Thoughts and comments
It'll be like your last words "Avenge me!" Yeah everyone might have it.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
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Tough & Weave are very useful for a Shield character; my Broadsword/Shield skipped the APP pool entirely in favor of maximizing my damage output and my defense. The more defense you have, up to the 45% soft cap, the more valuable each additional % is. 40% sounds like a lot of protection, and it is. However moving to 45% actually has as much effect on your durability as the entire first 40% by halving the amount of damage you'll take.
So I have been contemplating some stuff still. I've been using One with the Shield more often lately like I mentioned, but that is largely due to me running missions as +1 level (x8 people) to help some friends level who I have gotten into the game recently. I have noticed I can pretty much pop a purple Insp to achieve to same 'protection' for the little times I actually am in danger (most the mobs have 2 bosses in them).
Here is the new question. I plan to get rid of Energy Torrent (can't slot it enough to make it a decent attack for the End it costs me) and One with the Shield. IF I also get rid of Combat Jumping that will open up a Power Pool choice. Would it be better for me to pick up Fighting and grab Boxing (or kick?) and then Tough and Weave? |
At 40% defense you'll be hit, on average, by 10% of all attacks. At 45% defense (the soft cap) you'll be hit, on average, by only 5% of all attacks effectively doubling the amount of attacks you can survive.
Shield has fairly low defense numbers on it's own; it needs help from Weave and IO bonuses to really shine. Once you get it to 45% though it's amazingly durable.
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
That's how Vengeance originally worked; that version of the power was rejected by the player base in favor of the current version. You still see the original Vengeance power with Nemesis LT's.
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
Rejected in the days of hard debt.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Even so powers you have to die to use generally aren't popular. To be worthwhile it'd probably have to have a self-rez attached to it.
I know I wouldn't bother with it since most of the time I don't end up faceplanting very often and it's opportunity cost is very high... only worth having if you're taking Leadership anyway.
I have Vengeance on most of my Defenders since they're taking the Leadership pool anyway, but they generally only die if I do something really stupid. It's much more useful when it can be used on any teammate who falls instead of requiring the fallen character to have it.
Outside of Defenders and Controllers the leadership buffs are too low to really be worthwhile unless you're building a superteam.
I know I wouldn't bother with it since most of the time I don't end up faceplanting very often and it's opportunity cost is very high... only worth having if you're taking Leadership anyway.
I have Vengeance on most of my Defenders since they're taking the Leadership pool anyway, but they generally only die if I do something really stupid. It's much more useful when it can be used on any teammate who falls instead of requiring the fallen character to have it.
Outside of Defenders and Controllers the leadership buffs are too low to really be worthwhile unless you're building a superteam.
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
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Nope didn't know if it was 1, 2, or 3 slots to keep something clicky permanent. These are the little things I am still trying to learn, along with the short names for a lot of the stuff I've seen on peoples builds. Like what enzymes(?) or HO's are. o.O
Regarding your question about slotting for Active Defense, you know it's a click mez protection power that needs at least two recharge to be permanent? (Permanent means it recharges before the buff runs out) Hasten is a click recharge buff that cannot be made permanent without significant IO recharge bonuses, but slotting 3 recharges gives you maximum uptime for Hasten.
I'd never leave Active Defense single slotted; I want it always active and ideally I want it to overlap. Therefore I always 3 slot it for recharge and set it to autofire (control+click on the power). |
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Tough & Weave are very useful for a Shield character; my Broadsword/Shield skipped the APP pool entirely in favor of maximizing my damage output and my defense. The more defense you have, up to the 45% soft cap, the more valuable each additional % is. 40% sounds like a lot of protection, and it is. However moving to 45% actually has as much effect on your durability as the entire first 40% by halving the amount of damage you'll take.
At 40% defense you'll be hit, on average, by 10% of all attacks. At 45% defense (the soft cap) you'll be hit, on average, by only 5% of all attacks effectively doubling the amount of attacks you can survive. |
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Shield has fairly low defense numbers on it's own; it needs help from Weave and IO bonuses to really shine. Once you get it to 45% though it's amazingly durable.
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I'm greedy, I don't want it to change, but the option for both. xP (I'm only half serious lol) But if the other buffs leading up to it are such low end compared to others, why not have at least that one be the be all end all reason for taking that pool.
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Enzymes are a type of Hamidon Origin (HO) enhancement... they're acquired by raiding the Hamidon in the Hive... a fairly extensive undertaking requiring 30 or more players to accomplish. Hami-O's as they're frequently referred to are multiple purpose enhancements that function as two or three SO (single origin) enhancements in one. They only drop as level 50 so you can only slot them at level 47+. Since you specifically asked about Enzymes they're endred/defense debuff/tohit debuff enhancements... the perfect thing for Radiation Infection. You can also, of course, buy them from Wentworth's. They aren't generally cheap though.
Nope didn't know if it was 1, 2, or 3 slots to keep something clicky permanent. These are the little things I am still trying to learn, along with the short names for a lot of the stuff I've seen on peoples builds. Like what enzymes(?) or HO's are. o.O
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Active Defense is, just barely, perma with two recharge enhancements assuming you don't have any global recharge buffs. I always toss in three recharge to ensure it overlaps.
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Thanks, I think then when I respect this next time I will drop the 3 I listed in order to grab Boxing, Tough, and Weave. ^_^ The Leadership stuff is really that low? =( That sucks. >_> |
Scrappers on the other hand only get 7% tohit buff out of having Tactics making it questionable in value, and Maneuvers only gives 2.8% defense. Possibly useful to get that last bit of defense to the soft cap but it's another fairly expensive toggle to run.
A dedicated superteam with all 8 members running Assault/Tactics can be a phenomenal thing. Defender's get 3.5% defense from Maneuvers, 18.8% damage from Assault and 12.5% tohit from Tactics... all of those are unslotted values. Stack those 8 times and you can see it makes a difference.
I really recommend playing around with Mid's Hero Designer to work out your build; it'll give you all the numbers so you can evaluate the benefits of each power & slotting choice. If you're having problems with the .net framework then go to Windows Update and get .net for your version of Windows. Mid's is an invaluable tool for working out your build... you wouldn't believe how easy it is to royally screw up your respec if you don't have a blueprint of how you want it to end up.
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
edited
Regarding your question about slotting for Active Defense, you know it's a click mez protection power that needs at least two recharge to be permanent? (Permanent means it recharges before the buff runs out) Hasten is a click recharge buff that cannot be made permanent without significant IO recharge bonuses, but slotting 3 recharges gives you maximum uptime for Hasten.
I'd never leave Active Defense single slotted; I want it always active and ideally I want it to overlap. Therefore I always 3 slot it for recharge and set it to autofire (control+click on the power).
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes