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Posts
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Quote:If you have an Inv Brute with 70% S/L res with Cardiac Core will go up to about 76-77%. That's still a boost to survivability, and nothing to sneeze at.TW can be "stupid brutal" at first, but I do think Cardiac would be the better choice for an inv, imo. Brutes are never really lacking for damage once they get going, and Cardiac will boost Inv's resists even a little more. Again, this is just subjective and my opinion.
As a side note the new Resilent Alpha Core wouldn't give you any End Reduction, but even more Reistance with that 70% going up to 80-81%. -
Quote:I'll admit Inv can be an End Hog, but it can be mitigated. A good Inv Brute should also be able to softcap S/L/E/N. Even in solo Inv is soild and has Dull Pain as a quick heal that might take a long time to recharge, but buffs your total HP for 2 minutes.The choice between Inv and WP is largely subjective. Quick Recovery, coupled with inherent Stamina allows WP to cover some of its holes with pool powers without running out of endurance, something that Invulnerability cannot do...at least not without investing large sums of influence to acquire procs or IO sets. This makes WP a better choice, in my experience, for solo play. Adding defense to a WP build allows its regeneration to work the way it is intended, with a modicum of mitigation.
Inv tends to be better for team play and task forces because of its superior taunt aura. It can tank if the situation calls for it...something WP cannot do because it has the weakest taunt aura of any brute secondary in the game. It's only significant hole is psi damage which isn't encountered nearly as often as s/l or other more common damage types. The only real problem with Inv, that makes it a bit of a pain to play in my opinion, is that it can be a bit asthmatic in regards to endurance.
This isn't to say Inv is superior to Willpower. Both have good points and sore points, and are, IMO, more or less equal. WP is more squishy, but it recovers from damage better. -
I myself boast a TW/Fire brute. Not much surviability yet, but that's more to do with the fact that I'm waiting until I get some Hero Merits flowing, via the WWD arc, so her defense isn't that high yet. Planning on 34% S/L/E/N, so that should hold up agianst most things and a small purple from everything else.
Damage, on the other hand, is something she deals in spades. And I haven't gotten her Build Up powers yet. (Planning to do so soon) I call her a burning wrecking ball.
With Elec you'll have endurance recovery and a good enurance discount/heal power on top of good resistances. You'll need to slap some defense in (I'd advise going 45% S/L or 32.5% S/L/E/N depending on your preferances/what sets you can grab) but you'll be able to offset TW's end hungry nature.
WP also offsets the drain with better recovery. It also has decent S/L resists, Psi resists and defenses to... everything that's not S/L on top of good regen. I'd build for 45% S/L defense first then try and beef E/N to 32.5% at least, 45% if you can manage it. -
True, but for the most part it won't matter uless you want to tank on a team. Or your on a team and really want to be attacked for the extra fury.
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Huge, in my opinion, would be an overstatement.
That being said the Brute would be more survivable. Which will do more damage is questionable as the Scrapper has a higher base to start with and can Crit. I'm not saying the Brute can't outdamage it, it's just a case of do you really want to chase Fury?
In the end it's a matter or preferance. A Scrapper or a Brute can work very well, which you want is only a matter of taste. -
Quote:Pretty much, as far as I know.Okay look mauk, I understand that coming up with a couple builds and crunching various numbers takes effort and I'm not trying to wave away your argument, but you basically showed that the brute is approximately 12% better at survival and constructed a circumstance where that 12% betterness is the difference between life and defeat. I'm not denying that it is possible for that to happen, what I am denying is that that's a common situation in actual play. You sort of give the game away when you say "and then the brute takes an orange" because what is keeping the scrapper from taking a purple or a green at some point here? If you're taking sustained 80 dps through all of your defenses and resists, you must be killing the hell out of a lot of things. Brutes aren't the only ones who get to use inspirations.
In any case, my point is not that WP is a bad set for brutes. I'm saying that WP is one of the brute sets that has the smallest advantages over the scrapper equivalent. Any set that can cap one or more resistances or has access to dull pain has a much larger advantage over the scrapper version than WP does.
