To IO, or not to IO - a question


Call Me Awesome

 

Posted

I've heard a lot of advise from others, but it kinda goes both ways, so I'm coming out and asking.

Is it more cost effective to make and slot level 15 common IOs at level 12, than to buy DOs at 12 and again at 17?

How about at level 22? Should I stick with SOs until I can start slotting level 35 IOs, or start moving things to IOs right away?

This is, of course, only about common IOs. Sets I don't usually deal with until a character is in the 40s. (Exceptions being made more on individual powers than on Characters in general.)

And this is for both Red Side and Blue Side toons.

Thanks, all!


-This Space Intentionally Left Blank.-

 

Posted

The cost of DO's and SO's is fixed. The cost of IO's is not, so it's impossible to really say for certain. If you are going to craft them yourself, they tend to get a lot more expensive. In my experience, you can buy a crafted common IO for less than it would take to craft it yourself, especially if you have some patience. As a rule of thumb, try bidding 75% of the crafting cost and see what happens overnight.

And yes it is worth it, especially once you get to 22. A level 25 IO is pretty close to an SO, costs about the same if you leave a bid up for a couple of days, and lasts just fine until 50. I often go from level 12 to 22 too quickly to buy cheap IO's patiently.


Avatar: "Cheeky Jack O Lantern" by dimarie

 

Posted

Also don't ignore time in your decision.

It takes less time to buy SOs than to buy IOs or buy recipes and salvage and craft your own IOs but the SOs will need to be upgraded and replaced adding to their time factor while the IOs don't have to be.


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.

 

Posted

I generally wait till 27 for IOs. Before that, it's just too much hassle to wait for bids to fill when I'm probably gonna be at the next tier before they're done, not to mention the bother of crafting the IOs. 30 IOs are easily good enough to last till 50.


 

Posted

Low level, you're pretty much only interested in Accuracy, Damage, Recharge, Endurance Reduction and maybe Run. And depending if your powersets, Resistance, Defense and Heal. Salvage-wise, I think the only thing really expensive (for a low level currently) are the Luck Charms which you'll need for Accuracy and Defense.

As for the expense, there are means to generate a million Inf starting from nothing fairly quickly working the Market. If you craft enough to slot yourself, you can pretty much memorize the low level recipes as a side effect. So then, after you've memorized a few recipes, you can craft more to sell to generate more income. It's expensive up front, but can pay for itself later.

I start crafting for the level 15 common IOs. I don't bother with the level 10s unless I'm bored.


Edit:
In terms of cost effectiveness, I'd say it depends on whether you team or solo.

If you solo, you have time to putz around the Market to make enough Inf to buy what you need to make the IOs, even if you have to buy the recipes straight off the Invention Crafting table. Plus personal performance is probably of more concern than cost (again, assuming you have cost covered).

However, if you are on a team and can rack up the XP fast, buying DOs and SOs and just making do for the duration is probably better. Any lack in performance can be covered by your team mates (hopefully).


Teams are the number one killer of soloists.

 

Posted

Bidding low for IOs works really well, and at very low level there aren't so many slots to fill. And anything like Holds or Immob IOs can usually be bought right away for peanuts.

I also have lowbies chuck the useful salvage like Luck Charms into a salvage rack as they go, and when the rack fills up I bring in a character with the crafting badges, make the commonly needed IOs from levels 10-25, and put them in the IO table. Then lowbies can pick them up as needed, filling in the gaps with WW buys.


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Death is part of my attack chain.

 

Posted

Quote:
Originally Posted by OneWhoBinds View Post
I've heard a lot of advise from others, but it kinda goes both ways, so I'm coming out and asking.

Is it more cost effective to make and slot level 15 common IOs at level 12, than to buy DOs at 12 and again at 17?

How about at level 22? Should I stick with SOs until I can start slotting level 35 IOs, or start moving things to IOs right away?

This is, of course, only about common IOs. Sets I don't usually deal with until a character is in the 40s. (Exceptions being made more on individual powers than on Characters in general.)

