Best Slotting for Tier 2 Pets?


Alabaster12

 

Posted

I've got some questions about slotting the mid range pets. For all of these, assume that sets don't exist.

For Zombies, is it worth slotting for the heals*?

For Mercs, is there any secondary effect worth slotting?

For Ninjas, is there any secondary effect worth slotting?

For Thugs, is Maneuvers worth a slot or two?

For Bots, is it better to ignore the damage aspect in favor of the +def and heal?

Does and End reducer affect the pet's end use, the cost to summon, or both? Are any needed in any pets?

*I read somewhere that pets won't heal until there has been enough damage to use the whole heal. By that I mean, if the heal will do 100 points, they won't use it on a target that is only down 95. For this reason, it was suggested not to enhance the heals, since that would make the healing pet wait longer before using it. Is that Correct?

Thanks


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Posted

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I've got some questions about slotting the mid range pets. For all of these, assume that sets don't exist.

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I'll answer the ones I can.

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For Ninjas, is there any secondary effect worth slotting?

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Jounin, well you could slot for slow, but that's not really that useful. Honestly, I personally think these guys really only need damage and accuracy.

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For Thugs, is Maneuvers worth a slot or two?

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Slot thug enforcers 1 acc/3 dam/2 def buff and you'll never regret it.

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For Bots, is it better to ignore the damage aspect in favor of the +def and heal?

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This from what I gather is a personal choice issue. Slotting them for damage over defense or heal means they help you kill things faster. Slotting more for defense keeps your other bots up longer. As such either 1 acc/3 dam/2 def or 1 acc/2 dam/3 def could easily work.

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Does and End reducer affect the pet's end use, the cost to summon, or both? Are any needed in any pets?

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Unless this was changed slotting end redux into a pet summon power does NOT lower the summoning cost. Rather it's like having each pet summoned by that power slotted with an enudurance reduction enhancement. As for weather any pets need it? That depends on the pet. Oni need it after level 32 due to having a ton of spammable attacks. Other, not so sure about.

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*I read somewhere that pets won't heal until there has been enough damage to use the whole heal. By that I mean, if the heal will do 100 points, they won't use it on a target that is only down 95. For this reason, it was suggested not to enhance the heals, since that would make the healing pet wait longer before using it. Is that Correct?

Thanks

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Not a problem. As for this last rumor, I have no idea. Ninja and thugs don't have heals. Nor have I gotten my necro/dark high enough to get pet owned healing powers. Gave up on bots rather early too cause watching them slooooooowly fire at the enemy was boring.


"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton

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Posted

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For Mercs, is there any secondary effect worth slotting?

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Not really. Spec Ops get controls like stuns and immobilizes, but on very long recharges. You're better off with an Achilles Heel proc and 2 Acc/3 Dam.

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For Thugs, is Maneuvers worth a slot or two?

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Definitely. Since they also get Tactics you can probably go 1 Acc/3 Dam/2 Def just fine if you don't want to use sets.

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For Bots, is it better to ignore the damage aspect in favor of the +def and heal?

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I wouldn't. Protector Bots actually do good damage. You can slot everything using Hami-Os, but if you're not level 50 and rich I'd go with 2 defense, 2 Acc/Dam, and 2 Acc/Dam/End (or 2 Acc/2 Dam if you can't afford sets).

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*I read somewhere that pets won't heal until there has been enough damage to use the whole heal. By that I mean, if the heal will do 100 points, they won't use it on a target that is only down 95. For this reason, it was suggested not to enhance the heals, since that would make the healing pet wait longer before using it. Is that Correct?

Thanks

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I've heard the same thing, though I haven't confirmed it first hand.


Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name

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Posted

All I can say for sure is the bots. I run with a Bots/FF and I have my protectors slotted like this: 1ACC/2DMG/1HEAL/2DEF.

It works out to be decent damage, the heal keeps my bots alive, but the defense buff is somewhere over 10%. That's 20% for my assault bot and each of the tier 1s. Couple that with dispersion bubble and maneuvers, and all my bots are so close to the soft cap it's unreal. I don't even need to use the ST bubbles unless I'm fighting +3's.


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Posted

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For Zombies, is it worth slotting for the heals*?


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I didn't, you can't count on their personal heals IMO. On my Knights I slotted a -res proc, then acc/dam.

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For Mercs, is there any secondary effect worth slotting?


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Again you can't count on spec ops secondary affects. For all the pets I slotted the -res proc, a neg damage proc. Then acc/dam
For Ninjas, is there any secondary effect worth slotting?

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For Thugs, is Maneuvers worth a slot or two?


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I slotted at least 1 defense IO and stack it with maneuvers from the leadership pool. Other then that again a -res proc.

Don't like Bots or Ninjas much, can't help there.