If you think a few set bonuses worth of HP is a really huge deal and the brute primary's damage is enough for you, by all means make a WP brute. I prefer WP on scrappers since the HP difference is, all together now, about 12%.
Brutes CAN out damage Scrappers, but the depend on the Fury Mechanic to do it. Scrappers have better damage out of the gate and don't need to rush to keep going.
Franky as far as I'm conserned Scrappers = Brutes in play. You may have preferances to one or the other, but they're roughly equal. -
In general when it comes to Brutes vs. Scrappers I have always layed it out like this.
Scrapper Pros
* Does better damage out of the gate
* Crits let them do extra damage spikes
* Aren't punished for stopping to rest now and then
* They have Spines
Brute Pros
* Better HP and Resistance Caps
* Better damage once Fury is high enough
* Damage Auras take advantage of Fury
* They have Super Strenght
In the end which one you want depends on your style and concept. BOTH will work very well regardless. -
I often slot tough up for the extra S/L Res, but it you can't spare the slots you can use it as a mule.
Eith EnA you shouldn't need Defensive Sweep in the later levels, except as another AoE. In earlier levels when your exemplared down it'll still be useful. DS really shines on sets without defense like Elec, Fire and Dark, IMO. -
Even without female pets I WOULD like to see varity. And I don't mean 'let us customize each pet in a character creator', I mean 2-3 skins for each set and allow you to customize the primary colours on them. While I am sure it would take time and effort I am also sure it's very, very do-able.
At the very least if we get a KoA like Mercs that set will get a LOT more popular. -
Redid the build a little. Took the slotting out of brawl and made up the E/N defense with Cleaving Blow. Stamina's better slotted and gives an HP bonus. Super Jump was replaced with Fly. Overall a few small tweaks.
Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Freedom Girl: Level 50 Magic Scrapper
Primary Power Set: Street Justice
Secondary Power Set: Invulnerability
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Initial Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(40), Mako-Acc/EndRdx/Rchg(40)
Level 1: Resist Physical Damage -- RctvArm-ResDam/EndRdx/Rchg(A), RctvArm-ResDam(25), RctvArm-ResDam/EndRdx(42), RctvArm-EndRdx(43)
Level 2: Heavy Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(39), Mako-Acc/EndRdx/Rchg(39)
Level 4: Sweeping Cross -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(5), Erad-Acc/Dmg/EndRdx/Rchg(5), C'ngBlow-Acc/Dmg(37), C'ngBlow-Dmg/EndRdx(39), C'ngBlow-Dmg/Rchg(45)
Level 6: Temp Invulnerability -- RctvArm-EndRdx(A), RctvArm-ResDam(7), RctvArm-ResDam/EndRdx/Rchg(7), RctvArm-ResDam/EndRdx(13)
Level 8: Rib Cracker -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(9), Mako-Acc/Dmg(15), Mako-Dmg/EndRdx(23), Mako-Acc/EndRdx/Rchg(37), Mako-Dmg/Rchg(37)
Level 10: Dull Pain -- Dct'dW-Rchg(A), Dct'dW-Heal(11), Dct'dW-EndRdx/Rchg(11), Dct'dW-Heal/Rchg(36), Dct'dW-Heal/EndRdx/Rchg(36)
Level 12: Combat Readiness -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(13)
Level 14: Boxing -- Empty(A)
Level 16: Unyielding -- RctvArm-EndRdx(A), RctvArm-ResDam(17), RctvArm-ResDam/EndRdx(17), RctvArm-ResDam/EndRdx/Rchg(19)
Level 18: Spinning Strike -- Posi-Acc/Dmg/EndRdx(A), Posi-Acc/Dmg(19), Posi-Dmg/EndRdx(40), Posi-Dmg/Rchg(42), Posi-Dam%(42)
Level 20: Tough -- RctvArm-EndRdx(A), RctvArm-ResDam(21), RctvArm-ResDam/EndRdx(21), RctvArm-ResDam/EndRdx/Rchg(23)
Level 22: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(31)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(31)
Level 26: Shin Breaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(27), KntkC'bat-Dmg/Rchg(27), KntkC'bat-Dmg/EndRdx/Rchg(34), Mako-Acc/EndRdx/Rchg(34), Achilles-ResDeb%(46)