And this is for both Red Side and Blue Side toons.

Thanks, all!
I start IOs at level 14 (character) level 17 (IO) when the triples become equivalent to SOs in total bonus. Sometimes I'll pickup a 10-16 if it drops and I can craft it. By 20 I'm all IOs with only the oddball DO/SO that drops and I have an empty slot for.

I use cheap sets and what drops with a few generics and I sell most of my drops. I tend to have around 800k inf/level average profit after paying for salvage and a few crafted set IOs as I go. This is by the 30s. After that selling my drops really starts to pay off and I can buy nearly anything I want (note: I usually want the cheap stuff =) anyway).

My "final" builds are meant to exemplar so sets run from level 35 to 40 if I want the bonuses, and for frankenslotted powers I aim for 40 for duals, 43 for triples and 50 for quads so I get to keep 100% of the enhancement value all the way down to level 21. This means there's no reason to wait to level 50 to slot a level 35 IO. I can do that at 32 if I can get it.

I tossed up a detailed comparison of cost here. But short version is keeping yourself SO'd from 22 to 50 costs over 200k inf per slot. In my opinion, spending 450k once is a lot better than going back to the store over and over and over. And if you go with generics you can get those at over SO bonus for less than 100k.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

I don't see it as a big deal either way- I can make a million in an hour- but I'll try and give a better answer than that.

Crafting level 15's costs about 7000 (if you don't have it memorized) per item. You have around 22 slots (not all of which necessarily need filling) so that's around 150,000 inf in crafting costs alone. This does not include any salvage you will need to buy. Flip side, this doesn't include any huge bargains you picked up because you put the character on a shelf for two weeks.

It's roughly 250,000 inf for the level 15 and 20 DO's, if I remember. Or, to put it another way, buying thirty uncommon level 50 set IO recipes (at 500 each) and running them to a store (at 10,000 each) will get you there.

I'd tend to think the DOs are cheaper, but I make money pretty fast so I don't give it much thought.


Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.

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Posted

I tend to use level 15 common IOs over DOs as I have access to a field crafter who makes em for me. (much cheaper)

As for the 22, 27 or 32 comments, I generally slot L25 commons and call them good.

My SS/fire brute hit 50 wtih his aura still slotted with the level 20s I grabbed for him at 17. His low level attacks had low level sets that stayed put. I'm slowly swapping them out for higher level versions as a when they drop.

My most reent 50 a fire/NRG blaster still has plenty of level 20-30 set IOs nabbed for cheap and frankenslotted. Maybe she will get more a more planned build eventually, but she trows fiar plenty fast enough for me on an TF I'm likely to use her on.



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

Posted

I too go the IO route.

The other point that I didn't see mentioned yet (hope I didn't miss it), is the
value of frankenslotted sets at L22 (L25 IO's).

An Acc/Dmg L25 set IO gives a 20% bonus to both accuracy and damage.

Grab an Acc/Dmg from a different set, and in two slots, you get 40% Acc
and 40% Damage enhancement -- This is better than you could do with +3 SO's
(1 Acc, 1 Dmg) in just two slots. Better yet, they *never* expire...

When you add in other slots you can typically get 60% Acc, 95% Dmg,
and 30+% in EndRed and/or RchRed (depending on what exactly you slot).


For me, that always trumps DO's and SO's, and I've long since stopped using
those at all...


Regards,
4


I've been rich, and I've been poor. Rich is definitely better.
Light is faster than sound - that's why some people look smart until they speak.
For every seller who leaves the market dirty stinkin' rich,
there's a buyer who leaves the market dirty stinkin' IOed. - Obitus.

 

Posted

Quote:
Originally Posted by Fulmens View Post
I don't see it as a big deal either way- I can make a million in an hour- but I'll try and give a better answer than that.
Statements like this always get to me.

Mostly because I can't seem to do it. If I could, this wouldn't be an issue.