 

Posted

I guess I'm a simpler sort, I just 6 slot em for all Acc, then at lvl 12, 6 Acc DOs. At lvl 22, 3 Acc and 3 Damage SOs or lvl 25 IOs. I focus on what I'm gonna use my henchmen the most for ... FRAGGIN', LOTS of FRAGGIN'. So I max out Acc, I passionately HATE wasted ammo. I Then max out damage later. Don't know much on IO Sets, don't overly care.


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Posted

uhhhh...

That's actually a waste of enhancement slotting, dude....


 

Posted

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uhhhh...

That's actually a waste of enhancement slotting, dude....

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Tell me about it. I clocked my average final to-hit checks at about95% against +3's before using a single SO. I was tracking my henchmen's statistics too, and my genin were having 95% tohit checks against foes +2 to me.


"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton

Madam Enigma's History

 

Posted

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I guess I'm a simpler sort, I just 6 slot em for all Acc, then at lvl 12, 6 Acc DOs. At lvl 22, 3 Acc and 3 Damage SOs or lvl 25 IOs. I focus on what I'm gonna use my henchmen the most for ... FRAGGIN', LOTS of FRAGGIN'. So I max out Acc, I passionately HATE wasted ammo. I Then max out damage later. Don't know much on IO Sets, don't overly care.

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Um... what? 6 acc's?


 

Posted

slotting depends on the primary in question

for probots pre io - 2 defense, 2 acc, 2 dmg

post io's - 2 acc/dam, 2 acc/dam/end, 2 defense


for enforcers pre io's - same as probots
post io's - 2 acc/dam, 2 acc/dam/end (They burn through end fast becaues their cones recharge extremely fast), 1 achille's heel -resist, 1 defense

necro - 4 acc/dam, 1 acc/dam/end, 1 heal. knights dont use much endurance. pre io's 2 acc 3 dam 1 heal

mercs - 4 acc/dam, 1 acc/dam/end, one achilles heel resist debuff. pre io 2 acc 3 dam and one end or defense debuff

ninja - pre io 2 acc 3 dam 1 end. post 4 acc/dam 2 acc/dam/end


 

Posted

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*I read somewhere that pets won't heal until there has been enough damage to use the whole heal. By that I mean, if the heal will do 100 points, they won't use it on a target that is only down 95. For this reason, it was suggested not to enhance the heals, since that would make the healing pet wait longer before using it. Is that Correct?

Thanks

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The only thing I can say about this, is that my Zombies generally open up with their heal. Granted...their heal is an attack. I haven't paid that much attention to my Bots to see if they actually heal before Pet HP+heal<=100%


@Nurse Donna
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Posted

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*I read somewhere that pets won't heal until there has been enough damage to use the whole heal. By that I mean, if the heal will do 100 points, they won't use it on a target that is only down 95. For this reason, it was suggested not to enhance the heals, since that would make the healing pet wait longer before using it. Is that Correct?

Thanks

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The only thing I can say about this, is that my Zombies generally open up with their heal. Granted...their heal is an attack. I haven't paid that much attention to my Bots to see if they actually heal before Pet HP+heal<=100%

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it's only true for probots repair


 

Posted

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In reality, Tier 2-3 only need one Acc. Especially with Tactics.

Probots: 1acc/3dam/2def

Stuff is lovely.

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This is what I do, at leas until 32 and End REdux is needed. It's also a matter of taste if you really want 1 or 2 Acc in there, either works, esp as noted with Tactics running.


 

Posted

[ QUOTE ]
I've got some questions about slotting the mid range pets. For all of these, assume that sets don't exist.

For Zombies, is it worth slotting for the heals*?

For Mercs, is there any secondary effect worth slotting?

For Ninjas, is there any secondary effect worth slotting?

For Thugs, is Maneuvers worth a slot or two?

For Bots, is it better to ignore the damage aspect in favor of the +def and heal?

Does and End reducer affect the pet's end use, the cost to summon, or both? Are any needed in any pets?

*I read somewhere that pets won't heal until there has been enough damage to use the whole heal. By that I mean, if the heal will do 100 points, they won't use it on a target that is only down 95. For this reason, it was suggested not to enhance the heals, since that would make the healing pet wait longer before using it. Is that Correct?

Thanks

[/ QUOTE ]Only slot all pets with enough acc/dam to ED cap them any extra slots go to procs for resistance, defense, damage procs or -resistance procs.


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Posted

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In reality, Tier 2-3 only need one Acc. Especially with Tactics.

Probots: 1acc/3dam/2def

Stuff is lovely.

[/ QUOTE ]

This is what I do, at leas until 32 and End REdux is needed. It's also a matter of taste if you really want 1 or 2 Acc in there, either works, esp as noted with Tactics running.

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I'm at 48, I have yet to see my ProBots bottom out end, they might get to 25%, but never down all the way.

Maybe it's my bubbles and very quick finger on the tilde (aid other).


