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Posts
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Joined
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Silverado, 8 boxing, can't take it down.
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Blappers work due to high damage.
Stay with range. -
Not unless you have nothing else you want to enhance in that power.
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Sonic is already BRIGHT ORANGE.
Not too bad, children. -
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All that and /poison for Corrs.
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I really hope we have that by the time we get dual pistols.
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I hear ya.
Get to bed Bio.
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I hope you like the re-draw animation.. -
THE COLUMN IS MAKING A COMEBACK BABY!
Who's feeling some Red Kingdom?
@Almighty_Malachi -
Ugh, /signed
"these pants were made for walkin...." -
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In reality, Tier 2-3 only need one Acc. Especially with Tactics.
Probots: 1acc/3dam/2def
Stuff is lovely.
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This is what I do, at leas until 32 and End REdux is needed. It's also a matter of taste if you really want 1 or 2 Acc in there, either works, esp as noted with Tactics running.
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I'm at 48, I have yet to see my ProBots bottom out end, they might get to 25%, but never down all the way.
Maybe it's my bubbles and very quick finger on the tilde (aid other). -
In reality, Tier 2-3 only need one Acc. Especially with Tactics.
Probots: 1acc/3dam/2def
Stuff is lovely. -
No, you forgot the one in Forgetember.
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I'd love one of each style EAT on each side, a branching one, and a form one.
Longbow and Nictus? -
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Do you have skill?
Open book test, one question. This is the book.
A solo SR scrapper, out of Elude, with all secondary powers (no tough/weave/combat jump, just the secondary) slotted to ED levels (call it 55% enhancement) is being attacked by a +2 Council Archon just after being shot with a Machine Gun (7.5% Defense Debuff).
What is the critter's chance to hit?
Bonus question: The scrapper takes a shot back with Crane Kick, slotted for 33% Accuracy, on a standard Council Archon. What is the scrapper's chance to hit?
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Enough. Or pop that yellow that just dropped off the penumbra. -
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It's all about knowing your enemy, knowing what your guy can do, and having a good feel for recharge times, damage, resistances.
Any good CoX player can figure out almost exactly what he can and cannot do.
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Though there is a significant rush in the "almost" part of that equation. Standing there with a pile of defeated opponents littering the ground and a sliver of health left, thinking "I didn't really expect that to work."
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And chasing that experience is why I play this game. -
It's all about knowing your enemy, knowing what your guy can do, and having a good feel for recharge times, damage, resistances.
Any good CoX player can figure out almost exactly what he can and cannot do. -
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In all seriousness, can we please get some claws for Brutes? You know it is the most common proliferation asked for. Just do it. Do it now.
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I'd love the opposite of KB as a secondary effect.
You can pull baddies towards you. -
Cap Au Diable, I'm sad to say, but that's CoV right now.
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I street fight all the time, lvl 2-6 in Mercy.
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Claws Brute, Sonic Resonance for Masterminds.
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Going Rouge = City of Communism?
Motherlandsman? -
Well, I'd want a perma one of those for my Malta Sapper, because it's the same backback.
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I suggest a petless bots/ff mastermind.
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