Farming bores me to tears, and (at the low levels) is very hard to manage. Playing the market? All I seem to do is prove the old adage that to make a small fortune on the market, you need to start with a large fortune.

I have 2 level 50 toons, and between them, I don't think they have more than 50 mil. And they are on a different server than the ones I am leveling now. (Not to mention that they are both heroes, which doesn't help my Brute at all.)

The Scrapper in question is level 10, and doesn't have 200,000 inf yet. The Brute is even worse off, Not even having broken 100,000, despite being level 9.

Quote:
Crafting level 15's costs about 7000 (if you don't have it memorized) per item. You have around 22 slots (not all of which necessarily need filling) so that's around 150,000 inf in crafting costs alone. This does not include any salvage you will need to buy. Flip side, this doesn't include any huge bargains you picked up because you put the character on a shelf for two weeks.
Patience is not one of my virtues - at least, not in the game. -_-; That, and I've got three days off and want to make the most of them...

Quote:
It's roughly 250,000 inf for the level 15 and 20 DO's, if I remember. Or, to put it another way, buying thirty uncommon level 50 set IO recipes (at 500 each) and running them to a store (at 10,000 each) will get you there.
O_o

You say that it like it's easy. Yet when I try it, I'm lucky if I can find one or two...

Quote:
I'd tend to think the DOs are cheaper, but I make money pretty fast so I don't give it much thought.
And I always seem on the verge of being broke... I'm just glad I'm not playing some other MMOs with even more complex market and leveling systems...


-This Space Intentionally Left Blank.-

 

Posted

For the scrapper:

Run radios in KR versus Hellions (or CoT if thats the only option) solo. Run the safeguard and pick Lorenzo DiCosta, Wes Schnabel, or Willy Starbuck.

Run missions for that contact until you unlock the Bonefire Arc (1st mission Stop the Gang war).

Run the Bonefire Arc.

By the time you finish that arc you should have 2-3 luck charms. Post a little above the 'last 5' rate, and you should more or less double your current wealth from those sales alone.
The other arcane salvage you get will just be the bonus.

Reside the market demand for salvage is much softer, but there is plenty of inf to be made selling low level crafted common IOs. I have a step by step guide in the makrt forum guides section you can follow.



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

Posted

A lot depends on how fast you generally level. If you have time to wait around for bids to fill, you can definately get crafted IOs cheaper than SOs/DOs. But if you are rocketing through the levels, you aren't going to have time for bids to fill, and DOs/SOs are going to be cheaper.


 

Posted

Making a million inf in an hour on a low level character with no seed money will probably bore you to tears, but it isn't very hard, especially if we mean an hour of in-game time vs an hour of real world time.

One option is to put in low bids, like 1100 inf, on a bunch of level 50 SO's. In about ten minutes you can run through placing bids only on SO's that have 0 bids and at least 1 for sale. Once your tray is full, sell them all to the Vanguard store, or whatever store is handy. It's tedious, but you'll probably get your million in under an hour. You can do the same thing buying common IO recipes, but I find that works better if I spend a few minutes placing bids and then log off. When I come back the next day, the bids are full. At low levels, you can't carry many recipes, though. Just make sure you know the buy back prices of the recipes you're buying. It's a function of the crafting cost, which is displayed in the market interface. Something like 1/4 at level 50, but the ratio changes as you go down in level. It's on paragonwiki somewhere.


Avatar: "Cheeky Jack O Lantern" by dimarie

 

Posted

Here's the method I use for seed money on a new alt:

Run a few missions to get a little inf.
Go to the auction house and look for unpopular level 50 set recipes... you want to buy them for under $500 inf each.
Take the recipes to a vendor and sell them... uncommon recipes will sell for 5k and rare recipes will sell for 10k.
Repeat the process until you've achieved your goal.

I generally go to the auction house and place bids of 100-500 inf on several stacks of 10 junk recipes and then go do something else. Before I log off for the night I check my bids and take any that came through to a vendor. If I have empty auction slots available I'll place more lowball bids on stacks of 10 uncommon or rare recipes. Most of them will have filled by the next time I play that character. It can get tedious going from auction house to vendor on really low characters since your recipe inventory is so small... King's Row is the best location blueside for this with a vendor very close to Wentworth's.

Good options for this are snipe sets, immobilize sets and various debuff sets; just look for something that's selling cheap. Remember, you can sell any level 50 uncommon recipe for 5k and rare for 10k. I generally bid 400 inf on a stack of 10.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

I usually get DO's at level 12, then make a bunch of level 20 IO's for level 17, because they give noticable better bonuses. 25% vs 16%.

I do all this in bulk to ease the tedium, like have one character craft them all and stick them in the SG bin for the others to use. If I wasn't making characters 10 at a time for my own private supergroups, I dont think I'd bother though.


 

Posted

Okay this is just my opinion and you will get other. Unless you are a very casual player and take considerable time to level (soloing a lot as oppposed to teams and Tfs etc) the very early levels slip by so fast that spending time on IOs seems wasted. If I have the salvage and recipe fine I will slot it but I don't waste a lot of time below 22 level.

Now at 22 you can purchase SOs... and you'll find that IOs give you about the same percentage. The thing is, as long as you have the funds SO stacked will continue to outshine the similar IO until level 25 .. from 25 to 27, when you can replace with 30 is the best time to start using the IOS.

I usually don't seriously start to IO out a build until around 37 level. A 40 level IO gives you more than a similar 50 level SO. from that point on I keep adding until I get my entire build enhanced and then start replacing 40 with 45 or 50 as I continue up in level myself.

I have several characters now that have every slot IOed to the highest level possible and I didn't waste a huge amount of influence buying 15, 20 and 25 levels along the way which only made getting all those 50 levels that much easier.

I'm not much for specialty enhancements and generally just use generic IOs in all slots. Yes I know it's possible to obtain a huge amount of bonuses but I design my builds for damage, accuracy, and speed of attack, If I need end reductions I slot for those as well... Using a Blaster as an example I generall have 3 slaots of damage, 1-2 slots of accuracy and 1-2 slot of Recharge depending on the powerset and what it can do on its own. Archery is very accurate even without enhancements so I use 1 accuracy there and give it 2 recharge for quicker recovery time. Others that are less accurate get 2 accuracy enhancers and only 1 recharge. With 50 level IOs this gives me 99% damage above the norm.. Now since use stamina for end why should I decrease my damage output using an IO that drops the damage from 42.4% to say 25 so i can add 20 to 25% end reduction? Again just MY view and the way i slot others are quite successful with the other methos I just think the generics are easier to use and require less time, energy and PLANNING to be effective.


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Posted

Quote:
Originally Posted by OneWhoBinds View Post
The Scrapper in question is level 10, and doesn't have 200,000 inf yet. The Brute is even worse off, Not even having broken 100,000, despite being level 9.
I've recently been flipping level 50 common IOs to get starting money for new blueside characters. Put in very low bids (and I mean around the 10,000-20,000 mark) for the more popular types of level 50 crafted common IOs, and relist around 300,000. It's very low-stress, as all you have to do is drop into WW every now and then to relist whatever has been bought. I do it when I log in and out, as I want the WW day job badge anyway for the TP.

It isn't going to make you rich, but it'll get you a few million with very little effort. Caveat: I don't know how well it would work redside, as it's been a while since I looked at the BM.

Of course, there's the even simpler method of spending AE tickets on a piece of rare salvage. That will net you a couple of million, and there are some really fun low-level arcs in the AE.


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Defiant @Grouchybeast
Death is part of my attack chain.

 

Posted

Quote:
Originally Posted by OneWhoBinds View Post
The Scrapper in question is level 10, and doesn't have 200,000 inf yet. The Brute is even worse off, Not even having broken 100,000, despite being level 9.
Go to Wentworths. Browse Enhancements/Normal and set your sliders to level 50. What you're looking at is SOs and DOs for a level that doesn't want them. You're going to buy them for 3,333 or lower each. I always bid the 3333 because it's easy to type and you're going to sell them for 11k+ each.