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Posted

From around 35+ I slot pretty much all my pets with 2 Acc/Dam, 1 Dam/End, and 1 Acc/Dam/End. That gets them a good amount of accuracy, ED capped damage, and enough endurance that the end-hogs among them don't have any problems.

That leaves 2 slots per pet for procs or secondary enhancements.

In the case of Enforcers or Bots, I use those 2 slots for Defense.

For Soldiers, Spec Ops, Jounin and Grave Knights I pop in an Achilles Heel and Lady Grey proc.

Commando, Assbot and Bruiser get an Explosive Strike proc (they used to get a Force Feedback proc too, but ).

I'd probably give Thugs/Punks the Explosive Strike proc too, depending whether I needed space for a unique - same goes for Genin (though they just have one single target attack that can trigger it, Punks at least get a cone).

I may give Lich some tohit debuff enhancers (maybe the Dark Watcher proc) though fear or hold may work too, and I may give Oni a hold enhancer or two.

Otherwise spare slots get the +res and +def uniques, and maybe the buildup proc if'n it's working properly.

Slotting heals in Zombies doesn't seem worth it - they don't use them often or intelligently enough. Nor controls in the Spec Ops for the same reason only moreso (maybe if they had about 1/4 the recharge on them). Tohit debuff in Grave Knights would be ok, but I'd rather they use their swords over their dark blasts, and I feel the procs give more mileage than defense debuffs (in any pet). I did consider slotting knockback in Genin, just for amusement value, and who knows, I may still go that route.


Also End redux slotting does reduce the summoning cost of the power, in addition to the cost to the pet of using their powers (I just tested it in-game to be sure).


 

Posted

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I'm at 48, I have yet to see my ProBots bottom out end, they might get to 25%, but never down all the way.

Maybe it's my bubbles and very quick finger on the tilde (aid other).

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Starting around level 38 I noticed my Prot Bots running out of End completely in heavy fighting. I'm Bots/FF too so I don't think the shields are the difference. I'm not sure why this would be different between you and me, but if it works for you then no worries. I prefer to slot at least one EndRedux however.


 

Posted

Protector Bots tend to run out of endurance in very long continuous fights, like AVs or steamrolling through one mob after another. If given even a few seconds between spawns to recover they tend to be fine. I think it's not so much their heals that drain them as their AoEs and bubbles.


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Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name

[u]Arcs[u]
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Posted

Oni on the other hand can run out of endurance at 32 once they have both upgrades. And they do so in one battle usually. It's because they by then have so many fast charging abilities that they can spam.


"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton

Madam Enigma's History

 

Posted

[ QUOTE ]
*I read somewhere that pets won't heal until there has been enough damage to use the whole heal. By that I mean, if the heal will do 100 points, they won't use it on a target that is only down 95. For this reason, it was suggested not to enhance the heals, since that would make the healing pet wait longer before using it. Is that Correct?

Thanks

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It occurs to me, though I haven't run the numbers, that slotting for heal may actually be counterproductive beyond what you describe, if true.

Consider: Generally speaking, during a battle it's a bad thing if your endurance is topped off (not MM-specific, but in general.) This is because your wasting your endurance recovery, which could be better used popping off some little power or something, if nothing else, and keeping end. just below top.

Of course, most people are fighting to keep it from bottoming out, but that's another story.


Go to back to the healbot, say. Now he's pumped up with +heals. So he heals less often, all other things being equal, because it takes longer to get to his "full heal" line in the sand.

This means more time is spent topped off rather than regenerating end. This means he's actually dumping less end. into (whatever) part of the fight that finds it useful.

So far so good. What I don't know, offhand, is whether the healbots will use up their end. when not healing at all.


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Posted

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*I read somewhere that pets won't heal until there has been enough damage to use the whole heal. By that I mean, if the heal will do 100 points, they won't use it on a target that is only down 95. For this reason, it was suggested not to enhance the heals, since that would make the healing pet wait longer before using it. Is that Correct?

Thanks

[/ QUOTE ]


It occurs to me, though I haven't run the numbers, that slotting for heal may actually be counterproductive beyond what you describe, if true.

Consider: Generally speaking, during a battle it's a bad thing if your endurance is topped off (not MM-specific, but in general.) This is because your wasting your endurance recovery, which could be better used popping off some little power or something, if nothing else, and keeping end. just below top.

Of course, most people are fighting to keep it from bottoming out, but that's another story.


Go to back to the healbot, say. Now he's pumped up with +heals. So he heals less often, all other things being equal, because it takes longer to get to his "full heal" line in the sand.

This means more time is spent topped off rather than regenerating end. This means he's actually dumping less end. into (whatever) part of the fight that finds it useful.

So far so good. What I don't know, offhand, is whether the healbots will use up their end. when not healing at all.

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Presumably they would be using endurance as they attack.


"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton

Madam Enigma's History