with the Shield. IF I also get rid of Combat Jumping that will open up a Power Pool choice. Would it be better for me to pick up Fighting and grab Boxing (or kick?) and then Tough and Weave?
I guess the first thing I should do is introduce myself to everyone. My name is Andy and I have been playing CoH for 9 months. I have a level 50 Scrapper who is a Dark Melee and Shields who I love playing on the Liberty server. But I have a few questions which I will get to here in a minute. For the most part I am by myself, when I do group up it is usually with a few friends. No more than 3-5 of us.
I'm not too interested in min/max the character where it would jeopardize the character concept behind him. The characters full name is Andy Steven Summers and is a concept I have rpg'd with for about 3 years now on another site. As some might recognize two of those names (along with how he looks) he is my take on combining Captain America and Cyclops into one character with my own twists. I want to keep in what's known as street level in comics. So now for the questions.
1) The Shield powers called Phalanx Fighting and Grant Cover. Are they worth getting since majority of the time I play there is no one else with me. At the most 3-5 on rare occasions? Or would I be better off choosing different things in their place.
2) The last power on the Shields called One with the Shield. Same as above is this power really needed or better suited to be taken something else. I rarely use it and typically if I do get into trouble I just pop a purple inspiration and that takes care of the problem.
3) Are travel powers really necessary at level 50. When you have Ouroborros portal and base teleporters to use. I currently have Flight (Air Superiority and Fly) but it goes against my character concept, since he is supposed to be street level. I wish they had a travel power based off of a vehicle or something like the temporary jet packs you can get. I have Ninja Run from the martial arts booster pack which lets me run a little faster and jump a little higher.
Besides those questions I guess I should post my current template to get a little more critique. I'm currently in the process of running through mission after mission to try and get more influence so I can buy more Set Bonus items.
Dark Melee
Shadow Punch: Mako's Bite 6/6
Smite: Mako's Bite 6/6
Shadow Maul: Scirocco's Dervish 6/6
Siphon Life: Touch of Nictus 6/6
Shield Defense
Deflection: Luck of Gambler 6/6
Battle Agility: Luck of Gambler 6/6
True Grit: Numina's Convalescence 4/6
Activate Defense
Against all odds
Phalanx Fighting
Grant Cover
Shield Charge: Scirocco's Dervish 6/6
One with Shield
Leaping
Combat Jumping
Speed
Hasten
Fitness
Swift
Health: Numina's Convalescence 4/6
Stamina: Performance Shifter 5/6
Leadership
Assault
Defense buff (forgot it's name)
Body Mastery
Conserve Power
Laser Beam Eyes: Devastation 6/6
Physical Perfection
Energy Torrent: (Don't have this slotted with anything important and noticed it sucks end when I spam, might trade it out..)