Where to sell them once you get 10? In Atlas, the two merchants next to Ms Lib. In SC, jump down to the Mutant Store. In Kings Row, hop up to the merchant facing Blue Steel. In Talos the nearest store is to the east, up two streets, Freedom Corp Crap Store.

That said...!...In Atlas you can go through Vanguard to RWZ and the merchant there will buy them at full price as if you were selling, say, mutant SOs at the mutant store.

There is a limited supply, but when there was a challenge to make 2m in 30 min, I was able to make just over 600k. Twice. That's from the start of character creation.

You can make around 100k on a good day selling the insp you get from Outbreak. Wanting the cash fast gets you much much less. Worst I've gotten is around 9k total. The heal usually gets aroun 50k and the damager gets 5k. Once I got quick sales with a total of 300k.

But, yeah, sell unwanted lv 50 SOs to the NPCs FTW.

Once you have some cash, find a recipe that is much cheaper than the crafted enhancement and become a crafter. I've only made 2.6b that way. And that said, Fulmens is a god. [there are greater though]


 

Posted

Quote:
Originally Posted by Wicked_Wendy View Post
Now at 22 you can purchase SOs... and you'll find that IOs give you about the same percentage. The thing is, as long as you have the funds SO stacked will continue to outshine the similar IO until level 25 .. from 25 to 27, when you can replace with 30 is the best time to start using the IOS.
Actually, this is not completely accurate. Here is the wiki page listing the comparisons between IOs and SOs at various levels. Notice that a +0 SO gives 33.3%. A level 17 Triple IO gives 32.7%. Level 21 Dual IOs give 33.6 and level 18 Triples give 34.7%. IOs match SOs when your character is level 14 and they only get better from there on up.

Quote:
A 40 level IO gives you more than a similar 50 level SO.
A level 50 SO give the same bonus as a level 10 SO (which do exist they are just really hard to get) assuming your character is appropriate level to slot it. All +0 SOs give 33.3%. Set IOs beat this very early on (level 18), and generic IOs hit 34% at level 30.

Seems to me that by the time you're slotting level 40 generic IOs you've spent both inf and time replacing worn our SOs.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Quote:
Originally Posted by Catwhoorg View Post
For the scrapper:

Run radios in KR versus Hellions (or CoT if thats the only option) solo. Run the safeguard and pick Lorenzo DiCosta, Wes Schnabel, or Willy Starbuck.

Run missions for that contact until you unlock the Bonefire Arc (1st mission Stop the Gang war).

Run the Bonefire Arc.

By the time you finish that arc you should have 2-3 luck charms. Post a little above the 'last 5' rate, and you should more or less double your current wealth from those sales alone.
The other arcane salvage you get will just be the bonus.

Reside the market demand for salvage is much softer, but there is plenty of inf to be made selling low level crafted common IOs. I have a step by step guide in the makrt forum guides section you can follow.
I'll say this: AE is better rewards until level 10. No salvage on regular missions until level 4 and no sets until 10. But AE tickets drop at level 1 and you can turn them in for bronze rolls, high-level rare salvage, or low-level random arcane commons. I run in AE until level 10 most of the time. With bosses turned off for my weaker characters. I run the LolBat story quite a lot =). It's hard but I love it.

Post level 10, I go back out for the stories.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Another method I've used for characters on servers away from my home server and its wealthier characters is AE tickets. There are fun interesting non-farm, story arcs for lowbies in AE. Prophecy, for example, was recently selling for 4-6 million blueside and 1 prophecy (or other rare tier 3 salvage) costs 540 tickets. Run some lowbie friendly AE stuff instead of radios or story contacts (or in addition to). Use the tickets for some rare salvage and sell it. Now your lowbie has millions and a few levels.