Level 28: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(29), LkGmblr-Def(29)
Level 30: Fly -- Winter-ResSlow(A)
Level 32: Crushing Uppercut -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Dam%(33), Mako-Acc/Dmg(33), Mako-Dmg/EndRdx(33), Mako-Dmg/Rchg(34), Mako-Acc/EndRdx/Rchg(45)
Level 35: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(46)
Level 38: Resist Energies -- ResDam-I(A)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Laser Beam Eyes -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(46), Thundr-Acc/Dmg(48), Thundr-Dmg/EndRdx(48), Thundr-Dmg/Rchg(48), Thundr-Acc/Dmg/Rchg(50)
Level 47: Resist Elements -- S'fstPrt-ResDam/Def+(A)
Level 49: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50), LkGmblr-Def/EndRdx/Rchg(50)
Level 0: The Atlas Medallion
Level 0: Task Force Commander
Level 0: Portal Jockey
Level 0: Freedom Phalanx Reserve
Level 50: Ion Core Final Judgement
Level 50: Reactive Radial Flawless Interface
Level 50: Rebirth Core Epiphany
Level 50: Vanguard Core Superior Ally
Level 50: Musculature Core Paragon
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Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(45)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(43), P'Shift-EndMod/Rchg(43)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
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True, but that's still a lot of power picks, even if it's only 2 from each, or even two from two pools and one from two pools.
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Hasten is, in my opinion, overrated.
This isn't to say it's a bad power. It's a good power, very good even. However I myself never bothered with it unless I wanted Super Speed, and now I don't need to bother with it at all.
It IS, however, a great power that works very well one slotted with a recharge. It's less useful on melee toons, but ti still gets the big attacks or useful abilities back up faster. It's much better on Dominators and Controllers that have longer recharge controls.
Over all my advice is don't bother if you have another power you need, but if you have a power pick open then grab it. Even if you only use it as a form of panic button or before a big AV/GM fight it can help.
Just mind the end crash. -
Quote:I go the opposite, S/L then E/N.With my WP toons I usually focus on E/N defense first, and then look at softcapping S/L.
On a typical willpower you'll resist a bit over 50% of S/L damage, while only resisting 10-20% E/N damage. And since lots of Praetorian Clockwork's energy attacks have a -regen debuff, that can be no bueno for a Willpower if stacked too high.
Sure, your S/L resists are good, but your S/L Defense is horrid on a WP. E/N is much easier to softcap, or at least get up to par. -
If you go an all ranged build you'll have a lack of Single Target attacks making it harder to deal with hard targets (Bosses, Elite Bosses) by yourself. On the flip side you have lots of pets to help mitigate that.
Also, as mentioned, KB and Defense Debuffs. The first is best fixed with IOs, the later by being an AoE machine and murdering the debuffers. -
Quote:For my build Hover isn't being used, it's just there to hold the LotG Global Recharge. Also if you wanted to add in Hasten you'd be better off replacing Hover, Fly in this build is home to Blessing of the Zephyr -KB IO.Hmmm, I'm pondering the final build for my TW/FA right now as well.
Just to throw this out there, How do people feel about skipping fly and adding in hasten? Also it looks pretty end heavy still so I was pondering skipping hover and taking physical perfection (I was thinking of taking the Agility alpha, which works well with powers that need endmod)
Of course with some adapting I'm sure it would work for you as well. -
Taking a break from my TW/FA Brute I wound up making this toon.
I still cannot believe that the name Freedom Girl wasn't taken until now on Virtue. It's surprising...
Anyway. I was originally aiming for softcapped S/L followed by 32.5% E/N, but I got her softcapped to S/L/E/N. Lucky me. Recharge is a bit on the low end, 48.8%, but that'll get the job done. End Usage is at 1.08, and with ther accolades recovery will be at 3.13, so there shouldn't be any issues on that side. If there is Conserve Power can help mitigate it.
Didn't bother with Unstoppable. Maybe worthwhile on a Brute, but not a Scrap. (I went with the Scrapper because I STILL don't have one that's hit 40, the extra damage and the tasty crits)
Laser Eye Beams is mostly there as a set mule, but it should be more than enough to handle pulling.
Note, the powers won't be taken in the order shown. This is more to get the numbers. I'd appreciate constructive critque/ideas.
Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Freedom Girl: Level 50 Magic Scrapper
Primary Power Set: Street Justice
Secondary Power Set: Invulnerability
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Initial Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(40), Mako-Acc/EndRdx/Rchg(40)
Level 1: Resist Physical Damage -- RctvArm-ResDam/EndRdx/Rchg(A), RctvArm-ResDam(25), RctvArm-ResDam/EndRdx(42), RctvArm-ResDam/Rchg(43)
Level 2: Heavy Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(39), Mako-Acc/EndRdx/Rchg(39)
Level 4: Sweeping Cross -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(5), Erad-Acc/Dmg/EndRdx/Rchg(5), Sciroc-Acc/Dmg/EndRdx(37), Sciroc-Dmg/Rchg(39)
Level 6: Temp Invulnerability -- RctvArm-EndRdx(A), RctvArm-ResDam(7), RctvArm-ResDam/EndRdx/Rchg(7), RctvArm-ResDam/EndRdx(13), S'fstPrt-ResDam/Def+(43)
Level 8: Rib Cracker -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(9), Mako-Acc/Dmg(15), Mako-Dmg/EndRdx(23), Mako-Acc/EndRdx/Rchg(37), Mako-Dmg/Rchg(37)
Level 10: Dull Pain -- Dct'dW-Rchg(A), Dct'dW-Heal(11), Dct'dW-EndRdx/Rchg(11), Dct'dW-Heal/Rchg(36), Dct'dW-Heal/EndRdx/Rchg(36)
Level 12: Combat Readiness -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(13)
Level 14: Boxing -- Empty(A)
Level 16: Unyielding -- RctvArm-EndRdx(A), RctvArm-ResDam(17), RctvArm-ResDam/EndRdx(17), RctvArm-ResDam/EndRdx/Rchg(19)
Level 18: Spinning Strike -- Posi-Acc/Dmg/EndRdx(A), Posi-Acc/Dmg(19), Posi-Dmg/EndRdx(40), Posi-Dmg/Rchg(42), Posi-Dam%(42)
Level 20: Tough -- RctvArm-EndRdx(A), RctvArm-ResDam(21), RctvArm-ResDam/EndRdx(21), RctvArm-ResDam/EndRdx/Rchg(23)
Level 22: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(31)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(25)
Level 26: Shin Breaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(27), KntkC'bat-Dmg/Rchg(27), KntkC'bat-Dmg/EndRdx/Rchg(34), Mako-Acc/EndRdx/Rchg(34), Achilles-ResDeb%(46)
Level 28: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(29), LkGmblr-Def(29), LkGmblr-Def/EndRdx/Rchg(31)
Level 30: Super Jump -- Winter-ResSlow(A)
Level 32: Crushing Uppercut -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Dam%(33), Mako-Acc/Dmg(33), Mako-Dmg/EndRdx(33), Mako-Dmg/Rchg(34), Mako-Acc/EndRdx/Rchg(45)
Level 35: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(46)
Level 38: Resist Energies -- ResDam-I(A)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Laser Beam Eyes -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(46), Thundr-Acc/Dmg(48), Thundr-Dmg/EndRdx(48), Thundr-Dmg/Rchg(48), Thundr-Acc/Dmg/Rchg(50)
Level 47: Resist Elements -- ResDam-I(A)
Level 49: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50), LkGmblr-Def/EndRdx/Rchg(50)
Level 0: The Atlas Medallion
Level 0: Task Force Commander
Level 0: Portal Jockey
Level 0: Freedom Phalanx Reserve
Level 50: Musculature Core Paragon
Level 50: Ion Core Final Judgement
Level 50: Reactive Radial Flawless Interface
Level 50: Rebirth Core Epiphany
Level 50: Vanguard Core Superior Ally
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Level 1: Brawl -- P'ngFist-Acc/Dmg(A), P'ngFist-Acc/Dmg/EndRdx/Rchg(43), P'ngFist-Acc/Dmg/Rchg(45)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(45)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
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Quote:Toyed with it a bit. Little lower on regen, but 36.5 S/L defense, with about 34% for E/N/F/C. One small purple will softcap you to everything but Psi, and that won't be far behind.This version hits harder, several attacks hit faster, has fractionally more defense, a lot more resistance, gets key powers sooner, has better endurance recovery, regens faster, has more hp, regens more HP per second due to the two previous advantages...
And despite having 2 of the most expensive PvP IOs in the game, is still cheaper to slot out.
It's also a highly functional build if you ignore the 3 defensive PvP purples and slot with far cheaper options.
Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Street Justice
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Heavy Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(9), Mako-Acc/EndRdx/Rchg(9)
Level 1: High Pain Tolerance -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(11), RctvArm-ResDam/Rchg(13), Numna-Heal(13), Numna-Heal/EndRdx(15), Numna-Heal/Rchg(15)
Level 2: Sweeping Cross -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(17), Sciroc-Dmg/Rchg(17), Sciroc-Acc/Rchg(19), Sciroc-Acc/Dmg/EndRdx(19), Sciroc-Dam%(21)
Level 4: Super Jump -- Winter-ResSlow(A)
Level 6: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(21), RctvArm-ResDam/Rchg(23), RctvArm-ResDam/EndRdx/Rchg(23)
Level 8: Rib Cracker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(27), KntkC'bat-Dmg/Rchg(27), KntkC'bat-Dmg/EndRdx/Rchg(29), Mako-Acc/EndRdx/Rchg(29)
Level 10: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(25), Numna-Heal/Rchg(25)
Level 12: Indomitable Will -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(34)
Level 14: Super Speed -- Clrty-Stlth(A)
Level 16: Rise to the Challenge -- Numna-Heal/EndRdx(A), Numna-Heal(31), Numna-Heal/Rchg(31)
Level 18: Spinning Strike -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Acc/Dmg/EndRdx(34), Posi-Dam%(34)
Level 20: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(36), P'Shift-End%(36)
Level 22: Combat Readiness -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(36)
Level 24: Combat Jumping -- SW-Def(A), SW-Def/EndRdx(33), SW-ResDam/Re TP(48)
Level 26: Shin Breaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Dmg/EndRdx/Rchg(37), Mako-Acc/EndRdx/Rchg(39), Achilles-ResDeb%(39)
Level 28: Heightened Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(39), LkGmblr-Def/Rchg(40), LkGmblr-Rchg+(40)
Level 30: Boxing -- Dmg-I(A)
Level 32: Crushing Uppercut -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx/Rchg(42), P'ngS'Fest-Dmg/Rchg(42), P'ngS'Fest-Dmg/EndRdx(43)
Level 35: Tough -- Aegis-ResDam(A), S'fstPrt-ResDam/Def+(43), Aegis-ResDam/EndRdx(43), Aegis-ResDam/EndRdx/Rchg(45)
Level 38: Strength of Will -- GA-3defTpProc(A)
Level 41: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(45), LkGmblr-Def/Rchg(45), LkGmblr-Rchg+(46)
Level 44: Spring Attack -- Oblit-Dmg(A), Oblit-Acc/Rchg(46), Oblit-Dmg/Rchg(46), Oblit-Acc/Dmg/Rchg(48), Oblit-Acc/Dmg/EndRdx/Rchg(48)
Level 47: Dark Blast -- Dmg-I(A)
Level 49: Shadow Meld -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50), LkGmblr-Def/Rchg(50)
Level 0: The Atlas Medallion
Level 0: Task Force Commander
Level 0: Portal Jockey
Level 0: Freedom Phalanx Reserve
Level 50: Spiritual Core Paragon
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Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(5), RgnTis-Regen+(5), Mrcl-Rcvry+(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(3), P'Shift-End%(3)
Level 1: Brawl -- P'ngFist-Acc/Dmg(A), P'ngFist-Acc/Dmg/Rchg(11), P'ngFist-Acc/Dmg/EndRdx/Rchg(31)
Level 1: Critical Hit
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
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Quote:I know that feeling. The other day a guy made a horrible TW/FA Scrapper build. With TWENTY EIGHT POINTS of Knockback protection IOs. No joke.I feel like I am being mean, but about every other day people post builds similar to this. I'm flabbergasted and discouraged -_-
To be fair he said he wasn't that good at Mids, and his second build was much better. -
Quote:My Inv/SS tank can also solo Carnies well enough. You'll still be weak to Psi and have no resistances to it, but in chasing defenses for S/L/E/N you'll aquire Melee and Ranged defense as well. You won't be untouchable to psionics, but you can fight them without dropping in two seconds.This. My DB/Inv scrapper was soloing carnies at +2/x8 a couple months back just to see if I could, and the answer was yes. Sure, he's level 50 (+3) with a nice IO build and a full set of incarnate powers, and yes, a Rebirth destiny certainly contributed, but there really aren't a lot of groups more psi-heavy than Carnies, and +2/x8 is pretty excessively high difficulty for soloing anything that isn't a farm. Even then, it wasn't mostly the psi damage that gave me trouble, the real issue was debuffs and occasionally getting held when they overwhelmed Unyielding's status protection.
Inv is best on Tanks, great on Brutes and good on Scraps. Tanks can hardcap S/L Res at 90%. Brutes and Scraps will likely top off around 70%-72%, depending on build and investment. However if your Brute takes Unstoppable you can get 90% S/L Resists for about 3 minutes.
I use Dull Pain as a heal. Some people try to make it perma and have it up all the time for the +HP Bonus. Either way it's on a LONG recharge, so if you use it as a heal be sure to keep in mind you won't be hitting it agian soon. Because of this, however, it's a very toggle and go set.
SS is the classic pairing for Inv, and with it's Knockdown it adds a layer of mitigation. Dark Melee brings in To Hit Debuffs and it's own heal and end recovery. TW will also bring in no shortage of Knockdown and a TON of AoE. Plus Invincibility's To Hit Buffs will help land your attacks, making sure you have contsant Momentum.
A well made Inv Tank can go into a room, laugh off the damage while the player goes off to make lunch. A Brute or Scrapper can't quite do that, but they'll be grinning like mad as most things they fight die faster than them.
Inv isn't perfect, by any means, but it's very good and solid. -
Okay, that's better, much better. A few things to address...
Always keep a damage aura, like Blazing Aura, on. You need to account for the end drain and it won't whittle down baddies while off.
Obliteration is a good set, but your TW attacks are HUGE drains on endurance. It takes 19 end to USE Arc of Destruction unenhanced. With Oblit? 16. Still heavy.
Also the Kinetic Knockdown Procs are okay to use, BUT if you use them in powers that already have Knockdown (IE Follow Through) it'll turn into KnockBACK, which you don't want. Knockback is bad for melee toons.
Also while it's nice you toned down the -KB IOs, 8 points will still see you knocked down on your butt now and agian. To get comparable protection to other sets you need 12 points, or 3 -KB IOs.
Also if you should have, at a fairly low level (10-18) Combat Jumping. Firey Aura's Immobilization protection is in Burn, and it comes in late. Combat Jumping has enough protection to take care of that, in addition to bumping your defense up, and is good for a LotG proc. It's a cheap toggle to run as well, so you don't need to invest slots into it.
It's a much improved build. I tweaked it a bit for your viewing.
Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Titan Weapons
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Flight
Power Pool: Leaping
Hero Profile:
Level 1: Defensive Sweep -- Oblit-Dmg(A), Oblit-Acc/Rchg(3), Oblit-Acc/Dmg/Rchg(7), Oblit-Dmg/Rchg(17), Oblit-Acc/Dmg/EndRdx/Rchg(17), Oblit-%Dam(19)
Level 1: Fire Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(3), RctvArm-EndRdx(5), RctvArm-ResDam/Rchg(36), S'fstPrt-ResKB(50)
Level 2: Crushing Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(13), Mako-Acc/Dmg/EndRdx/Rchg(15)
Level 4: Blazing Aura -- Sciroc-Dmg/EndRdx(A), Sciroc-Acc/Dmg/EndRdx(40), M'Strk-Acc/EndRdx(40), M'Strk-Dmg/EndRdx(40)
Level 6: Healing Flames -- Dct'dW-Rchg(A), Dct'dW-Heal(42), Dct'dW-EndRdx/Rchg(43), Dct'dW-Heal/Rchg(43), Dct'dW-Heal/EndRdx/Rchg(48)
Level 8: Titan Sweep -- Oblit-Dmg(A), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(9), Oblit-Acc/Dmg/Rchg(11), Oblit-Acc/Dmg/EndRdx/Rchg(11), Oblit-%Dam(13)
Level 10: Temperature Protection -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(37)
Level 12: Follow Through -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(27), Mako-Acc/Dmg/EndRdx/Rchg(29)
Level 14: Build Momentum -- RechRdx-I(A)
Level 16: Plasma Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(36), RctvArm-EndRdx(36), RctvArm-ResDam/Rchg(37)
Level 18: Rend Armor -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(21), Mako-Acc/Dmg/EndRdx/Rchg(23)
Level 20: Consume -- RechRdx-I(A), Efficacy-EndMod/Acc/Rchg(45), RechRdx-I(45), Efficacy-EndMod/Acc(45)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(37), RctvArm-ResDam/EndRdx/Rchg(39), RctvArm-ResDam/Rchg(43)
Level 26: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(39)
Level 28: Whirling Smash -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(31), EndRdx-I(33)
Level 30: Burn -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-Dmg(42), Oblit-Acc/Rchg(46), Oblit-Dmg/Rchg(46), Oblit-Acc/Dmg/Rchg(46)
Level 32: Arc of Destruction -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(34), EndRdx-I(34)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(48)
Level 38: Rise of the Phoenix -- RechRdx-I(A)
Level 41: Fly -- Zephyr-ResKB(A)
Level 44: Hover -- LkGmblr-Rchg+(A)
Level 47: Afterburner -- LkGmblr-Rchg+(A)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
Level 0: The Atlas Medallion
Level 0: Task Force Commander
Level 0: Portal Jockey
Level 0: Freedom Phalanx Reserve
Level 50: Vigor Core Paragon
Level 50: Ion Core Final Judgement
Level 50: Reactive Core Flawless Interface
Level 50: Cimeroran Radial Superior Ally
Level 50: Barrier Radial Epiphany
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Level 2: Swift -- Flight-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(48)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod(50), P'Shift-End%(50)
Level 1: Momentum
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(27)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
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Data Link isn't working, can you drop a Data Chunk?
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Quote:At the risk of sounding nitpicky the build's Ranged and AoE defense is very poor. When facing down anything that only/mostly uses melee attacks it'll work great, but if they use alot of Ranged or AoE your in trouble.I whipped this up, see what you think:
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Is this for a character that is already level 50, or are you leveling up?
I will say, however, this would be a GREAT farming build. Since most farm toons only use one, maybe two, ranged or AoE attacks it'll probabbly do well in AE farms. General content, not so much, but farming very much so. -
Quote:Agreed.That should be sustainable between Conserve Power cycles for a single-target chain, you might run dry when using your AoEs a lot. I don't like using Obliteration in expensive attacks like Arc of Destruction, because it has so little cost reduction. You could consider 2 pieces of Rectified Reticle in Build Momentum, which would let you replace an Oblit set with something else.
Also the end drain is very high. I know WP is great for endurance, but I would pull them down a bit.
Also while moving Rectified Reticle into BM slot in a Recharge IO to make sure it`s ready.
Redid the build for you to see. Pulled a slot from CP, PP, HPT and the Force Feedback to drag down the endurance useage and beef up your S/L to 44.4%. E/N is around 35%, a small purple will softcap you.
Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Titan Weapons
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Crushing Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), C'ngImp-Acc/Dmg/Rchg(5), Achilles-ResDeb%(7)
Level 1: High Pain Tolerance -- S'fstPrt-ResDam/Def+(A), Numna-Heal(7), Numna-Heal/EndRdx(9)
Level 2: Titan Sweep -- Oblit-Dmg(A), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(13), Oblit-Acc/Dmg/EndRdx/Rchg(13), Oblit-%Dam(15)
Level 4: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(19), RctvArm-ResDam/Rchg(19), RctvArm-ResDam/EndRdx/Rchg(21)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(9), LkGmblr-Def(21)
Level 8: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(23), Numna-Heal/Rchg(25)
Level 10: Follow Through -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(27), KntkC'bat-Dmg/EndRdx/Rchg(27), C'ngImp-Acc/Dmg/Rchg(29)
Level 12: Indomitable Will -- LkGmblr-Def/EndRdx/Rchg(A), LkGmblr-Def/EndRdx(23), LkGmblr-Rchg+(29)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(31)
Level 16: Super Speed -- Zephyr-Travel/EndRdx(A), Zephyr-Travel(31)
Level 18: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(33), Numna-Heal/EndRdx/Rchg(33)
Level 20: Rend Armor -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(34), C'ngImp-Acc/Dmg/Rchg(34), Achilles-ResDeb%(36)
Level 22: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(36), P'Shift-EndMod/Acc(36)
Level 24: Build Momentum -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(31), RechRdx-I(37)
Level 26: Whirling Smash -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(39), EndRdx-I(39)
Level 28: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(40), LkGmblr-Def/EndRdx(40), LkGmblr-Def(48)
Level 30: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx/Rchg(42)
Level 32: Arc of Destruction -- M'Strk-Dmg/EndRdx/Rchg(A), M'Strk-Acc/Dmg(42), M'Strk-Acc/Dmg/EndRdx(43), M'Strk-Dmg/EndRdx(43), M'Strk-Dmg/Rchg(43), M'Strk-Acc/EndRdx(45)
Level 35: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(45), RctvArm-ResDam/Rchg(45), RctvArm-ResDam/EndRdx/Rchg(46)
Level 38: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(46), LkGmblr-Def/EndRdx(46), LkGmblr-Def/EndRdx/Rchg(50)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- P'Shift-End%(A), Efficacy-EndMod(48)
Level 47: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
Level 49: Strength of Will -- GA-3defTpProc(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Agility Core Paragon
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Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(15)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(17), P'Shift-EndMod/Acc(48)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 1: Momentum
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I do agree that Inv is a little more active thanks to Dull Pain, but I still call it a toggle and go set. DP for me is a heal that gives you a significant HP boost. I save it for when I need it and enjoy the after effects.
I main an Inv/SS Tank, specced to the 9s. She is awesome.
I just started a Stj/Inv Scrapper today. While I am aware Inv is better on a Brute if you take Unstoppable (And even without due to the HP difference) I went with the Scrapper do to the higher base damage and Crits. Mids build is a little low on recharge (48.8%, no Hasten) but softcapped to S/L/E/N.